New Zealand Fighting Game Forum

General Category => Strategy => Topic started by: fluxcore on March 15, 2007, 11:16:51 AM

Title: MvC2: beginner & intermediate guide
Post by: fluxcore on March 15, 2007, 11:16:51 AM
Over at SRK, Juicy G has written the beginnings of a Marvel vs Capcom 2 beginners & intermediate guide...

Nothing new for you MvC2 die-hards, but for anyone interested in picking up the game, take a look.

Link (http://forums.shoryuken.com/showthread.php?t=128045)

--flux
Title: Re: MvC2: beginner & intermediate guide
Post by: [NIUE] Optimus DAVE on March 16, 2007, 06:45:56 PM
EVERYONE GO LOOK!!!!!!!!!!!!????!!!!!!!111
Title: Re: MvC2: beginner & intermediate guide
Post by: Ryan on March 16, 2007, 10:04:53 PM
That's really good info for beginners, even for novice players. I wish we'd had this info sooner, we'd be a lot better faster  ;D
Title: Re: MvC2: beginner & intermediate guide
Post by: !DIABLO GTR! on March 18, 2007, 07:10:23 PM
What I learnt from the guide.

If I want to start playing MVC2, I should start off with Sentinel and Storm. Right?  :)
Title: Re: MvC2: beginner & intermediate guide
Post by: Ryan on March 18, 2007, 10:38:07 PM
Eh... hmm.... eh... hmmm

Storm is hard to get used to with her air movements (she can "float"). I know it took me a while to get used to, but she's got some pretty wicked range, and priority. Her super cancel is ALWAYS safe (although doesn't always do the most damage when you DHC (direct hyper cancel) as part of your combo.  She can move pretty fast, and her typhoon thing (d,f+lk) goes through everything.

Sentinal, again, another one that takes a lot of time to get used to. In saying that, he has a few really simple combo's that are almost gauranteed, and do a lot of damage. Novices who use sentinal and are being rushed down, find it hard to escape (because of his size). Push block is one of sentinal's best friends. Also, sentinal can move just as fast as mag or storm, and has wicked range /priority/damage.

Coupled with a good Anti-air, he's pretty hard to chase down.


Cable however, is fairly easy to learn and abuse IF you can pull off the AHVB (air hyper viber beam) at any time. This is another char who (of course) benefits from a strong A/A assist (think psylocke/capcom/cyclops) and assists that cover a lot of area (sentinal/doom/storm maybe).  Cable users tend to spam those energy bombs (dont knwo what their called) and random HP (shoots his gun).

Also, get used to the order of your characters, and see who you can DHC to. And, if you're being pressured and need to change char, practise counter + super.

One of the strongest teams (IMO) is still Cable/Sentinal/Capcom. 

I'm going to start playing MSS (mag storm sent) cause I have to stop relying on A/A to save my magnus's ass everytime. Plus, their DHC's are pretty 100% and do decent damage.
I like playing strider/doom, but I always time my teleports wrong, and they always push block me away and escape.
Title: Re: MvC2: beginner & intermediate guide
Post by: fluxcore on March 19, 2007, 08:18:52 AM
That's a pretty good breakdown. The thing about Storm and Sentinel is that at every level they have pretty beefy tricks - as you get better with them the tricks just get beefier.

Particularly Sentinel is good in this regard because there is absolutely no reason why he shouldn't be on any team. His assists are great (drones assist instantly makes low-tier characters so much better, and helps EVERYONE, and his rocket punch assist sets up Magneto and Cable beautifully, doing an ASSLOAD of damage to boot), he can give shitloads of damage (and take it, too), and he is also immensely capable on point even without assists. With an anti-air at his back (Capcom, Cyclops, even Cable...), he's almost unstoppable. His simple combos are damaging, and his more complex ones are just BRUTAL.

Storm is just like a Queen in chess... she has all the moves. Rushdown, keepaway, runaway, lockdown, she can do it all. Hailstorm is ridiculous for chippage and DHCing into, plus Lightning Storm DHCed into Hyper Sentinel Force is basically a dead character.
She's really loud and annoying though ("AHH! AHHH!!! AHH!!!")

One good argument to take Cable is that pretty much every team you'll face will have a Sentinel, and Cable is as close as you get to anti-Sent. Plus his counter XX AHVB is brilliant. He is fun to play as when you're cranking AHVBs, but is less versatile than the other god tiers.
The bombs are just 'grenades', I think. Doesn't really matter.

