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MVC3 Pre-release thread

Started by xpunch, April 08, 2010, 09:31:37 PM

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samurai black

aww bolo, that surfer pic was shopped.


ROCOABC

#271
Alright guys.  Had an awesome chance to playing MvC3 today (well a couple of hours ago) in a gaming event.

So the lowdown -

It's the E3 build.  Selectable characters are -

  • Ryu
  • Dante
  • Morrigan
  • Felicia
  • Chris Redfield
  • Ironman
  • Captain America
  • Deadpool
  • Hulk
  • Wolverine

Button Setup
A - Weak Attack
B - Normal Attack
C - Strong Attack
D - Launcher
A1 - Assist 1
A2 - Assist 2

Back+A1/A2 - Swap partners

How is the game MAN!!!! -
Alright, first of all the game was running off the xbox360.  Had 2 setups.  One with controllers and another with arcade sticks.  Playing on the arcade setup was a little hard since the buttons weren't configured properly hence the layout was uncomfortable.

The game is fast.  Feels like MvC2 fast.  Maybe faster like playing MvC2 under slight turbo increase.  Not sure if that speed will be the default setting.  Assist is different.  Its more alike to Tatsunoko.  Your assist doesn't pop into screen instantly like MvC2.  They jump in a small split second later after you call for assist.  But you can choose your assist type unlike Tatsunoko.  Each character has 3 assist type.  For example Ryu can choose form his Hadoken, Shoryuken or Tatsu assist. 

Game looks great and moves smoothly even at such an early stage.  Although some character model do look a little off.  Hulk and Ironman comes to mind.  Just can't put my finger on it.  They look a little like plastic toys in comparison to the other models.  Both Ryu and Morrigan looks like a more polish Tatsunoko model.  Definitely more details to them.

Sound wise it was too loud to really hear anything.

The launcher button really does just that.  You can hit A->B->C->D and you will launch your opponent without the need to go down+D or anything.  You can then follow up with something like A->A->B->B->Tatsu->Shinkuu Hadoken.  The D button will set off the launcher animation.  Eg - Ryu's D is his uppercut or Morrigan's D is her crouching hard or Hulk's D is his crouching hard.  Hope you guys get the idea.

Ryu plays very similar to his Tatsunoko self.  The standard stuff from Tatsunoko Ryu works here.  His BnB from Tatsunoko I could pull off.  Morrigan plays very similar to her Tatsunoko counterpart as well. 

Hulk doesn't have super armour.  I read about this during those E3 reports and thought to myself how weird and indeed its weird playing Hulk when you essentially can't do anything due to his lack of super armour.  Hulk's model is HUGE though.  He really feels like a true green giant.  Doesn't help since he is a huge target and get hit out easily.  I am sure in the final game Hulk will have that super armour.  His Gamma Charge now hits multiple times and not just once and can change direction just like McV2.

Wolverine feels really solid.  His Berserker Barrage looks like it has a bigger hitbox and his super berserker barrage definitely hits a much larger area.  Not so much increase in forward range but definitely slices upwards more now.  Fast, hits hard and heath wise I am sure is either on par with Deadpool or better.  I was also pulling off drill claw here and there and I am not sure how.  Possibly a direction and 2 attack buttons.  Not sure but its indeed a much faster attack now.

Chris Redfield, yeah couldn't figure out his moves.  Feels average really and his super is crazy zany.  When it was done on me, I held back to block and the first feel shots from the gun I can block but I can't seem to block the grenade shots.  Then I did the same super to my mate and same thing, blocked the initial shots but not the couple of big grenade shots at the end.  Not sure if that was supposed to happen in the final build or we were blocking it wrong somehow.  Apart from that he feels slowish and doesn't really have much range but again didn't help as we couldn't consistently pull out his specials apart from his machine gun shot which is average.

Cap America's shield throw now hits twice.  Once going forward and 2nd time when it goes back to him.  Super shield charge is now QCB x 2 + A+B.  I guess some supers will have small input change due to only having 3 attack buttons.  Never really payed too much attention to Cap in MvC2 so to me he feels similar to MvC2 Cap.

Dante I can see being the character that everyone will go for when they first buy the game.  He feels at this stage overpowered already. LOL.  His ice fireball that not only travels forward (Not full screen but I think around 70%-75% of the screen), it also spikes upwards.  Really good as a keep away game and also as an anti air.  He also has a dashing slash that travels I am pretty sure full screen and does good damage once it connects and its fast.  He also has good reach with his normals as he uses the sword.  He is like the "Jack of all trades" character.  Gun super was pretty ave actually as it doesn't I feel come out fast enough but his 2nd super where he goes devil trigger is great as it increases his damage output and speed and increases the effects of his specials as well.

Deadpool is like a character you use to annoy others I feel.  LOL.  Ok, so he has grenade toss where he jumps up and throws 2 grenade towards the ground.  Different buttons means different angles.  The explosion isn't instant so it can catch players off guard if they dash in or try a random jump in.  He also has a standing dual pistol shot which comes out pretty fast and also a ground rushing ground slash that hits low.  His "Bang, bang, bang.." super comes out faster I feel than Dante's gun super but overall he feels like a fast but weak character.  Also I feel his health is low or at least lower than the guys in this build. 

