New Zealand Fighting Game Forum

General Category => Fighting Game Discussion => Topic started by: fluxcore on May 20, 2010, 08:07:15 AM

Title: Post-release Super Street Fighter 4
Post by: fluxcore on May 20, 2010, 08:07:15 AM
Now that SSF4 has been released, here's a new thread for discussing it.

This is basically a continuation of the old SSF4 thread without the 60 pages of pre-release speculation cruft.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on May 20, 2010, 03:28:57 PM
Overall I'm pleased with the balancing. It seems most of my gripes around the first one were due to damage and easy setups with certain characters.

Eg. When I lose now I don't feel really annoyed at all. But in the first one sometimes it didn't feel fair.

The only problem so far seems to be with the PS3 version's inability to join certain matches. Yes I know Xbox is better. lol.

Awesome to see the NZ community coming together due to region searching, just hope everyone doesn't jump to an Aussie account cos that would kinda shoot ourselves in the feet.

Hope this is what this thread is for. lol.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on May 20, 2010, 03:44:28 PM
Well actually as far as I see it, we should all be linked to eachother through friends on each console, so whenever an endless room is made, everyone can get invited, but then having an Aus account just allows anyone who wants to to play Ranked matches which I find heaps of fun.
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on May 20, 2010, 06:13:28 PM
I can't stand endless matches unless it's with one or at most two other people, otherwise you have to wait way to long for a game! That said I don't get to play much and I don't often win when playing you guys so when I do play I don't want to sit around waiting for my go :p
Title: Re: Post-release Super Street Fighter 4
Post by: budafist on May 20, 2010, 06:55:05 PM
I hate the best of 5 rounds in endless, takes forever.
around 4 players per lobby is fine, its good to watch other peoples play styles.

I'm curious as to who everyone is using/trying out, I've seen most of the people on xbl
but have no idea what the psn or offline cats are up to.

I'm currently putting most time into Juri, I love how she plays, lots of mind games etc.
bit of an uphill battle tho.

Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on May 21, 2010, 01:26:53 AM
daigo says hakan is shit /awesome paraphrasing
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on May 21, 2010, 07:08:18 AM
No saving offline replays is stupid. That would be damn handy for casuals and tourneys. Imagine if you ran a tourney and you could upload the tournament for people to watch in the replay channel with names added and stuff.

Psn still has quite a few connection issues. But that's been talked about to death.

Other than those minor complaints te game is awesome. It really has exceeded my expectations. Alot of the issues I was worried about, less damage overall, balance. Seem to be sweet as or even have made the game better. And alot of the character traits that seemed broken on paper really haven't been to much of an issue.

All the new characters are awesome. Alot of the rebalancing is really good. Guile just feels "right" now. Same with gief, sim, rose and alot the old cast. The ultras are cool as well bar the useless ones.

Am really surprised just how much better it is than the orginal. Well done capcom thanks for listening to all the feedback.

Oh and Dan's trail combo 15 (I think) is a fuckin crack up. Jump in FK, cr mp, lk Dan kick, Ex DP FADC Ultra 2. Flashy flashy flashy! 


 

Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on May 21, 2010, 10:00:51 AM
Funny i dont even play with the new characters. I played with dud for a while but he got boring. I really like playing with Guile now for some reason, i dont even know what to do with his new ultra. Maybe a balrog like type to get through FB's or some shit.

Sim is mean too , i really like him now too, even though like Guile i dont know what to do with his new Ultra too. It always misses when i try all these look alike set ups lol.

Still like Ryu and Ken plus Akuma's always fun to play with. M.bison and boxers mean. There hella fun. Boxers new ultra is mean and one time i did it and the dude was dizzy too. I was yeah the meanest ultra, if only that done that every time woulda been beast. Also Chun Li is pretty mean to play with now too. And i actually know what to do with her new ultra lol.

The only one that is fucked from my experience is Sagat, which woulda still been mean if they kept the s lk properties, even with the damage nerfs. Yeah he's pretty fucking gay now.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on May 21, 2010, 10:04:41 AM
But somehow still rated very highly in matchup charts and the "tiers".
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on May 21, 2010, 10:14:06 AM
Yeah i meant fun fatctors. I use to thrash that shit hardout. I didnt really like throwing FB's all day, that was gay.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on May 21, 2010, 10:19:37 AM
well , am just playing vs comp .
playing against akuma on hardest and he knoocked me down , he did a  airfireball on my wake up and did an unblockable on me with ultra 2 . had to eat it couldnt block the fireball .

thought that was pretty out of it
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on May 21, 2010, 10:24:05 AM
Fuck i wish i could be fucked practising that. You cancel the teleport into it or some shit.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on May 21, 2010, 10:33:23 AM
Quote from: B1ackstar Ninja on May 21, 2010, 10:19:37 AM
well , am just playing vs comp .
playing against akuma on hardest and he knoocked me down , he did a  airfireball on my wake up and did an unblockable on me with ultra 2 . had to eat it couldnt block the fireball .

thought that was pretty out of it

LOL - that's pretty awesome, IMO
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on May 21, 2010, 11:10:28 AM
Sagay is good because he still has all teh tools to zone you out, with dmg nerfs he just ain't as one combo GG, he needs to work harder like every other cast.

Guile.. you can use him similar to Ryu with teh blade kick FADC sonic hurrican, good dmg.

Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on May 21, 2010, 11:51:19 AM
Quote from: B1ackstar Ninja on May 21, 2010, 10:19:37 AM
well , am just playing vs comp .
playing against akuma on hardest and he knoocked me down , he did a  airfireball on my wake up and did an unblockable on me with ultra 2 . had to eat it couldnt block the fireball .

thought that was pretty out of it

Wow that's cool.

I've noticed that CPU is a bit better in general. Less "Im gonna focus attack everything"
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on May 21, 2010, 12:04:28 PM
Yeah they still walk straight into random ultras though. Thats why i never play arcade anymore. It must be pretty hard to programme them to block ultras or something.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on May 21, 2010, 12:15:23 PM
I've noticed they actually jump over my fireballs now :( And Dan can be a bitch sometimes lol as soon as I jump KORYUKEN. And the charge characters actually charge back now and use b/f charge moves.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on May 21, 2010, 12:22:33 PM
yeah the computer on hardest on vs mode is alot better than vanilla .also akuma telports and cancels into ultra 2 ... :o
its really fun to play and you can never EVER jump as he dragon punches EVERYTHING everytime , quite good practise if no-one online .

tho dont play arcade mode , they seem to be dumber  , just go vs mode , player vs comp and pick vs akuma or whoever
Title: Re: Post-release Super Street Fighter 4
Post by: electric on May 21, 2010, 03:43:01 PM
So the first balance patch is coming out with the Tournament mode DLC (as most of us expected) - there's a few details here: http://iplaywinner.com/news/2010/5/20/super-street-fighter-4-patch-coming-june-15th-with-tournamen.html

Personally, it's the first I've heard of most of these (bar unblockable ultras and Fei's infinite) - but I'm surprised there's no mention of Guy's "throwable during hitstun while crouching" glitch.

Thoughts ?
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on May 21, 2010, 03:57:18 PM
sweet, although those are bug fixes rather than balancing.

pity it's a bit earlier to ACTUALLY balance some peeps though.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on May 21, 2010, 04:15:05 PM
The ibuki invincibility one is interesting. I need to read up on that, unless someone can give me the gist of it. Sounds like the kind of thing Mason would know.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on May 21, 2010, 04:55:23 PM
Quote from: fluxcore on May 21, 2010, 03:57:18 PM
sweet, although those are bug fixes rather than balancing.

Quite right - my bad.

Quote from: fluxcore on May 21, 2010, 03:57:18 PM
pity it's a bit earlier to ACTUALLY balance some peeps though.

Yeah for sure - the fact that the game has really only been out for a month doesn't really give much for the development team to work with in terms of balance. I don't think much will come on that front until a few major tournaments have been completed.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on May 24, 2010, 07:36:52 AM
June 15th is USA prob means we get it about 4 days later A?

Tournament mode will be awesome.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on May 24, 2010, 10:22:17 AM
Quote from: CrazyMobius on May 24, 2010, 07:36:52 AM
June 15th is USA prob means we get it about 4 days later A?

Tournament mode will be awesome.

we seem to be gettting the costume dlc at the same time as them, why would we be delayed at getting the tournament mode?
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on May 24, 2010, 11:06:59 AM
Quote from: samurai black on May 24, 2010, 10:22:17 AM
we seem to be gettting the costume dlc at the same time as them, why would we be delayed at getting the tournament mode?

Really? Then that's even better!
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on May 28, 2010, 10:01:50 AM
be nice if this ends up being true

http://www.eventhubs.com/news/2010/may/25/rumor-dlc-characters-coming-super-street-fighter-4/
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on May 28, 2010, 10:17:47 AM
If it's rolento, the big question remains:

Will Lenny switch from Ibuki to Rolento?!?
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on May 28, 2010, 10:44:01 AM
Quote from: fluxcore on May 28, 2010, 10:17:47 AM
If it's rolento, the big question remains:

Will Lenny switch from Ibuki to Rolento?!?

That is very likely

Rolento is pretty awesome.
Title: Re: Post-release Super Street Fighter 4
Post by: kingpiccolo on May 28, 2010, 10:50:04 AM
hope this is true i was hoping rolento was gona be in it.
Title: Re: Post-release Super Street Fighter 4
Post by: Barnstorm on May 28, 2010, 11:45:22 AM
Elana would be mint fuck rolento
Title: Re: Post-release Super Street Fighter 4
Post by: xpunch on May 28, 2010, 11:59:18 AM
Im pretty sure that dlc characters will be added  ;D cant wait to buy them, plus Gootecks never lies hes too much of a goodie good  :D. All i really wanted was Dudley and Balrog to meet face to face I pretty much think that the list of chars is complete for now lol.

Be badd to have another new charge back char or a cool mix up char like juri, viper and ibuki but as a male not as bulky as the rest of the male chars but super fast and deadly az.

but now that i think about it Rolento fits this role lolz
Title: Re: Post-release Super Street Fighter 4
Post by: Filter on May 28, 2010, 04:22:48 PM
DLC characters is fucking retarded.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on May 28, 2010, 04:52:47 PM
Gootecks said that a reliable source confirmed DLC, not DLC characters. Given all the talk about it though, its hard to say whats gonna happen.

And DLC characters could be awesome, or it could be crap. It depends on how they balance them. The console characters in SF4 felt incomplete, and i would personally prefer not to have a similar feeling with DLC characters in super.

Im not AGAINST it, id just prefer if they dont rush that shit out without playtesting it enough.
Title: Re: Post-release Super Street Fighter 4
Post by: maelgrim on May 29, 2010, 04:24:19 PM

I think DLC chars is a good thing, provided adequate testing is undertaken (which I am pretty confident would happen).
The alternative is that we wait ages for the next major release.
The have already provided a pretty big roster so I don't feel ripped off in having to pay a little bit every now & then for a new char, I think it will keep the game quite fresh.

I would assume that any new DLC chars would be provided to all via a patch but only playable for those who have paid to unlock. Would hopefully also mean they would turn up as opponents in Arcade mode etc so you can get a feel for them before purchase.

Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on May 29, 2010, 06:38:16 PM
theyre only talking about DLC characters in case the arcade release gets an expanded roster
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on May 29, 2010, 10:44:41 PM
Well I think it would be a smart move on Capcom's part. As the SF4 series is turning into a 'dream-match' series it would fit in with the theme. Possibly this could be the game that eventually has the whole SF cast playable! (Imagine how many match ups you'd have to learn!) Also it will be an effective way to keep people coming back to the game after they are lured away by other companies releases.
Title: Re: Post-release Super Street Fighter 4
Post by: B BOY DRAW2 on May 31, 2010, 05:11:31 AM
yeah...I think at the moment...they still gotta iron out issues with the current character flaws before adding new ones...

Anyone see that crazy one with Roses Ultra II getting dispersed with Rufus's spinning move...?...or whatever it's called?
Shit is crazy man...

Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on May 31, 2010, 08:01:34 AM
I've seen weirder shit than that, TWICE euan jumped in on me as ken, I activated u2 balls, he did *j.lk* which I *blocked* and the balls instantly went away.

Not once. Twice.
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on May 31, 2010, 10:06:33 AM
^ Yeah the Balls get beat out alot of the time from random stuff. Alot of the time like you guys probably know if it's a 50/50 it's better to activate and hold block. I've had silly shit happen from time to time. Where I'm like "it's over" only to be knocked out of it.

It's weird it's not like Rose got all that many buffs it's just that everyone's weaker. Oh and Ultra 2 of course ;)

As for DLC I think I'd like to see Birdie. He would either look awesome in 3D or horrible since his design is so crazy. Hugo would be bad-ass too. I hope they add some brand new characters eventually of maybe I'll have to wait for SF5.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on May 31, 2010, 10:16:47 AM
DLC request:
(http://media.giantbomb.com/uploads/0/4005/327949-sf137_street_fighter_r_mika_posters_large.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on May 31, 2010, 10:29:08 AM
Quote from: fluxcore on May 31, 2010, 08:01:34 AM
I've seen weirder shit than that, TWICE euan jumped in on me as ken, I activated u2 balls, he did *j.lk* which I *blocked* and the balls instantly went away.

Not once. Twice.

Yeah thats weird.  You sure you were blocking? The Ultra has 4 frames of startup and 5 frames of recovery apparently, so could it be that he just kicked you?

And yeah R.Mika would have been a cool addition.  I used to play her lots in Alpha3
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on May 31, 2010, 11:08:44 AM
Everything I've read says rose u2 is no frames. There are vids of using it with option selects afterwards against safe jumps.

Or do you mean that the BALLS come out in 0 frames but rose is still recovering? Even if that were the case Ken was pretty far away when I activated, I would think more than 5 frames of jumping...
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on May 31, 2010, 11:09:47 AM
obviously you were doing it wrong
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on May 31, 2010, 11:53:13 AM
Quote from: fluxcore on May 31, 2010, 11:08:44 AM
Everything I've read says rose u2 is no frames. There are vids of using it with option selects afterwards against safe jumps.

Or do you mean that the BALLS come out in 0 frames but rose is still recovering? Even if that were the case Ken was pretty far away when I activated, I would think more than 5 frames of jumping...

Yeah that must be it.  The wiki lists the startup as 1+4 and the recovery as 5 frames.  So maybe she can blcok after 5 freames, but the balls don't come out till the 4th frame?  I dunno.  It seems weird.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on May 31, 2010, 04:58:30 PM
or maybe im just that AWESOME !!!
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on May 31, 2010, 06:18:05 PM
Quote from: B1ackstar Ninja on May 31, 2010, 04:58:30 PM
or maybe im just that AWESOME !!!

Fuck i was gonna say.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on June 01, 2010, 09:04:15 AM
I sweeped Rose U2 on start up.. so I think any poke at the lower part of teh body will demolish her ultra entirely?
just make sure you're not in the orbs range when you do so...maybe worng.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on June 01, 2010, 09:17:32 AM
Any hit on her will make the orbs go away. From my experience (and everything I have heard) makes it seem like she can activate and then block anything, but if she does anything but block, yeah the orbs are up for grabs.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 02, 2010, 06:15:49 PM
Just wanted to say OMG wholly fucking shit balls what the fuck is that piece of shit ugliest fucking thing i've ever seen in my life on M.Bison's new alt? What the fuck? Are those cunts on drugs or some shit, nah cos everyones alt would be better if that were the case.



Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on July 06, 2010, 12:16:51 AM
Ok New Tier-list compiled by Mago And Nemo:

"Global" Ranking
A
Guile, Abel, Chun-Li, Dictator, E. Honda, Boxer, Rose, Blanka
B
Ryu, Dhalsim, Claw, Ken, Rufus, C. Viper, Akuma, Fei Long, Cammy, Gouken, El Fuerte, Cody, Sagat, Ibuki, Zangief, Seth, Guy, Adon
C
Sakura, Dudley, Juri, Dee Jay, Hakan, Makoto, Dan, T. Hawk, Gen

Arcadia Ranking
A

Balrog, E. Honda, Guile, Fei Long, Cammy, Rufus
B
Abel, Dictator, Blanka, Chun-Li, C. Viper, Ryu, Dhalsim, Akuma, Sagat, Rose, Ibuki, Zangief, El Fuerte, Claw, Gouken, Ken, Seth
C
Adon, Dee Jay, Juri, Dudley, Cody
D
Gen, Sakura, Guy, Dan, T. Hawk, Hakan, Makoto
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 06, 2010, 12:31:48 AM
Yay, i couldn't be fucked posting this but i wanted to talk about it.

Yeah Dictator all up in that shit. And Boxer, sweet.

Someone was telling me that Guiles SB, you don't have to charge as long now? Is that true?

Where's all my Honda players at? Time for HONDA is NOW!!!
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on July 06, 2010, 08:18:51 AM
Lol I felt exactly the same Weazzy!

Global: I dunno about Rose and Blanka, and I'd think Akuma and Rufus should be top. Otherwise I like it.

Arcadia: Fei and Cammy? wut?

Overall:
Lotta 5-5 matchups atm
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 06, 2010, 09:30:06 AM
I dunno. The more I play this game the more the unbalance becomes apparent. It seems you are forced to pick a 'well rounded' character exclusively to be even competent.

Just looking back at past SF games they seemed their overall system gave anyone a shot (to some degree). I know a lot of people dislike Parry in 3S and granted it completely changes the way the game is played as anti airs and projectiles lose a lot of their threat. But if you could parry well you could push you way out of a rush down situation with any character.

Alpha series had alpha counters, CVS2 had roll. (?) But you just can't use the saving attack system in the same way. So if you are getting rushed down in SF4 all you can really do is block and tech throw.

Now Street Fighter II (Hyper F, Turbo & HDR) didn't have any magic reversal system either but there was something about the hitboxes, blockstun and start up of moves in that game that made it feel like you could literally fight your way out of a corner.

I dunno. Maybe it's just cos they don't have this game at Yifans...

Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on July 06, 2010, 09:40:29 AM
A game with 30+ different characters is never going to be balanced. And I'd say for most if not all of us here, a 6-4 matchup is going to be determined by skill rather than the match up.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on July 06, 2010, 10:00:06 AM
Yeah same with Alan. Akuma and Rufus are top tier (top 2 imo) and the rest of the list looks pretty solid. It's surprising how the Japanese would drop Akuma so low now. Sagat should still be A imo and probably Ryu. Haven't seen enough strong Juri yet, but I'm sure she will rise up.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on July 06, 2010, 10:02:02 AM
I'd put sim in A before sagat I think
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 06, 2010, 10:03:24 AM
Quote from: Rorooze on July 06, 2010, 09:40:29 AM
And I'd say for most if not all of us here, a 6-4 matchup is going to be determined by skill rather than the match up.

Skill though doesn't change the play system of the game itself. Which is what I am referring to.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 06, 2010, 10:04:43 AM
Quote from: fluxcore on July 06, 2010, 10:02:02 AM
I'd put sim in A before sagat I think

Sim will rise to the top eventually.
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on July 06, 2010, 10:15:02 AM
Man I went from a low tier whore to a top tier whore according to that list lol  :)

I think Honda does belong pretty high up now as well as Sim. Characters that dodged the overall damage nerfs have been helped alot. Also Sims drills and hondas LP headbutt help move them up too.

Dunno about Rose in A though. She still has alot of the same problems as other characters that lack a decent reversal. Though excellent backdash does help alot though.

I think it's cool how Dudley dropped from Unbelievably stupid broken in the preview builds to lower/mid tier once people had spent more time with the game.

Makoto  :'(
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 06, 2010, 10:22:06 AM
I can't say I'm too surprised to see Cammy so high on the Arcadia rankings - she has a really good offense, and a pretty solid defense too... while she does still lose to down back, you can't crouch tech against her because walk up instant strike fucking hurts and (cr.hp, cr.mk xx mk arrow) pushes you closer and closer to that corner, where your options are just no damn good.

Akuma is still good, but I think the nerf stun on his shaku and damage all around just doesn't make him as scary any more - a lot of his 6-4 matches become 5-5 with those two small tweaks IMO. Solid upper mid sounds about right to me
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE]iRONSoL on July 06, 2010, 11:27:49 AM
woo honda on top!

wonder what the match-ups are like? more 5-5's now im guessing
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on July 06, 2010, 11:35:36 AM
LP shaku still does heaps of stun, you do mp dp fadc lp shaku for stun, but using EX shoryu as a finisher now does pretty solid damage. Everyone's lower damage should be more of a helping to akumas low hp.

Imo he has an advantageous (if not slightly) matchup against all of the A tiers except Rose and Bison.
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on July 06, 2010, 11:37:51 AM
Quote from: iRONsoL on July 06, 2010, 11:27:49 AM
woo honda on top!

wonder what the match-ups are like? more 5-5's now im guessing

Nah Honda Boxer is like 8-2 in hondas favour cos he is gay
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on July 06, 2010, 11:54:11 AM
9-1 Sagat cause you can go over LTS.
Title: Re: Post-release Super Street Fighter 4
Post by: JackSmash on July 06, 2010, 12:10:05 PM
Gouki B? What has this world come to?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 06, 2010, 12:53:53 PM
Yeah WTF, Gouki and Rufus should be well up there. Rufus still crazy mah fucker. Gouki still crazy too. And good point about the lwr dmg accommodating his low hp.

Also i think Seth sux big time. His combos are weak as fuck. Pretty sad when you gotta have skill to pull them off such as mine haha. And he get raped when you  make one mistake. You like damn shouldn't have FB'd, cos that RANDOM jump in took off half my life. Then you just go recklees after that shit lol.

And yeah i think Sim gonna jet up there soon too. I also though Juri was lower A cos she's beast with those combo's taking off shitloads. And her jumpins are solid too.

They just putting Cammy up there cos Sako/Japan cammy's beast it. And same goes with Honda.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on July 06, 2010, 12:56:53 PM
Dunno why Makoto is D....
All matchups seem to be around 8-2 in her favour considering Karakusa is pretty much magic throw...
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 06, 2010, 01:52:06 PM
Quote from: Skullator on July 06, 2010, 12:56:53 PM
Dunno why Makoto is D....
All matchups seem to be around 8-2 in her favour considering Karakusa is pretty much magic throw...

Is this sarcasm? (I seriously can't tell. :P)

You do realise Karakusa has abismal range, (the grab range on the EX version is between her shoulder and elbow) and hefty startup, and no invulnerability? Its not even throw immune. Karakusa gets beaten out by anything that starts up in less than 5 frames, (and that is the FASTEST version) including jabs and regular throws. Its on par with Fei longs for the worst command throw in the game. The only bonus is the fact that she can get some cool resets and a free ultra off of landing it

In order to use it effectively, you need to spend half the match conditioning them to block, and realistically, Makotos pressure game is average at best. Meaning that setting up a Karakusa is actually ridiculously hard. Its ok if your opponent is dealing with any kind of lag, but realistically, Karakusa is pretty ass.

Most of her damage comes off of counterhit c.mp -> hayate. (which if you fuck up and they block, its an easy punish, given that a blocked hayate is -8 at best)

She has ok pokes, and to be fair, a cool and interesting movement mechanic, and an ok mixup game. (which is arguably her biggest strength when she is used properly) Karakusa is a high reward move, with a MASSIVE risk involved. It certainly does NOT make any of her matches any easier.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on July 06, 2010, 02:21:48 PM
Yeah Bill Makoto is my secondary lol, I  just like to pretend she's S rank when I play her to keep it fun.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 06, 2010, 02:28:40 PM
Aww yep. I had the nails pointed at my eyes just in case though. :P
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on July 06, 2010, 02:40:14 PM
pffffffft tier list......my makoto spits/kara-kusa/ultra on this tier list >:(
Title: Re: Post-release Super Street Fighter 4
Post by: Cr8zyK1LL3r on July 06, 2010, 03:41:47 PM
Quote from: Toomeke on July 06, 2010, 11:37:51 AM
Nah Honda Boxer is like 8-2 in hondas favour cos he is gay
honda viper = 10-0 in honda favour
+ VIPER SHOULD BE S RANK

UNI RESULTS ARE OUT AND I'VE PASSED ALL THE PAPERS. HAHAHAHA I'M S RANK !!!!!!!
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 06, 2010, 09:01:40 PM
Quote from: Cr8zyK1LL3r on July 06, 2010, 03:41:47 PM
honda viper = 10-0 in honda favour
+ VIPER SHOULD BE S RANK

UNI RESULTS ARE OUT AND I'VE PASSED ALL THE PAPERS. HAHAHAHA I'M S RANK !!!!!!!

You should try passing while drinking every day. Now that's SS rank. Everyone i know didn't pass one thing lol.

Anyways how much perfects do you's guys have on your player results?
POST UP!

I got 43 . Hahahaahahahah, perfects all day babbbee.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 06, 2010, 10:56:16 PM
44
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 06, 2010, 11:41:30 PM
45

Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 07, 2010, 08:18:34 AM
So when people talk about S-rank they are talking about 3S right? Or was there S-rank in Vanilla flavoured Sf4? Does the S rank stand for Special-rank?

Regarding that tier list I'm surprised nobody learned their lesson from Vanilla flavoured SF4.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on July 07, 2010, 10:59:56 AM
Man crazy I didn't think you could do it, but I think you've surpassed Andy in being the most confusing poster lol.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 07, 2010, 02:04:04 PM
HAahhaha, i'd say mane, whaaaa??

S Rank in SF4 was Sagat and Akuma.

Nah it was just Sagat but Akuma should've been too man. That nigga was eats.
Title: Re: Post-release Super Street Fighter 4
Post by: Cr8zyK1LL3r on July 07, 2010, 02:04:56 PM
Quote from: massi4h on July 07, 2010, 10:59:56 AM
Man crazy I didn't think you could do it, but I think you've surpassed Andy in being the most confusing poster lol.

i will tell Andy and he will bring his chinese-gangster to smash you Mason..... you'd better buy life insurance ASAP..
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on July 07, 2010, 02:16:04 PM
Quote from: Cr8zyK1LL3r on July 07, 2010, 02:04:56 PM
i will tell Andy and he will bring his chinese-gangster to smash you Mason..... you'd better buy life insurance ASAP..
Sorry bro, I'm retired. Ask Cody :)
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 07, 2010, 04:15:27 PM
Quote from: massi4h on July 07, 2010, 10:59:56 AM
Man crazy I didn't think you could do it, but I think you've surpassed Andy in being the most confusing poster lol.

But seriously what else could S stand for? I mean A is the first letter in the alphabet and S is the 19th. Has nobody else ever thought is stands for special? And I bring 3S into it because I used to sometimes get S rank when I went all cheap on the computer. Never got MSF though. MSF would stand for "Master Street Fighter" I'd imagine.
Title: Re: Post-release Super Street Fighter 4
Post by: Gamogo on July 07, 2010, 04:30:55 PM
Quote from: CrazyMobius on July 07, 2010, 04:15:27 PM
But seriously what else could S stand for?

I assume "Satan Tier."
Title: Re: Post-release Super Street Fighter 4
Post by: redtie on July 07, 2010, 09:43:01 PM
Fei long?

I knew it
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 08, 2010, 01:33:31 PM
http://iplaywinner.com/news/2010/7/7/famitsu-interview-with-yoshinori-ono-sheds-more-light-on-sup.html

Sweet looks like arcade version will be rebalanced again and they may have these balance changes as DLC depending on fans input.

Great news.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 08, 2010, 03:16:19 PM
Cool. Now they can make Bison's sweep and all versions of PC safe on block.

S tier Bison FTW. And they should bring back Sagat's s lk properties, the dmg nerf and ts was enough, now he's just gay.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 08, 2010, 03:17:27 PM
Quote from: weazzyefff on July 08, 2010, 03:16:19 PM
Cool. Now they can make Bison's sweep and all versions of PC safe on block.

Fuck that... they should make it knock down on block.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 08, 2010, 03:31:54 PM
Quote from: electric on July 08, 2010, 03:17:27 PM
Fuck that... they should make it knock down on block.
LOL What so he just bounces off like a bitch if they block it. Haha Bison laughs.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 08, 2010, 04:51:59 PM
Quote from: weazzyefff on July 08, 2010, 03:31:54 PM
LOL What so he just bounces off like a bitch if they block it. Haha Bison laughs.

Hahaha nah, free knock down for Bison after Psycho Crusher spam - nigga would be the new Ken Masters online
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 09, 2010, 08:37:16 AM
First there was plinking, now there is blinking. This is pretty gei.

http://iplaywinner.com/news/2010/7/7/ssf4-discoveries-b-linking.html
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on July 09, 2010, 09:47:57 AM
Quote from: CrazyMobius on July 09, 2010, 08:37:16 AM
First there was plinking, now there is blinking. This is pretty gei.

http://iplaywinner.com/news/2010/7/7/ssf4-discoveries-b-linking.html

I dont get it ><
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 09, 2010, 10:24:16 AM
Quote from: zosla on July 09, 2010, 09:47:57 AM
I dont get it ><

What it lets you do, is plink (you know what plinking is, right) without consequence.

Say you're doing Ryu's cr.mp, cr.mp, cr.hk combo. The cr.mp, cr.hk link is a one frame link - that's as tight as it gets in this game. With traditional plinking, you do cr.hk, followed very very very closely with cr. mk, so that you get this in training mode with input display turned on:

If you plinked properly:

MK HK
HK

If you fucked up your plink:

MK
HK

Since select and back aren't actual game inputs (pressing select does nothing to your character - you can still block, jump, whatever, without them becoming any more vulnerable than if you hadn't pressed it at all) you aren't in any more trouble if you happen to fuck it up. Using the same combo as an example, a successful "b-link" will give you this on the input display:

Properly:

HK
HK

Fucked it up:

HK

Also, to be able to plink, you need to press something lower in the priority chain. This means that you can't plink LP, because there's nothing lower than that - Using select means that limitation no longer applies, and you can plink anything you want.

I'm going to go ahead and ask: Will this be allowed at Nats ? I'm going to change my "3P" button to Select tonight for this purpose. Will I be banned and called a cheater for life ?
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on July 09, 2010, 11:38:04 AM
OMG.... thats funny ahahha.
But then again, who needs to plink LP, LK....
not much use to me ^^
but thanks for explaining :)
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on July 09, 2010, 12:04:01 PM
Quote from: zosla on July 09, 2010, 11:38:04 AM
But then again, who needs to plink LP, LK....

People with one frame lp/lk links would want to plink, I'd have thought that was fairly obvious.

Quote from: electric on July 09, 2010, 10:24:16 AM
I'm going to go ahead and ask: Will this be allowed at Nats ? I'm going to change my "3P" button to Select tonight for this purpose. Will I be banned and called a cheater for life ?

Too hard to detect to be able to enforce a ban.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 09, 2010, 12:08:19 PM
Quote from: fluxcore on July 09, 2010, 12:04:01 PM
People with one frame lp/lk links would want to plink, I'd have thought that was fairly obvious.

Exactly - and like I said, it's not JUST for people with one frame lp/lk links... the fact that it can be your "plink button" for anything means that ANYTHING can be plinked without accidentally hamming it up and getting an input you didn't necessarily want
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 09, 2010, 12:31:50 PM
Are you sure you can change that button to select button though?
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on July 09, 2010, 12:35:22 PM
just re wire it.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 09, 2010, 12:35:42 PM
Quote from: weazzyefff on July 09, 2010, 12:31:50 PM
Are you sure you can change that button to select button though?

