Release date: 20 April, 2007
gpstore: http://www.gpstore.co.nz/Games/1536414.html (http://www.gpstore.co.nz/Games/1536414.html)
FINALLY the local release of CCC2!!! Most importantly this includes an arcade perfect port of Super Street Fighter 2: Turbo, widely regarded as the best Street Fighter to date. This is NOT a release to be passed up!
Also has games such as 1941, Strider, Street Fighter 1, Quiz & Dragons... and about 20 more.
--flux
Just a heads up, this is due for release tomorrow! Retail price is ~80 smackers.
Here's the full game list:
1. 1941
2. Avengers
3. Black Tiger
4. Block Block
5. Captain Commando
6. Eco Fighters
7. Knights of the Round
8. King of Dragons
9. Last Duel
10. Mega Twins
11. Magic Sword
12. Quiz and Dragons
13. Side Arms
14. The Speed Rumbler
15. Street Fighter I
16. Super Street Fighter II Turbo
17. Strider
18. Three Wonders
19. Tiger Road
20. Varth
Each game has 3 save slots that you can save to at any time, and bonus areas with art and whatnot.
SSF2T also has tutorial vids, which are viewable on sirlin's site here (http://www.sirlin.net/?p=166)
For you cheaters here's the code to unlock everything:
(at title screen) Left on d-pad, Right on d-pad, Up on d-pad, Down on d-pad, L1, R1, L1, R1
--flux
All I need to do is make a stick for the PS2 :D
GPStore updated their release date to 02/03... so there you have it.
--flux
Quote from: fluxcore on February 23, 2007, 10:33:40 AM
GPStore updated their release date to 02/03... so there you have it.
--flux
Well that just sucks but it aint the first time this has happened *sigh*
I have received an email from GPstore saying that the release has been pushed back (dur?) to the "solid" date of 20/04. Let's hope this is THE FINAL, CORRECT date!
--flux
GPstore sent another email update, 11th April (that's tomorrow!)
Hopefully it comes through this time!~
edit: Nope... 13th...
--flux
I now have confirmed shipping of CCC2 - in other words the release WILL be tomorrow! Hurrah!
--flux
CCC2 Has been released! I intend to put up some cover scans this evening (I dunno, just for the hell of it)
--flux
Recieved my review copy on Thursday... goddamn SF1 is awful. :P
Actually, to be honest I haven't even put the disc in yet... been way too busy. But yeah, SF1... haha. Strider ftw though.
--flux
Is it still impossible to execute specials in SF1? :P
I've always wanted to play Strider, actually, but never got round to it. What sort of game is it? I will definitely pick this up when I have money. Although... South Africa is PAL territory, maybe I can get it while I'm away :D
The impossibility of doing specials in SF1 was intentional (I believe they must be done PRECISELY, ie a dragon punch is EXACTLY F, D, DF + P to the frame)... so yeah, they are still very difficult. Not surprising considering they take off about half life though.
Strider is a phenomenally tricky platformer (at least, tricky for me). It's bloody good though.
--flux
God damn. I wish I could have Sirlin explain all the other Capcom fighting games to me...
You're referring to the tutorial for ST? It's certainly a different approach, though the advanced section is pretty hardout (I'm thinking in particular the 'safe jumping attacks' against a waking up opponent... that's pretty much frame perfect timing! Wish I had the practice to do that!)
Some of the topics he covers are particularly good in that they can be taken across to many other games too. Controlling space in particular is so important in 2d games, 3d as well I suppose although lack of projectiles changes things a lot.
Anyway, I think he still has links to the youtube vids of them on his site, the ever-interesting sirlin.net, so anyone who hasn't seen them (and hasn't bought CCC2, the fools) can still view them.
--flux
I used to use (mostly lurk really) the forums at sirlin.net - never saw any youtube videos though, will have to check it out.
What a nong, I linked the vids even in this very thread... http://nzism.alphaism.com/forum/index.php/topic,18.msg740.html#msg740
I haven't seen other vids, just the tuts, but they are still good for anyone who hasn't got CCC2.
--flux
My bad. I even managed to miss the unlock all code. Screw playing all that to unlock all the stuff...