Felicia, not sure.  Don't really play her.  Although I couldn't do her sand kick. 

Ironman still beats all.  His beam still chips very nicely and comes out fast.  His Photon Cannon super still just as strong but it doesn't feel like it comes out as fast as MvC2 cannon.  His shoulder grenade feels to have a larger explosion and looks like it can be used to play a good keep away match.

Thats all I have guys.  I am no MvC2 pro so my observations my not be as deep as some of you may like it to be.  Feel free to ask any questions but please bear in mind again I am no Mahvel pro.

stereomonkey

Great write up ROCO, where did you get to play it?
"I got that peanut butter chocolate flavour"

HoneyBadger

Yeah where did you get to play it and how come we weren't invited? =(
my mum found dark dawn on the DS.

that game is gonna get raped.

MUMMYHALA

ROCOABC

In Auckland.  There was a gaming invitation event to get a glimpse at some up and coming titles for this year's and next year's release. 

Skullator

Should of stolen the disk bro

Lennysaurus

Quote from: Skullator on August 12, 2010, 01:23:08 PM
Should of stolen the disk bro

lol.  That shit woulda been on pirate bay faster than you can say

"JUMPINJAHOSAFATS!"


NZism 2011 King of Wishful Thinking and Part-Time Hero

massi4h

#277
Fuck, why wasn't I invited? :( But anyway nice work man, and awesome writeup.

Also was there Guitar Hero: Warriors of Rock there as well? And how about Halo Reach?

Will

I was at that event aswell, good writeup. Na there wasnt any new Guitar Hero or Reach, I think it was only Sega, Capcom, some kinect stuff and PS move stuff. MS and Sony had their other games at there HQs I think.
Learning....

ROCOABC

Quote from: Will on August 12, 2010, 03:25:21 PM
I was at that event aswell, good writeup. Na there wasnt any new Guitar Hero or Reach, I think it was only Sega, Capcom, some kinect stuff and PS move stuff. MS and Sony had their other games at there HQs I think.

Awesome!!  How did you find the evening?  I practically spent all my time playing MvC3.

One thing else about Dante, his ice spike whatever ground attack also comes out relatively quickly as well.  Its actually quick enough to catch a jump in.  I remember trying to jump in to start a combo with Ryu only to be hit by the ice attack a number of times.  It was actually kinda scary fighting Dante due to him having almost all things covered.

Another thing, if you press A1+A2 you will do a team super.  If at anytime during the start of the super your character got hit out of it or finished doing it you can actually control that character while the rest of the team finishes their super.

Oh yeah, meter building.  Maybe its only early on but its pretty tough building meters since whiffed attacks do not build meters and as far as I can tell you need to hit or be hit to build meters.  During my matches I was like - "Hey!! Where's my meter gone??".  Nope, didn't have it in the first place.  Ohh.. still building that 2nd or 3rd meter.  Yeah, annoying actually.

And finally just before I forget, once your health drops to a really low level the damage scalling really puts its foot down and pretty much speeds ahead.  I remember my mate having around just under an inch and bit of health and I caught him full on with Photon Cannon and he didn't die.  He had like 1mm of health left.  That happens very often actually.  Its like the system stops the attack to give your oponent 1mm health to mount a final comeback.  Again it could just be this early build so we will see.

Will

Yea I found the evening pretty cool, only ever been to one event like it and this one was alot better.

Yea I mainly "tried" to play MvC3 but im really shit house at it lol. You should have stayed till the end, they had a 8 man tourny, my mate won a Hori EX SE 360 stick and a whole bunch of other stuff by spamming Ironmans beam lol....
Learning....

ROCOABC

Quote from: Will on August 12, 2010, 11:22:08 PM
Yea I found the evening pretty cool, only ever been to one event like it and this one was alot better.

Yea I mainly "tried" to play MvC3 but im really shit house at it lol. You should have stayed till the end, they had a 8 man tourny, my mate won a Hori EX SE 360 stick and a whole bunch of other stuff by spamming Ironmans beam lol....

I would have liked to but like Guile I am a family man hence I really didn't want to stay too late.  Good stuff your mate won.

stereomonkey

I think the scaling of damage to one pixel of life is something the producers want to keep in because it gives the person one last chance of a comeback making things more hype. 

Also, it does sound like Dante will be the character of choice for new players.  Was the team supers like in TVC where your able to continue comboing them if you on point characters super has finished and how much super meter do you need yo perform team supers?
"I got that peanut butter chocolate flavour"

ROCOABC

Quote from: stereomonkey on August 13, 2010, 06:27:32 AM
I think the scaling of damage to one pixel of life is something the producers want to keep in because it gives the person one last chance of a comeback making things more hype. 

Also, it does sound like Dante will be the character of choice for new players.  Was the team supers like in TVC where your able to continue comboing them if you on point characters super has finished and how much super meter do you need yo perform team supers?

Yeah the team supers is like TvC.  Not sure how many super bars actually as I didn't take notice.  At the time when I accidentally activate it I only had 2 left in my team and I think that took 2 bars.. maybe.

samurai black

viewtiful joe and dorammu finally confirmed by capcom.