Step 1: Open up TE
Step 2: Move wires around
Step 3: Close TE
Step 4: Daigo runs scared from my godlike execution
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 09, 2010, 12:47:07 PM
Daigo just txt me. He says he has all his inputs mapped to select. He controls the other buttons by inserting his wang into a hole in the bottom of his TE so that he can get a 6xb-link.

Sorry Eru. He's one step ahead of you.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 09, 2010, 12:53:15 PM
Oh yeah.

THat's pretty onto it. But I don't play any chars that would benefit from it anyway.

And LOL at Daigo's way.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 09, 2010, 01:16:48 PM
Quote from: BIRRY WONG on July 09, 2010, 12:47:07 PM
Daigo just txt me. He says he has all his inputs mapped to select. He controls the other buttons by inserting his wang into a hole in the bottom of his TE so that he can get a 6xb-link.

Sorry Eru. He's one step ahead of you.

Fuck :(

Quote from: weazzyefff on July 09, 2010, 12:53:15 PM
Oh yeah.

THat's pretty onto it. But I don't play any chars that would benefit from it anyway.

And LOL at Daigo's way.

short, short, short xx scissor ?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on July 09, 2010, 04:33:19 PM
That would make it way harder mane. Wayyy haarrdderrr..

I only use plinking for Mp,HK punish without charge too by the way, the rest is my mad execution steez.
Title: Re: Post-release Super Street Fighter 4
Post by: Pinolicious on July 12, 2010, 11:15:09 AM
I finally own this, although I'm still scrub, I will unleash at Nationals!  Lol
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on July 12, 2010, 11:28:22 AM
ganbaru ne :)
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on July 22, 2010, 09:18:54 AM
So it looks like the arcace version will give us more new chars and I guess console DLC to match?

http://www.eventhubs.com/news/2010/jul/21/new-challengers-coming-super-street-fighter-4/
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 22, 2010, 01:18:21 PM
I have to point out that in the top right, it says there is a total of 35 characters. Which is what we have in console super.

It also mentions 18 new characters, which are just the new characters in super, and the console characters from vanilla. "here comes a new challenger" could just mean these characters.

Im not gonna get hype for new characters at this stage, but im looking forward to hearing more about it.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on July 22, 2010, 01:22:12 PM
YEAH IM A TIER WHORE ahahaha

http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 22, 2010, 01:37:57 PM
Jay is the man for maining makoto.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on July 22, 2010, 01:43:56 PM
Nice.. I got highest and lowest at the mo lol.

Yeah fingers crossed for Mak tweaks hitting with the arcade release \ supposed DLC. She's awesome.
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on July 22, 2010, 01:51:44 PM
Just play 3rd strike shes way more fun in that game :l
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 22, 2010, 01:57:25 PM
Quote from: [8-----D] Toots on July 22, 2010, 01:51:44 PM
Just play 3rd strike shes way more fun in that game :l

This is why i dropped her in 4. I didnt expect her to be the same as in 3rd strike, but i expected her to be closer than what she is.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on July 22, 2010, 01:57:53 PM
Yeah true, picking Mak for 3S would be at least a million times cooler than picking Chun there too haha.
Real keen to learn as much 3S and MvC2 as I can before nats hit.
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on July 22, 2010, 02:08:17 PM
Yeah I saw you jamming MvC2 the other night. Hit me up if you want a few games, I'm pretty scrubby but I love that game.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on July 22, 2010, 02:12:03 PM
Sweet, me too I don't really know how to fit my offense in.. and as for learning to block in that game, yeah that could take some time haha.

Keen bro, I rock Clockw0rk!
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on July 22, 2010, 02:41:44 PM
Yep I play Mid-tier cause Abel obviously runs all over Akuma, as do Balrog and Ryu...
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 22, 2010, 02:46:53 PM
Quote from: Skullator on July 22, 2010, 02:12:03 PM
Sweet, me too I don't really know how to fit my offense in.. and as for learning to block in that game, yeah that could take some time haha.

Keen bro, I rock Clockw0rk!

Luckily for you, i wrote a pretty amazing tutorial for this a couple of years back:


QuoteHow to block in MVC2:

Step 1) Kill opponent before getting hit.
Step 2) Laugh as your opponent wondered how he was unable to break your superior defense
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on July 22, 2010, 02:50:31 PM
Haha shot, looks like a gameplan.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 22, 2010, 02:51:13 PM
Quote from: massi4h on July 22, 2010, 02:41:44 PM
Yep I play Mid-tier cause Abel obviously runs all over Akuma, as do Balrog and Ryu...

OF COURSE he does :P

Seriously though, it's a little worrying how many 3:7 matchups exist for the current low tier... Yeah, it's still early days, so I'll reserve (some) judgement. Over all though, it looks pretty good. For a roster this large, seeing a huge stack of 6:4 and 5:4 in the middle is really promising
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on July 22, 2010, 03:11:01 PM
Quote from: samurai black on July 22, 2010, 01:22:12 PM
YEAH IM A TIER WHORE ahahaha

http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

true at the list......bison and guile are easily my hardest matchups, didn't know it was 7-3 hard. agreed with the sim match up being 5-5, that match up wasn't as bad as i first thought :) i've grown more and more confident in dealing with the blanka/honda/shoto's
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on July 22, 2010, 03:19:37 PM
Quote from: Skullator on July 22, 2010, 01:43:56 PM
Nice.. I got highest and lowest at the molol.

Yeah fingers crossed for Mak tweaks hitting with the arcade release \ supposed DLC. She's awesome.

yussssssss another mak player ;D
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on July 22, 2010, 09:52:20 PM
lol this list just looks so wrong =_=
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on July 22, 2010, 10:04:41 PM
Rufus vs Sim, FEELS 5-5 TO ME MAN
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 23, 2010, 08:30:00 AM
Well I guess it's time for everyone to do their homework to change these stats for next list.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on July 23, 2010, 08:39:53 AM
interesting list...
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 23, 2010, 10:23:44 AM
Quote from: [FSR] BIRRY WONG on July 22, 2010, 01:18:21 PM
It also mentions 18 new characters, which are just the new characters in super, and the console characters from vanilla. "here comes a new challenger" could just mean these characters.

18 characters is also the exact number of characters remaining from 3S and alpha. (If you don't include Juni and Juli)
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 23, 2010, 10:54:11 AM
Quote from: CrazyMobius on July 23, 2010, 10:23:44 AM
18 characters is also the exact number of characters remaining from 3S and alpha. (If you don't include Juni and Juli)

Let me elaborate.

Roughly translated, it says "18 new characters bring the roster up to a total of 35 fighters!" This particular bit is only talking about the characters we already have as 'new characters' in the arcade version. Im just saying that is what is WRITTEN on the page.

Im not ruling anything out. I was skeptical of the last rumour list, and most of that turned out to be true, so the rumour of new characters could be very real. But i think this particular article/picture doesnt actually allude to anything.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 23, 2010, 02:18:13 PM
Stink Buzz.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on July 23, 2010, 04:55:11 PM
lolwut

(http://www.versuscity.net/wp-content/uploads/2010/07/3vvr.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: Chuckk on July 23, 2010, 06:46:30 PM
t hawk vs. sakura, like that'd ever happen.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on July 23, 2010, 06:52:23 PM
Quote from: Chuckk on July 23, 2010, 06:46:30 PM
t hawk vs. sakura, like that'd ever happen.

lol - never mind the two black character select spots
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 25, 2010, 03:02:45 AM
2 is less than 7, but im hype now.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on July 25, 2010, 01:04:56 PM
Right bloody Capcom!

No Super street fighter 4 on PC.

Complete cunts. FUCKKKKKKKKKKKKKKKKKKKKKKKK.

( but I did cum when I saw SF vs tekken )
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 25, 2010, 10:22:28 PM
(http://img.photobucket.com/albums/v222/CrazyDiamond2005/sf4_costumesnewcc.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: scribble on July 25, 2010, 10:26:29 PM
Alpha Chun? Nice! might be enough to sway me to pick up chun again. Catwoman cammy looks cool. Who is Blanka supposed to be? looks kinda like FFX Bahamut.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on July 25, 2010, 10:52:52 PM
def be rocking alpha chun when that shit drops.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on July 25, 2010, 11:02:13 PM
Quote from: samurai black on July 25, 2010, 10:52:52 PM
def be rocking alpha chun when that shit drops.

plop as.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on July 26, 2010, 12:12:49 AM
Pff, Alpha Chun should of been the garbage that is alt2, considering how similar they made colour 10.

Can't help but feel ripped off if alt3 is that similar. Still cool though I spose.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on July 26, 2010, 03:08:23 AM
The Adon one is pretty cool. And the blanka one is epic.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on July 26, 2010, 09:27:27 AM
Mech Sagat inc.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on August 18, 2010, 11:29:31 PM
Well thank god for that.. at least my character isn't literally on the top anymore.

(http://iplaywinner.com/storage/oneuse/ssf4-august-tierlist.png)

EDIT: OMFG!! CONGRATS MAKOTO ON YOUR PROMOTION OF TWO RANKS! NO LONGER ASS TIER GG SAKURA!
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on August 19, 2010, 07:52:51 AM
Finally a list with akuma on top. And yeah skull it's got Guile, Akuma, Dictator and Chun all as number 1. But how the hell is Sakura lower than Dan? Has anyone seen Uryo's Sak? Smashing up Tokido, Daigo, lots of other good Japanese players.

But OK my main and secondary are top and bottom :D
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on August 19, 2010, 08:18:14 AM
American's and their tier list....
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on August 19, 2010, 08:24:22 AM
What you talking about Mason? Chun's four down on the list! Obviously not top tier  :D

Dan aint even bad in Super! Safe dan kicks and FADC ultra! haha
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on August 19, 2010, 09:37:07 AM
First equal is still first.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on August 19, 2010, 09:48:43 AM
Also keep in mind Mason that a 6-4 match up isn't exactly insurmountable.

I like Sakura - she's got a good pressure game, fast normals, safe offense after a knock down... but that bitch bleeds, and can't really get in too well without cr.mk xx shou FADC - she also builds meter like a turtle from a distance because her fireball is the worst in the game.

If you look at all her "bad" matchups they're either pumping out the damage or have a solid zoning game - both of which Sakura has a hard time dealing with.
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on August 19, 2010, 09:51:48 AM
Guile being first equal makes this list quite amusing. He has eight bad matchups which is twice as much as all the other characters tied for first. But the rest of his match ups are mostly in his favour, 6-4.

Out of interest I'd like to see a list which displays characters rank by the amount of bad/uneven match ups they have.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on August 19, 2010, 09:56:30 AM
Yeah Rory that would be interesting, I glanced over the list for similar stats earlier and noticed Adon I think has the least bad matchups, only two. But he doesn't have very many good matchups so he wouldn't be top of that list.

Looks like Akuma would top it, he has so many good matchups, including a 7-3, and only 3 bad matchups, two of which are mere 4.5-5.5 against him. One of his bad matchups is also a very uncommon character, Rose.

Quote from: fluxcore on August 19, 2010, 09:37:07 AM
First equal is still first.

I'm obviously joking, too literal today Flux.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on August 19, 2010, 09:59:23 AM
Yeah reading nothing but total hogwash on this site does that to me.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on August 19, 2010, 09:59:28 AM
I can't believe Sak's low tier >< going to use her more now and kick some butt~~
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on August 19, 2010, 10:01:29 AM
Quote from: Rorooze on August 19, 2010, 09:51:48 AM
Guile being first equal makes this list quite amusing. He has eight bad matchups which is twice as much as all the other characters tied for first. But the rest of his match ups are mostly in his favour, 6-4.

Out of interest I'd like to see a list which displays characters rank by the amount of bad/uneven match ups they have.

The crucial thing is that he has quite good matchups against the other chars in the top tier.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on August 19, 2010, 10:02:21 AM
Quote from: fluxcore on August 19, 2010, 09:59:23 AM
Yeah reading nothing but total hogwash on this site does that to me.

Are you going to attend nationals this weekend man? I think you need to see some of the good stuff bro.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on August 19, 2010, 10:04:45 AM
Yeah most of Sakura's matchups are 6-4 I guess. She has no 7-3s which is definitely true. Tbh though Dan should have quite a few 7-3s. Sometimes I wonder if they change matchup numbers just to put someone somewhere. For instance Guile/Dictator was considered by most a 7-3 in vanilla. Bison now has EX psycho crusher through booms and a 21 frame fireball punisher which pretty much will only punish an EX boom through a guess. But they pick 6-4, cause if that matchup said 7-3, then Guile would be solo top tier. Also if Chun is 6-4 sagat, then she's gotta be 7-3 gief imo. Oh well it's just tier lists. I also completely agree with akumas matchups and I'm surprised how much Blanka dropped and that Sim is quite high despite all of those bad matchups.

And damn you Hydro being my worst matchup :D other than Ryu which I think should be 5-5.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on August 19, 2010, 10:09:01 AM
Quote from: massi4h on August 19, 2010, 10:04:45 AM
For instance Guile/Dictator was considered by most a 7-3 in vanilla. Bison now has EX psycho crusher through booms and a 21 frame fireball punisher which pretty much will only punish an EX boom through a guess. But they pick 6-4, cause if that matchup said 7-3, then Guile would be solo top tier. Also if Chun is 6-4 sagat, then she's gotta be 7-3 gief imo. Oh well it's just tier lists.

Agree on all that. Gief's been feeling very 7-3 lately, but I still think gief can do himself a favour vs Chun by picking ultra 2, two of her crucial techniques will get bitten by that ultra very hard. Certainly not easy to do though.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on August 19, 2010, 10:26:43 AM
Quote from: massi4h on August 19, 2010, 10:04:45 AM
Yeah most of Sakura's matchups are 6-4 I guess. She has no 7-3s which is definitely true. Tbh though Dan should have quite a few 7-3s. Sometimes I wonder if they change matchup numbers just to put someone somewhere. For instance Guile/Dictator was considered by most a 7-3 in vanilla. Bison now has EX psycho crusher through booms and a 21 frame fireball punisher which pretty much will only punish an EX boom through a guess. But they pick 6-4, cause if that matchup said 7-3, then Guile would be solo top tier. Also if Chun is 6-4 sagat, then she's gotta be 7-3 gief imo. Oh well it's just tier lists. I also completely agree with akumas matchups and I'm surprised how much Blanka dropped and that Sim is quite high despite all of those bad matchups.

And damn you Hydro being my worst matchup :D other than Ryu which I think should be 5-5.

reaction PP on EX boom is pretty easy and EX PC always went through fireballs. umm I think this matchup is shitloads harder cause Guile's faster booms make it harder to walkPersonally I think some of list is wrong and it IS only made by one person.... Who mains Sim lol. I would say Honda has the advantage on Sagat as well, not the other way around. It's also funny how Sim has two terrible matchups hahahaha
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on August 19, 2010, 10:50:04 AM
Skull... don't take gief lightly^^ well not Kevin's Gief :D

Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on August 19, 2010, 11:51:15 AM
i always thought guile would be somewhere round the top tier. he's a bastard to play against.

and look at makoto.....from bottom to 3rd worst, sloooooooooowly making her way to mid tier lol
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on August 19, 2010, 11:53:32 AM
Quote from: zosla on August 19, 2010, 10:50:04 AM
Skull... don't take gief lightly^^ well not Kevin's Gief :D

whether its kevins gief or not, the chun match up is still balls
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on August 19, 2010, 12:07:12 PM
Quote from: zosla on August 19, 2010, 10:50:04 AM
Skull... don't take gief lightly^^ well not Kevin's Gief :D

Noones taking gief lightly. This is a discussion about character matchups, not player matchups.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on August 19, 2010, 08:55:28 PM
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on August 19, 2010, 11:29:05 PM
Yeah I spent all week working on the Sako loop.. then that video got posted today and puts all my efforts to shame lol.

He replied to my comment on his youtube upload, he doesn't even plink that 1 frame link. So he lands it like 12 times in the same combo without a single plink, fucking rediculous he gets the timing in his blood...
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on August 19, 2010, 11:35:21 PM
Fuck that link sucks. Just been trying that now. Most i got was 3 reps.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on August 20, 2010, 08:21:54 AM
I managed to get the second HP once but still not follow through... The link must be pretty tight off fadc as well cause I can only fadc it from EX kikoken. Damn...
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on August 20, 2010, 11:08:38 AM
The FADC bit is wide open, it's mp kiko , ex cancel dash forward then like 6 frame link into next cr. hp lol.
Just each crouching fierce is a 1 framer and pretty difficult to plink.

Not to mention two piano's required per repetition lol.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on August 31, 2010, 02:23:01 PM
The new characters announcement is expected before the end of this week. Also it is expected to be mentioned in next week's Famitsu magazine.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on August 31, 2010, 02:35:44 PM
oh you mean yun and yang?

hohoho
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on August 31, 2010, 03:14:50 PM
No he means rolento!!!!!!
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on August 31, 2010, 04:28:05 PM
hugo or alex please ;D

and also rolento soooo i can see lenny beast with him :)
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on August 31, 2010, 04:43:38 PM
Apparently this silhouette is meant to have been a hint:

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/2132423505.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on August 31, 2010, 04:44:05 PM
Non gay voice Dudley
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on August 31, 2010, 05:09:13 PM
The only character I can think of that matches that silhouette is ....Retsu?
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on August 31, 2010, 06:10:11 PM
If there really is a hint in that silhouette... Urien?
Seth already has tackle so it kind of  makes a little sense.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on August 31, 2010, 09:59:31 PM
Quote from: moose! on August 31, 2010, 06:10:11 PM
If there really is a hint in that silhouette... Urien?
Seth already has tackle so it kind of  makes a little sense.

He also has a few of his normals:
(http://img.photobucket.com/albums/v222/CrazyDiamond2005/seth-standing-medium-kick.jpg)(http://img.photobucket.com/albums/v222/CrazyDiamond2005/seth-crouching-heavy-punch.jpg)(http://img.photobucket.com/albums/v222/CrazyDiamond2005/seth-crouching-heavy-kick.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 01, 2010, 06:39:01 AM
Not to shit on everyones fun, but the silhouette is identical on the other side. Its just a placeholder that is based around seth's character portrait. They 'proved' it somewhere on SRK.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 01, 2010, 07:25:01 AM
Yeah I read that somewhere too. I just really hope it's not Yun and or Yang.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 01, 2010, 07:33:34 AM
If i were to hazard a guess, i would say its probably going to be Elena/Rolento. That Yun/Yang hint smelled strongly of photoshop. Im looking forward to finding out though. I could see myself dabbling with Yang to be fair.
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 01, 2010, 04:30:30 PM
(http://media.eventhubs.com/images/2010/08/31_scan01.jpg)

Hmmm... Yun & Yang?  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 01, 2010, 04:50:38 PM
Quote from: Nick4now on September 01, 2010, 04:30:30 PM

Hmmm... Yun & Yang?  ;D

I hope not lol.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 01, 2010, 04:56:50 PM
Quote from: [NIUE] BIRRY WONG on September 01, 2010, 07:33:34 AM
If i were to hazard a guess, i would say its probably going to be Elena/Rolento. That Yun/Yang hint smelled strongly of photoshop. Im looking forward to finding out though. I could see myself dabbling with Yang to be fair.

When I saw the first "leak" of the skateboard and blades I thought that as well.

At least if Yun is in it, maybe people would start picking Rufus less lol. Even after all this time, he still makes me nauseous.

Yang looks fun
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 01, 2010, 05:28:39 PM
http://iplaywinner.com/news/2010/8/31/yun-yang-coming-to-super-street-fighter-4-arcade-new-hints-r.html

To naysayers: Oh really?
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 01, 2010, 06:24:57 PM
Fingers crossed lol.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on September 01, 2010, 10:54:29 PM
no, gimme r.mika dammit
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 02, 2010, 02:24:57 PM
Ooooooooohhhhh.

I can see myself giving yang a whirl, but id rather see how rolento would play tbh.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 03, 2010, 11:17:48 PM
Well it looks like Yun and Yang are official:

http://iplaywinner.com/news/2010/9/2/yun-yang-to-possibly-be-revealed-at-next-super-street-fighte.html

I guess that means I'll save a lot of money not playing the arcade version.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 03, 2010, 11:36:39 PM
What's so wrong with Yun and Yang ? I don't understand where all the hate is coming from (not necessarily just you Simon - but it seems to be a theme across the internet at the moment)

Is it because they're dive kick characters ? Or are people actually basing their decisions off of the 3S incarnations of these characters ? If people are scared of Genei Jin, I'll tell you right now, free of charge...

It. Isn't. Going. To. Work. The. Same.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 03, 2010, 11:50:46 PM
Quote from: electric on September 03, 2010, 11:36:39 PM
What's so wrong with Yun and Yang ? I don't understand where all the hate is coming from (not necessarily just you Simon - but it seems to be a theme across the internet at the moment)

Is it because they're dive kick characters ? Or are people actually basing their decisions off of the 3S incarnations of these characters ? If people are scared of Genei Jin, I'll tell you right now, free of charge...

For me (I can't speak for anyone else) Firstly their character design does not apppeal to me. I don't tend to like "trendy" characters. Secondly their playstyle is predictable and cookie cutter. It's so linear a into b into c to win the match. I don't feel their play style is going to add a new dimension to the game. Thirdly It feels as though there has been a lot of technical characters added to ssf4 over psychological characters. And two more technical characters bores me. Fourthly they take two spots with pretty similar playstyles. I think it would have been better to have two added characters with differing styles rather than two characters that pretty much play the same.

Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 04, 2010, 12:15:45 AM
Mind you, Seth Killian has been quoting this after discussing SSF4 console balancing.

"Arcade version of SSFIV may have some surprises in store, so stay tuned..."

Hmm may be a reason to play after all!
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 04, 2010, 09:28:37 AM
(Based on the 3S incarnations) I don't think Yang/Yun are technical at all, with the exception of Genei/Senei combos, in fact almost jokingly the opposite imo.

I'm not sure if I like the idea of them in the game, but if Yang can rush shit down like in 3S I'm all for him being in it.

Edit: the picture of the arcade cab- that really looks like Urien (though a bit dark for his normal colour), maybe Elena?
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 04, 2010, 09:29:50 AM
Rush shit down? Are we thinking about the same SF4?
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 04, 2010, 09:32:09 AM
 :D
Touche.


Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 04, 2010, 01:53:42 PM
You are if BIRRY WONG is playing.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 05, 2010, 05:44:13 PM
Rumours flying around that Poison might be one of the new chars.

I wholeheartedly approve of HER being added tbh. Could be quite interesting.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on September 05, 2010, 05:44:57 PM
If the dude has a penis but looks like a girl do you still call it a her? Interesting.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 05, 2010, 05:51:49 PM
The only reason for the whole transexual thing was because, ironically, Americans are pussies. She was always intended to be a woman.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 05, 2010, 07:14:58 PM
Her gender is clearly female even if her sex isn't. Anyways obviously I'd rather have Poison as Hugo's manager than an actual playable character. But more Final Fight characters can't be such a bad thing. Would be cool to see Damned as a playable character.

What was the source for the rumour Flux? SRK?

EDIT: Read the SRK Blog just now. Came from a Ono tweet.

Furthermore he states Arcade SSF4 will have more additional characters to Yun and Yang. I wonder would they be via patches or already put in as time released characters?

Go here for more: http://twitter.com/Yoshi_OnoChin
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 05, 2010, 07:19:50 PM
Also this:

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/49756848.jpg)

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/bruce-lee.jpg)

Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 05, 2010, 09:42:20 PM
That Fei Long alternate is freakin' BEAST
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on September 05, 2010, 09:46:46 PM
Yeah hard that alts beast! Wayyy better than the undies one lol.

Fuck they better give Bison a bloody cool one. That robot one looks like shit covered in period blood. Makes me wana fucken beat my mum with the fucking jug chord over and over and over and over....then pick original cos with colour 10 cos that's the shit.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 05, 2010, 10:29:41 PM
Quote from: [NYC] weazzyefff on September 05, 2010, 09:46:46 PM
That robot one looks like shit covered in period blood.

Don't let Lenny hear you say that!
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 05, 2010, 10:34:55 PM
Bro Cyborg Bison is awesome.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on September 06, 2010, 12:28:34 AM
Quote from: fluxcore on September 05, 2010, 05:44:13 PM
Rumours flying around that Poison might be one of the new chars.

I wholeheartedly approve of HER being added tbh. Could be quite interesting.

fuck, id play poison. another character for me to shit with along with gouken and deejay :D

Quote from: [NYC] weazzyefff on September 05, 2010, 09:46:46 PM
Fuck they better give Bison a bloody cool one. That robot one looks like shit covered in period blood.

i thought you were cool weazzy. for shame.



also, cant hate on that fei alt, way too good.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on September 06, 2010, 09:01:13 AM
If that Fei alt comes in pink......
I also want Sagat to finally have a pink costume =(
Title: Re: Post-release Super Street Fighter 4
Post by: Rob on September 06, 2010, 10:16:13 PM
Teaser image for Super Street Fighter 4
(http://media.eventhubs.com/images/2010/09/06_japanssf4.jpg)
Sorry don't know if someones already posted this....
looks like Yun's Cap?
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 06, 2010, 10:21:21 PM
That one is Yun for sure
Title: Re: Post-release Super Street Fighter 4
Post by: Chuckk on September 07, 2010, 08:39:44 AM
what's he doing? eating his arm? Or his head is hella small.
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on September 07, 2010, 09:07:47 AM
It's a mirror of this pose here with his face hidden behind his hand/hat.
(http://media.giantbomb.com/uploads/0/6735/280635-yun_large.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: Chuckk on September 07, 2010, 12:41:10 PM
so it is!
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 07, 2010, 02:08:06 PM
So anyone here thinking of picking up Yun or Yang exclusively?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 07, 2010, 02:08:50 PM
Ill give yang a whirl. Although im enjoying Ibuki atm as a second, despite being really really fucking crap with her.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on September 07, 2010, 02:32:29 PM
They both don't really appeal to me. But I might as well try them out a bit.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 07, 2010, 02:34:03 PM
Quote from: massi4h on September 07, 2010, 02:32:29 PM
They both don't really appeal to me. But I might as well try them out a bit.

Wuss. They just dont appeal because i supered through your akuma super at 3s before you bitched out and picked chun.
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on September 07, 2010, 08:29:33 PM
If Yang is good and plays like his 3s version maybe. Keen if yun gets some bullshit genei jin too
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 07, 2010, 10:09:26 PM
Yang has a Genei Jin super as well doesn't he? I'd imagine they'd both be pretty nasty.
Title: Re: Post-release Super Street Fighter 4
Post by: Chuckk on September 08, 2010, 11:27:07 AM
Yang's Seiei-Enbu is similiar but has no juggle properties.
It basically has a couple of shadows that follow his lead so you can combo things like first slash 20ish times and end with his kick chain, or gimmick shit like crossup dive kick, c strong, c. roundhouse over and over again (knocksdown but un tech)
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 08, 2010, 11:44:48 AM
Quote from: Chuckk on September 08, 2010, 11:27:07 AM
Yang's Seiei-Enbu is similiar but has no juggle properties.
It basically has a couple of shadows that follow his lead so you can combo things like first slash 20ish times and end with his kick chain, or gimmick shit like crossup dive kick, c strong, c. roundhouse over and over again (knocksdown but un tech)

Would I be right in assuming Seiei Enbu is similar to V-ism in Alpha 3 ?
Title: Re: Post-release Super Street Fighter 4
Post by: Chuckk on September 08, 2010, 12:08:30 PM
Not really. Once again no juggles.
And it's not as awesome or powerful as A3.

It's basically knockdown, activate, land 1 big combo that gets scaled to hell, then gone. In 3s it's pretty weak. Under SF4 engine it'd probably turn out like Juri's in effectiveness.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 08, 2010, 12:17:09 PM
Quote from: [8-----D] Toots on September 07, 2010, 08:29:33 PM
If Yang is good and plays like his 3s version maybe. Keen if yun gets some bullshit genei jin too

Sif you would play an aggressive character in SF4 you big liar.
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on September 08, 2010, 01:11:05 PM
I would like to bill but I think aggressive characters suck to play as in sf4. Feels like I'm trying to play a different game, a shit one. I also dont like how most of the 'rushdown' characters are actually just characters with really strong mixup/vortex/combos. You can't be very agressive with pokes, block strings, dashes and so on.

Seiei-Enbu is kind of like v ism when you activate with lp+lk. You can do decent ground based combos, block strings and even unblockables similar to yangs sa3. But yeah v ism is on another level of gayness
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 08, 2010, 01:28:06 PM
LOL @ Sagat guard breaks... Amazing
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 08, 2010, 02:33:45 PM
Quote from: [8-----D] Toots on September 08, 2010, 01:11:05 PM
I would like to bill but I think aggressive characters suck to play as in sf4. Feels like I'm trying to play a different game, a shit one. I also dont like how most of the 'rushdown' characters are actually just characters with really strong mixup/vortex/combos. You can't be very agressive with pokes, block strings, dashes and so on.

I disagree there somewhat. Chun, bison, Akuma, Abel (and Rog to a lesser extent) can be plenty aggressive with their pokes and block strings. Granted, Abel and Akuma also have retarded mixup options, but they DO have other aggressive options as well. Its a lot safer to turtle up, but its rarely very safe to be aggressive in any game anyway. Though i get that its particularly difficult in SF4 due to loldragons/lultras.

But youre right as far as playing an aggressive character being a different game is concerned. The biggest problem being you cant just sit in training mode, learn their combos and jump in. You do need to invest a lot more time learning an aggressive character in SF4 than you would to play defensively. Playing an aggressive character blows ass until you get a shit ton of games under your belt. THEN it gets better. It takes a while to actually learn WHEN to go into beast mode and when to LOOK like your in beast mode. Its the same reason why Fuerte for instance is so unpopular. Hes got nothing terribly difficult. I could probably teach anyone to RSF in about an hour. But actually winning with him is a mission because if youre not cheesing someone out with splash mountain, you spend half the match setting up your damage, and if you cock it up, there usually isnt much room for error. And im not a big fan of the fact that capcoms big fix for this was to give Fuerte and Abel ridiculous ultras that are shit easy to land and do barrels of damage.

I find playing SF4 aggressively more interesting, since theres no room for error you have to be on point all the time, and theres a much higher Risk:Reward to it. Thats probably the reason you hate it though. XD That and the fact that its arguably the worst way to play the game given the system.

