New Zealand Fighting Game Forum

General Category => Strategy => Topic started by: redtie on March 21, 2010, 10:19:26 AM

Title: Charge buffering Tutorial
Post by: redtie on March 21, 2010, 10:19:26 AM
Thought this was cool, everyone here probably already knows about this I guess



**Fixed
Title: Re: Charge buffering Tutorial
Post by: propafanda on March 21, 2010, 01:04:09 PM
good vid though I knew about this with guile along time ago. I always pre-charge when I play guile. With level 3 focus attacks it makes it possible to do those buffer combos in the corner and at mid screen though its better in the corner.
You can also pre-charge s.HK, s.MK or s.LK> sonic boom thats what I do alot with guile hes been fun ever since I can remember using him with patience
Title: Re: Charge buffering Tutorial
Post by: moose! on March 24, 2010, 08:39:47 PM
Not sure it required a 5min long video but a really important habit to get into... reminded me how lazy I've gotten with charge since I stopped using Remy in 3S, where doing this lets you overlap the charges and go into rapidfire booms :D :D (not to mention is oh so important for double dash punch/shoulder juggles).

VIVA LA CHARGE!
Title: Re: Charge buffering Tutorial
Post by: CaptainHook on August 18, 2010, 02:42:43 PM
Sorry for the necro, but i read contrary reports to this saying that charge buffering actually increases how long you need to wait..

Is it a "who gives a fuck" situation anyway or..?

Just want to know if i should bother getting into the habit or not.
Title: Re: Charge buffering Tutorial
Post by: massi4h on August 18, 2010, 02:45:40 PM
Well from what I've heard about this technique is that the second "back" motion doesn't start charging the next sonic boom til after you've thrown the current one out. It still should guarantee the quickest charge time for your second sonic boom as it's basically the same as pressing forward + p and then holding back on the exact next frame.
Title: Re: Charge buffering Tutorial
Post by: [NIUE] BIRRY WONG on August 18, 2010, 02:49:46 PM
Mason is correct as far as sf4 goes. Its probably different in other games though. Realistically, in ssf4, the difference is barely noticable, but if youre pedantic about being able to throw booms as fast as possible, then its probably worth learning.
Title: Re: Charge buffering Tutorial
Post by: CaptainHook on August 18, 2010, 05:00:59 PM
Ah okay.. i'm really just playing ST at the moment, haven't even seen IV in the flesh, only on youtube. :P
Guess charging can't hurt? Thanks guys. :)
Title: Re: Charge buffering Tutorial
Post by: fluxcore on August 18, 2010, 06:20:11 PM
Yeah you want to do it in ST.
Title: Re: Charge buffering Tutorial
Post by: CaptainHook on August 18, 2010, 09:56:06 PM
Thanks flux. :)
Title: Re: Charge buffering Tutorial
Post by: fluxcore on August 18, 2010, 09:59:34 PM
I should probably expand.

Charge chars have a hard time keeping up with fireball chars in ST (unlike SSF4 where guile generally wins fb wars), you really want to whip them out as fast as possible, and even then you have to jump straight up over fireballs fairly regularly to keep pace.
Title: Re: Charge buffering Tutorial
Post by: CaptainHook on August 18, 2010, 11:45:58 PM
Quote from: fluxcore on August 18, 2010, 09:59:34 PM
unlike SSF4 where guile generally wins fb wars

Whaaaaaat?
Does he have less charge time or something?
Title: Re: Charge buffering Tutorial
Post by: Skullator on August 18, 2010, 11:47:17 PM
They reduced the charge time on his booms in the switch from vanilla to super.

I heard.. but never tested, that he is capable of keeping up with Sagat's tigers in Super.
Title: Re: Charge buffering Tutorial
Post by: fluxcore on August 19, 2010, 07:57:54 AM
In particular he builds meter like a motherfucker and ex SBs are the fastest projectiles in the game...
Title: Re: Charge buffering Tutorial
Post by: electric on August 19, 2010, 09:37:03 AM
Quote from: fluxcore on August 19, 2010, 07:57:54 AM
In particular he builds meter like a motherfucker and ex SBs are the fastest projectiles in the game...

This. Guile is beast even if you take his amazing normals out of the equation because of boom charge time being so short and EX boom being so god damn fast.
Title: Re: Charge buffering Tutorial
Post by: [NIUE] BIRRY WONG on August 19, 2010, 12:10:22 PM
Inb4Andygiveseveryonetipsvsguile
Title: Re: Charge buffering Tutorial
Post by: CrazyMobius on August 19, 2010, 09:45:11 PM
Quote from: fluxcore on August 18, 2010, 09:59:34 PM
Charge chars have a hard time keeping up with fireball chars in ST (unlike SSF4 where guile generally wins fb wars), you really want to whip them out as fast as possible, and even then you have to jump straight up over fireballs fairly regularly to keep pace.

Strangely enough I found in Street Fighter Turbo I could deal with fireballs easier because Guile's backhand punch seemed to punish Shotos while they were still in their fireball recovery frames. This and crouch MK (i think). In SSF4 I find myself just trying to charge up booms and ex booms as the backhand technique is taken away entirely. For all Guile's buffs in Super sf4 I would trade them all if his normals just worked a little closer to his sfII incarnation. I also really miss his square jump heavy punch. But I guess that's a topic for another thread...
Title: Re: Charge buffering Tutorial
Post by: fluxcore on August 19, 2010, 09:54:54 PM
Backhand isn't that strong in ST either, but I agree in HF. Of course, if you're up that close it's not really a fireball war...