Back on the topic at hand:

I think at any rate, Genei Jin and even Seiei Enbu would make offense SOMEWHAT more viable in the SF4 engine tbh. Assuming they impliment them similar to their 3s incarnations, i think they would end up more effective than Juri's feng shui engine. With FSE, if you can block an overhead, you can pretty much just wait her out until the active time ends. With Yang and Yun, they have similar starting options with overheads, as well as command throws, dive kicks etc. And while Juri's FSE results in a standard block string, Yun/Yang have the shadows covering their offense. (Though im sure a "well timed" *cough* MASHED *cough* DP will still make people cringe as its hitting them through their Genei Jin/Seiei Enbu attempts)

This is me theorycrafting though. They could end up being complete and utter ass.
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on September 08, 2010, 03:04:42 PM
Quote from: [NIUE] BIRRY WONG on September 08, 2010, 02:33:45 PM
I disagree there somewhat. Chun, bison, Akuma, Abel (and Rog to a lesser extent) can be plenty aggressive with their pokes and block strings. Granted, Abel and Akuma also have retarded mixup options, but they DO have other aggressive options as well. Its a lot safer to turtle up, but its rarely very safe to be aggressive in any game anyway. Though i get that its particularly difficult in SF4 due to loldragons/lultras.

But youre right as far as playing an aggressive character being a different game is concerned. The biggest problem being you cant just sit in training mode, learn their combos and jump in. You do need to invest a lot more time learning an aggressive character in SF4 than you would to play defensively. Playing an aggressive character blows ass until you get a shit ton of games under your belt. THEN it gets better. It takes a while to actually learn WHEN to go into beast mode and when to LOOK like your in beast mode. Its the same reason why Fuerte for instance is so unpopular. Hes got nothing terribly difficult. I could probably teach anyone to RSF in about an hour. But actually winning with him is a mission because if youre not cheesing someone out with splash mountain, you spend half the match setting up your damage, and if you cock it up, there usually isnt much room for error. And im not a big fan of the fact that capcoms big fix for this was to give Fuerte and Abel ridiculous ultras that are shit easy to land and do barrels of damage.

I find playing SF4 aggressively more interesting, since theres no room for error you have to be on point all the time, and theres a much higher Risk:Reward to it. Thats probably the reason you hate it though. XD That and the fact that its arguably the worst way to play the game given the system.

Back on the topic at hand:

I think at any rate, Genei Jin and even Seiei Enbu would make offense SOMEWHAT more viable in the SF4 engine tbh. Assuming they impliment them similar to their 3s incarnations, i think they would end up more effective than Juri's feng shui engine. With FSE, if you can block an overhead, you can pretty much just wait her out until the active time ends. With Yang and Yun, they have similar starting options with overheads, as well as command throws, dive kicks etc. And while Juri's FSE results in a standard block string, Yun/Yang have the shadows covering their offense. (Though im sure a "well timed" *cough* MASHED *cough* DP will still make people cringe as its hitting them through their Genei Jin/Seiei Enbu attempts)

This is me theorycrafting though. They could end up being complete and utter ass.

Nah

Hop on chat if you wanna argue
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 08, 2010, 03:06:21 PM
Im not really arguing. Playing aggressively sucks in SF4.

We only differ on the fact that i enjoy it and you dont.

I shouldnt make trademark massive posts. They always blur the point im trying to make.
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 08, 2010, 03:15:59 PM
*sigh*... It wouldn't suck so much if you couldn't mash out reversals  >:(


But I enjoy rushing down like Bill anyways. Its understandable why some players wouldn't though
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 09, 2010, 02:01:32 PM
Can't wait for those location tests. Should be coming up soon!
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 11, 2010, 10:12:54 AM
http://iplaywinner.com/news/2010/9/9/ono-tweets-new-alternate-costume-for-chun-li.html

FINALLY

CHUN ALPHA STYLE ALT OUTFIT

SHIT
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 11, 2010, 10:36:53 AM
Quote from: fluxcore on September 11, 2010, 10:12:54 AM
http://iplaywinner.com/news/2010/9/9/ono-tweets-new-alternate-costume-for-chun-li.html

FINALLY

CHUN ALPHA STYLE ALT OUTFIT

SHIT

Yah looks really good too.  This evidence submitted to the court reinforces that the defendant, SSFIV Chun li new alt outfit, is...

NOT GUILTY OF BEING SHITTY!
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 11, 2010, 10:45:25 AM
Catsuit Cammy: yes!
Do rag Ryu: no!
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 11, 2010, 10:50:35 AM
Quote from: moose! on September 11, 2010, 10:45:25 AM
Catsuit Cammy: yes!
Do rag Ryu: no!

OBJECTION!!!!

The defense argues that it's a nice change for Ryu, as opposed to his other crappy alts.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 11, 2010, 11:15:18 AM
Yeah there are some really appropriate ones this time. Zangief finally gets his cossack outfit. The Adon one is pretty cool too.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 11, 2010, 11:30:30 AM
Super Street Fighter 4: Arcade Version Has Changed Considerably; Expect Announcements at Tokyo Game Show

The latest post on Capcom's official Super Street Fighter 4 developer blog has some exciting information pertaining to both the console and arcade versions of the game.

First of all, the alternate costumes that producer Yoshinori Ono has been tantalizing us via Twitter all this week will be shown at Tokyo Game Show next week.  They will be shown running on actual arcade hardware.  It seems likely that we will also get more specific details such as pricing and release timeframe as well.

Before TGS, however, Super Street Fighter 4 will be getting a second location test in Japan, this time in Osaka. The blog doesn't confirm the presence of new characters in this version, but it does say that the game has changed considerably from the last location test version.

Finally, the blog entry also states that Capcom will be announcing future developments for the console version of Super Street Fighter 4 at the show.  This may be referencing the new alternate costumes, but perhaps some announcements related to the arcade version changes are possible.


Source: Iplaywinner.

*cough Hakan buffs cough*
Title: Re: Post-release Super Street Fighter 4
Post by: Flash on September 11, 2010, 02:10:28 PM
balance changes yeah, hope they give gen his mk hands combo back.

http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4-arcade/

Super Street Fighter 4's arcade location test in Japan has gotten underway. It's now official that Yun and Yang have joined the rest of the cast â€" and new balance changes have been reported.

Here's a breakdown of what's known so far from WildfireZer0. Note, these changes aren't official yet, as this is just a location test and a lot can and will be changed in the future.

• Yun's Super is the infamous Genei Jin from Street Fighter 3 Third Strike.

• Zangief's EX Green Hand no longer knocks down.

• Hakan's Oil Shower stacks, i.e. it can be applied multiple times with the effects adding to the duration his oil stays on. Also, he has a Kick follow up to Oil. He can reportedly combo Standing Light Kick into Oil.

• Yang and Yun have their Third Strike target combos.

• Yun apparently feels sluggish, like Makoto in SSF4.

• Seth's Jumping Hard Punch is gone... it wasn't clear what exactly this was replaced with.


• The distance Blanka flies away after a blocked Beast Roll has been cut in half.

• Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations.

• Juri's Kick Fireball seems easier to combo with now.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempted to jump towards his opponent and grab them.

• E. Honda's Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.
Also, a report came in from Reno of Versus City stating that Ingrid, who's appeared in Capcom Fighting Evolution and Street Fighter Alpha 3 MAX, was also in the new arcade location test, although several people have written in to say that this was false.

More information will be added to this story as it comes in.

Thanks also to Jlb95 for contributing to this article.

Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on September 11, 2010, 02:53:11 PM
zangief ex green hand doesn't knock down any more??? if that's true then that's gay as hell, nerfing the damage was fine enough but now the ex green hand doesn't knock the opponents down??? gaaaay ???
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 11, 2010, 02:56:02 PM
good change imo, makes zangief more like zangief. He'll obviously need some other buffs to make up for it though.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on September 11, 2010, 03:03:47 PM
Yeah I'm pretty gutted about the zangief crap. He has has a hard enough time getting in in the first place. I wonder what frames they'll give it on hit. How is he actually going to get knockdowns now? Sweep? SPD doesn't much of a good mixup and he now loses the cr.jab to EX hand buffer in usefulness.

Seths jumping fierce :( I don't know why scrubs complain about it so much, people have actually called it broken but there's nothing wrong with it. It's a good move for him. Nerfing tatsu runaway is fair enough I guess. Blanka balls are now going to be completely punishable pretty much. That's quite funny. Imo there were enough punishes and the most complaints were probably from onliners. It's not that hard to react to a blanka ball just short off half screen.

Hondas U2 was fine, no need to give it baby inputs. It's not like you have any setups that that motion would be needed to pull it off.

Also buff Sakura please lol. Fix the tiny hitbox on her cross up mk and maybe speed up her forward dash by 1 or 2 frames and speed up her U2.
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 11, 2010, 03:09:09 PM
Hmmm... Yun has Genei Jin as a super but feels sluggish? I'm very curious to see how he goes. TC into super then long corner combo into Youhou (assuming its one of his ultras) into a combo ender (assuming it can be done like 3s) could either give a shit ton of damage or not worth using up a whole super and ultra meter...

Nice to see Hakan getting some buffs. I'm not sure if it'll be enough to get him out of the bottom of the tier list though.  Also what was wrong with Seth's J.HP? Juri's fireball was easy enough to combo into imo. Blanka players are gonna feel the pain from that nerf, it looks like its gonna be so much easier to punish ball after block now.

I hope they give Makoto a huge buff. Fuck it, they should just exclusively give her parry for screwing her over in SSF4  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 11, 2010, 03:20:40 PM
OBJECTION!!!  The defense presents the following!

As long as EX green hand leaves him at equal or plus frames on hit it'll be fine I reckon.  I agree with Alan in saying that it'll make him more Zangiefy. Be interesting to know what they add to him to compensate.  Reckon they should give him his awesome cr. feirce from the alpha games.

Seth Jump Feirce is a weird one though.  Wonder what they replaced it with.

Interested in some more in depth info on the Hakan buffs.

Also who gives a fuck about the Blanka Ball changes.  If you were doing random balls and people were blocking them you're probably a scrub anyway lol.  Might change a couple of his matches, but most people could punish it with something anway.
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 11, 2010, 03:22:47 PM
Your honour!  The defense would like to present the following new evidence taken from the front page of SRK!

5:38PM PST-Yun's Genei Jin is his super. No word yet on his Ultras. (Anonymous Location Tester)
5:44PM PST-Ingrid is nowhere to be seen. (Anonymous Location Tester)
5:57PM PST-Yun feels stiff like Makoto does, but has his target combos (Anonymous Location Tester)
6:02PM PST-Yang also has his 3s target combos (Anonymous Location Tester)
6:18PM PST-Hakan's oil now stacks and he has a Kick follow-up to Oil. He can reportedly combo standing light kick into Oil.(Anonymous Location Tester)
6:27PM PST-Hakan's kick followup might be on Oil Slide. Waiting for confirmation, this was worded oddly.(Anonymous Location Tester)
6:43PM PST-Zangeif's EX Green Hand no longer causes knockdown. (Anonymous Location Tester)
6:44PM PST-Blocked Blanka Ball distance is halved. (Anonymous Location Tester)
6:45PM PST-Ryu and Akuma's Air hurricane kicks are not good for escaping anymore. (Anonymous Location Tester)
6:46PM PST-Juri's kick fireball combos more naturally (not sure what this means)(Anonymous Location Tester)
6:47PM PST-Something drastic has been done to Seth's jumping Hard Punch. It may be removed, waiting for more info. 2nd source confirms it has been removed. (Anonymous Location Tester)
6:51PM PST-Hakan can cancel 360K move now, reportedly with a crouch. (Anonymous Location Tester)
6:55PM PST-Honda U2 motion seems to have changed to HCBx2 (Anonymous Location Tester)
6:57PM PST-Hakan Slide Kick follow up seems to be auto oilup. (Anonymous Location Tester)
7:02PM PST-Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks (Anonymous Location Tester)
7:09PM PST-Multiple sources saw a Yun Genei Jin combo do near 50%, so it is looking like a very strong super.(Anonymous Location Tester)

[Notes from SRK Forums after the break]


Elstob from the SRK forums says he was at the location test and reported the following -

"- All Yun's specials are in there. Including Palm and Command Grab.
- Divekick is great, exactly like Rufus'
- His overhead (Toward and MK, can crossup a downed opponent).
- Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air
- Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.
- Shoulder seemed to have worse range than you'd hope.
- Dragon Kicks seemed to trade quite a bit.

- Yang's command dash was in and crossed up like Ibukis.
- EX Slashs looked like a great move, crazy fast.
- Super was Seiei Enbu
- Ultra 1 was a fancy ass version of Gens Punch Ultra 1, (it looked f'in cool though)."

From Azrael on the SRK Forums:

"Yun:
U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.

U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.

Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).

Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.

Yang:
U1 Raishin Mahhaken, U2 Tenshin Senkyuu, Super Seiei Enbu

U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.

U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.

SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.

Ryu, Akuma:
If tatsu done in air at or before jump arc peak, becomes floaty and goes nowhere. Can no longer escape corner with air tatsu. Crossup tatsu still works.

Ken:
EX Tatsu can be blocked low. More recovery on jab SRK. Can follow up jab SRK AA with EX Hadouken, just like Ryu.

Chun:
No apparent changes noticed, except sweep doesn't seem to deal as much stun.

Guile:
Damage down, Sonic Boom does not build super meter.

Honda:
Damage down, U2 now HCBx2 motion. May be harder to combo into Hundred Hands.

Bison:
U2 now charge motion, way more recovery

Zangief:
Range on U2 increased, recovery also increased. EX Green Hand doesn't knock down.

Seth:
Dhalsim J.FP gone.

Cammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.

Makoto:
EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.

Dudley:
EX Ducking added - no armor. Moves the same distance as RH Ducking but recovers almost instantly. Crouch roundhouse different - faster? Not sure how but it is definitely different. J.RH knocks down air to air.

Blanka:
Blocked Blanka Ball now recoils at half the distance, much easier to punish."
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 11, 2010, 03:37:32 PM
Hahaha these changes are hilarious.

$10 says they also nerfed Abel and Fuerte's U2's. XD
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on September 11, 2010, 03:42:00 PM
OMFG Lenny those character changes are terrible.
:( @ Cammy, Gief, Bison, GUILE.
Lets make Guile keep up with Sagat in a fireball war. Now lets make him not build any meter so he loses.

Cammy pretty much loses to d/b. IA Cannon Strike was something to beat the crouch techs, now she got nothing.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 11, 2010, 03:49:59 PM
like i said in chat these changes wont be final , i mean why do a aa srk with ken and then a non knockdown low damage ex firewball ......
hed just ex srk after the a.a srk and do more damage and get the knockdown .

ex tatsu can be blocked low , well thats a buff cos it leaves ken at plus 2 on block instead of going over the top of a blocked oppnent and getting a crouching fierce in the balls .
these sound like kaka to the uman dizzle
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 11, 2010, 03:51:32 PM
Rofl at sonic boom special move not building meter? Sounds more like a bug than an intended change, it's just that rediculous lol.

Loving the Mak improvements tho, always thought hayate should of had armour breaks.
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 11, 2010, 03:54:34 PM
The defense presents the following statement:

Yah the Bison, Guile, and Cammy ones seem lol.  But I guess we'll have to give it some time and see what else there is.  As we all know from fairly recent experience, you can't really judge it till it drops.

What would absolutely suck balls is if they decidded not to release these changes as DLC for console till waaaaaay after the arcade release.

Quote from: B1ackstar Ninja
link=topic=1203.msg46424#msg46424 date=1284176999

ex tatsu can be blocked low , well thats a buff cos it leaves ken at plus 2 on block instead of going over the top of a blocked oppnent and getting a crouching fierce in the balls .

Not to mention "LOLZ YOU BLOCKED AND I DIDS TATSUZ NOW YOUR IN THE CORNER FOR ARPE TIME!"
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 11, 2010, 03:56:23 PM
lols random tatsus for mixup rape
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on September 11, 2010, 04:19:42 PM
I was all for bringing back the arcade scene by adding new characters there first and then giving it to us like a month or 2 months later on console, but with all these new changes to the gameplay console needs the update straight away as well or else it'll just screw everyone up even more.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 11, 2010, 04:28:03 PM
this will just be like before when super was dropping on console , at the loc tests everyone was saying this and that and capcom changed it all and it came out pretty bablanced .\\\\

most of these changes wont make it into the arcade game , weve seen it too many times now
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 11, 2010, 04:30:10 PM
but being sensationalist and having kneejerk reactions is SO FUN!
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 11, 2010, 04:30:43 PM
touche  :D
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 11, 2010, 04:33:32 PM
Some more changes announced.

Akuma:
Far standing roundhouse removed. Cl.hk now animates at both distances. Damage on demon flip throw significantly reduced. Demon flip kick can now be blocked low.

Chun Li:
Kikosho no longer juggles from EX Legs. Some players noted that her s.mp and s.hp seemed to have a lot less range. Damage on normal SBK increased slightly, but scales heavier than before when used in combos. Chun now has a double jump.

Rose:
cl.mk no longer throw immune. c.mp appears to be a lot slower on startup. U2 startup nerfed. (Not sure how, but rose was getting hit a lot more on startup.) Soul Spiral a lot more punishable than before. (Unsure of this one. Will need further testing)
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 11, 2010, 04:42:28 PM
Quote from: [NIUE] JUDGE BIRRY on September 11, 2010, 04:33:32 PM
Some more changes announced.

Akuma:
Far standing roundhouse removed. Cl.hk now animates at both distances. Damage on demon flip throw significantly reduced. Demon flip kick can now be blocked low.

Chun Li:
Kikosho no longer juggles from EX Legs. Some players noted that her s.mp and s.hp seemed to have a lot less range. Damage on normal SBK increased slightly, but scales heavier than before when used in combos. Chun now has a double jump.

Rose:
cl.mk no longer throw immune. c.mp appears to be a lot slower on startup. U2 startup nerfed. (Not sure how, but rose was getting hit a lot more on startup.) Soul Spiral a lot more punishable than before. (Unsure of this one. Will need further testing)

The defense concurs with this witnesses testimony.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 11, 2010, 05:50:01 PM
Awesome to see so many liberal changes!
Title: Re: Post-release Super Street Fighter 4
Post by: Hydro on September 11, 2010, 06:04:12 PM
Quote from: [NIUE] JUDGE BIRRY on September 11, 2010, 04:33:32 PM
Some more changes announced.

Rose:
cl.mk no longer throw immune. c.mp appears to be a lot slower on startup. U2 startup nerfed. (Not sure how, but rose was getting hit a lot more on startup.) Soul Spiral a lot more punishable than before. (Unsure of this one. Will need further testing)

. . . .


(http://i46.tinypic.com/2j2vsqf.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 11, 2010, 07:35:57 PM
Some of these changes seem a little drastic, but I will reserve final judgement until the final version is released - I heard Dictators U2 is now a charge move (and since b,f,b,f + 3k would overlap with U1, that only leaves db,df,db,uf + 3k) - unless they chop that start up down, he's fucked lol.

I know a lot of people who will cry if they no longer have Akuma's auto-footsies st.hk lol
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 11, 2010, 09:25:55 PM
Chun double jump wtf lol
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 11, 2010, 10:14:40 PM
Quote from: electric on September 11, 2010, 07:35:57 PM
I heard Dictators U2 is now a charge move (and since b,f,b,f + 3k would overlap with U1, that only leaves db,df,db,uf + 3k) - unless they chop that start up down, he's fucked lol.

But if you pick U2 there is no way you could perfom Ultra 1  ???
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 11, 2010, 11:18:43 PM
Quote from: CrazyMobius on September 11, 2010, 10:14:40 PM
But if you pick U2 there is no way you could perfom Ultra 1  ???

Yes, but unless they decide to make an exception for Dictator, then the whole "ultra commands don't overlap" thing they have going on at the moment is ignored.

I'm sure the commands won't overlap anyway, as that's probably a technical limitation they decided wasn't worth "fixing"
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on September 12, 2010, 12:55:26 AM
i was hoping there be something about mak karakusa range being increased, but hey i'll be happy with the ex hayate amor break and the increase in her walk speed  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on September 12, 2010, 12:56:38 AM
Quote from: [NIUE] BIRRY WONG on September 11, 2010, 03:37:32 PM
Hahaha these changes are hilarious.

$10 says they also nerfed Abel and Fuerte's U2's. XD

fuck they better :P lol
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on September 12, 2010, 01:00:16 AM
Quote from: [â,,¢Âªv] Phoenix Lenny on September 11, 2010, 03:20:40 PM
OBJECTION!!!  The defense presents the following!

As long as EX green hand leaves him at equal or plus frames on hit it'll be fine I reckon.  I agree with Alan in saying that it'll make him more Zangiefy. Be interesting to know what they add to him to compensate.  Reckon they should give him his awesome cr. feirce from the alpha games.


hmmmmmmm equal or plus frames on hit?.....that would make things interesting

and what is this "more zangiefy" thingy that you speak off? ??? as i've never played gief in any other SF
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 12, 2010, 01:26:51 AM
Quote from: [FB] WICK3D WAYZ on September 12, 2010, 01:00:16 AM
hmmmmmmm equal or plus frames on hit?.....that would make things interesting

and what is this "more zangiefy" thingy that you speak off? ??? as i've never played gief in any other SF

this will probably explain it for you .

in no other game has Gief had an extremely fast invincible knockdown attack that he can hit confirm combos into, never before has he gotten such free and close meaty pressure after spd/360+k, never before has he had damaging hit confirmable knockdown combos that start with jabs/shorts, never before has he had normals like standing roundhouse and standing strong, never before has he been able to focus through fireballs, never before has he had what is effectively two different chances for 720 supers, and rarely has the difference between his huge life total and damage output and his opponents' life and damage output been so obvious.
This Gief is very different from all previous Giefs.


Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on September 12, 2010, 01:32:22 AM
Yeah but tbh half those arguments apply to all the characters. I don't think any other SF games had combos into sweep other than jump ins. SF4 is a pretty combo heavy game while the previous games really aren't.
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 12, 2010, 01:49:37 AM
Quote from: massi4h on September 12, 2010, 01:32:22 AM
Yeah but tbh half those arguments apply to all the characters. I don't think any other SF games had combos into sweep other than jump ins. SF$ is a pretty combo heavy game while the previous games really aren't.

You obviously didn't watch my match against Imag  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on September 12, 2010, 01:53:04 AM
Quote from: B1ackstar Ninja on September 12, 2010, 01:26:51 AM
this will probably explain it for you .

in no other game has Gief had an extremely fast invincible knockdown attack that he can hit confirm combos into, never before has he gotten such free and close meaty pressure after spd/360+k, never before has he had damaging hit confirmable knockdown combos that start with jabs/shorts, never before has he had normals like standing roundhouse and standing strong, never before has he been able to focus through fireballs, never before has he had what is effectively two different chances for 720 supers, and rarely has the difference between his huge life total and damage output and his opponents' life and damage output been so obvious.
This Gief is very different from all previous Giefs.

the previous gief sounds like balls >:( lol
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 12, 2010, 02:06:15 AM
Nah dispite the fact that he's at the bottom of the tierlist in all the SF2 games he wasn't balls att all. I'm really finding it hard to explain what's not so "Giefy" about SSF4 Gief so all I can say is to try him out in ST  and maybe you'll understand :D

But yeah I'd have to say he really doesn't feel like Gief to me either which is why I don't main him like I do in HF/ST/CVS2.
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 12, 2010, 03:52:18 AM
Some Yun Footage:
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 12, 2010, 07:27:09 AM
The big difference with gief in these games is how easily he gets forward movement.  He has loads of options that move him closer to you.  (e.g.: st. roundhouse, cr. roundhouse, ex green hand).

In the other games, I think he had more options for damage at different ranges, but in SSFIV, everything is about getting the knockdown and then lol mixup with him.

He was still really good in the other games for other reasons (pretty much every game except ST and CVS2), but in this game he just feels really different.  I guess I played him for 15 years in a very different way, and when SFIV popped he felt really different.  Not necessarily bad of course, but definitely different.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 12, 2010, 09:07:29 AM
These changes are all awesome as now it seems like a new game to learn! I only wish I could see the faces of the scrubs who don't follow SF on the net after they download the patch lol.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 12, 2010, 09:47:58 AM
Sigh, more:

source: http://shoryuken.com/content/late-day-1-changes-super-street-fighter-4-arcade-edition-location-test-1735/
Quote
Relayed by SilvR_Fury:

"Gouken's LP rush punch has no forward movement, but is faster.
His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.

Rose lost all invincibility on Soul Satellite.

So Mak gets Armor Break EX Hayate, more invincibility on Oroshi, and a damage boost on Fukiage.

Abel:
command grab damage nerf
more recovery on breathless

Fuerte's Ultra Spark got a damage nerf, not surprising.

Hawk now has a standalone EX Condor Dive (KKK), and can be done on back jumps." (more after the jump)

"[/i]Makoto:
ex dash punch breaks armor
ex chop (the overhead move) has more invincible frames
uppercut buff (no detail)

Adon:
wakeup time changed

Sagat:
more recovery on tiger knee
damage BUFF on tiger uppercut

credit to _Xenon_ & USD on Gaf"[/i]

From LowlietL:

"Impossible to take a single picture, they keep a big eye on stranger.

Vega : Ex flip kick = viable reversal now.
Less damage on ex wall dive grab.

Cody : faster walk speed, ex zonk distance is shorter.

Sagat : Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg. lk TK is vanilla like, mk and hk are useless.
More recovery on high TS. His ts game is lame.

Guy : As thing goes, he looks way more viable. Hitbox tweak on mp hp combo, more hit stun on elbow. U2 is decent now, less recovery on whiff, distance fixed.
His flip grab has been toned down, 120 damage instead of 200."

More from LowlietL:

"I played one character : GUY. Sorry fellows, the queue was far too long, so instead of just waiting like a pussy brawler, i've just watched the people playing.

Like I said earlier : Guy has his target combo ( the MP HP ) fixed. It doesn't whiff on croucher anymore. I played against a cammy player and he didn't whiff once on her crouching.
Hp Hozanto is faster than before. I saw a Guy player catch Chun's mp Kikoken with it from decent distance.
I was wrong about elbow having more hitstun, it's still the same.
Lp hozanto is safe from spd and light hawk spd.

U2 : less recovery on whiff and the distance has been fixed. ( Almost like rose's normal grab ) Ultra of choice without any hesitation.

Flip grab has been toned DOWN. The lp flip grab is the same, but the window-grab on mp hp flip grab make them more useless than before.
Damage is 120.

No faster walk speed, no invicility on Ex hozanto, no faster recovery ect Beside of the thing stated above he looks exactly the same, but he's definitvely a better fighter."

Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 12, 2010, 09:53:42 AM
DID I JUST READ HAWK CAN BACKWARDS JUMP CONDOR DIVE?!
:D :D :D
CONSIDER ME EXCITED!

So much for unlearning bad habits
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 12, 2010, 09:55:44 AM
For anyone wondering about the rose change:
Quote
Rose has 5 frames of invincibility, which exactly covers its 5 frames of startup, and it has no recovery (technically its recovery is the startup). That's why Rose can block immediately afterwards.

In the AE Loc Test, since it has no invincibility, it can now lose to meaties and whatever else that can hit her before startup frames are finished.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 12, 2010, 10:09:23 AM
Good to hear Guys target combo has been "fixed" - the current hitboxes on it are actually pretty awful - almost to the point where you simply can't use it at all, as it's so inconsistent across the entire roster - it's standing/crouching, distance AND character specific. I don't expect it to connect from max MP range or anything like that, but a little stability would be nice. This buff alone will make Guy more viable, IMO.

I'm a little worried about all the damage nerfs that seem to be coming through - not so much on ultras or whatever, but just standalone mixups... I know they're trying to promote an aggressive game and all, so nerfing reversal damage kind of makes sense, but yeah... Who knows - I guess I'm worried the rewards for getting in won't be as high any more with the damage reduction - but I guess that's what you get when moves that take 50% and require no strategy to obtain are commonplace.

In saying that, I'm really keen to get my hands on this. Yay!
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 12, 2010, 10:32:00 AM
Yah guy changes were very much needed. Looking forward to having a crack with him. If they can fix his st.forward as as well he'd be waaaaaaaaay better.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 12, 2010, 11:24:31 AM
Does anyone know the location test schedule?
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on September 12, 2010, 01:15:45 PM
yay for makoto  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on September 13, 2010, 08:00:54 AM
Quote from: fluxcore on September 12, 2010, 09:55:44 AM
For anyone wondering about the rose change: Rose has 5 frames of invincibility, which exactly covers its 5 frames of startup, and it has no recovery (technically its recovery is the startup). That's why Rose can block immediately afterwards.

In the AE Loc Test, since it has no invincibility, it can now lose to meaties and whatever else that can hit her before startup frames are finished.

That pretty much takes away her only wakeup reversal. No get out of jail free card anymore. If this tweak stays in you can pretty up keep rushing her down for free when she has ultra meter now, this makes people less afraid of her, yahee  :-\ If your'e keeping this change capcom, fix the invincbility on the start up of EX drill please. At least you could still Combo in Ultra 2 midscreen and meterless in the corner.

Why make gief even stronger? No Knockdown is not a nerf. Remember Champion edition scissor kicks?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 13, 2010, 09:10:55 AM
     Super Street Fighter 4 Arcade Location Test - How Do the Players Feel on Day 2?
      by
      Keits

      This comes from one of our anonymous sources who has been visiting the Super Street Fighter 4 Arcade Edition location test in Osaka. While he was still unable to get any photos of what we want to see, the ones he did take clearly show a line that not many of us would want to wait in to play. As always, please remember in your discussions that this is a location test, and that anything changed could easily change back, or change even more before the final release.

      "Not much to report on the location test that hasn't been reported already. I saw Kindevu, Uryo and Gas (female Chun player, also Uryo's girlfriend) there playing but they were just doing casuals. Uryo was sticking with Sakura the entire time and Kindevu mainly played single player to test stuff out.

      I talked with Kinpatsu earlier today about the changes to Seth since he's a Seth player, and he said that Seth is just a totally new character now, and Seth players will have to start from scratch with him. Basically, if you play him like you did in the past, you're going to lose, but you can still win. "

"There was a gief player there that was constantly hitting the 5 game win streak limit, so I talked with him for a bit while in line and he really likes the fact that ex green hand does not knock down anymore. This was actually at the first location test for SF4 vanilla and it was a nightmare to deal with, and it's just as bad now. Because gief doesn't knock you down and he's still at +frames, you're going to have to make an educated guess on what to do next and you don't have much time. I saw this gief player do ex green hand into either lariat, another green hand, spd or low jab chained into ex green hand. It's a really strong mixup to have and I don't understand why people see this as a nerf.

Saw one dude messing around with Yang and he was able to pull off a 35 - 40% combo off SE, pretty decent although I can't remember what the combo was exactly. I just saw a ton of mantis slashes. :p

Overall the character variety was a lot better than the first day when it was a huge shoto fest. There were a ton of claws playing and one Gen who was constantly getting 5 game win streaks. I overheard the Gen player saying he didn't feel there was anything different about the character though.

Guile's Sonic Boom most definitely builds meter, whoever said that it doesn't is a bloody dolt and is blind as a bat.

Hm, that's it! I didn't really stick around on the second day to play, I just got in line once, won 4 games then got beasted on, and then left. There were probably a good 20 people waiting in queue on the first day, and on the second day it grew to about 30 people waiting with maybe a dozen more just watching. Overall it was a good turnout for the location test considering it's a non-Tokyo arcade."


Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 13, 2010, 09:16:43 AM
looks like gief gunna be good again , guile will still be good as sonics DO build meter  and im gunna stop learning seth now and wwait as looks like hes totally different :-\
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 13, 2010, 09:34:46 AM
Quote from: B1ackstar Ninja on September 13, 2010, 09:16:43 AM
... and im gunna stop learning seth now and wwait as looks like hes totally different :-\

Poor Seth... hopefully as a character he's not totally lost - his rush down is pretty scary - I guess they're concentrating on that now rather than allowing him to rush down AND zone really well.

I'm really looking forward to Guy - I've been using him almost exclusively for the past two weeks or so... he's heaps of fun, but there's definitely some small hitbox issues keeping him from being consistently good.

Early reports are saying Abels rolls have been nerfed... WAT. They already have enough weaknesses as it is... I can't see them being able to make any changes to them without severely hampering the way he plays.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on September 13, 2010, 12:23:49 PM
Quote
"Gouken's LP rush punch has no forward movement, but is faster.
His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.

im sad now :(
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 13, 2010, 12:33:35 PM
Aren't the Gouken counter changes a good thing ? Reverse DP + P means you won't get random tatsu if you're trying to do a low counter

Maybe his LP rush changes actually give him a decent reversal without meter so he won't be so free on wake up lol
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on September 13, 2010, 02:20:18 PM
no dammit, i want to be needlessly upset
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on September 13, 2010, 03:21:17 PM
wow to the gief bit, sounds like it is a buff instead of a nerf
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 13, 2010, 05:00:57 PM
Quote from: [FB] WICK3D WAYZ on September 13, 2010, 03:21:17 PM
wow to the gief bit, sounds like it is a buff instead of a nerf
yus non knockdown makes him more zangieffy
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 13, 2010, 05:01:46 PM
It no longer knocks down so he doesnt get a 50/50 mixup off of it, but instead he gets a 50/50 mixup off of it?

Doesnt sound like a buff or a nerf. Just 'different'.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] Optimus DAVE on September 13, 2010, 05:14:17 PM
non-knock down means easier 50/50 mixup imo

means more annoying gayness for me :'(
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 13, 2010, 07:00:07 PM
Except its not really.

Its a similar mixup position to say, blocking one of his jabs. (Or any normal that leaves gief at advantage at close proximity for that matter.) Off of a blocked jab gief can go into any of that stuff in that post. It certainly makes him more 'giefy', and in that regard i like it as a change, but i dont see it as a buff or a nerf tbh, unless theres something im missing. Standard defensive options against that should still work in this scenario. If gief tries to hit/grab you with anything, an invincible EX DP for instance will still snuff him, but likewise if he baits it out youre still fucked. Same as ever. Thats a really basic example, but im hoping it gets my point across.

If youre more confident defending against his crossup/knockdown mixups, then this is a scary change, but TBH i dont think it really changes much. If you get hit by EX greenhand now, you get mixed up. If you get hit by EX greenhand in this arcade build, you get mixed up. If anything, it removes the option he has of going for an easy crossup/fake crossup.

What i would be interested to see is if it opens up a potential jab -> EX greenhand -> jab  -> EX greenhand loop. THAT would be scary. (Not to mention totally unnecessary)
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 13, 2010, 07:07:59 PM
Correct me if I'm wrong, but isn't it a safe jump/crossup setup at the moment?

If he doesn't knock down then it certainly is a nerf cause then the opponent has the option to backdash or invincible reversal it I guess.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 13, 2010, 07:09:58 PM
(http://img508.imageshack.us/img508/8538/12altcostume01.jpg) (http://img508.imageshack.us/i/12altcostume01.jpg/)


kens new alt outfit , his training gear from alpha 2 , includes the alpha pony tail , cant say it was the business suit i was hoping for but this is kinda cool .
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 13, 2010, 07:28:38 PM
Quote from: [â,,¢Âªv] Phoenix Lenny on September 13, 2010, 07:07:59 PM
Correct me if I'm wrong, but isn't it a safe jump/crossup setup at the moment?

If he doesn't knock down then it certainly is a nerf cause then the opponent has the option to backdash or invincible reversal it I guess.

Good point. Ive got no idea. Even so, its not THAT bad a nerf if this is the case.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 13, 2010, 08:41:50 PM
THE PONY TAIL IS BEAST
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 13, 2010, 09:37:23 PM
Just been perusing SRK, and found out they took away the startup invincibility on tortilla. At first i was like WTFBULLSHITISTHAT, but then i started thinking about the trends in the nerfs so far. This is what i posted in the fuerte thread on SRK.

QuoteTBH, it looks like they have nerfed all the scrubby spammy shit. Invincibility gone from splash is worrying, but it made it a cheesier move really. Same thing with the U2 nerf.

Same across the board.

eg: Akuma/Ryu escape tatsu nerf. Blanka ball nerf. Seth j.hp removal. Even bisons U2 being changed to a charge command. Makes me wonder what the invincibility on DP's is like in this build.

It looks like capcom are nerfing the dumb shit. Not because its super strong or overpowered, but because its dumb and spammy. Knowing that capcom are trying to make the game less lolspam, this whole build has, literally in the last 2 minutes, started looking a lot more appealing to me tbh.

None of these nerfs seem necessary, but they seem to be cracking down on the dumb shit in sf4. Not necessarily because its strong, but because its spammy. Upon closer inspection, it almost looks like capcom are trying to make SF4 LESS like SF4. With that in mind, ive actually got pretty high hopes for this build now.

All the seemingly random nerfs suddenly look a lot more intelligent.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 14, 2010, 08:30:49 AM
Quote from: [NIUE] BIRRY WONG on September 13, 2010, 09:37:23 PM
Just been perusing SRK, and found out they took away the startup invincibility on tortilla. At first i was like WTFBULLSHITISTHAT, but then i started thinking about the trends in the nerfs so far. This is what i posted in the fuerte thread on SRK.


None of these nerfs seem necessary, but they seem to be cracking down on the dumb shit in sf4. Not necessarily because its strong, but because its spammy. Upon closer inspection, it almost looks like capcom are trying to make SF4 LESS like SF4. With that in mind, ive actually got pretty high hopes for this build now.

All the seemingly random nerfs suddenly look a lot more intelligent.

Yes you're right. This is good news.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 14, 2010, 08:35:06 AM
Seems they gave El Fuerte a Rey Mysterio look. That should prove popular.

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/fuerte-alt-costume-art.jpg)
(http://img.photobucket.com/albums/v222/CrazyDiamond2005/rufusalternate001-siteuse.jpg)
(http://img.photobucket.com/albums/v222/CrazyDiamond2005/hakan-alt-costume-art.jpg)
(http://img.photobucket.com/albums/v222/CrazyDiamond2005/abel-alt-costume-art.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on September 14, 2010, 08:46:00 AM
may I ask how is teh escape tatsu nerf?
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 14, 2010, 08:54:14 AM
It stops Ryu and Akuma doing that dumb Hurricane escape from the corner. Instead they just float upwards.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 14, 2010, 07:13:40 PM
That Fuerte costume is fucking rad.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on September 14, 2010, 07:17:48 PM
yeah that fuerte outfit is awesome. heaps better than the other concept i saw floating aorund.

i think vacation abel needs to be heavily disfigured.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 15, 2010, 08:12:33 AM
For the Makoto fans:

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/makoto-new-alt-artwork.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on September 15, 2010, 08:13:08 AM
Quote from: CrazyMobius on September 14, 2010, 08:54:14 AM
It stops Ryu and Akuma doing that dumb Hurricane escape from the corner. Instead they just float upwards.

oic...
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 15, 2010, 01:04:08 PM
Reports are saying that we can expect arcade SSFIV to be released in December.

Also saying that the cost for the boards etc is $23,00.00USD

Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 15, 2010, 01:15:58 PM
Quote from: [â,,¢Âªv] Phoenix Lenny on September 15, 2010, 01:04:08 PM
Reports are saying that we can expect arcade SSFIV to be released in December.

Also saying that the cost for the boards etc is $23,00.00USD

HOLD ON !!!!!

haha

its 23,000 for the kit which has 4 boards , and all the other crap , so around $5000 per game board
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 15, 2010, 02:02:32 PM
So much for the hard drive upgrade that it really should be...
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 15, 2010, 06:39:51 PM
(http://img704.imageshack.us/img704/3956/bibson.jpg) (http://img704.imageshack.us/i/bibson.jpg/)



wow , worst costume ever
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on September 15, 2010, 06:43:37 PM
you have a short memory u-man.

have you already forgotten pirate ryu? and chuns pink monstrosity. oh, and long john honda :D
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 15, 2010, 06:48:59 PM
this tops them all , its awfull .

i like pirate ryu , the honda ones bland but not disgusting tho that chun ones pretty close to craptactular
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 15, 2010, 07:20:22 PM
suits him imo

a flagrant scrubby homo

:P
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 15, 2010, 07:26:13 PM
Quote from: fluxcore on September 15, 2010, 07:20:22 PM
suits him imo

a flagrant scrubby homo

:P

LOL
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on September 15, 2010, 07:50:04 PM
I dunno I think Hondas is still the worst. Then probably Rose alt 1 and Gen alt 2.

Sakura's alt 3 is gonna be the best ever though.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 15, 2010, 08:01:26 PM
MILES EDGEWORTH BISON OBJECTS WITH PSYCHO CRUSHER
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on September 15, 2010, 08:23:59 PM
Suddenly the worst alt in the game just became the coolest.

Now lets see you make Snipers fun.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 15, 2010, 08:37:01 PM
This Dictator alt is very awful but I don't know why. Personally I really dislike Cody's Alt 1.
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 15, 2010, 09:51:25 PM
Just gonna throw the other alts I haven't seen posted already in this thread  :)
(http://iplaywinner.com/storage/oneuse/rose-onotweets-alt-001.jpg)
(http://iplaywinner.com/storage/oneuse/vega-alternate-onotweets-siteuse.jpg?__SQUARESPACE_CACHEVERSION=1284536491744)
(http://iplaywinner.com/storage/oneuse/ibukionotweet.jpg)

Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 15, 2010, 10:15:01 PM
Ibuki's high-heel sneakers are bizarre.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 15, 2010, 10:28:14 PM
I dunno... I'm with Flux - I think Bisons alt suits him - if it wasn't for the Geri Curl at the front then it'd be spot on lol

I bet Sagats will be shit lol
Title: Re: Post-release Super Street Fighter 4
Post by: FearlessNewbie on September 16, 2010, 12:36:17 AM
Quote from: B1ackstar Ninja on September 15, 2010, 06:39:51 PM
(http://img704.imageshack.us/img704/3956/bibson.jpg) (http://img704.imageshack.us/i/bibson.jpg/)



wow , worst costume ever

not too bad if you're into the manga/anime << ONE PIECE >> which is the No.1 selling series in Japan in the past 10 years and most likely in the next 10 years also. The outfit look's like the Pirate King Gol D. Roger.

(http://www.onepiecepics.com/wp-content/uploads/2009/03/goldroger2.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 16, 2010, 08:20:10 AM
(http://img716.imageshack.us/img716/7926/akumaalt.jpg) (http://img716.imageshack.us/i/akumaalt.jpg/)


(http://img256.imageshack.us/img256/5581/balrogalt.jpg) (http://img256.imageshack.us/i/balrogalt.jpg/)


(http://img718.imageshack.us/img718/8016/goukenalt.jpg) (http://img718.imageshack.us/i/goukenalt.jpg/)


(http://img713.imageshack.us/img713/6647/sagatalt.jpg) (http://img713.imageshack.us/i/sagatalt.jpg/)


ok ..... sagat has hair ..... not sure about this .
not feeling goukens one , kinda boring .

balrogs is pretty cool  and why the fuck does akuma get the coolest alt outfit again god dam it , he looks mean as  :-[
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on September 16, 2010, 08:21:51 AM
Ibuki's one has nice tits tbh.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 16, 2010, 08:25:38 AM
At first glance, I thought Adon was getting a Sagat style outfit lol.

Good spotting Mason, concur.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 16, 2010, 08:34:26 AM
Rog looks fucking dope - approve.
Akuma looks like a bad ass monk who got fucked over by someone - approve.
Gouken - WAT
Sagat - Told you.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 16, 2010, 08:56:16 AM
just on a side note

http://www.justin.tv/konzama#/w/389014960/3

daigo playing tokido online right now live
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on September 16, 2010, 09:04:51 AM
Gouken looks awesome!
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on September 16, 2010, 09:40:54 AM
Yay for Akuma. Just when I'm happy with maining Sakura due to her awesome new costume akuma gets one lol. Looks kinda like Balrog alt 1 but way cooler.

Also no thank you to Gaydon Sagat.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 16, 2010, 10:02:31 AM
You SF noobs! That's young Sagat! Pre-scar, Pre-Patch. That's cool!

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/youngsagat.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 16, 2010, 10:23:29 AM
Quote from: CrazyMobius on September 16, 2010, 10:02:31 AM
You SF noobs! That's young Sagat! Pre-scar, Pre-Patch. That's cool!

The concept is cool for sure... it'd just be better if he didn't look like a giant Ginga pedophile. GIVE HIM SOME PUPILS GOD DAMN IT
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 16, 2010, 10:39:40 AM
no matter how cool the concept , it fails cos it looks like kaka
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 16, 2010, 10:43:53 AM
Quote from: B1ackstar Ninja on September 16, 2010, 10:39:40 AM
no matter how cool the concept , it fails cos it looks like kaka

U-MAN KNOWS WHATS UP
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on September 16, 2010, 01:26:36 PM
might have to add sak to my list of characters i cant play for shit haha just so i can perve on this alt  :P

(http://imgur.com/1NnVK.jpg)



and poor gat. him and roo just cant get a good alt.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on September 16, 2010, 01:53:40 PM
yummm.
Sakura and iBuki looks great.
Akuma is okay too^^
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 16, 2010, 06:22:20 PM
(http://p.twipple.jp/data/D/J/R/L/y_m.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] Optimus DAVE on September 16, 2010, 06:23:43 PM
IVE NEVER BEEN A FAN OF GAY POINTY SHOES......

but guile actually suits them......alt of choice for me yay ;D ;D

also

sagat alt is FAILTASTIC
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 16, 2010, 09:02:10 PM
(http://iplaywinner.com/storage/oneuse/honda-alt-artwork.jpg?__SQUARESPACE_CACHEVERSION=1284622384766)
(http://iplaywinner.com/storage/oneuse/zangief-alt-artwork.jpg?__SQUARESPACE_CACHEVERSION=1284622338241)

Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 16, 2010, 09:05:11 PM
I really think they could have tried a bit harder on the Geif one...
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 16, 2010, 09:19:51 PM
Quote from: moose! on September 16, 2010, 09:05:11 PM
I really think they could have tried a bit harder on the Geif one...

Ya'll serious ? That Gief alt is fucking boss - HE'S RUSSIAN, SO THEY GAVE HIM WOOLY BOOTS N SHIT!!!!!
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 16, 2010, 09:41:42 PM
IMO hes ripping on T-hawks too-small-for-him vest a bit... I was expecting a cossack, he's not even wearing one of those funny russian hats. Less undies plz.   
Title: Re: Post-release Super Street Fighter 4
Post by: electric on September 16, 2010, 09:44:28 PM
Hmmm I see what you're getting at - definitely needs more Ushanka, I'm with you on that one for sure.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 16, 2010, 11:22:56 PM
What the hell happened to Cossack Gief?

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/sf4_costumesnewcc.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on September 17, 2010, 11:27:18 AM
only hateful cunts dislike giefs fur lined underwear.

gen looks fucking cool. reminds me of the wind sword guy from sam sho 5.

(http://imgur.com/7L2Qe.jpg)

and we get it capcom, dhalsim is indian.

(http://imgur.com/gP5L3.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on September 17, 2010, 03:26:11 PM
I really hope Chun gets a sexy outfit so I can say, I'll main u my BITCH^^
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 17, 2010, 03:36:22 PM
Quote from: zosla on September 17, 2010, 03:26:11 PM
I really hope Chun gets a sexy outfit so I can say, I'll main u my BITCH^^

Have you not seen it? It's her alpha costume, already been posted few pages back.

(http://iplaywinner.com/storage/thumbnails/2739927-8488000-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1284086047741)
(http://iplaywinner.com/storage/thumbnails/2739927-8491564-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1284115038994)
(http://iplaywinner.com/storage/thumbnails/2739927-8491571-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1284115107047)
(http://iplaywinner.com/storage/thumbnails/2739927-8491567-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1284115071919)
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 18, 2010, 08:40:18 AM
Some of the next lot are shockers...
(http://iplaywinner.com/storage/oneuse/blanka-alt-artwork.jpg?__SQUARESPACE_CACHEVERSION=1284728663600)

Dan's Dad, aka Dan with dirty mustache and wonky nose
(http://iplaywinner.com/storage/oneuse/dan-alt-artwork.jpg?__SQUARESPACE_CACHEVERSION=1284728722449)

T'Hawk is a loin cloth sporting unicorn
(http://iplaywinner.com/storage/oneuse/t-hawk-alt-artwork.jpg?__SQUARESPACE_CACHEVERSION=1284729126272)

(http://iplaywinner.com/storage/oneuse/deejay-alt-artwork.jpg?__SQUARESPACE_CACHEVERSION=1284729406793)

(http://iplaywinner.com/storage/oneuse/cody-alt-artwork.jpg?__SQUARESPACE_CACHEVERSION=1284729722542)

(http://iplaywinner.com/storage/oneuse/guy-alt-artwork.jpg?__SQUARESPACE_CACHEVERSION=1284729738046)

(http://iplaywinner.com/storage/oneuse/adon-alt-art.jpg?__SQUARESPACE_CACHEVERSION=1284731814648)

It looks like they drew Dutrey then some 5 year old scribbled a hat on his head. Nice riding boots, bro.
(http://iplaywinner.com/storage/oneuse/dudley-alt-art.jpg?__SQUARESPACE_CACHEVERSION=1284731835022)
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 18, 2010, 08:47:24 AM
Dan, Deejay and Adon are awesome imo. Not so fond of the tribe style paint n feathers look that seems to be a running theme in SF4, though it will be cool to see the Blanka ball with all those feathers twirling!
Title: Re: Post-release Super Street Fighter 4
Post by: budafist on September 18, 2010, 10:44:07 AM
I'm really digging 'most' of these new alts.
It seems like alot more effort is going in compared to the last lot (which I havent even bothered buying yet)

Title: Re: Post-release Super Street Fighter 4
Post by: CaptainHook on September 18, 2010, 01:35:54 PM
How does this stuff work? Do they release different "looks" and you buy them as extras? Is that the only way to get them?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 18, 2010, 01:41:46 PM
All those ones that are 'shockers' kick ass!
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 18, 2010, 03:49:04 PM
(http://web21.twitpic.com/img/163691404-f3ab9a1a0e5f138731b96709711c4c44.4c943940-scaled.jpg)

(http://s3.amazonaws.com/twitpic/photos/large/163693297.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&Expires=1284782702&Signature=VT9yWJwCtkKRfOlLevreq5TKlGY%3D)

(http://web3.twitpic.com/img/163722721-2aa1ca20b6ba7b8046f9881da45a34a8.4c943940-full.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 18, 2010, 05:13:41 PM
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 18, 2010, 05:22:48 PM
Nice trailer! Only fail thing was Yun not saying FLYINNNGGGGGGG or whatever when he supers haha
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on September 18, 2010, 05:28:20 PM
Haha I can't wait to use him! My two mains in one... kinda  :P

I also notice a change in Juri. her qcf k can now combo into her fb which is good imo. I wonder if the qcf k has juggle properties. All she needs is a fake overhead into low and then she'll be a beast!  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on September 19, 2010, 12:16:01 AM

capcom really are trying there best to ruin all of the 3rd strike characters
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 19, 2010, 12:22:55 AM
I dunno I reckon they look alright there, besides the scrubby rufus flavoured dive kick action lol.
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on September 19, 2010, 12:35:09 AM
probably cos you havent really played played much 3s.

They look so damn awkward and move fucken slow as shit in this footage

This is how yang and yun should look in a fighting game

Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 19, 2010, 01:45:55 AM
Sif not come frindking qith us ben cunt but yea fuck 3s yang is the shit.
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 19, 2010, 09:04:14 AM
I like how the cross up dive kick shenanigans seem to all be there, but the move seems so klunky and slow- maybe because there isn't a super jump for them in this game?
Considering how fast the inputs in 3S are for cr.jab x3, ex zorro chop, the 4 version seems a bit insulting  :'(  but thats the engine for ya I guess.
I'd consider picking Yang but not sure if I can get past his stupid froot boot entrance, at least they kinda kept the fact he roller bladed on the DL in 3S and gave him a cat (I wonder if he'll appear when you start getting win streaks?). I'm kinda hoping for some awesome reason they made the game do a slowdown when you land the a full ex chop.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 19, 2010, 10:36:55 AM
I don't play a lot of 3s, but the divekick looks pretty average. It's a little slow, but I think a major problem with it will be that their jump seems kind of shithouse. On the ground I think they (well, yang anyway) will be more similar to his 3s version than say, Dudley or mak, but I think the bolo divekick is going to change their style up from 3s to sf4. I think ground wise they (well, again, yang) seem alright. A tad slow, but they were never going to be 3s fast, since sf4 is a lot slower than 3s in general. But still, they could do with a minor speedup I think. Their jump and divekick especially.

As for yun (3s knowledge is about to bottom out here team. Sorry) but in 3s, yum seems like he's a major threat mostly due to genei jin. (correct me if I'm wrong there, since I probably am) with sf4's super system, and gj being a super, either yun needs to build meter like a fucking demon, or he's going to need to play a lot differently. That being said, I've never really seen a no GJ yun in 3s. But I think if yun is playing like that, he's not going to be as fun as 3s. Either they crank up his meter building, or it's going to be 1 gj per game. And that's pretty shit imo.
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on September 19, 2010, 11:05:19 AM




OK so it looks like the frame rate in the first video mad yun and yang seem slower than they actually are.

Gotta say that Yun looks pretty strong. Palm negates fireballs and build a shit load of metre when you do so. Shoulders go under fireballs much like ducking and divekicks look fairly decent as a means of getting in.

GJ seems very much like its 3s incarnation. Gives him extra priority, can cancel any normal into another normal or special and looks like it has no juggle limit. The only weakness in this super is how long it is gonna take to get full meter. It may seem strong atm but I think it should stay that way.

Looks like he suffers from 3rd strike limb syndrome. Can't imagine he will be having a lot of fun trying to fight a Rog on the ground lol
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 19, 2010, 11:19:51 AM
Here's a glimpse of Seth's robot costume and a picture of Sagat's picture with Black hair ...but looks like he has an eye patch?!

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/Picture2.png)

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/Picture1-4.png)

Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 19, 2010, 11:23:58 AM
YUS!!! MORE ROBOTS PLEASE CAPCOM!

In other news.  Yun actually looks pretty cool.  In the absence of Rolento, I might give him a whirl.
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on September 19, 2010, 11:29:07 AM
Those Yun videos are looking much better... though imagine what a potential snore fest will come from players palming meter all day.
Again I'm pretty happy with how the dive kicks cross and don't always hit clean etc like in 3S
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 19, 2010, 12:02:57 PM
lol in the second video where yun fights ken , at 1.00 , ken does a target combo into mp.dp and recovers before he hits the ground in time to block yuns meaty super GJ lol .

so much for increasing recovery time , theyve made the recovery shorter on the mp.dp , it has big recovery on console .

yahhhhh srk fadc , mp.dp ultra 1 again !!!
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 19, 2010, 12:40:57 PM
Might give Yun a spin, he's looking mad fun.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on September 19, 2010, 04:03:03 PM
Yea those later vids are heaps better.

It was inevitable that yun was going to get some way to gain large amounts of meter reasonably quickly. I think the speed he builds it is pretty close to what it needs to be, if not fine as is. He's shaping up to be really interesting. Seems pretty decent without meter, and really dangerous with meter. Ben's right though, rog is going to make him sad. A few other chars come to mind as well. But yea. Im feeling it. I wouldnt mind seeing some decent quality footage of yang as well, just to see if it really was a framerate issue.

Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on September 20, 2010, 08:49:20 AM
yay~~ more chinese kung fu ftw xD

so when is this getting released? LOL
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 20, 2010, 12:08:23 PM
Quote from: zosla on September 20, 2010, 08:49:20 AM
so when is this getting released? LOL

December as.
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on September 25, 2010, 06:27:54 AM
Quote from: [â,,¢Âªv] Phoenix Lenny on September 19, 2010, 11:23:58 AM
YUS!!! MORE ROBOTS PLEASE CAPCOM!

In other news.  Yun actually looks pretty cool.  In the absence of Rolento, I might give him a whirl.

No Rolento says who?

I would cross my fingers if I was you ;)
Title: Re: Post-release Super Street Fighter 4
Post by: budafist on September 25, 2010, 10:27:52 AM
I'm a bit sad that they arent planning on making this update available on console .
I understand that it will be good for the arcade scene, but I really dont have the time/money to learn new characters at $2 a pop.
I mean I've allready spent over $200 on SF4,SSF4 and costume packs.
Hopefully it wont be too long after Dec till we can get some quality time in the danger room with these new characters.


Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 25, 2010, 10:30:56 AM
Buda what do you mean not available on console? It will be?

Or did you mean not available at the same time as arcades release?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on September 25, 2010, 10:34:54 AM
he means at this stage the arcade update with yun/yang and updated moves etc for charcters hasnt been confirmed for console yet .

ono says it might but it may stay arcade exclusive
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on September 25, 2010, 11:12:17 AM
Quote from: [NIUE] B1ackstar Ninja on September 25, 2010, 10:34:54 AM
he means at this stage the arcade update with yun/yang and updated moves etc for charcters hasnt been confirmed for console yet .

ono says it might but it may stay arcade exclusive

Have you guys seen the Youtube video uploaded by Capcom unity showing off Yun and Yang's Ultra 1 and 2?  It is in the training stage which means one of 2 things:

-Capcom have added the training background to the arcade version.
-Yun and Yang are coming to console.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on September 25, 2010, 11:21:15 AM
^ noticed that too.

Sure capcom havn't confirmed it yet, but can you really see them wanting to run two completely different versions of the same game? not likely
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on September 25, 2010, 11:33:14 AM
As if Capcom are going to make Yun/Yang arcade exclusive. It would be gaylord for people running tournaments in the states (arguably the second biggest market for SF), it'd piss a lot of players off too, and secondly,  it would be incredibly easy for CAPCOM to make a shit load of cash by releasing a DLC making the characters playable.

My guess will be that Capcom will leave yun/yang arcade exclusive for at least a month or two so the guys running the arcades don't get boned by everyone sitting at home playing the DLC instead of going to the arcade.
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on September 25, 2010, 05:30:00 PM
They are defintely coming to console. 6 months after arcade release. So operators can make their money back.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on September 29, 2010, 05:52:30 AM
Man SRK's a pretty unorganised site ay lol.

I went to find some Bison match vids and all they got is Vanilla ones - ok somewhat relevant, but not the best option. I could find and compile better ones on youtube in a hour or so and have a huge data base lol.

Then i went to look at the combo thread - awful. The combo's end in lk sk lmfao. I shoulda stopped reading there, but i kept on only to find this godlike punish - mk, ex sk? BAhahah.

Anyway i wish you could just put in youtube - Bison/Dictator vs Boxer/Balrog - to get all the match vids you want. But no, they have to make it difficult and give you Dictator vs someone else and vice versa.

Took me about an hour to find like 5 of those vids, when i should've spent that hour watching them. Fuck i sound like a nagging bitch today lol.


edit: Here's a question for you's. What does the narrator say when there's 10 seconds left in game.

edit edit: Also does anyone else get fucked off when someone else picks YOUR char. No offense to anyone that play Bison or anything i'm just being honest. I'm sure that's one of the biggest reasons people hate mirror matches, cos it hurts more if you lose. When people pick Bison deep inside i'm thinking 'don't pick my Bison....that's my char'.

When i was young playing games with friends and cousins, we would have to 'bags' a certain char/car or w/e and the other person couldn't pick them/it. I guess i still feel like a kid in that way lmfao.
Title: Re: Post-release Super Street Fighter 4
Post by: CaptainHook on September 29, 2010, 08:37:55 AM
I was complaining about a similar thing trying to find stuff for ST. Why is there no organized site for this?
Match up info, vids, combos, etc. Someone else do the hard work for me. :P
Title: Re: Post-release Super Street Fighter 4
Post by: amendonz on September 29, 2010, 08:54:04 AM
http://fgapr.com/WAMO/SSF4/onblock.html

not vids but good matchup info
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on September 29, 2010, 09:00:57 AM
Yeah all that shit just looks fucking confusing lol.

SRK should be prety good with ST seeing's that's a old game. It's probably very unorganised though as they don't do a lot of proper editing on that site. I've never checked out that game though and probably never will lol. Will that game ever die you think?
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on September 29, 2010, 09:05:01 AM
You after something like this Weazzy?

http://iplaywinner.com/mbison-ssf4

Just after "character stats" near the top, there's a match vids list which is grouped by char :)
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on September 29, 2010, 09:12:31 AM
Oh yeah, shot bro! I used to check this page when it was shit with nothing in it. I forgot all about it though. Sweeeetttt.

edit: Oh ty man, it's even got a shitload  of Guile ones too. Better grab a coffee , it's gonna be long vid watching session. Yesssssssssssssss
Title: Re: Post-release Super Street Fighter 4
Post by: CaptainHook on September 29, 2010, 10:35:00 AM
Quote from: [NYC] weazzyefff on September 29, 2010, 09:00:57 AM
I've never checked out that game though and probably never will lol. Will that game ever die you think?

Bro, get amongst it. You'll love it.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on September 29, 2010, 10:56:34 AM
Haha nah jakk,, too old for me g. Too late mane, i'm new school.
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on September 29, 2010, 11:11:08 AM
Play HD remix then. Can't go wrong then, old awesome game with shiny new packaging :)
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on September 29, 2010, 11:12:10 AM
Quote from: fluxcore on September 29, 2010, 09:05:01 AM
You after something like this Weazzy?

http://iplaywinner.com/mbison-ssf4

Just after "character stats" near the top, there's a match vids list which is grouped by char :)


yes I use that site too, very good stuff.

I don't think its that bad having Yun and Yang arcade exclusive.... it just means people wil actually go to the arcade and play, hence building our arcade scene as well xD
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on September 29, 2010, 12:03:51 PM
Harddd. I learnt some golden az steez from watching those videos. I just wish i had someone to try it on,but nobody online.
Title: Re: Post-release Super Street Fighter 4
Post by: CaptainHook on September 29, 2010, 02:46:03 PM
Quote from: [NYC] weazzyefff on September 29, 2010, 10:56:34 AM
Haha nah jakk,, too old for me g. Too late mane, i'm new school.

I started learning after you! No excuse! (granted i'm prob much older so love the old school but..)
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on September 29, 2010, 04:55:11 PM
Quote from: zosla on September 29, 2010, 11:12:10 AM

yes I use that site too, very good stuff.

I don't think its that bad having Yun and Yang arcade exclusive.... it just means people wil actually go to the arcade and play, hence building our arcade scene as well xD

So long as they port the move updates to the consoles I don't mind so much if Yun and Yang are arcade exclusive. Although Ono has said to expect more new characters in the future.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on October 12, 2010, 02:35:07 PM
http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

rofl
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on October 12, 2010, 03:39:01 PM
Quote from: fluxcore on October 12, 2010, 02:35:07 PM
http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

rofl

lol...hmm really ..... I wonder where thye get these info from. Honda top tier ftw!!!!
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on October 12, 2010, 06:28:08 PM
Fuk yer T, you dominate that makmak bitch
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on October 12, 2010, 06:41:57 PM
tier lists crack me up these days. they're pretty rubbish. bison is top tier but he has a 3-7 matchup against guile, and 4-6 against chun/honda but he is ranked the same as them. That's pretty terrible, he can hardly be considered top tier if he loses to the other three top tier characters. That tier list is from japan as well, and they don't even have super in the arcade. lulz.

All that said, based on that tier list I'd say seth is the best character, he only has three 4-6 matchups (cammy, ibuki and cody) and he's 6-4 match ups against guile and honda who are meant to be pewpew.
Title: Re: Post-release Super Street Fighter 4
Post by: Squares on October 12, 2010, 07:17:10 PM
Only amusing part of SSFIV is when somebody comes out of left field with what's considered a crap character and does really well. I still play the characters I like the look of best; sue me.
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on October 12, 2010, 07:35:07 PM
I'm gonna come out and say I actually really like tier lists, especially match up based ones.
Sure- I don't really care about them particularly but I just like the idea of taking something pretty opinion based and qualitive and turning it into a statistic.

Yeah... I'm pretty bored.
Title: Re: Post-release Super Street Fighter 4
Post by: Squares on October 12, 2010, 08:31:11 PM
Yeah, nothing with with it moose. I do it to entertain myself; not to put to good use. But it is nice to find those things out. Makes watching matches pretty interesting when something you know to be concrete is changed dramatically by something somebody does.
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on October 12, 2010, 09:42:31 PM
I like when tier-lists say that the character I play is at least top-mid.  Otherwise they make me sad.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on October 12, 2010, 10:39:34 PM
Quote from: Squares on October 12, 2010, 07:17:10 PM
Only amusing part of SSFIV is when somebody comes out of left field with what's considered a crap character and does really well. I still play the characters I like the look of best; sue me.

Atleast on SSF4 they can do that lol!!
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on October 13, 2010, 01:17:24 AM
Quote from: [NYC] weazzyefff on October 12, 2010, 10:39:34 PM
Atleast on ST/HDR they can do that lol!!

Fixed  ;D

Quote from: [â,,¢Âªv] Phoenix Lenny on October 12, 2010, 09:42:31 PM
I like when tier-lists say that the character I play is at least top-mid.  Otherwise they make me sad.

Yeah me too, I'm liking where Juri & Sak is atm  ;D and Rufus dropping down the tier-list from vanilla makes me happy too  :D
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on October 13, 2010, 08:04:23 AM
what is tier? get some skillz!!! lul
Title: Re: Post-release Super Street Fighter 4
Post by: moose! on October 13, 2010, 08:32:23 AM
^How's the honda coming along la?
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on October 13, 2010, 09:23:55 AM
Quote from: Nick4now on October 13, 2010, 01:17:24 AM
Fixed  ;D


You mean in every game ever made?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on October 22, 2010, 07:27:49 PM
ANDRE FUCKING LAMBERT NIGGAZZZ!!!

That nigga is god mane. I would never think that quickly and shit. Only thing is he shoulda ultra2 the fb. It was dodgy at first but then daigo not give a fuck n was stupid with it.

Man i woulda random jump Daigo so many times hahhahah. That's where i would go wrong........ or maybe go right lol. Shit yee know my steez!

Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on October 23, 2010, 02:48:00 PM
I like how he saved that dirty psycho crusher shit until the very last round so that daigo couldnt adjust. He must have used just about every other bison trick in the book to get to that point, but that was pretty fucking awesome.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on October 26, 2010, 05:18:15 PM
I had to update to SSFIV 1.02 today on PS3, wonder if anything changed or if it's just more costumes coming soon.

Chun's still got frame advantage after HK-MK legs so Desk hasn't got her nerfed with his loop vids yet lol.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on October 26, 2010, 05:46:57 PM
Oh gay.

Next time i jump on drunk i'm gonna fall asleep before i get to lose some pp. Farkk.

I fell asleep last night while playing lol. I got woken up by a guy on a mic. Wada drink win/sf fail. I jusst can't come home and stay away from it ay. Even when i bring chicks home i have a lil jam before i jam there gap. SF addict mane.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on October 26, 2010, 07:09:14 PM
Quote from: [NYC] weazzyefff on October 26, 2010, 05:46:57 PM
Even when i bring chicks home i have a lil jam before i jam there gap. SF addict mane.

weazzy, you are the fucking man  :D
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on October 26, 2010, 08:16:33 PM
Holy shit check out this shit about some of the character changes to arcade edition SSFIV developer blog:

"Ryu:
- Far version s.MP is now special cancel-able
- Near version s.MK's damage increased
- Near version s.HK now has more frame advantage. They mentioned it's possible to link s.HK -> SRK
- Less active frames on c.MK
- F+HP damage decreased
- Jump arc changed on his diagonal jump tatsu. They say it's harder to run away with the tatsu, but also says that its cross-up will be more ambiguous when jumping in
- Did something about EX air tatsu whiffing the last few kicks on hit"

"Boxer:
- Near version s.MP's damage is slightly decreased. It now forces stand, and is special cancel-able
- Far version s.LP whiffs on all crouchers
- Buffalo Head now has more ground recovery frames + damage is decreased
- U2 motion changed from 720P to HCBx2

C. Viper:
- U2's hitbox buffed

Cammy:
- Near and Far version s.LP, c.LP, Near s.MP, c.MP, Near s.HP's recovery decreased (resulting in more frame advantage)
- Far version s.HP somewhat cancel-able? (They explain that c.LP -> c.LP -> Far s.HP -> HK spiral arrow combo is possible) <- I need someone who has more knowledge in Japanese
- Cannon Spike will now retract less on hit/block, so it's easier to punish.
- Cannon Strike now has height restriction (cannot do it too low) except for EX version

Guy:
- c.LK's damage decreased, and its start-up is 3f now
- Far version s.MK has faster start-up and less recovery
- Far version s.MP's hitbox is buffed a bit
- F+MP overhead now does 2 hits, and is even on hit
- His EX run follow-up timing is now same with his non-EX versions. Also, his EX run -> slide has projectile invincibility, while his EX run -> stop has Armor (<- Not sure what they meant on "EX run follow-up timing" stuff)
- Super Combo damage increased, and fixed some issues of it whiffing on some characters if done after a combo

Next post will be changes to Ken, Claw, Rufus, Fei Long, and Juri."


Guys changes are AWESOME!
Title: Re: Post-release Super Street Fighter 4
Post by: electric on October 26, 2010, 08:20:01 PM
Fuck you Lenny - I was just about to post that shit.

Cammy changes sound cool IMO - remove her bullshit brain dead pressure, and give her fucking beast frame advantage on her normals. Nice.

I agree with Guys changes making him a beast. Can't wait to hear more
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on October 26, 2010, 08:21:43 PM
Quote from: [â,,¢Âªv] Phoenix Lenny on October 26, 2010, 08:16:33 PM
"Ryu:
- Less active frames on c.MK
- F+HP damage decreased""


lol cat.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on October 26, 2010, 09:26:11 PM
man all these changes are really interesting .
still reckon its too early to go changing things up , but will give me something to get excited about for the ken changes next week .

come on faster walking speed ..............
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on October 26, 2010, 09:30:34 PM
Changes looking great.

I'd laugh at Ryu\Rog, but really it'll probably end up worse for Chun.
Still, I'd be fine with Chun to go back to Vanilla, better Roundhouse was way more ballin. Wouldn't give a shit if they removed her scrubby ultra2 from the game.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on October 26, 2010, 09:36:11 PM
this game is so good , it seems like whatever charchter someone picks , i never know whos gunna win , everyone seems viable compared to older games , hope they dont screw that up .....


i be online after 10.30pm  ;)
Title: Re: Post-release Super Street Fighter 4
Post by: JackSmash on October 26, 2010, 09:56:24 PM
omg
If Ken gets nerfed on everything else please just give him less recovery on ex/L.DP   8)
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on October 26, 2010, 10:49:26 PM
wtb massive dudley buffs. an "I WIN" button is needed imo ;D

i doubt balrogs changes will affect him, s.mp forcing stand is beast! and no one uses U2 anyway.

ryu's changes crack me up. more nerfs. lulz.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on October 27, 2010, 09:54:02 AM
Make El Fuerte top tier please. Safer mix up options....
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on October 27, 2010, 11:33:02 AM
switch to akuma ftw.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on October 28, 2010, 04:04:13 PM
there was a patch today. Was it just the costume fix?
Title: Re: Post-release Super Street Fighter 4
Post by: electric on October 28, 2010, 04:18:57 PM
Quote from: jpb123 on October 28, 2010, 04:04:13 PM
there was a patch today. Was it just the costume fix?

Yes
Title: Re: Post-release Super Street Fighter 4
Post by: Flash on November 01, 2010, 10:30:26 AM
magos a beast winning godsgarden online.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 01, 2010, 11:48:18 AM
Quote from: Flash on November 01, 2010, 10:30:26 AM
magos a beast winning godsgarden online.

Grats to him, doing it with Fei too showcases his own style and talent to the max. Some rediculously skilled stuff in every single one of those first to 10 sets, those guys are anti airing jumps at the most BIZARRE angles with the must REDICULOUS close normals, and doing it CONSISTANTLY. lol.
His Ultra2's usage against Sako in particular was very clutch, even when it whiffed it was still so impressive, and it MADE SAKO TOO SCARED TO DO ALOT OF STUFF. Which is the key thing about ultra selection.. it's not always about landing it.. it can be about stopping your opponent from being able to do stuff too (Chun picking ultra1 vs shoto = You win the full screen game even if they only stop throwing unsafe fireballs)

Loved Nemo in that tourney too... can't ever stop loving Nemo, but Chun's unsafe risk\reward style of play he became so loved for is just getting more and more difficult to play now that people are getting more and more on point with their punishes (And of course since Chun was top tier, alot more people picked her up, so got used to blocking her tricks)
He needs to start picking U2 in some match ups really, he had too much pride to pick it when vanilla was still around (Wanted to know best way to fit U1 into all vanilla matchups and not lose the clutch motions)
There's no reason to ever pick U1 against a viper player, but he wanted to be clutch and landed it against a whiffed burn kick. But really looking for something cool like that for an entire round is detrimental to the chun player as it encourages her to sit on the back charge and eat alot of cross up burn kicks =\ U2 is just free damage from a hit confirm.. much like vipers ultra1.

Was gutted he didn't get through to have some first to 10 sets, but tbh if him getting raped in SBO vanilla and in that online set is enough to have her plummet back down through the tier list then it's all for the greater good??? rofl.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 02, 2010, 05:29:01 PM
http://iplaywinner.com/news/2010/11/1/new-super-street-fighter-4-dev-blog-details-changes-for-arca.html

Changes for Vega, Ken, Juri... some other people I've forgotten.

Not all that impressed with Vega changes tbh. The loke test change was to make ex flip kicks actually slightly useful, which would be my #1 thing to want for him. But no. Combo after ex roll. Make overhead more punishable. Yay.
Title: Re: Post-release Super Street Fighter 4
Post by: Barnstorm on November 02, 2010, 05:42:19 PM
Quote from: fluxcore on November 02, 2010, 05:29:01 PM
http://iplaywinner.com/news/2010/11/1/new-super-street-fighter-4-dev-blog-details-changes-for-arca.html

Changes for Vega, Ken, Juri... some other people I've forgotten.

Not all that impressed with Vega changes tbh. The loke test change was to make ex flip kicks actually slightly useful, which would be my #1 thing to want for him. But no. Combo after ex roll. Make overhead more punishable. Yay.

Cosmic heels not the overhead its the launcher

But i agree vega has gotten worse, unless there is some good things people have missed
ex roll into cr.mp how is that helpful, I dont think ive ever seen a vega player use that move besides trying to go through fireballs unless start up of that move is way better
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 02, 2010, 05:43:04 PM
Oh fuck of course, lol

That's actually a pretty big nerf then, cosmic heel is damn important for vega atm...
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on November 02, 2010, 06:03:28 PM
"Other
- Is considered to be mid-air right after the invincibility frames of his backdash end"

Does this mean option select sweeps will no longer work if your opponent back dashes on wake up?

Or you just can't land a beast punish cause it'll hit them out of mid air?
Title: Re: Post-release Super Street Fighter 4
Post by: Barnstorm on November 02, 2010, 06:05:33 PM
Quote from: Rorooze on November 02, 2010, 06:03:28 PM
"Other
- Is considered to be mid-air right after the invincibility frames of his backdash end"

Does this mean option select sweeps will no longer work if your opponent back dashes on wake up?

Or you just can't land a beast punish cause it'll hit them out of mid air?

It means no combos on a back dasher eg ryu cr.mk xx fireball
Character will be reset so sweeps still the same since they knock down eg rog cr.hk
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on November 02, 2010, 07:13:37 PM
yeah ken , vega and i forget who the other one was , they were full comboable after backdash , every other charachter got reset .

so this just evens up everyone now , fair enough .

kens changes are great , cant wait for arcade edition to drop
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 02, 2010, 07:15:53 PM
Looking forward to fuerte changes next week. Wonder how they'll nerf him...>_>
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 02, 2010, 07:27:59 PM
I told ppl kens EX tatsu was BS overhead and they were like nah it aint overhead lol, glad that's gone as it was a really rare overhead situation and a nuisance to deal with lol.
Glad about rufus u2 anti air not catching you for full anymore, wonder if its like an extremely low damage whiff recover thing, or more like a few missed hits like his u1 used to whiff.

On second thoughts going over most chars current changes I don't think Chun's going to change much at all, but I truly don't care either.
Looking forward to see Mak's changes though.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 02, 2010, 07:30:54 PM
Oh another thing, what was wrong with Vega U2 that means it needs to have more startup? It was already safejumpable.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 02, 2010, 07:33:04 PM
vega ultra 2 was as far as I knew, already garbage =\
Doesn't make sence, never seen James using it outside of maybe a ... bait and punish type ultra? Or a wake up ultra perhaps lol. Guess it makes them scared to jump? But u1 can do that too.

U1 is better, didn't need a nerf.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 02, 2010, 07:34:30 PM
Quote from: Skullator on November 02, 2010, 07:33:04 PM
U1 is better, didn't need a nerf.


woahhhh I wouldn't say that :P
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 02, 2010, 07:35:48 PM
check out hydro's claw, it's still sick ;] He'll convince you like he did me!
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 02, 2010, 07:52:07 PM
I was under the impression that if you had U2 stocked and a back charge, it had really good trip guard so jumping was out of the question, but that could just be a bad bit of info I've gotten from somewhere

Fei Long changes look really good... Good buffs, but they removed the retarded amount of invincibility on HK chicken wing - yay. Shit left him at even frames on block and was a get out of jail free card since it didn't cost any meter.

I'm looking forward to the rest of the changes

Edit: HYPER BOMB

http://i223.photobucket.com/albums/dd1/rawismojo/SSFIV_ALEX.png
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 02, 2010, 08:17:40 PM
HAHAHAHA! SETH'S PORTRAIT IS URIEN
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 02, 2010, 08:35:36 PM
Yeah that one is stretching the imagination a weeeeeeeeeeeeeeeeeee bit too far imo =\
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 02, 2010, 08:50:15 PM
http://i937.photobucket.com/albums/ad213/TECweaponX/5aidejds.jpg ??

Whatever the case, it's definitely a new character since Ono is the definition of "super troll" - unless there's something more conclusive than those images, I'm banking on Alex
Title: Re: Post-release Super Street Fighter 4
Post by: Barnstorm on November 02, 2010, 08:52:51 PM
Quote from: electric on November 02, 2010, 07:52:07 PM
I was under the impression that if you had U2 stocked and a back charge, it had really good trip guard so jumping was out of the question, but that could just be a bad bit of info I've gotten from somewhere

Fei Long changes look really good... Good buffs, but they removed the retarded amount of invincibility on HK chicken wing - yay. Shit left him at even frames on block and was a get out of jail free card since it didn't cost any meter.

I'm looking forward to the rest of the changes

Edit: HYPER BOMB

http://i223.photobucket.com/albums/dd1/rawismojo/SSFIV_ALEX.png

It has to be a down back charge and it doesnt always hit so your opponent can make dinner come back and then punish you

U1 only good against fireballs if you get hit on the way up you lose the ultra without the flash

I really dont understand the claw nerfs i wouldnt say he has got any buffs from that list alone
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on November 02, 2010, 09:04:04 PM
ALEX ALEX ALEX
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on November 02, 2010, 09:04:58 PM
i reckon it just looks like adon in his new thai outfit .

trolled
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 02, 2010, 09:15:23 PM
Interesting about the ultra change for claw definitely. I wonder if they are changing more of the faster startup ultras like this.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 02, 2010, 09:18:33 PM
It's 1+6 startup already, you think that's fast?
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 02, 2010, 09:42:23 PM
Its fast for an ultra.  Like not many of the ultras in vanilla could catch someone doing a jab on wakeup or something like that unless they were giefs grab.  So it was something new to SSFIV.

You definitely see a lot more naked ultras catching people than you did in vanilla.  I'm just wondering if that's a decision they are making across the board for a lot of the fast ultras, or if that is something they are only changing for a few characters.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 02, 2010, 10:57:31 PM
Quote from: electric on November 02, 2010, 08:50:15 PM
http://i937.photobucket.com/albums/ad213/TECweaponX/5aidejds.jpg ??

Whatever the case, it's definitely a new character since Ono is the definition of "super troll" - unless there's something more conclusive than those images, I'm banking on Alex

How can he troll his own account? Lol. There's talk that it might be Urien. Looks kinda like his stance I guess.

But that doesn't sound the same as the inside word someone else got.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 12:25:56 AM
Personally holding out for Fuerte ultra2 slight nerf, and Abel ultra 2 hiroshima'd.
Claw u2 wasn't really a concern haha.

I just don't like ultras which even remotely promote the idea of wake up ultras tbh.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 03, 2010, 12:29:46 AM
STUN. GUN. HEADBUTT.

Fuerte U2 needs a damage nerf. Abel U2 needs a damage nerf. Speed is retarded, but fine for what the ultras are supposed to do.

Vegas was quick, but the damage was average. I don't think they needed to do anything with it.

That being said, look at all the 'nerfs' that happened going from vanilla to super. I trust capcom are just adjusting things to keep it all in line with their other changes.
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 03, 2010, 02:06:58 AM
I also hate how hard those ultra's can be to punish as well.  Cause of the way the character shoots forward.

I think if you are gonna wakeup/random ultra someone and you miss, your characters should stand there for 8 hours waiting for your opponent to smash you.  Ditto for Akumas raging demon also.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 03, 2010, 06:35:54 AM
Fair enough. Ultra's in essence reward stupid gameplay unfortunately.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 03, 2010, 07:37:54 AM
You just need to use more option selects.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 03, 2010, 08:42:52 AM
Honestly... I think people over react to how good Abels U2 is. Don't get me wrong... it's definitely a good ultra, but by no means is it OP or anything.

If you're getting spun around by Abel U2, you either aren't adapting to the situation properly when that purple bar starts flashing or you just don't understand how it works. I'll admit that there are some exceptions (a knocked down Dhalsim has 0 answers to meaty low short when U2 is stocked, besides wake up U1, which obviously loses to other stuff) but I think if this game had more than 6 months competitive play or whatever it is, then people would actually figure out it's not as good as it comes across to be.

TLDR; If Abel U2 doesn't change, no one should be crying except Lenny lol
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 03, 2010, 08:44:39 AM
The damage is frankly ridiculous, but the ultra itself isn't OP at all, no.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 08:49:20 AM
Sorry Eru but..

An ultra which does
-Full damage
-Grab not a hit
-So fast it's caught my meaty wake up shorts etc
-Delayable, for an amazing headgame (Should I do this now..... or later? rofl)
-Pretty much full screen hitbox
-Cancellable so even if you do it to make somebody jump forward you can cancel into falling sky or whatever it's called.
-Like lenny said its a "New ultra" so it can be impossible to punish if you jumped forward to escape and they went under you
-Since it can be completely safe based on zoning you chose to pop it \ character you're playing, this shit comes out EVERY ROUND.

That's OP as fuck. Not that I'll cry about it ever, but I think you should prepare for at least some of that gdlk to go away lol.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 03, 2010, 08:51:51 AM
Its just because its such an awesome punish for anything due to its speed that i think the damage needs a nerf. I think MOST of the hate it gets is just from people who dont know how to counter it. (ie. half the whiners on SRK)
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 03, 2010, 08:58:23 AM
Yup.

Also, there's a lot of salt over on the Vega forums on SRK... and quite justified I'd say :/
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 03, 2010, 09:23:29 AM
Quote from: Skullator on November 03, 2010, 08:49:20 AM
Sorry Eru but..

An ultra which does
***

That's OP as fuck. Not that I'll cry about it ever, but I think you should prepare for at least some of that gdlk to go away lol.

I'll try address some of these points:

- Full damage
* It does 480 damage when it's fully charged. 350 when it's half charged... For a grappler, I honestly don't think this is so bad - especially considering it's a...

- Grab not a hit
* this means it can't be combo'd into because Abel doesn't have anything that combo's into Level 2 focus.

- So fast it's caught my meaty wake up shorts etc
* If you're doing meaty wake up shorts when Abel has U2 stocked, be prepared to go for a ride. Again, for you to be pressuring a grappler on wake up with a _maybe_ twice a round reversal, then you deserve to get spun.

- Delayable, for an amazing headgame (Should I do this now..... or later? rofl)
* A mix up character without much of a mix up ends up being Makoto lol

- Pretty much full screen hitbox
* Really, it's actually more like half screen - the range is less than his U1

- Cancellable so even if you do it to make somebody jump forward you can cancel into falling sky or whatever it's called.
* The cancel is vulnerable for 20 frames. If you can react to a forward jump, cancel, go through your recovery, THEN anti air with Falling Sky, then you deserve that shit. It's a gimmick at best, and if you're going to be jumping into an arc that would get caught by Falling Sky, you should have jumped backwards. The best use of the cancel would be to make someone jump backwards out of range, then cancel to reset the situation.

-Like lenny said its a "New ultra" so it can be impossible to punish if you jumped forward to escape and they went under you
* This I KIND of agree with... Abel has a grand total of 0 good escape options. With U2 he gets one - he needs this against Gief since every single option he has after being knocked down loses to meaty low short/cross up splash OS SPD, which is just a rinse/repeat until dead. EX roll loses to jump in OS throw. This is something EVERY character can do

-Since it can be completely safe based on zoning you chose to pop it \ character you're playing, this shit comes out EVERY ROUND.
* Then... deal with it every round.

I do see why people THINK it's amazing... but really, it's not even Abels best ultra. Take 50 points of damage off and that's really about the only practical change they can make - any adjustments to anything else would be removing its purpose, IMO
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 03, 2010, 09:34:02 AM
Quote from: electric on November 03, 2010, 09:23:29 AM
I do see why people THINK it's amazing... but really, it's not even Abels best ultra. Take 50 points of damage off and that's really about the only practical change they can make - any adjustments to anything else would be removing its purpose, IMO

Bingo
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 09:39:25 AM
All valid all fair, I wouldn't want to begin to get into what should be changed, or if it even SHOULD be changed, but remember
You just argued every single one of those points and attempted to justify all of those things, REGARDING ONE ULTRA ATTACK.

Tell me another character who's ultra even CAN do anything like that

And only 480 damage, that's FULL DAMAGE or close to it in super right? Similar to fully stocks Raging demon? 600 Damage was a vanilla thing. Thats also still over 50% of females 900 HP.

Not being able to combo into an ultra doesn't mean that the ultra is bad by the way lol.. you can combo into breathless by throwing it out whenever your opponent pushes a button (Just being an idiot but you get what I mean, if you dont combo into shit.. you dont deal with damage scaling, and with an ultra SO EASY TO LAND, comboing into it is not an issue?)
Compared to chuns new ultra, which is balanced. It does ZERO damage after any kind of extensive combo into legs (Again sarcasm, but it scales fairly for how free it is to land) and, it has ZERO invincibility frames, and can be traded with to cancel the full Kikosho from staying up due to it's 7 or so startup frames, and can be jumped over from point blank for 1500 punishable frames on whiff OR on block

It may sound like I'm bitching it out, but really I'm just attempting to make you realize that it probably is his best ultra (matchup specific though obviously ) and it is very good.
I'm a fireball character and I LOL HARD at abel ultra1. You wont ever land it flat against me, and I don't care when you combo into it very much because no matter what my first mistake was going to get me punished hard regardless, the scaled damage is just salt in the wound.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 03, 2010, 09:53:02 AM
Yep, one ultra attack. That means you only have to deal with ONE thing, which makes the guessing game a billion times easier.

Having a "best ultra" that's match up specific doesn't really make sense lol - that's like saying Roses best ultra is U1 if she only ever plays against Blanka.

Also, with U1 stocked, AA normal into 450 damage is nothing to scoff at.

I see exactly what you're trying to say, but I honestly think you're blowing things out of proportion. It's a good ultra - hell, I'd even call it a GREAT ultra. But does it break Abel as a character ? Does it suddenly turn him into ST Akuma or 3S Gill ? Hell no. All it does is shuts down unsafe offense - which every mid to top tier character can do anyway with their 3 frame normals hit confirmed into ultra, dp FADC ultra, instant 500 damage throw ultras and everything else under the sun.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 03, 2010, 10:14:34 AM
Abel's U2 +- dependent on the user.
Can't really say its super awesome, coz you have to know when to use it especially in higher lvl play.
Simonfish is a good example in our scene who takes advantage of this.
All other Abel users I've played doesn't really know what they are doing with it....
So I would say it is a lame Ultra where they should atleast take out the armor from it so it doesn't need 2 hit to break...
just like Akuma's demon where you can break it after the Ultra invisible frame?
Vega's... not too scary.... just need to watch out for it, if you eat it, then u deserve it... lol.
Furte's Ultra would be in between Abel's and Vega... its pretty good in dmg, a small tweak in dmg if they want to leave the mechanic of it as it is.

thats my opinion lol...  :)
Title: Re: Post-release Super Street Fighter 4
Post by: scribble on November 03, 2010, 10:18:03 AM
Sako playing some Rose. Dunno how hard that corner combo is but I haven't seen anyone do it before. Seems like everytime I see this dude play I see something I never knew was possible.

Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 10:21:23 AM
People ask me what religion I am, I say Sakonokism
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 10:25:00 AM
Quote from: electric on November 03, 2010, 09:53:02 AM
Yep, one ultra attack. That means you only have to deal with ONE thing, which makes the guessing game a billion times easier.

Having a "best ultra" that's match up specific doesn't really make sense lol - that's like saying Roses best ultra is U1 if she only ever plays against Blanka.

Also, with U1 stocked, AA normal into 450 damage is nothing to scoff at.

I see exactly what you're trying to say, but I honestly think you're blowing things out of proportion. It's a good ultra - hell, I'd even call it a GREAT ultra. But does it break Abel as a character ? Does it suddenly turn him into ST Akuma or 3S Gill ? Hell no. All it does is shuts down unsafe offense - which every mid to top tier character can do anyway with their 3 frame normals hit confirmed into ultra, dp FADC ultra, instant 500 damage throw ultras and everything else under the sun.

Yeah sweet Eru we are on the same page, only reason I didn't say it was his best ultra is because we've talked before and I know you got a thing for U1.

I'm not an Abel player, who am I to call it bad.

But as far as I'm aware.. ultra2 can probably AA sometimes as it's capable of catches landing frames assuming no Invincibility cancel from empty jump (forgot it has armour haha) and ultra2 can go through fireballs =\
So I've always wondered why you like so much.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 03, 2010, 10:41:20 AM
It's pretty simple really - U1 is confirmed after a step kick with 2 bars. Always. U2 is either a guess or a punish - Step kick can punish the same things U2 can (distance depending, obviously) for no meter and good damage - things that U2 punishes that step kick don't due to distance can most often than not, be punished by raw U1.

U1 gives me safe, CONFIRMED offensive options. I feel like U2 is too unreliable for this purpose.

I think Andy hit the nail on the head when he said it's dependent on the style of the user - there's no question that Simon catches fools with the purple washing machine - and just from watching him play you can tell it suits his style more.

Basically, unless I see someone doing some unsafe shit that I know U2 will take care of then I'll be sticking to the abortion punch :D
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 03, 2010, 10:44:17 AM
Yo, don't kid yourself bro. You're not Miles Bestbibsonworth
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 03, 2010, 11:21:27 AM
take the damage down on El Fuertes ultra and make safer vortex  :P
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 03, 2010, 11:30:37 AM
vortex is 50/50 and if you fail u deserve to be punish lol :P
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 11:36:13 AM
Quote from: zosla on November 03, 2010, 11:30:37 AM
vortex is 50/50 and if you fail u deserve to be punish lol :P

TRUTH

Except for beast mental guard breaks making vortex 90/10  :D
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 03, 2010, 11:47:49 AM
50/50 is a complete misnomer in sf4.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 11:51:47 AM
Quote from: fluxcore on November 03, 2010, 11:47:49 AM
50/50 is a complete misnomer in sf4.

Vanilla SF4, The mexican mixup.

Throw or Srk? Block or attempt raw tech? (or attempt a delayed crouch tech if u gud)
150 damage, or 700. Sagat says, pick your poison bitch.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 03, 2010, 12:01:14 PM
fucking love it HAHAHAHA.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 03, 2010, 12:08:45 PM
Sagat says 100 or 430. Even Seth lols
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on November 03, 2010, 12:17:54 PM
Didn't juicebox say U2 was trash for most match ups because every character has a way of dealing with U2 mindgames really easy?
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 03, 2010, 12:30:33 PM
yeah but what does juicebox know. We are New Zealand!!!!
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 12:59:16 PM
Simonfish > juicebox, just sayin'
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 03, 2010, 01:44:11 PM
zosla > simonfish, just saying
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 03, 2010, 02:03:43 PM
No, Juicebox picks U1 cause he hasn't learnt the U2 dance yet.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 03, 2010, 03:14:46 PM
Quiet. the best bibson speaks.

Abel ultra 2 was good at the start when nobody know wtf to do. But after nats everyone MUST"VE went home and tried some shit on it.

Simonfish's random ultra 2's hit me hard at nats. I'm not being salty either if anyone is gona try to say that. But ultra2 got his wins off me for sure. I had huge life. It's definitely my fault cos i scrubed it out and tried dumb shit like jumping and devils reverse.

And lol at masons reply. He should just roll outta the building when he hits u2 ay haha. And Roll back in if their still alive like it aint nothing.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 03, 2010, 03:25:53 PM
Actually Weazzy.... Simonfish did not know much about U2 during Nationals... It was me giving him tips on when to use it, what it can punish (Bison) :)
especially the one where he took the game from u when u phycocrusher him and he U2 on block.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 03, 2010, 03:48:56 PM
Whoa i don't even remember that one. He must've got every u2 on me ay haha. He bust one out. I tried to neutral jump over it lol, land and he let it go. The other one he bust out i tried devil reverse and go on the other side but i fukin went straight into him lol. Then there's that one too.

Too many people don't punish pc properly. Specialy boxers. You can ultra and dash punch it. But i see heaps of boxers just sit there stunned as haha. You can probably u1 it with Chun too, but skull pick scrub u2 anyways haha.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 03, 2010, 03:58:45 PM
Just so you know Weazzy, you have enough time during the ultra freeze to get a back charge, and you can EX psycho crusher for a free armour break, or devils reverse backwards... Or teleport behind lol
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 04:00:12 PM
Yeah U2 should only be a problem for bison if you do blind rushdown (Brodsta him a bit too much)
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 03, 2010, 04:34:51 PM
Pity we don't get to play more Abel's I spose.  Hurry up and get an XBOX360 eru you bastard!!

hmm.  Some other stuff I was thinking about.

Ken's jab dp change.  2 more frames of recover and now 120 damage.  Seems kinda pointless to change the recovery on it I reckon.  Was pretty punishable anyway as long as you aren't playing online.

Rufus' Anti-air U2 does not give you the full hits and EX Messiah does less damage.  Thank Christ for the U2 change I say.  Made it really hard to pressure him properly on wakeup, and meant that you had to start playing a defensive game on him, which stuffed you if your character didn't have good footsies imo.  EX Messiah doing less is odd though.  Kinda thought it had been nerfed enough as is with Super.

The Juri changes look really nice.  In Juri's current state, it feels like they aren't sure what she is meant to be doing.  Does she zone?  Does she Rush?  I don't think she sucks, but I think she is a jack of all master of none character that can't really get good consistent damage outside of gimmicks and risky wakeup stuff.  I think the changing of her walkspeed and a decent no/little meter combo to punish with will help her a ton.

Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 03, 2010, 05:05:26 PM
Massive agree on Juri there
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on November 03, 2010, 05:14:34 PM
Quote from: WoundLenny on November 03, 2010, 04:34:51 PM
The Juri changes look really nice.  In Juri's current state, it feels like they aren't sure what she is meant to be doing.  Does she zone?  Does she Rush?  I don't think she sucks, but I think she is a jack of all master of none character that can't really get good consistent damage outside of gimmicks and risky wakeup stuff.  I think the changing of her walkspeed and a decent no/little meter combo to punish with will help her a ton.

Yeah I think you're completely right there. She is decent at everything but not a master of anything.  I used to try and rushdown like hell with her but come to realise that she just can't do it against all characters like my other main Rufus which is why I've been trying to zone more lately. As for punishes that cost no/little meter... Well her short ranged normals kinda makes it hard to punish with anything other than a simple cr.mk/cr.mp/cr.hp into pinwheel  :-\ It's nothing flash but I think it gives enough damage imo. But the property change to her FB Kick is probably gonna open a new window to my main combos  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 03, 2010, 05:48:27 PM
Harrd your juri's already a bitch to play haha.

I've never seen you zone with her though lol. Her jump in's are pretty good. Ambiguous as.

Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on November 03, 2010, 07:38:17 PM
Hahaha against you? yeah that's because you're constantly rushing me down which automatically switches me to rush down mode too lol But zoning is definitely my biggest weakness. Although I've been getting good help just by playing against Skull, Scribble & Flash  :)

As for Ken's jab dp, I'm just kind glad about that change because it'll teach flowchart players to NOT jab dp... then follow up with a fierce dp  ;D that shit makes me rage just because I know very well that I can punish that shit but online denies from doing so  >:( As for offline? yeah didn't need that nerf at all.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 03, 2010, 07:41:24 PM
Quote from: zosla on November 03, 2010, 03:25:53 PM
Actually Weazzy.... Simonfish did not know much about U2 during Nationals... It was me giving him tips on when to use it, what it can punish (Bison) :)
especially the one where he took the game from u when u phycocrusher him and he U2 on block.

Yeah probably should stop doing that at the national tournament.
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 03, 2010, 07:42:16 PM
Quote from: Nick4now on November 03, 2010, 07:38:17 PM
As for Ken's jab dp, I'm just kind glad about that change because it'll teach flowchart players to NOT jab dp... then follow up with a fierce dp  ;D that shit makes me rage just because I know very well that I can punish that shit but online denies from doing so  >:( As for offline? yeah didn't need that nerf at all.

LOL tbh, you could brobably add 3000 frames of recovery to that move and flowchart Ken's will stuill try and do that.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 04, 2010, 11:55:01 AM
POST MOVED TO CORRECT THREAD.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 06, 2010, 01:30:35 PM
(http://media.eventhubs.com/images/2010/11/05_ono02.jpg)
(http://media.eventhubs.com/images/2010/11/05_ono03.jpg)

me likey, very much
Title: Re: Post-release Super Street Fighter 4
Post by: stereomonkey on November 06, 2010, 01:58:07 PM
Now thats a fucking improvment on the costume design!
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 09, 2010, 02:35:36 PM
More character changes from the blog.

Chun:
- Stun down on c.roundhouse (hard kick). Damage down on s.strong (medium punch). Both moves have the same hit properties.
- Her Focus Attack is now easier for opponents to hit.
- DF+Light Kick comes out slower, more vulnerability. Can still combo after it if it hits an airborne opponent.
- No changes to her specials.

El Fuerte
- Far jab (light punch) and crouch jab have 4 more active frames, making them easier to connect. Crouch short (light kick) can be chained.
- More recovery on Quacamole on landing (EX included). Tortilla loses invincibility, can be countered more easily.
- More startup on El Fuerte Ultra Spark, damage down. The size of the hitbox changes with movement (...?), making it harder to hit overall.

Sakura
- Close strong (medium punch) has less recovery, crouch strong and crouch forward (medium kick) can combo from hit confirm. Far strong can be cancelled same as Ryu. Vulnerable hitbox on far forward reduced, making it harder to hit her out of it.
- Air Tatsu can get more airborne hits. Some reduction of recovery on Hadoken. Other various adjustments on making hitboxes bigger, damage, and recovery done to make her stronger.

Cody
- Crouch short (light kick) now comes out in 3 frames. Frame advantage on hit is still the same. Should be more useable as a low poke with reach.
- Ruffian Kick gets more juggleability after hit. Until now, on a grounded opponent, the first hits of EX Criminal Upper didn't connect, but now they will. The range at which Cody can pick up the knife has increased.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 09, 2010, 02:50:44 PM
LOL Fuerte.

Since i hardly ever land that ultra anyway, this might just bridge the gap between me and josh. XD

Tortilla? Invincibility? Wut?

Nice change on the light attacks though. Depending on how bad this tortilla nerf is, im not too disappointed. More startup on U2 is a bit sad. It only needed a damage nerf, but w/e. As long as it de-scrubbifies the playerbase a bit.
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on November 09, 2010, 02:57:29 PM
Liking Sakura and Cody changes 8)
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 09, 2010, 03:04:19 PM
Man Sakura sounds fucking beefy... Disappointed with the massive changes to El Fuertes U2, as now doesn't really seem like there is much purpose to it... unless of course the invincibility stays in tact - then it should still be somewhat useful.

Mooooore change details please, Developer Blog!!!
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 09, 2010, 03:17:40 PM
Quote from: fluxcore on November 06, 2010, 01:30:35 PM
(http://media.eventhubs.com/images/2010/11/05_ono02.jpg)
(http://media.eventhubs.com/images/2010/11/05_ono03.jpg)

me likey, very much

This is FUCKIGN SEXY!!!! OMFG>>>>
guess I will spend a good $100 on costumes!!!! Viper is is is tooo goooD!!!

anyways,
Loving the changes on Sakura!!!!!
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 09, 2010, 04:25:43 PM
Good changes on Chun.
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 09, 2010, 05:05:44 PM
Yeah I honestly don't think those 'nerfs' to chun will change all that much.
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 09, 2010, 05:52:00 PM
I have a question.  I was playing against a Bison in Ranked a fair bit yesterday, and although I was beating him pretty soundly he had one annoying thing he was doing.

Basically he would do a back throw and then Ultra2 on my wakeup and it would be really ambiguous as to whether it would hit from the front or back.  Am I able to block this on reaction or is this literally a 50/50?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on November 09, 2010, 05:56:49 PM
can you just hold up and jump or does it hit still ? dunno
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 09, 2010, 06:00:41 PM
Quote from: [NIUE] B1ackstar Ninja on November 09, 2010, 05:56:49 PM
can you just hold up and jump or does it hit still ? dunno

Nah holding up just got me hit in the pre-jump frames.  A basically just held either down-left or don-right and hoped I would block it lol.

It's a dumb thing to do, cause you are basically wasting big comeback potential and your Ultra stock on a 50/50, but it just seemed kinda annoying lol.

Weazzey might have some useful insight.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 09, 2010, 07:17:51 PM
Silence.....the best bibson speaks.

It's actually really good on xbox poo chumps. But it is a 50/50 you can do on heaps of shit. I used to thrash it but people started getting outta it with ex moves  :'( Invincible shit and maybe a well timed / auto correct teleport could get you out. It is good on some chars without those things.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 09, 2010, 08:12:23 PM
hmmmm disappointed with the changes. Tortilla more easily countered? isn't it easy enough now (DP)? thought ultra having a slower start is a bit harsh too but the damage nerf was called for. At least Cody got better...
Title: Re: Post-release Super Street Fighter 4
Post by: fluxcore on November 09, 2010, 08:14:54 PM
If they are nerfing vega's u2 ultra startup then fuerte's deserves the same _b
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 09, 2010, 08:25:48 PM
I don't think the guac change is that bad is it?  I mean its already punishable if someone baits it out anyway, so making it more punishable is neither here nor there.

The startup nerf was interesting, but I pretty much guessed they would do that given what they did to Vegas.  I think that its fair, you shouldnt get punished with an ultra just for jabbing someone on their wakeup imo.  It just promotes scrubby play.  Guess it depends on how much of the startup they nerf.

Cody changes are interesting.   Nice buffs I guess, but I don't think they'll fix his main problems which are getting people off him once they are all over him.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 09, 2010, 09:32:46 PM
Quote from: Skullator on November 09, 2010, 04:25:43 PM
Good changes on Chun.

LOL.

Anyway, very happy with the Sakura buffs. If akuma gets more of a nerf hammer I think I might just main her. Hope far medium punch has decent enough range and low crush to possibly beat shoto low forward, then get a buffer into hp shouoken. Looks like they're not nerfing her air tatsu escape, but doesn't sound like ken's losing it either.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 09, 2010, 09:40:10 PM
I dont think the other fuerte changes were necessary. If anything, theyre making him more like the other characters and taking away his uniqueness.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 09, 2010, 09:50:52 PM
Quote from: [NIUE] BIRRY WONG on November 09, 2010, 09:40:10 PM
I dont think the other fuerte changes were necessary. If anything, theyre making him more like the other characters and taking away his uniqueness.

I agree. We will see how much they change the ultra start up. Still keen to see hakan and yang
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 10, 2010, 11:01:49 AM
@Lenny,
I've been through this a few times myself and wondered about it, down left or down right LOL.
But then I came to a conclusion, for example if I get hit by that Ultra, it does say 400 dmg full.
Is it worth it getting hit by that or a S.HK/ Slide? or in worst case scenario, depending where you are on teh screen eating a c.lk c.lk c.lk xxx scissors? also bare in mind chars such as shoto can EX Srk, if the U2 is not a crossup, he will eat ur EX Srk, if it is then the above scenario will apply.
But I am assuming ur question is for Dhalsim exclusively, not sure whats teh best option there, can teleport out ontime? if you can't... then its just a 50/50 game coz I can not think of any other move that Dhsalsim has to avoid that situation.
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 10, 2010, 11:08:44 AM
Quote from: zosla on November 10, 2010, 11:01:49 AM
@Lenny,
I've been through this a few times myself and wondered about it, down left or down right LOL.
But then I came to a conclusion, for example if I get hit by that Ultra, it does say 400 dmg full.
Is it worth it getting hit by that or a S.HK/ Slide? or in worst case scenario, depending where you are on teh screen eating a c.lk c.lk c.lk xxx scissors? also bare in mind chars such as shoto can EX Srk, if the U2 is not a crossup, he will eat ur EX Srk, if it is then the above scenario will apply.
But I am assuming ur question is for Dhalsim exclusively, not sure whats teh best option there, can teleport out ontime? if you can't... then its just a 50/50 game coz I can not think of any other move that Dhsalsim has to avoid that situation.

Its guy, so yeah I might just EX Tatsu.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 10, 2010, 11:26:02 AM
oh then it makes it slightly better, I think GUy's EX TATSU is better for this scenario as it works pretty well against cross ups as it auto corrects better and the hitbox hits lower as well, but if you mess up u will just eat a combo at worst case.
Have you tried EX run? since it has EX armor, not sure if Bisons U2 is armor break or not tho... but if EX RUN works then tis the best choice :P
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 10, 2010, 11:28:31 AM
Quote from: zosla on November 10, 2010, 11:01:49 AM
@Lenny,
I've been through this a few times myself and wondered about it, down left or down right LOL.
But then I came to a conclusion, for example if I get hit by that Ultra, it does say 400 dmg full.
Is it worth it getting hit by that or a S.HK/ Slide? or in worst case scenario, depending where you are on teh screen eating a c.lk c.lk c.lk xxx scissors? also bare in mind chars such as shoto can EX Srk, if the U2 is not a crossup, he will eat ur EX Srk, if it is then the above scenario will apply.
But I am assuming ur question is for Dhalsim exclusively, not sure whats teh best option there, can teleport out ontime? if you can't... then its just a 50/50 game coz I can not think of any other move that Dhsalsim has to avoid that situation.

Your wrong bro. Sorry.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 10, 2010, 11:52:46 AM
possibly :) only thing I can see is that the ex srk will miss the U2? but thats about it. Maybe u can show me how wrong next time yeh?
or are you talking about me asking about Dhalsim where as he is talking about Guy>? a bit more information on where I am wrong might actually help?
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on November 10, 2010, 12:00:05 PM
Do EX Tatsu, it should auto correct if they crossup (people seemed to catch me with it, I used to play a REALLY good Guy), depends if they are timing it as a meaty or not. I catch people with this that don't quick recover but if they do it's to late to meaty it. I do it after a slide because it's a hard knockdown so I know they can't do quick recovery :) Like weazzyefff said though this "gimmick" stops working pretty quick.
It's kinda reduntant info for me though as I've switched back to Bison U1 because:
1. U2 damage is poo haha, it's almost never a killing blow but if you land U1 it's almost always death for them haha.
2. I'm preparing for them to nerf U2 by making it a charge move so why would you not use U1, fuck having to hold a charge to punish a fireball that might never come.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 10, 2010, 12:11:13 PM
Backdash ? Bisons U2 only has 2 active frames, but it depends on how ambiguous it is, as you might get forward dash instead I guess :/
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on November 10, 2010, 12:31:40 PM
If the Bison player is doing it right then it's pretty fucken ambiguous especially in the corner. Bison can stand just inside sweep range after a knockdown and throw out the Ultra, if Bison holds back then the U2 hits as normal if they leave the stick neutral or hold towards it's crosses up, good luck guessing that right every time. I'd still go with neutral jump then punish if Bisons U2 is not done late or even better an EX move with invunerable frames.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 10, 2010, 12:50:19 PM
MASH THA DEE PEE
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 10, 2010, 01:11:19 PM
Sorry Zos my lecturer came in so had to end it there. Well you can't punish if ex SRK miss cos rec frames. So that's how you get out. It will sometimes auto correct and if he do it in front you get wasted anyway.

HK from Bison not punish without charge either so you just random throw that out i guess aswell.

You being not sure about Sim is correct though. You can teleport out. But is risky if he goes other sied and you don't autocorrect you get punish.. By combo.

Dont know about Guy but ex tatsu sounds like the go cos invincible frames

Quote from: electric on November 10, 2010, 12:11:13 PM
Backdash ? Bisons U2 only has 2 active frames, but it depends on how ambiguous it is, as you might get forward dash instead I guess :/
.

You can't dash it.

Dont try neutral jump!!! You will get owned.

What else is there. Hmm. There was a whole thread about this when super first came out. It's probably deleted by now i couldn't find it lol. On SRK i mean not here.


Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 10, 2010, 01:14:19 PM
Nice info Weazzy - sounds like a real 50-50 unless you have EX meter or a DP

Neutral jump loses (I know this one from experience lol)
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 10, 2010, 01:16:12 PM
ALso not sure about Guys ex tatsu. If it dont autocorrect properly you will get punish as he is too close and recovers later too.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 10, 2010, 01:24:50 PM
Quote from: geneterror on November 10, 2010, 12:00:05 PM
It's kinda reduntant info for me though as I've switched back to Bison U1 because:
1. U2 damage is poo haha, it's almost never a killing blow but if you land U1 it's almost always death for them haha.
2. I'm preparing for them to nerf U2 by making it a charge move so why would you not use U1, fuck having to hold a charge to punish a fireball that might never come.

Also you forgot the c Hp or s Hp trade into ultra 1. Yes you heard me people.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 10, 2010, 01:37:16 PM
Quote from: [NYC] weazzyefff on November 10, 2010, 01:24:50 PM
Also you forgot the c Hp or s Hp trade into ultra 1. Yes you heard me people.

LOL just youtubed that - fuck that's pretty beast

Also looking at frame data, head stomp follow up links into U1... is that well known ? Never seen it before :/
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 10, 2010, 01:56:31 PM
Does that work? I'm not sure. I been trying it but can't get it to work. YOu have to get them to walk forward and you have to be in the corner  for enough charge time. And even then it's hard cos it will only hit them once with ex one. Then it still won't link and it looks clean as too.

Maybe i keep trying.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 10, 2010, 02:38:26 PM
Quote from: [NYC] weazzyefff on November 10, 2010, 01:56:31 PM
Does that work? I'm not sure

Yeah I've got no clue either - just can see from the numbers that it *should* work... It might need to hit late though since you have to land before you can actually throw the ultra out :/
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on November 10, 2010, 02:43:18 PM
cool thanks for the info :)
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on November 16, 2010, 02:03:02 PM
More AE changes!!!

Honda
- weaker lp headbutt, top invincibility has moved to bottom half invincibility, so its harder to use as an anti air now
- super oni musou has projectile invincibility as long as its active
- orochi breaker is half circles now
- bigger grab range but the startup is now 2f
- same backdash changes as the others
- across the board his damage has been reduced

Gouken
- Firstly all his normals have been improved
- Frame advantage has been increased on close MP close HK
- Close MK has been changed to 3f
- Neutral jump HP, normal j.HK can be followed up in the air
- Normals' reach has not been changed
- Backthrow produces recoverable damage?

Rose

- Made it so you can't do an Aura Soul Spark if a Soul Spark is displayed, Super cancelling works the same though
- Soul Satellite big change(s), considering balance, the invincibility frames have been removed

Ibuki

- Changed her normals' frames slightly.
- Standing LK's startup has been changed to 4F, so its easier to use as a light
- Also, close MK's startup has been changed to 5F, so its good for using in various combos
- Kunai damage has been reduced, as has Neckbreaker's damage and stun.
- Doing a Kunai from a backjump (retreat-kunai) will drop you down
- New target combo = c.HK, st.HK, You can use it at the end of TC6
- If you get hit during her command jump, it will do counter damage
- Summary: Some of her normals and specials have been nerfed but In total, her way of use and potential is the same as before. (words of encouragement)
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 16, 2010, 02:06:42 PM
The only two good things about Rose have been removed lol

That makes me kinda sad :( - I enjoyed broken Rose
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 16, 2010, 03:04:20 PM
I was happy that she still had the soul spark super trap.

But wow they really shat on Honda. I'm reading oh look they increased range on U2 yay, oh now it's a 2 frame startup so bye bye. I mean you can't even do the awesome hands fadc ultra now because they get 2 frames to jump. It's only gonna be used to punish things. But I guess U1 can actually anti fireball now which is good. Gouken got a decent buff though.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 16, 2010, 03:04:48 PM
I like these changes. Rose needed them badly.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 16, 2010, 03:07:36 PM
Lol Josh - at least she'll still have her back dash I guess :/

QuoteNEXT WEEKS CHARACTERS

Blanka, Abel, Gen, and Makoto

:(
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 16, 2010, 03:23:42 PM
I actually think those changes are reasonable.

Still salty about Vega though.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 16, 2010, 03:27:31 PM
Quote from: electric on November 16, 2010, 03:07:36 PM

:(

Waiting...
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 16, 2010, 03:29:34 PM
Actually I remember hearing that they were gonna remove throw invincibility from Rose's cl.mk. They didn't mention it though so maybe not?
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 16, 2010, 03:31:12 PM
Quote from: massi4h on November 16, 2010, 03:29:34 PM
Actually I remember hearing that they were gonna remove throw invincibility from Rose's cl.mk. They didn't mention it though so maybe not?

If they did, they might as well give her a Gi and call her Makoto
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on November 16, 2010, 04:56:12 PM
Yaheee no solid wakeup reversal! :( they should have buffed invincibility on ex spiral at least. Now I'll have to work on ultraing into it more. U1 revival maybe ;)
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 16, 2010, 10:32:34 PM
When is hakan? I think these changes are pretty fair (In fact all of them seem fair) Hope Abel gets something done to Brainless
Title: Re: Post-release Super Street Fighter 4
Post by: Squares on November 17, 2010, 02:14:15 PM
I really have to pick up a arcade stick some time.. I play a lot of Zangief and use the d-pad on my Playstation 3 controller for most moves and then switch to the stick when I'm doing 720's, lmao.. It's so inconsistent.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on November 17, 2010, 03:05:23 PM
Quote from: Squares on November 17, 2010, 02:14:15 PM
I really have to pick up a arcade stick some time.. I play a lot of Zangief and use the d-pad on my Playstation 3 controller for most moves and then switch to the stick when I'm doing 720's, lmao.. It's so inconsistent.

I got a spare one that is pc/ps2/ps3 if you want it for a little money. its pretty shitty but it works.
Title: Re: Post-release Super Street Fighter 4
Post by: DVS on November 17, 2010, 07:27:13 PM
Quote from: CptMunta on November 16, 2010, 04:56:12 PM
Yaheee no solid wakeup reversal! :( they should have buffed invincibility on ex spiral at least. Now I'll have to work on ultraing into it more. U1 revival maybe ;)

http://www.eventhubs.com/news/2010/nov/15/ssf4-dev-blog-ae-changes-honda-gouken-rose-ibuki/

ARRRRGGGGHHHHH FARK!!!!! There goes my whole fucking game plan.....Rose U2 was my everything  :'(...guts oh well.....could've been worse at least they didn't fuck with her normals.
.....actually it's probably not that bad...I'll have to test it out.....I'm guessing it wouldn't have as much invincibility on start up......I used to be able to activate it when a projectile is half way through her, then activate an ex soul spiral and punish.....I'm guessing this won't be the case now......

I was hoping for a FADC from a F.Soul Reflect into U1......... ::)
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 17, 2010, 07:37:55 PM
Relying on having taken enough damage to do an ultra which does very little damage itself doesn't seem like a very great idea.
Title: Re: Post-release Super Street Fighter 4
Post by: scribble on November 17, 2010, 09:33:29 PM
I doubt it's the damage that Rose players like about U2, even though it's comboability makes the damage very reasonable imo. I think it's more like the loss of momentum and positioning for the opponent. Besides, if you just sit back focus absorb fireballs/hits you don't actually have to take a ton of damage to get it.
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 17, 2010, 09:48:57 PM
If you can get away with that the whole round you don't need the ultra.
Title: Re: Post-release Super Street Fighter 4
Post by: scribble on November 17, 2010, 10:35:21 PM
That seems like a big 'if'
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on November 17, 2010, 11:32:13 PM
You Focus some fireballs full screen early on cleanly then you are pretty much guaranteed 2 ultras per round. Outside of someone landing a big damage combo (i.e. Ultra) on you midround or at the end of the round.

It pretty much made up for Rose's biggest weakness in vanilla outside of dealing no damage: no clean wake up reversal move. Even if it doesn't do big damage it's the only thing that can shake someone off after a knockdown in the middle of a mixup, quite a few well timed wakeup meaties (sounds like a discusting breakfast cereal) beat it clean as is though. Still much safer than ex spiral. It's probably no big secret that once you knock Rose down and she has no Ultra most characters can keep the pressure on pretty easily.

Sure U1 has invicability but it has a normal ultras recovery. It seems like you'll have to do it after a knockdown just to add pressure or to chip someone out or in a combo.

Still a probably a fun Ultra even with the changes.
Title: Re: Post-release Super Street Fighter 4
Post by: scribble on November 17, 2010, 11:51:15 PM
Agreed, I think U2's "get off me" value is really good. Even just the fact that it is stocked and ready is sometimes a decent deterrent, and...

Quote from: CptMunta on November 17, 2010, 11:32:13 PM
wakeup meaties (sounds like a discusting breakfast cereal)

LOL
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 18, 2010, 08:23:34 AM
Capcom seem to want to remove brainless crutches with AE, and that's pretty much the definition of Rose U2. Almost 0 risk in any situation.

If your gameplan is completely ruined by the lack of invinicibility on U2, then that's pretty sad imo. Try look at how Sako uses her - U2 is a combo aid rather than a get out of jail free card - because she doesn't actually need one.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 18, 2010, 08:30:01 AM
Personally, I'm just disappointed that they're changing how these moves were initially supposed to work. Fuerte U2 now has longer start up, which is gay since now it can't punish the same things it used to be able to. IMO, they've done the same to Rose's U2 - it doesn't serve the function it was intended to when SSFIV dropped - and that was to give her a solid reversal since she doesn't have shit as it is.

While I agree that people shouldn't solely rely on having a twice a round (max) reversal be the core of their game plan, it's still a bit of a nut kick. Especially considering SSFIV has been released for a grand total of less than fuck all.
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 18, 2010, 09:00:00 AM
What people don't seem to realise is that many other chars (the majority, even) currently don't have 'solid' reversals either. Almost everyone can be safe jumped for no risk.

And obviously the original intention for those moves was either not achieved, or has now been deemed detrimental.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 18, 2010, 09:47:23 AM
I have come to like it. You got to admit rose one was dumb and El Fuerte was slightly less dumb. I mean I am not happy with it but I can see the thinking behind it. Maybe they should have let El Fuerte combo into ultra which would bring the damage nerf due to scaling... that would be the day.
Title: Re: Post-release Super Street Fighter 4
Post by: [8-----D] Toots on November 18, 2010, 09:54:37 AM
It's a braindead ultra when used as a momentum stopper. They could have made it so the orbs took like half a second to come out so that the person attacking does get combo'd for chucking out something.

El fuertes was dumb just cos of the damage. No probs with how fast it was
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on November 18, 2010, 09:59:51 AM
Quote from: LN on November 18, 2010, 08:23:34 AM
Capcom seem to want to remove brainless crutches with AE, and that's pretty much the definition of Rose U2. Almost 0 risk in any situation.

If your gameplan is completely ruined by the lack of invinicibility on U2, then that's pretty sad imo. Try look at how Sako uses her - U2 is a combo aid rather than a get out of jail free card - because she doesn't actually need one.

You're dealing in absolutes here. Of course my gameplan is not ruined, if it was that would be stupid.  ::)

My gameplan isn't ruined I just have one less tool is all. Something that helps with her biggest weakness. The rest of the round you have to deal with it. I did okay with Rose in regular sf4 with no buffs or even ultra 2. I see what they are trying to do and it's fine. I would preferred another opiton is all.

Blocked ex spiral point blank can be punished just like any other reversal. So why not buff that? Would it make her too good? Probably not. I'll live with the AE changes.
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 18, 2010, 10:17:48 AM
Read the earlier posts about the topic - that comment wasn't directed at you.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 18, 2010, 10:27:08 AM
El Fuerte comboing into ultra would be so awesome lol

Rose U2 = real good. Too good ? Yeah, it probably is... I'm sure it'll still be good as an anti air and obviously comboing into it won't change at all... She'll still be mid/upper mid in AE. She's way too solid in other areas of her game.

Some interesting opinions coming out here. Nice.
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on November 18, 2010, 10:39:11 AM
Quote from: LN on November 18, 2010, 10:17:48 AM
Read the earlier posts about the topic - that comment wasn't directed at you.

Oh ok sorry  :-[ I have been keeping up with thread, it just looked like you were putting me on blast.

I guess my point take a tool away replace it with something else. I think I've wanted the spiral since vanilla and thought "They are bound to nerf U2 so they'll finally fix ex spiral".
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 18, 2010, 10:41:15 AM
Yo are we handing out free safe reversals? I've got a fucktonne of chars that I'd love to give that shit to :3
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 18, 2010, 11:02:36 AM
Quote from: Oleetworth on November 18, 2010, 10:41:15 AM
Yo are we handing out free safe reversals? I've got a fucktonne of chars that I'd love to give that shit to :3

Sagat tweaks just in - HP Tiger Upper causes 400 frames of block stun
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 18, 2010, 11:28:04 AM
Yo did my nigga Sim get a real reversal?

Also, out of curiosity. What is wrong with ex spiral that needs to be fixed?
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on November 18, 2010, 11:37:58 AM
I thought Sim's super is pretty safe. But they gave him the sfex plus alpha awesome teleport super in AE instead :P ;)
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 18, 2010, 12:03:17 PM
Most supers are pretty safe as a general rule (well, safer than Ultras... with the exception of shit like Ken & Dudley etc.) - but yeah, they cost 4 bars - so if you want to throw one out as a reversal and have it blocked, then that's your prerogative

Rose's EX Spirals invincibility frames don't overlap with her active frames, so it can trade and sometimes even be beat clean by meaties
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on November 18, 2010, 12:29:31 PM
Quote from: electric on November 18, 2010, 12:03:17 PM
Most supers are pretty safe as a general rule (well, safer than Ultras... with the exception of shit like Ken & Dudley etc.) - but yeah, they cost 4 bars - so if you want to throw one out as a reversal and have it blocked, then that's your prerogative

Rose's EX Spirals invincibility frames don't overlap with her active frames, so it can trade and sometimes even be beat clean by meaties

That's what I mean about fixing her Spiral. More invincibility or one hit of super armor and slighty more startup. I'd be more into the Ultra nerf then. I'd trade U2's 2 times a round "get the fuck off me" with a Spiral that costs a bar of meter. As it stands though it's all good, I'll still use Ultra 2 cos' it's fun as hell.

Come to think of it. Maybe that's exactly why they didn't buff EX Spiral, since she builds meter so quickly.

I should stop cluttering up the thread with Rose nonsense.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 18, 2010, 03:13:10 PM
Quote from: electric on November 18, 2010, 11:02:36 AM
Sagat tweaks just in - HP Tiger Upper causes 400 frames of block stun

This is so SF nerdy man. Is this a good thing or a bad thing? Lol
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 18, 2010, 03:51:14 PM
Quote from: [PF]CrazyMobius on November 18, 2010, 03:13:10 PM
This is so SF nerdy man. Is this a good thing or a bad thing? Lol

Hahaha - it's not THAT nerdy...  :'(

400 frames = almost 7 seconds, which means if you're stuck in block stun that long, you can't do anything about it, which makes HP Tiger Upper the safest reversal in the world. Which also addresses the initial joke outlined here:

Quote from: Oleetworth on November 18, 2010, 10:41:15 AM
Yo are we handing out free safe reversals? I've got a fucktonne of chars that I'd love to give that shit to :3
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 18, 2010, 04:12:00 PM
Yeah I saw it too.

I quite like Illusion Spark. Probably cause that's how Marc knocked me out of nats last year. But in a Rose mirror last night I beat TommyHarmonic and I got U1 as an awesome anti-air. Plus it can beat fireballs at certain ranges iirc. Just sucks that U2 completely overshadowed it.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on November 19, 2010, 06:08:35 PM
Is there going to be any C.Viper nerfs? Am sick of her dmg and half of moves armor breaking. and U1 dmg FUCKKKK : /
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 19, 2010, 06:13:42 PM
Generally speaking, viper deserves her damage.
And on the record I'm pretty sure they have mentioned in an interview posted up recently that her Ultra's damage will not be changed or scaled.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on November 19, 2010, 08:25:43 PM
Quote from: Skullator on November 19, 2010, 06:13:42 PM
Generally speaking, viper deserves her damage.
And on the record I'm pretty sure they have mentioned in an interview posted up recently that her Ultra's damage will not be changed or scaled.

how so? speaking in viper deserving her damage.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 19, 2010, 08:44:38 PM
She's the hardest character in the game to play, therefore she deserves to deal good damage when she earns her mixups and combos.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 19, 2010, 11:27:07 PM
Her damage is pretty kaka tbh. Her ultra doesn't do that much even off of short, short, c.mp, sjc ultra which isn't exactly the easiest of commands. Her normals are absolute shit and everything is slow which is why she relies so heavily on frame traps. She is in no way high up in the tier list atm.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on November 20, 2010, 08:43:50 AM
You know her ex seismo? I reckon that move is pretty broken, isn't it a safe reversal? I was getting owned by it, so i started baiting it. ANd was like ' fuck even after i safe jump it she still safe the bitch.

Oh and she's pretty beast in the right hands.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 20, 2010, 12:11:34 PM
Everyone is beast in the right hands lol. but yeah I only have a problem with viper when I'm using Sagat and that's just cause I'm fucking fat and every crossup is ambiguous =/ Viper really isn't that good and you can just knock her down and make her suck your cock all day
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 22, 2010, 07:51:50 PM
Breathless nerf, yus.

Abel:
• Crouching Hard Punch has a smaller hitbox.
• Tornado Throw damage reduced.
• Roll's recovery has changed. Not sure what has changed, but it seems like it's easier to punish now.
• Ultra 1 had a 10% damage reduction.
• Ultra 2 10% damage reduction, slower startup, no super armor and a longer recovery time when you cancel out of it.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 22, 2010, 08:04:19 PM
http://www.eventhubs.com/news/2010/nov/21/ssf4-ae-changes-blanka-abel-gen-makoto/
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 22, 2010, 08:04:24 PM
Lol all those nerfs are epic. I will laugh at you all with my Sakura. Even though Akuma got a pretty big nerf hammer, I can't see him buffing him for AE considering what they're doing to everyone else. They'll probably screw us all over and add recovery to demon flip palm.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 22, 2010, 08:16:15 PM
Are they nerfing everyone so they all end up even? That why makoto got nothing?
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 22, 2010, 08:16:29 PM
:/

As long as the cr.hp changes don't make it pathetic and they haven't changed the total start -> finish time of his rolls, then I'm happy. U2 is pretty much useless now, so the Gief match goes back to being 10-0, Honda will now be 7-3 (no U2 against headbutts, cr.hp already whiffs on him from pretty much everywhere lol) but hopefully he's still useable. A little gutted he doesn't hit like a sledge hammer any more since that was what drew me to him in the first place, but I don't think I'll be jumping ship any time soon.
Title: Re: Post-release Super Street Fighter 4
Post by: DVS on November 22, 2010, 08:19:03 PM
Shit Gen got pimped.....Lenny you gotta be happy wif that Bro.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 22, 2010, 08:21:49 PM
Quote from: electric on November 22, 2010, 08:16:29 PM
:/

As long as the cr.hp changes don't make it pathetic and they haven't changed the total start -> finish time of his rolls, then I'm happy. U2 is pretty much useless now, so the Gief match goes back to being 10-0, Honda will now be 7-3 (no U2 against headbutts, cr.hp already whiffs on him from pretty much everywhere lol) but hopefully he's still useable. A little gutted he doesn't hit like a sledge hammer any more since that was what drew me to him in the first place, but I don't think I'll be jumping ship any time soon.

Dont worry bro. Abel flow chart still works... just got to do it more!!
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 22, 2010, 08:24:42 PM
better link
http://shoryuken.com/content/super-street-fighter-4-arcade-edition-changes-blanka-abel-gen-makoto-2505/
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 22, 2010, 08:54:09 PM
Quote from: [SAS]karizzma on November 22, 2010, 08:21:49 PM
Dont worry bro. Abel flow chart still works... just got to do it more!!

Hahaha gotta love that flow chart

Sounds like the saltiest of runbacks is due to happen soon ?

Also LN - that link is MUCH better...
- Roll changes don't really effect anything by the sounds of it. Nice.
- U2 change says no hyper armour during the dash... If it still has armour during start up, that's a pretty good compromise

Looks like they're making his best AA in cr.hp harder to hit with... hopefully that means the second hit doesn't whiff in 40209348 different situations when grounded then ? :/

Edit: Fuck... Makoto sounds serious :/
Title: Re: Post-release Super Street Fighter 4
Post by: xkheretic on November 22, 2010, 09:10:32 PM
Quote from: electric on November 22, 2010, 08:54:09 PM
Sounds like the saltiest of runbacks is due to happen soon ?

Yes.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 23, 2010, 08:23:55 AM
Good changes.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 23, 2010, 01:50:19 PM
Quote from: [SAS]karizzma on November 22, 2010, 08:16:15 PM
Are they nerfing everyone so they all end up even? That why makoto got nothing?

Hoping this was an obvious troll lol.

Quote from: Electric
Makoto sounds serious :/

Mak needed serious work to make her a playable character, if you've never played Makoto but have watched Justin Wong on stream you probably could use some more information.

It's currently unfair that SSFIV Makoto is in the same game as other characters. Getting dealt to.
Much the same as it was unfair that Vanilla SF4 Sagat and Ryu were in the same game as others. Got dealt to.
Much like breathless was a pretty serious ultra with some very serious properties attached to it, it got dealt to.

I assume they are trying to create a level playing field, but it's hard work. Especially with many characters \ diverse playstyles.

I just don't like things which promote literal 50% situations. Breathless in it's current state not only has the power to make that happen with max ultra damage (With Abel on a reaction end of the decision, able to bail on his commitment, and opponent being forced to guess) but also cuts alot out of the other person game just by the ultra2 meter being loaded.

Flat out over the top, Hail mary.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 23, 2010, 02:13:07 PM
All you need to do is look at his hands when he does breathless and as soon as he lets go of a kick you press up. Pro tactics.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 23, 2010, 02:18:22 PM
^This. And if he cancels you can fuck him up
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 23, 2010, 04:21:42 PM
Quote from: massi4h on November 23, 2010, 02:13:07 PM
All you need to do is look at his hands when he does breathless and as soon as he lets go of a kick you press up. Pro tactics.

Does it work on lag though?
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 23, 2010, 04:36:19 PM
Yeah.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 23, 2010, 06:44:18 PM
Does it work from him knocking you down or rolling into close range tho? can't be guessing those jumps either because guess who can just sit there without needing to make a panic guess. And why's he going to cancel from that zone when he can simply throw it out take his 50/50 and be borderline (chr specific) safe on the other side of the screen yo.

There are of course plenty of character specific smart ways to deal with current breathless, with certain characters more crippled by it being loaded than others.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on November 23, 2010, 10:14:56 PM
Yo what about vortex and ambiguous crossups? Can't be guessing those blocks or reversals because who can sit there without making a panic guess and why are they going to go for a normal meaty when they can just shut down most of your options take out their 80/20 and be safe anyway.

There are of course plenty of character specific smart ways to deal with okizeme i.e picking Adon
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on November 23, 2010, 10:17:58 PM
Agree.
But breathless was what my personal hate lazers were set on, hence my posts on it several pages back.

Target eliminated, Next.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 24, 2010, 07:36:17 AM
Quote from: Oleetworth on November 23, 2010, 10:14:56 PM

There are of course plenty of character specific smart ways to deal with okizeme i.e picking Adon

Not after Super Street Fighter 4 chocolate edition. His wakeup is touted to be the same as everyone else as.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 24, 2010, 08:37:14 AM
Quote from: [PF]CrazyMobius on November 24, 2010, 07:36:17 AM
Not after Super Street Fighter 4 chocolate edition

No idea why this made me laugh, but it did. Congratulations.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on November 28, 2010, 09:23:28 PM
http://shoryuken.com/content/rumor-super-street-fighter-4-dlc-achievements-reveal-shin-akuma-evil-ryu-2582/

true or false?

Evil ryu should play like his evil ryu mugen version! OP AND DEADLY!
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 28, 2010, 09:51:28 PM
Maybe just as boss characters? Instead of having Gouken vs Gouken and Gouki vs Gouki?
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 29, 2010, 07:40:36 AM
Quote from: jpb123 on November 28, 2010, 09:23:28 PM
http://shoryuken.com/content/rumor-super-street-fighter-4-dlc-achievements-reveal-shin-akuma-evil-ryu-2582/

true or false?

Evil ryu should play like his evil ryu mugen version! OP AND DEADLY!

So he was right!!!
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 29, 2010, 01:04:22 PM
Damn D. Sakura > Evil Ryu but hey whatever. Shin Akuma playable? Will it be the same Shin Akuma as boss akuma? 500 stamina and completely broken would be heaps of fun if they do that.
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 29, 2010, 01:27:59 PM
Quote from: massi4h on November 29, 2010, 01:04:22 PM
500 stamina and completely broken would be heaps of fun if they do that.

Seth?
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 30, 2010, 08:45:23 AM
http://shoryuken.com/content/super-street-fighter-4-arcade-edition-changes-arcadia-magazine-2598/

More changes!
Title: Re: Post-release Super Street Fighter 4
Post by: amendonz on November 30, 2010, 11:16:00 AM
God dam just started honda as a potential new main, this doesn't help ..
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on November 30, 2010, 11:36:31 AM
yay deejay
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 30, 2010, 11:47:06 AM
Giefs Jab SPD now has more range and damage... wtf :/ I hope that's a typo
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on November 30, 2010, 12:07:34 PM
It's nat that bad bro.
※ Ultra 2 can be jumped after the blackout - as far as I iknow this was always the case.
※ Jumping MP has been weakened via hitbox modification. - fair enough, it was good for using early in the air on the way down (intentionally whiffing) to make people block and then landing into Oichi Throw. It had crazy air priority though.
※ Jab headbutt has lower body invincibility - not to worried, if I'm gonna do an anti air headbutt I usually use EX which I assume is still completely invunerable on startup anyway?
※ Headbutt does max damage on start up, so you’ll do minimum damage if you launch yourself from full screen. - Interesting but fair I reckon as not all characters could punish full screen headbutts.

It's not like they took away jab->hands or anything ;)
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 30, 2010, 12:11:45 PM
Quote from: geneterror on November 30, 2010, 12:07:34 PM
It's nat that bad bro.

Agreed - they've toned down some of his damage output, but that seems to be the current trend across the board

Quote from: geneterror on November 30, 2010, 12:07:34 PM
※ Ultra 2 can be jumped after the blackout - as far as I iknow this was always the case.

Nah not true for Honda - it's inescapable after the flash, but the range on it is shit so it's easy to whiff
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 30, 2010, 12:23:26 PM
What Eru? He's talking about the changes and they said they were giving him like a 1+1 U2. Let's make the motion easier and make the hitbox bigger but then make it jumpable. Wtf were they thinking. Yay now in a Honda mirror I can punish blocked buttsplashes with U2. And that's about it. Hands fadc U2 can now be jumped out of as can any old setup :(

Pretty much just said pick ultra 1 again ultra 2 looks too ugly.

Edit: oh didn't read the quote properly lol I'll be quiet for now.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on November 30, 2010, 12:27:30 PM
Yay Hakan has a new move! :D Hakan > everyone else.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on November 30, 2010, 12:35:03 PM
Quote from: [PF]CrazyMobius on November 30, 2010, 12:27:30 PM
Yay Hakan has a new move! :D Hakan > everyone else.

Agree. Im really liking these changes. Can't wait to play.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on November 30, 2010, 12:35:51 PM
Quote from: massi4h on November 30, 2010, 12:23:26 PM
What Eru?

Yeah - Graeme said "as far as I know this was always the case" - but it wasn't, so I was correcting him. SSF4 - can't jump out. SSF4AE - can jump out.

Quote from: [PF]CrazyMobius on November 30, 2010, 12:27:30 PM
Yay Hakan has a new move! :D Hakan > everyone else.

An oily Hakan is pretty scary - free oil after a slide is going to make him more viable for sure. I might dabble with him as well!
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on November 30, 2010, 12:36:23 PM
Damn I edited it 7 seconds after your post lol.

Also hakan normally gets a free lk oil shower after the normal slide followup I wonder if it's really worth it to drop the extra damage for oil + wake up mixup. Cause his wakeup mixup is kaka. Unless of course you get more oil like hk oil or something. If it's the same as an lk oil shower I wouldn't see much point in it. But actually I just remember the most awesome wakeup oiled mixup which is OS U2. Catches backdashes (all of them will be airborne now as well) and 4+frame uppercuts.
Title: Re: Post-release Super Street Fighter 4
Post by: LN on November 30, 2010, 03:27:15 PM
http://shoryuken.com/f315/ssfiv-ae-blog-changes-lets-nerf-more-stuff-game-isnt-defensive-enough-255022/index44.html#post9876215

Cue whining/celebrating.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on November 30, 2010, 06:46:10 PM
Ooooooh. Might have to look into DeeJay again like i was at the release. Ive been secretly looking forward to seeing his changes.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on December 01, 2010, 09:48:26 AM
Abel

    U2 Damage reduced, start up increased, and recovery from the cancel is increased.

    Marseilles Roll invincibly reduced.

    Tornado Throw damage reduced.

Adon

    Close Medium Punch: 8 more fames of hit-stun, can cancel into Light Jaguar Kick and link into Rising Jaguar.

    Standing Medium Kick hit-box buffed, now a viable anti-air.

    EX Jaguar Tooth has more projectile invincibility, with no EX flash on the way to the wall, making it harder to determine if it is a regular or EX attack.

    Wake-up timing has "changed".

Akuma

    ※ Ultra 2 hitbox has been increased. You can now do Stand Fierce -> Teleport -> Ultra 2 on crouching opponents.

    ※ Invincibility frames on MP Shoryuken has been increased.

    ※ Air Hurricane Kick trajectory has been changed.

Cammy

    Close Heavy Punch recovery reduced.
    New Links:

        * Far Heavy Punch into Crouching Medium Punch
        * Crouching Light Punch, Crouching Medium Punch into Crouching Medium Kick

    Cannon Strike can only be performed after a certain height now.
    Damage Reduced on Heavy Cannon Drill

Dan

    Close Medium Punch is now +8 on hit, up from +6.

    Close Heavy Kick is now +6 on hit, up from +2

    Crouching Light Kick now links to Standing Light Kick, allowing Dan to cancel into his Dragon Punch (Kouryuken)

    Kouryuken's invincibility frames end in mid-air. (Not 100%)

    Damage reduced for both Medium and Heavy Dankukyaku (Dan Knee)

    Neutral Jump Heavy Punch allows for follow-up juggles on air-borne opponents.

DeeJay

    Air Slasher recovery reduced by 3 frames.

    Light Jack Knife Maximum has start up invincibility, and when used as an anit-air, you can combo into a follow up Heavy Jack Knife Maximum.

    Crouching Heavy Kick has more active frames.

    Dash properties modified, making it easier to combo into U2 after a dash.

    Standing Medium Kick has a 5-frame start-up and can be comboed from crouching light attacks.

    Increased frame advantage on Double Rolling Sobats, allowing for follow up combos after a FADC.

Dhalsim

    Normal attacks have been revised, with some doing more damage, others doing less.

    Improved Backdash

    Crouching Medium Punch improved, allowing it to combo into itself and other attacks.

Dudley

    ※ EX Ducking has been added, all moves that come out of EX Ducking are very fast.

    ※ Crouching MK can be linked.

    ※ Foward+MK comes out faster.

    ※ EX Short Swing blow reels back less.

Guile

    Reverse Sobat -- Forward or Back + MK -- now goes over all low attacks. Allows for a number of different combos on counter hit.

    Sonic hurricane damage reduced.

    Air Throw start up time increased to 4 frames from 3 frames.

Hakan

    ※ After Oil Slide you can do Kick follow up to get more oil instead of damage. After the oil is applied you still have some time for wake up games.

    ※ Oil Shower does not get “overwritten”, but gets overlapped. The longest time you can have oil is for 30 seconds.

    ※ Stand Jab -> Crouch Jab or Stand Short Kick -> Jab Oil Slide works as a combo.

    ※ Anti-air is Standing Fierce and Forward+Light Punch.

Honda

    ※ Ultra 2 can be jumped after the blackout

    ※ Jumping MP has been weakened via hitbox modification.

    ※ Jab headbutt has lower body invincibility

    ※ Headbutt does max damage on start up, so you’ll do minimum damage if you launch yourself from full screen.

Ken

    Crouching Heavy Kick (Sweep) is now 7-frame start up, down from 8, allowing for more combo possibilities.

    More recovery on Light Dragon Punches.

M. Bison

    ※ Ultra 2 combo command has been changed (charge command), but damage upped to 450.

    ※ Super combo has projectile invincibility.

    ※ Heavy kick does 110 damage up close, 80 at the tip.

Rose

    U2 invincibility removed, but is now a 4-frame start-up instead of 7.

    Less meter gained from Soul Spark.

Sagat

    Tiger Uppercut does 20 more damage.

    Angry Scar is now performed with the kick button, not punch.

    Second Hit of Standing Light Kick inflicts 30 damage now, instead of 10.

Seth

    Health up to 800 (+50 points), Stun 900 points (+150).

    Jumping Heavy Punch does not have any long range extension anymore.

    Hyakuretsu (Lightning Legs) does more damage.

    Can be hit by projectiles after the start up of U1 (Not 100% translation)

    U2 will always juggle airborne opponent properly, invincible on start up.

Sakura

    Recovery on Close Medium Punch reduced.

    Far Medium Punch now cancelable.

    Improved hit-box on Far Medium Kick

    Improved Backdash

    Hadouken charge time reduced.

T. Hawk

    EX Condor Dive can now be performed as its own move. Press all three Kicks in the air, either from forward jump or back jump. Projectile invincible.

    U2 has faster start up and a better hit-box.

Vega

    Crouching Medium Kick is 6-frames, down from 8-frames

    U2's startup increased

    EX Rolling Crystal Flash is +4 on hit.

Zangief

    ※ EX Green Hand is +1 on hit, and does not knock down.

    ※ You can move Ultra 2 around now.

    ※ Jab SPD range and damage has been increased.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 03, 2010, 02:31:55 PM
Wholly fuck you guys see Poongko's Seth? Fucking bad as combo's. Its on Evenhubs. He does fail wake upp ultra too for some reason. Those combo's are hard as.

Also you guys seen this match? Fast foward 8 minutes. Nail biting, both very impressive players.

Title: Re: Post-release Super Street Fighter 4
Post by: IR U IM B IL E on December 03, 2010, 02:50:33 PM
Yeah 30000 BP that guy is on another level of insane.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on December 03, 2010, 05:20:42 PM
I played his Fuerte early last year when I thought focus attack -> raging demon was the best combo ever. He was getting 7+ RSFs on me and he had like a 30 win streak with Fuerte at one point.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 03, 2010, 09:46:25 PM
oo shit boys its for REALZ!!

http://www.youtube.com/watch?v=4A0BppGvLAo&feature=player_embedded

Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 03, 2010, 10:24:05 PM
OMG.OMG.OMFG. It looks like they went super saiyan lol. Shin Akuma look like fake SS5 Goku haha. And he look like he got those caveman fangs bra. Like Sabershin Akuma. I love that pic though, still gangs.

Badd. Too bad won't be able to play it, unless it comes out on console one day.

The title after grand master is diezal master.

With all these updates on fighting games coming out at arcades and not on console make me sad.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 03, 2010, 10:31:31 PM
zzzzz
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on December 04, 2010, 08:31:46 AM
Quote from: [NYC] weazzyefff on December 03, 2010, 10:24:05 PM
With all these updates on fighting games coming out at arcades and not on console make me sad.

I doubt its going to be arcade exclusive. It might be for a few months, to give arcades a chance to get some revenue before consoles fuck them over, but i would put money on this update being released for console eventually.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on December 04, 2010, 09:47:11 AM
Quote from: [NIUE] BIRRY WONG on December 04, 2010, 08:31:46 AM
I doubt its going to be arcade exclusive. It might be for a few months, to give arcades a chance to get some revenue before consoles fuck them over, but i would put money on this update being released for console eventually.

It was going to be released on consoles 6 months later I heard. Too long in my opinion.
Title: Re: Post-release Super Street Fighter 4
Post by: budafist on December 04, 2010, 10:05:47 AM
Im gona be in Hong Kong in Dec. hopefull will see AE in the arcades. If its not at yifans by then I'll try and post some observations/impressions etc.
:Arcade edition through the eyes of a shoto scrub:  ;)
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on December 04, 2010, 11:19:59 AM
More shotos YAY! But actually that's pretty cool. Definitely wanna try them out. Oni Akuma gonna have KKZ and Misogi from CvS2? That'd be cool. http://www.youtube.com/watch?v=O0jJFgxNviM#t=45s
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on December 04, 2010, 11:41:43 AM
Quite a lazy way of adding more characters, just by making evil demon versions of them.  ;) Basically the new pallette swap. I think there will be more characters playable in the future. I reckon they'll trickle them out as dlc for both arcade and console. Just like they are doing for marvel 3
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on December 04, 2010, 11:50:00 AM
Which is why D. Sakura would be perfect and then it combines my 2 characters in 1 lol.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 04, 2010, 03:48:02 PM
Quote from: CptMunta on December 04, 2010, 11:41:43 AM
Quite a lazy way of adding more characters, just by making evil demon versions of them.  ;) Basically the new pallette swap. I think there will be more characters playable in the future. I reckon they'll trickle them out as dlc for both arcade and console. Just like they are doing for marvel 3

When I read that I saw "Lazy demon" that be a awesome move for both of new shotos! Lol

They are confirmed playable. There a picture somewhere showing all the characters move lists that is on the arcade cabinet including evil ryu and shin akuma

Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 04, 2010, 04:28:40 PM
Hmm shin akuma playable you reckon.

I look forward to my 3-7 matchup becoming a 2-8! haha. Was kinda hoping they would just be new boss type characters, but they could be cool too I spose, time will tell.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 04, 2010, 11:51:16 PM
rather see alpha bison with his boss cape than evil shotos.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on December 05, 2010, 01:40:12 AM
Was alpha bison the one with the super strong pshyco crusher?
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 05, 2010, 04:32:03 AM
Quote from: [SAS]karizzma on December 05, 2010, 01:40:12 AM
Was alpha bison the one with the super strong pshyco crusher?

Yep, every corner of the screen was under control, lol.
Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on December 05, 2010, 09:45:38 AM
If those shotos are playable then thats pretty gay. So many other characters they could have picked which wouldn't have been way cooler.

Now everyone at yifans has more shotos to choose from. boring.
Title: Re: Post-release Super Street Fighter 4
Post by: budafist on December 05, 2010, 09:56:25 AM
Quote from: Rorooze on December 05, 2010, 09:45:38 AM
If those shotos are playable then thats pretty gay. So many other characters they could have picked which wouldn't have been way cooler.

Now everyone at yifans has more shotos to choose from. boring.
yeah charge characters are way more exciting.....

Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 05, 2010, 10:11:57 AM
they would be over another friggin' fireball + dp character.

unless these evil shotos play radically different
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 05, 2010, 01:50:02 PM
Is normal AKuma good haha.

Fuck another spot taken. Looks like we'll never get Glacius in this game. Fuck.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 05, 2010, 04:04:32 PM
Quote from: jpb123 on December 04, 2010, 03:48:02 PM
They are confirmed playable. There a picture somewhere showing all the characters move lists that is on the arcade cabinet including evil ryu and shin akuma

Pretty sure nothing is confirmed about Shin and Oni's playability.
Lets stop spreading rumours without linking sources, shall we?

The most likely outcome is that they will be boss only characters, like arcade Vanilla Seth on the legit boards.

Think about it, capcom has been spending so much time balancing the game, would they really throw god tier back into the mix? The same mistake they made with Vanilla Sagat and Ryu all over again?
Not likely, look at the changes they are making, they are intelligent and wholesome for the most part.

I predict unplayable, or at least balanced. Not 500HP godlike shit.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 05, 2010, 04:13:02 PM
will you stop bloody crying about vanilla gat and roo. shit got old.

if the evil shotos are playable they'll be nerfed to fuck as usual.  just like seth, and shin akuma and god rugal in cvs2.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 05, 2010, 04:15:31 PM
I ain't crying, just attempting to make a prediction with a lack of information.

Better than posting bullshit rumours and saying they are "Confirmed playable" due to some potentially fake pictures surfacing surely?
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 05, 2010, 04:17:28 PM
Quote from: Skullator on December 05, 2010, 04:04:32 PM
Pretty sure nothing is confirmed about Shin and Oni's playability.
Lets stop spreading rumours without linking sources, shall we?

The most likely outcome is that they will be boss only characters, like arcade Vanilla Seth on the legit boards.

Think about it, capcom has been spending so much time balancing the game, would they really throw god tier back into the mix? The same mistake they made with Vanilla Sagat and Ryu all over again?
Not likely, look at the changes they are making, they are intelligent and wholesome for the most part.

I predict unplayable, or at least balanced. Not 500HP godlike shit.

Dont get uppt about we shall?

http://media.eventhubs.com/images/2010/12/02_ssf4pic01.jpg  37 characters

You can also see a question mark in that same image not to far after 37...

Here's another pic of the character moveset overlays on the arcade cabinet.

http://www.eventhubs.com/images/2010/dec/02/super-street-fighter-4-arcade-edition-manuals-and-stuff-image-2/

You can count 37 different movesets there, meaning that IF Oni Gouki and Evil Ryu are playable, they'll probably be time released on the arcade cabinets like Akuma was on the original SF4 cabinet. And since that leaked 360 achievement list had achievements for beating arcade mode with each one of them, I'm leaning towards this being the case.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 05, 2010, 04:49:44 PM
you said they were confirmed playable.
now you post the links to your rumours.

Good times can now be had by all!
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 05, 2010, 05:03:53 PM
Quote from: Skullator on December 05, 2010, 04:49:44 PM
you said they were confirmed playable.
now you post the links to your rumours.

Good times can now be had by all!

"360 achievement list had achievements for beating arcade mode with each one of them," that basicly confirmed.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 05, 2010, 05:16:23 PM
Bro who said they were gonna be god tier. Look at how shit Seth is . And look at how shit Akuma is. Well their not shit but you know what i mean.

And Chun is boss right now. Last time i checked anyway.

I feel your pain on them being a lot like Akuma and shit. But.....they look cool man.

Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 05, 2010, 05:22:24 PM
Am guessing 950 health moves removed or changed ryu shoryuken mite be like goukens no land fireball but air fireballs only etc etc etc

akuma losts his 3 hit fireball etc Am just guessing but I think they going hopefully be a really mixed up version of them.

Ryu mite have this change fireball ultra from the mugen games ( I love them!! )

Just guessing again!
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 05, 2010, 05:27:30 PM
Oh fuck Richard got there before me.

And yer i reckon the shoto's are fun as hell to play. I play heaps of Ryu, Ken and Akuma. I try not to cos people must play them heaps too but fuck their way too fun.

Better than turtle charge chars imo. With the exception of bison of course.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 05, 2010, 05:31:20 PM
Quote from: [NYC] weazzyefff on December 05, 2010, 05:16:23 PM
Bro who said they were gonna be god tier. Look at how shit Seth is . And look at how shit Akuma is. Well their not shit but you know what i mean.

And Chun is boss right now. Last time i checked anyway.

I feel your pain on them being a lot like Akuma and shit. But.....they look cool man.

Ye it's no big deal if they get confirmed or not, at first I was happy, but then I found out they wern't confirmed playable at all.

It's fine to discuss rumours and pictures which may or may not be fake etc.
But thats different to saying "THEY ARE CONFIRMED PLAYABLE!!!"

It's a potential leak of information, its not by any means an official leak of information.
Tell me Ono has never trolled before?
That's all I meant by my posts. And sorry if you took offense or anything jpb you know we are cool anyway lol.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on December 05, 2010, 06:06:14 PM
Whether someone says they are playable or not isn't going to make a difference to the actual game though. It's more or less just gibber gabber to fill the time while people are waiting.

Have they released an official release date yet?
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 05, 2010, 06:45:52 PM
Quote from: [PF]CrazyMobius on December 05, 2010, 06:06:14 PM
Whether someone says they are playable or not isn't going to make a difference to the actual game though. It's more or less just gibber gabber to fill the time while people are waiting.

Have they released an official release date yet?

There a Japanese release date I think but its this month

Yoshinori Ono has confirms that the arcade version of Super Street Fighter 4 will see a December 2010 release.

THIS IS NOT A RUMOR SKULL -_- ( jks! )
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 05, 2010, 07:22:50 PM
Quote from: jpb123 on December 05, 2010, 06:45:52 PM
There a Japanese release date I think but its this month

Yoshinori Ono has confirms that the arcade version of Super Street Fighter 4 will see a December 2010 release.

THIS IS NOT A RUMOR SKULL -_- ( jks! )

Shit that's awesome..
Has it been confirmed that console is 6 months later than AE date?

I am considering spending some time in japan to create a gamercard and attempt a grand master Chun-Li grind, but I wonder how many months it would take total
Money being the real issue there hahaha.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on December 05, 2010, 08:16:38 PM
Quote from: Skullator on December 05, 2010, 07:22:50 PM
Has it been confirmed that console is 6 months later than AE date?

I don't think so...
Title: Re: Post-release Super Street Fighter 4
Post by: electric on December 05, 2010, 08:57:50 PM
Did someone say GABBER ?!

http://www.youtube.com/watch?v=OBEYxCjy7Vc#t=1m26s
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 05, 2010, 11:24:32 PM
Nah i said gaybar haha. Nah but fuck that one got me pretty hyphy.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on December 06, 2010, 12:22:40 AM
That cotts is mates with DJ ravine aint he?

Anyway it is kinda lame to make another akuma and ryu. I just want them as boss characters. Would have been much cooler to have new characters with total different styles like Rolento or something.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 06, 2010, 03:10:00 AM
Will they patch the console version with the AE changes as the AE is released?

I dont think so. If main tounrys become AE you got to pick up a decent number of hours on a arcade edition to ever understand and remember all the new changes for your characters you play and the characters you play against.

if your into a fighting games and want go to tournys or /both play "well" online you got know the know cast, Ever if its just knowing they normals and ultra set ups and by doing this is sitting down with them for acouple of hours ever if you dont play them regularly.
Maining yun and yang you will needs to put in alot of extra hours because they only chance you can play with them is AE where you may lose a game and wait 5 10 turns before you can play again. True some people who have tested the AE said that 3rd strike yun and yang players would conivert faster then most but its ssf4 anything can happen.

Yun and Yang DLC wil come sooner then we think. less then 6 months because people will go to the arcades play AE and go back home and play a version that may or may not have the changes and if they do patch the console with the AE changes whats the point of a AE machine or going to the arcades to practice? Capcom needs to bring the AE edition to console for the fact of fans and the money they make off it. Most likely they make more money of a DLC pack Yun and Yang ( evil ryu and shin akuma if playable ) then selling the AE machines.

How much would you play for 2(4) "new" characters with one another costume ( yun and yang got chef outfits. they look pretty cool to me )
15 20 30 bucks or more?

Am willing to spent whatever the price becomes I know it will be worth it.

Also I think Japanese fighting games makers / japanese game makers need to think outside Japan. I think the japanese gaming market is miss out on DLC and specialy in fighting games. Maybe not ever 4 months they add new characters but one and awhile they do a fan request for a new character in the case of Street fighter it would be a win win for the company and the fans. I think BB has DLC characters I dont know how that is working out and MvC3 has DLC characters confirmed( Jill of RE and someone else pfft! Ryu,Deadpool,Wesker best team ever! )

But I think Yoshinori Ono is still thinking "First Japan then the world!" NO ONO NO!

WORLD is here and we hunger for street fighter!


( this is a 3am rant because to fucking hot to sleep..... )
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 06, 2010, 06:00:50 AM
Quote from: jpb123 on December 06, 2010, 03:10:00 AM
Will they patch the console version with the AE changes as the AE is released?

I dont think so. If main tounrys become AE you got to pick up a decent number of hours on a arcade edition to ever understand and remember all the new changes for your characters you play and the characters you play against.

if your into a fighting games and want go to tournys or /both play "well" online you got know the know cast, Ever if its just knowing they normals and ultra set ups and by doing this is sitting down with them for acouple of hours ever if you dont play them regularly.
Maining yun and yang you will needs to put in alot of extra hours because they only chance you can play with them is AE where you may lose a game and wait 5 10 turns before you can play again. True some people who have tested the AE said that 3rd strike yun and yang players would conivert faster then most but its ssf4 anything can happen.

Yun and Yang DLC wil come sooner then we think. less then 6 months because people will go to the arcades play AE and go back home and play a version that may or may not have the changes and if they do patch the console with the AE changes whats the point of a AE machine or going to the arcades to practice? Capcom needs to bring the AE edition to console for the fact of fans and the money they make off it. Most likely they make more money of a DLC pack Yun and Yang ( evil ryu and shin akuma if playable ) then selling the AE machines.

How much would you play for 2(4) "new" characters with one another costume ( yun and yang got chef outfits. they look pretty cool to me )
15 20 30 bucks or more?

Am willing to spent whatever the price becomes I know it will be worth it.

Also I think Japanese fighting games makers / japanese game makers need to think outside Japan. I think the japanese gaming market is miss out on DLC and specialy in fighting games. Maybe not ever 4 months they add new characters but one and awhile they do a fan request for a new character in the case of Street fighter it would be a win win for the company and the fans. I think BB has DLC characters I dont know how that is working out and MvC3 has DLC characters confirmed( Jill of RE and someone else pfft! Ryu,Deadpool,Wesker best team ever! )

But I think Yoshinori Ono is still thinking "First Japan then the world!" NO ONO NO!

WORLD is here and we hunger for street fighter!


( this is a 3am rant because to fucking hot to sleep..... )

I don't mean to come across as a dickhead, again. Twice in two days is a bit too much even for me.

No offense intended, but surely it's common sense that "ARCADE EDITION" will be arcade only for a decent period of time? No instant patch.
It's also common sense that all the content will end up on console eventually.
Yun and yang will come as DLC "We think" are you kidding me? Bro, capcom knows where their market is, and knows what tournaments are. You can't have Evolution 2011 without a console release.. and you don't exclude certain area's of the globe if you can avoid it.

The delay is good.. and done DELIBERATELY for many reasons, the most obvious should be so that the arcade operaters who have to spend thousands of dollars purchasing the hardware and supporting the arcade scenes actually have a chance to make a buck?
Let alone, the ranks and new networking they have designed for the Japan market needs to have some use, if it comes out on console the same day it comes out on arcade, people don't have to step out their front door lol.

I was wondering if a 6 month delay had been confirmed as the length of the delay or not, that's all.
Contrary to popular belief, I'm not incredibly stupid and I actually kind of know how to play SSFIV.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 06, 2010, 06:41:27 AM
Quote from: Skullator on December 06, 2010, 06:00:50 AM
I don't mean to come across as a dickhead, again. Twice in two days is a bit too much even for me.

No offense intended, but surely it's common sense that "ARCADE EDITION" will be arcade only for a decent period of time? No instant patch.
It's also common sense that all the content will end up on console eventually.
Yun and yang will come as DLC "We think" are you kidding me? Bro, capcom knows where their market is, and knows what tournaments are. You can't have Evolution 2011 without a console release.. and you don't exclude certain area's of the globe if you can avoid it.

The delay is good.. and done DELIBERATELY for many reasons, the most obvious should be so that the arcade operaters who have to spend thousands of dollars purchasing the hardware and supporting the arcade scenes actually have a chance to make a buck?
Let alone, the ranks and new networking they have designed for the Japan market needs to have some use, if it comes out on console the same day it comes out on arcade, people don't have to step out their front door lol.

I was wondering if a 6 month delay had been confirmed as the length of the delay or not, that's all.
Contrary to popular belief, I'm not incredibly stupid and I actually kind of know how to play SSFIV.

I dont get why we have 2 differnet version of the same game. They both ssf4 now if SF4 was still out and ssf4 came to Arcades first that another story because that two games. A arcade of the ssf4 is still ssf4 just went a "Rebalanced" patch and 2(4) new characters that hardly a new game. its close to a contant patch in my eyes.

Also "We think" part were you quoting me? Because I said "The yun and yang dlc will come sooner then we think" If not nvm but they wont wait 6 months.
True that the people who brought the AE machines need to make atleast a small profit and that competely understable but we live in a world where everything is here and now. I dont no if the arcades in NZ are getting the AE (I think it costs alot I dunno ). And it will bring out people to travel to arcades which is a good thing but again the arcades need to think about it. AE will come to console its in demand already and its not ever out.
Buying a AE machine then "6 months"( lets use this a base of a release ) later its only using used by arcade locals ( people who go to the arcade alot ) and that its.
When the console version. people will stay at  home topractice / play because A. There more people online then at arcade but the level of play online is like a fucking rollcoaster and arcades its normally quite high or advanced( was in the UK ). DLC packs the big right now with gaming most games in the last 2 years have some type of DLC plan after release. B xbox has just done that redeem points thing if you buy selected games or you buy gold membership etc so makes sense to save up some "credits" for future dlc releases. C it just makes sense in terms of money making.

My point is the AE is going to good but not great till it comes to consoles.

if NZ are getting a AE machine ever 1! am willing to travel once a month for a weekend to play it ( north island ofc ) but is that cost wise? I dunno

Its nice to have a AE of ssf4 but messed up the release. a AE first then consoles like SF4 and other fighting games. The other way around seems dangerous gamble for arcades to buy a how many $$$ machine when it will be "released" on consoles for a MUCH lower price.

You aint being a dickhead. Your having your say like I am. People will agree or disagree its normal.




( But your MY dickhead kisses! xoxooxoxoxo )
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 06, 2010, 07:38:55 AM
Thing is man, it's really different for us because we live in New Zealand.

Japan has a much larger population that NZ, and that speaks volumes in terms of $ and cents.
Futhermore, Street fighter is traditionally an arcade scene man, console and online play is "new and scary"
Majority of us here love arcades, yet did you know that they are on the brink of extinction outside of Japan?

When vanilla was new, I remember idolizing the first players who could achieve the "Grand master rank" in their main characters, have you ever appreciated somebody elses hard work before? I think thats a pretty cool thing, but arcade ranks are way cooler and way more elitist than online ranks.

Online play as a rule is the scum of the earth, did you know that playing Street fighter online is good for bringing communties together, but actually pretty bad in terms of lag?
I of course still love online play (Shit I grinded rank1 psn Chun) still love PC version, still love console releases, BUT I APPRECIATE THAT THE ARCADE ONLY RELEASE IS ESSENTIAL.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 06, 2010, 08:01:06 AM
Man you reckon? You reckon Capcom care how much mmoney the arcades make? I dunno ay. I'm pretty sure they made more money with console release then arcade release.But they probably make more money doing both actually so they grind it out at the arcades for what it's worth before they can bust it out on console.

Too expensive to play at arcades. Another whoever's got more money has the advantage sort of thing. Nobody who liikes to play competitive likes that. UNless your the one with the money. That's why i'm a bit salty.

I've had 4000 games on psn for $80.00. Imagine how much at arcade that will be.

ANyway why you not salty too Skull, you don't even have a arcade in Tauranga lol.

Title: Re: Post-release Super Street Fighter 4
Post by: Rorooze on December 06, 2010, 08:13:41 AM
I reckon the delay will probably be 3-6 months. Fair enough as well. Though it'd be nice to get the balance changes straight away so we're not playing two different versions of the game. Characters could be released over time once the arcade guys have had more time to make $$$.
Title: Re: Post-release Super Street Fighter 4
Post by: Lennysaurus on December 06, 2010, 08:55:55 AM
Yeah you guys have to remember that the arcade scene in Japan is still viable (for now at least).  SO Capcom can still make money from that, and then make us pay later on for DLC and make money from that too.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 06, 2010, 09:32:17 AM
Man i bet we won't even get that as DLC, it seems too big. Maybe another game. Hope i'm wrong.
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 06, 2010, 10:14:25 AM
Quote from: [NYC] weazzyefff on December 06, 2010, 08:01:06 AM
I've had 4000 games on psn for $80.00. Imagine how much at arcade that will be.

ANyway why you not salty too Skull, you don't even have a arcade in Tauranga lol.

Weazzy, you could pay 1 dollar at the arcade if you didn't lose so much bro! hahaha.

I'm not salty, because I don't get salty as a rule, where's the benefit?
Wouldn't I first get salty about having to drive 2 hours to attend auckland ranbats and get ANY lagfree play in my life?

Fuck no I wouldn't, that's not me.
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on December 06, 2010, 10:36:14 AM
Quote from: [NYC] weazzyefff on December 06, 2010, 09:32:17 AM
Man i bet we won't even get that as DLC, it seems too big. Maybe another game. Hope i'm wrong.
Nah bro, if you look at the size of GTA and RDR DLC then 4 new characters ain't nothing.
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on December 06, 2010, 12:18:16 PM
It'll be in 6 months so arcade owners can make their money back. It's pretty much the standard since SF2. SF2 comes out on SNES, Champion comes out on arcades. Hyper comes out on home consoles, Super is released at the arcade. Even if the content was developed at the same time for arcade and console (maybe explaining the achievement leak) Capcom will wait.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 06, 2010, 02:44:24 PM
6 moths, or else the Arcades WON"T by teh AE version. cause they know they won't make the money back, eg: Japan arcades usually have about 16 machines, 8 on each side all linked, estimate cost is about 20k-30k each cab, you do the calculations. So tehy WON"T get it if Capcom release this on console when AE release, simple logical question. As Munta and many has stated, this has ALWAYS happened for all SF that has been release.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 06, 2010, 03:44:54 PM
Oh true, like SSF4?
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 06, 2010, 04:34:17 PM
SSF4 was not planned to have an arcade version, it was implemented AFTER the console version.
Look at SF4 vinilla, I believe it was release late 2008 (August???) console version wasn't release until February 2009, PC was another 5 months after that.
Logic.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 06, 2010, 04:45:12 PM
Yeeer but ssf4 is a sf game. WHen was it release on console? When was it release on arcade? Oh and it was planned. That's what this AE is. THey just put more stuff in it like Vanilla on console.

Quote from: zosla on December 06, 2010, 04:34:17 PM
Logic.

Quote from: zosla on December 06, 2010, 02:44:24 PM
6 moths, or else the Arcades WON"T by teh AE version. cause they know they won't make the money back, eg: Japan arcades usually have about 16 machines, 8 on each side all linked, estimate cost is about 20k-30k each cab, you do the calculations. So tehy WON"T get it if Capcom release this on console when AE release, simple logical question. As Munta and many has stated, this has ALWAYS happened for all SF that has been release.

Owned.
Title: Re: Post-release Super Street Fighter 4
Post by: CptMunta on December 06, 2010, 05:18:25 PM
Weeazy has a point with ssf4 but it is rather the exception than the rule.

It really hasn't happened like this with console exclusive characters. With Alpha 3 when the ps1 version came out with extra characters the arcade version stayed tournament standard and the new characters and console version were cast aside. Maybe because back then the console fighting game didn't take priority over the arcade one.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 07, 2010, 11:38:06 AM
pointless, its all speculation.
u can own whatever u like, I just believe in business logic. But then again its not like it matters to u.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 07, 2010, 12:47:32 PM
Nah your right it doesn't matter to me. I've only dedicated 22 months to this game. No biggy. I'll just take up water polo.

edit: Oh i think i misunderstood you. The business side doesn't matter to me, is what you meant ay haha. NV algud bro.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 08, 2010, 04:59:51 PM
quoted from SRK ( http://shoryuken.com/content/capcom-asked-what-official-names-evil-ryu-oni-akuma-super-street-fighter-4-arcade-edition-2696/ )

"Jonathan Holmes over at Destructoid was able to pull Seth Killian aside to ask about the official reveal of Evil Ryu and Oni (or Shin) Akuma in Super Street Fighter 4 Arcade Edition. As usual, the answer given was a "wait and see".

"Is there a "right name" yet for this officially un-named character? Only Capcom knows, so I asked Capcom's Seth Killian about this serious business, but all he was willing to say was -- "Ahh, but that would be telling. Even way back in his first appearance, was “Evil Ryu” really Ryu at all? His warrior’s heart was swallowed up by the dark hadou, and what is Ryu without that pure-hearted drive? Is Darth Vader really Anakin Skywalker? All will be revealed!"

Answering a direct question with more questions is a classic Killian move, and something I should have expected. Still, I can't deny that it's fun to speculate, and clearly that's what Seth is hoping we'll do from here."

I like the darth vader / anakin skywalker way of looking at it.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 08, 2010, 05:48:16 PM
Fuck Seth's gay as shit. I herreby call the Diezal Ryu.  ANd Bourbino AKuma.
Title: Re: Post-release Super Street Fighter 4
Post by: budafist on December 08, 2010, 07:41:38 PM
Quote from: [NYC] weazzyefff on December 08, 2010, 05:48:16 PM
Fuck Seth's gay as shit. I herreby call the Diezal Ryu.  ANd Bourbino AKuma.
bahah, damn Weazy you need to take over Seths job asap.
thats the best names ever. they could be all staggery and angry as shit and just brawl jake Heke style.
Title: Re: Post-release Super Street Fighter 4
Post by: LN on December 14, 2010, 04:39:05 PM
http://shoryuken.com/content/super-street-fighter-4-arcade-edition-changes-dhalsim-bison-akuma-t-hawk-adon-2762/


ugggghhhhh not again...

anyway, basically: bison same, dhalsim same, akuma same, adon buff, thawk WHO CARES
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 14, 2010, 07:26:19 PM
Quote from: LN on December 14, 2010, 04:39:05 PM
http://shoryuken.com/content/super-street-fighter-4-arcade-edition-changes-dhalsim-bison-akuma-t-hawk-adon-2762/


ugggghhhhh not again...

anyway, basically: bison same, dhalsim same, akuma same, adon buff, thawk WHO CARES

A combo such as DB+MP -> DB+MP -> EX Yoga Flame is possible.

wtf!?!?!?!?/
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 15, 2010, 08:56:42 AM
Not sure if this is posted,
release date for arcade is 16th Decemember.
Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on December 15, 2010, 09:05:19 AM
Is that the date Yifans will get it though. Would be keen to get some games in while I'm on holiday.
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 15, 2010, 09:26:04 AM
id very surprised if yifans had it tomorrow.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 15, 2010, 11:27:13 AM
Yifan pre-ordered this, it should arrive just before xmas or just after.
I will check with teh owner later.
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on December 15, 2010, 01:07:06 PM
Damn I hope it arrives before the 20th.

Oh yeah sorry Zos I was meaning to say sup to you at the Xmas Damager but by the time I got around to doing that I couldn't find you  ??? Hopefully I bump into you randomly at Yifans before I go  :)

But fuck went there last night and man you guys are right they are soooooo laggy  >:(
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 15, 2010, 03:00:18 PM
Quote from: zos'la on December 15, 2010, 08:56:42 AM
Not sure if this is posted,
release date for arcade is 16th Decemember.

isnt that the Japanese release date? Am unsure.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 15, 2010, 03:24:25 PM
Quote from: jpb123 on December 15, 2010, 03:00:18 PM
isnt that the Japanese release date? Am unsure.
That is the Japanese release date, Yifan orders their cabs from Japan, so they will get it on the 16th, will take a few weeks to be shipped I'm guessing.
So xspect this to be our xmas, new year gift :)

@Nick4Now, hey bud, sorry I was really busy that day, had something going on and I was even late to the tourny lol.
Anyways, there is always a next time if you don't bump into me at yifans^^ but I am normally there during lunch time weekdays from 12:30 to 1:30 pm.

Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on December 15, 2010, 03:53:46 PM
Quote from: zos'la on December 15, 2010, 03:24:25 PM
That is the Japanese release date, Yifan orders their cabs from Japan, so they will get it on the 16th, will take a few weeks to be shipped I'm guessing.
So ecpect this to be our xmas, new year gift :)


It's good to be in Auckland. Glad I took that xmas leave off now.
Title: Re: Post-release Super Street Fighter 4
Post by: Flash on December 16, 2010, 11:34:17 PM
changes. source eventhubs.

Daigo Umehara's Impressions of SSF4 AE

• Fireball characters are considerably weaker in this version.

• He thinks Yun will be really good, though Zangief will be a tough match-up for him. Hasn't played much Yang, but thinks that Genei Jin will be a big difference between the two characters.

• Even though Fei Long lost the invincibility on his Hard Kick Chicken Wing, with better normal moves and all the tools he still has available (Rekka, Tenshin, etc.), and Chun-Li, Honda, and Balrog getting nerfs, he says that Fei Long is probably the strongest of the old characters in Arcade Edition.

• Daigo feels Yun, Yang and Fei Long will be top class in SSF4 AE.

• Makoto is stronger than he thought she would be.

• He'll probably keep Guile around as a secondary character.

• He really seems to fear the Zangief matchup with Yun.


Cammy

• Hard Kick Cannon Strike from right above the opponent's head into Close Standing Medium Punch combos.

• Hard Kick Spiral Arrow doesn't connect with both hits as often as before.


E. Honda

• Ultra 2 has improved range, longer than a regular throw, but less than a Hard Punch Oicho Throw.

• Hundred Hand Slap seems to be slower, but the frame advantage on block seems to be unchanged.

• EX Headbutt's ranged was nerfed. Distance seemed shorter than a Medium Punch Headbutt now. On block it was punishable by Yang's Ultra 1.

• His Target Combo is the same.

• Jumping Medium Punch traded with Dan's Crouching Hard Punch, lost to Chun-Li's Flip and Cody's Back + Medium Punch attack. It usually lost to Rufus' Crouching Medium Punch and Yang's Dragon Kicks. These results could of course change depending on spacing and timing.


Ibuki

• After a Neck Breaker, the spacing seems to be further away than before. Some things don't cross up like they used to anymore.

• Back + Medium Punch may have been nerfed.

• Close Standing Light Punch into Close Standing Medium Kick seems easier. Close Standing Medium Kick is a frame faster in AE.

• Kunai recovery time is the same.


Vega

• EX Rolling Crystal Flash into Standing Hard Kick, sometimes only the first hit of Standing Hard Kick connects, not sure why.

• Confirmed there's more recovery time for Cosmic Heel (Down-Toward + Hard Kick, Launcher) on block, can be be punished by Shoryukens and grabs.

• Vega can punish a blocked Hard Punch Beast Roll from Blanka with his Crouching Hard Kick slide.


Other Notes

• Ryu's Light Punch Shoryuken can trade into Ultra.

• Gouken's Standing Medium Punch into Crouching Hard Punch connects, but EX Running Palm sometimes won't land if you do it from too far away.


Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on December 17, 2010, 03:34:13 AM
Quote from: zos'la on December 15, 2010, 03:24:25 PM
@Nick4Now, hey bud, sorry I was really busy that day, had something going on and I was even late to the tourny lol.
Anyways, there is always a next time if you don't bump into me at yifans^^ but I am normally there during lunch time weekdays from 12:30 to 1:30 pm.

No worrys bro, Redtie and I were actually looking for you before the tourneys started but you were no where to be found haha But damn I don't think I'll have time to pay a visit to Yifans again so I guess will have to wait until next time  :D
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 17, 2010, 04:34:52 AM


"• Ryu's Light Punch Shoryuken can trade into Ultra."


me not understand :(

Title: Re: Post-release Super Street Fighter 4
Post by: geneterror on December 17, 2010, 07:44:31 AM
It's like Vanilla again. If you're playing as Ryu and someone jumps at you and you do light punch shoryuken, if the light punch shoryuken trades with their jump in attack Ryu recovers fast enough to land Ultra on the floating opponent.
My question is does it trade into Ultra 1, Ultra 2 or both.
Title: Re: Post-release Super Street Fighter 4
Post by: electric on December 17, 2010, 08:24:33 AM
^ Ryu has a second ultra ?!  ???
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 17, 2010, 09:37:23 AM
I would think both ultra, but Ultra 1 would defintiely be more practical as Ultra 2 may need to be cornered.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on December 17, 2010, 11:37:46 AM
I assume it would work for U2 as srk fadc u2 works in ssf4.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on December 17, 2010, 12:38:43 PM
http://www.ozhadou.net/forum/viewtopic.php?p=97416#p97416
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 17, 2010, 03:16:28 PM
Quote from: massi4h on December 17, 2010, 11:37:46 AM
I assume it would work for U2 as srk fadc u2 works in ssf4.
trade srk into ultra, no fadc requried.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on December 18, 2010, 12:47:45 AM
Way to fail on reading Andy :D
Title: Re: Post-release Super Street Fighter 4
Post by: LN on December 18, 2010, 09:44:35 AM
YOU LIKE ROBOTS LENNY? DO YA???

(http://img831.imageshack.us/img831/5566/ssf4unrelcos1.jpg)
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 18, 2010, 09:51:31 AM
he looks like a helghast
Title: Re: Post-release Super Street Fighter 4
Post by: amendonz on December 18, 2010, 10:49:30 AM
daigo changing his main to yun...

http://shoryuken.com/content/eoneo-translations-daigo-s-full-first-impressions-super-street-fighter-4-arcade-edition-yun-his-main-character-2820/

whole interview

http://samjkim.wordpress.com/2010/12/17/daigos-first-impressions-on-ae/
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] B1ackstar Ninja on December 18, 2010, 12:51:59 PM
shame mason , kens a better shoto now than ryu and akuma haha  :D

tho sounds like he will still get raped by half the cast lol , looks like i better learn yun , yang and sagat
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on December 18, 2010, 01:32:19 PM
OMG it's FULGORE!!!

But na I don't believe that shit, akuma is still better than ken. Not like he got nerfed much at all.
Title: Re: Post-release Super Street Fighter 4
Post by: CrazyMobius on December 18, 2010, 02:36:15 PM
Quote from: LN on December 18, 2010, 09:44:35 AM

(http://img831.imageshack.us/img831/5566/ssf4unrelcos1.jpg)

That Sagat costume still has a scar... ::) What's the point in that?
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on December 18, 2010, 03:03:06 PM
Lol nice spotting. Epic fail.
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 18, 2010, 10:22:22 PM
Quote from: [PF]CrazyMobius on December 18, 2010, 02:36:15 PM
That Sagat costume still has a scar... ::) What's the point in that?

What do you guys mean? Is not supposed to?
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 18, 2010, 11:04:47 PM
yeah, gat gets the scar after he fights ryu for the first time. supposed to be a 'young' sagat
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 18, 2010, 11:28:09 PM
Quote from: samurai black on December 18, 2010, 11:04:47 PM
yeah, gat gets the scar after he fights ryu for the first time. supposed to be a 'young' sagat

Oh true lol. That's cheap. Give him hair and he's suppose to be young lol.

On another note. I hate the robot costumes but that Seth is pretty balling.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 19, 2010, 05:50:05 PM
I watched a ton of Yang videos!

FUCK I want to play him now :(((((((((


he dubbed voice actor for him is  Johnny Yong Bosch.

Who did Lelouch Lamperouge in Code Geass.

>_< EEKKK I LOVE IT!
Title: Re: Post-release Super Street Fighter 4
Post by: DVS on December 19, 2010, 07:27:32 PM
Quote from: [NYC] weazzyefff on December 18, 2010, 11:28:09 PM
Oh true lol. That's cheap. Give him hair and he's suppose to be young lol.


Looks like he's straight outta the 80's...Miami Vice Sagat.....might as well give him shoulder pads and geri curls. Slapping some hair on him and giving him a head dress is a pretty lame costume....maybe they should've given him a jet pack with a bazooka .......that would have been cooler  ::)

Seth looks like he has MASSIVE record shapped metallic nipples...thats hawt...... :-*

Diago's comments are pretty interesting....can't wait to play AE down at yifans....
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on December 19, 2010, 08:38:39 PM
Was mad keen for yang, but now that i know hes fucking top tier, im not as keen anymore.
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 19, 2010, 08:40:44 PM
Quote from: [NIUE] BIRRY WONG on December 19, 2010, 08:38:39 PM
Was mad keen for yang, but now that i know hes fucking top tier, im not as keen anymore.

Play Dan. He actually got some decent combos now!
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on December 19, 2010, 10:03:45 PM
I think Im going to pick up Gouken
Title: Re: Post-release Super Street Fighter 4
Post by: Skullator on December 19, 2010, 11:48:33 PM
Quote from: [NIUE] BIRRY WONG on December 19, 2010, 08:38:39 PM
Was mad keen for yang, but now that i know hes fucking top tier, im not as keen anymore.

Was mad keen for Yun, but now that Daigo's intending to main him it's iffy lol.
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on December 20, 2010, 12:58:36 AM
yay makoto ;D
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 20, 2010, 01:26:15 AM
Are Yangs slashs like felongs rekks or abel cod?
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on December 20, 2010, 02:24:48 AM
Quote from: [SAS]karizzma on December 19, 2010, 10:03:45 PM
I think Im going to pick up Gouken

I hope you get seriously injured. Not enough to do any permanent damage. That would just be stink. But bad enough to make your life miserable for about 3 weeks.

Kung.
Title: Re: Post-release Super Street Fighter 4
Post by: massi4h on December 20, 2010, 03:45:22 AM
I think I'm going to use Akuma.

But seriously gonna try play lots of Sak and will try and learn some yun/yang when I feel like reading up about their combos and shit.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on December 20, 2010, 05:13:33 AM
Quote from: jpb123 on December 20, 2010, 01:26:15 AM
Are Yangs slashs like felongs rekks or abel cod?

If they're like 3S, normal rekkas are slower than Fei and pretty much only useful in combos, where EX rekkas will be more worthwhile doing 5 hits rather than 3 and being real fast so they can punish pretty much any whiff.
Title: Re: Post-release Super Street Fighter 4
Post by: IR U IM B IL E on December 20, 2010, 07:20:17 AM
Im sticking with RoboSeth  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 20, 2010, 01:22:15 PM
Quote from: jpb123 on December 19, 2010, 05:50:05 PM
he dubbed voice actor for him is  Johnny Yong Bosch.

Who did Lelouch Lamperouge in Code Geass.
i think he's doing dub zero too in mvc3

Quote from: [SAS]karizzma on December 19, 2010, 10:03:45 PM
I think Im going to pick up Gouken
what a cock :P
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 20, 2010, 05:19:51 PM
http://www.youtube.com/watch?v=aCODlvisjRY&f

http://www.youtube.com/watch?v=fzHOHet4xKM

direct feed for AE ssf4. a good 40 odd mins of win.
Title: Re: Post-release Super Street Fighter 4
Post by: [FB] WICK3D WAYZ on December 20, 2010, 05:42:41 PM
Quote from: jpb123 on December 20, 2010, 05:19:51 PM
http://www.youtube.com/watch?v=aCODlvisjRY&f

http://www.youtube.com/watch?v=fzHOHet4xKM

direct feed for AE ssf4. a good 40 odd mins of win.

damit just when my broadband is capped >:(
Title: Re: Post-release Super Street Fighter 4
Post by: JackSmash on December 21, 2010, 02:44:40 AM
lol Yun .
45degree dive dicks, screen dash, dragon, combo into ultra.

Nice
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] weazzyefff on December 21, 2010, 04:22:34 AM
Quote from: JackSmash on December 21, 2010, 02:44:40 AM
lol Yun .
45degree dive dicks, screen dash, dragon, combo into ultra.

Nice

He's gay as. Palm x 1000. Super combo bullshit take off half your life hahah. Probably even more when people start cracking it.
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 21, 2010, 09:31:11 AM
sick, but so fun to play with.
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on December 21, 2010, 11:55:48 AM
Title: Re: Post-release Super Street Fighter 4
Post by: [NIUE] BIRRY WONG on December 21, 2010, 12:10:59 PM
Yun can fake palm?
Title: Re: Post-release Super Street Fighter 4
Post by: karizzma on December 21, 2010, 12:12:08 PM
It would seem like it.
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on December 21, 2010, 01:17:47 PM
lp palm is a fake
Title: Re: Post-release Super Street Fighter 4
Post by: zos'la on December 21, 2010, 02:14:10 PM
its teh same in 3rd strike.
Title: Re: Post-release Super Street Fighter 4
Post by: Nick4now on December 21, 2010, 03:57:15 PM
Nope fake palm is with 2p in 3s since there's no EX palm  ;D
Title: Re: Post-release Super Street Fighter 4
Post by: samurai black on December 21, 2010, 04:04:26 PM
gouken should have EX back throw
Title: Re: Post-release Super Street Fighter 4
Post by: HoneyBadger on December 21, 2010, 08:21:36 PM
Quote from: Nick4now on December 21, 2010, 03:57:15 PM
Nope fake palm is with 2p in 3s since there's no EX palm  ;D

QFT
Title: Re: Post-release Super Street Fighter 4
Post by: jpb123 on December 21, 2010, 11:18:25 PM
PT of direct feed ssf4 AE

http://www.youtube.com/watch?v=lNEJtKqmWO0

got some yun in there!