Unless your execution is PERFECT I'd recommend against using Clockwork (sent/strider/doom) because Strider is a little fucker and has tons of moves which you pull off accidentally and then he dies.

--flux
Title: Re: MvC2: beginner & intermediate guide
Post by: [NIUE] Optimus DAVE on March 26, 2007, 03:28:54 PM
Quote from: fluxcore on March 19, 2007, 08:18:52 AM
Unless your execution is PERFECT I'd recommend against using Clockwork (sent/strider/doom) because Strider is a little fucker and has tons of moves which you pull off accidentally and then he dies.

--flux

this is true..... :'(
Title: Re: MvC2: beginner & intermediate guide
Post by: [NIUE] BIRRY WONG on March 29, 2007, 09:05:23 AM
hailstorm doesnt do THAT much chip damage. its more useful because its safe if blocked. and cables grenades are actually called "electrap's" which imo is a retarded name.
Title: Re: MvC2: beginner & intermediate guide
Post by: fluxcore on March 29, 2007, 09:14:28 AM
Quote from: ILL_BILL on March 29, 2007, 09:05:23 AM
hailstorm doesnt do THAT much chip damage. its more useful because its safe if blocked. and cables grenades are actually called "electrap's" which imo is a retarded name.

Well, if you mash 3 chipping hailstorms that's pretty damned good damage if you ask me... certainly a lot more chip than most moves (barring Doom's rocks).

I've NEVER heard the cable grenades called that... you're right, it IS retarded.

--flux
Title: Re: MvC2: beginner & intermediate guide
Post by: Ryan on March 29, 2007, 09:24:00 AM
Could you imagine how annoying that would be? If cable kept yelling out "ELECTRAP" everytime someone throws a grenade.

It'd be worse than storm's AH AH AH AH ::)
Title: Re: MvC2: beginner & intermediate guide
Post by: gunsmoke on April 09, 2007, 12:36:09 PM
basic MVC2 4 begginer Ironman jump up foward hk HUH HUH Hah HUH Infinite start repeat ( lp lp lk up HP ) ;D ;D ;D ;D
Title: Re: MvC2: beginner & intermediate guide
Post by: Eddy_COMBO on June 12, 2007, 01:26:16 AM
Yesterday I performed my first Cable Air Viper Beam Cannonx3 yay!!!!!!!!!!!!!

x3 yay!!!!!!!!!!!!!!!!!!!!!!!!!! and i only picked him up last-week!!!!!!!!!!!!!!!!!!!!

This was against the CPU yay!!!!!!!!!!!!!!!!!!-----well not really lol, cpu=vely eegee man lol


You guuys prolly did it in 5 mins yay!---oh ah f_ck lol

Man I keep gettin wasted at Yifans........Im the Afroo-Tekken dude that uses Cpt.America and Ryu......

I might add Cable but I need to learn some kinda offensive with and I dont mean

FP, FP, FP, FP, Juggernaut Dash Assist Rinse n Repeat man that dude was usin that over and over again against me lol.

Soz for noob notation FP means Fierce Punch or f_ck the strongest punch lol
Title: Re: MvC2: beginner & intermediate guide
Post by: fluxcore on June 12, 2007, 08:08:02 AM
Haha, nice post :)

Once you get AHVB down, the main other tricks with it are:
- HP, HP, HP, HP, Scimitar (whiff) XX AHVB, AHVB, AHVB which only connects on grounded opponents, but is an awesome punisher from as far as full screen away
- jumping HP shot on opponent falling in from side of screen (really early, just as they enter), land, AHVB x 3 << guard break
- As another character, when blocking a laggy move -> counter in Cable (b, db, d + assist) XX AHVB x 3 (tricky but so powerful!)

Also, his grenades (qcb+punch) are really good for controlling space on the screen. Oh, and the cr.lk, lk, b+hk (+ assist) xxx AHVBs is a good low-hit starting combo.

If you're serious about learning the game and not getting wasted, it's highly advised to watch as many match vids as possible. At first you'll probably be "WTF IS GOING ON?!" but after trying things out and watching more, everything becomes clear... MvC2 is a pretty complex game.
Oh, and get rid of that garbage team :) Cable is really good with a projectile or anti air assist, specifically Sentinel a/b, doom rocks, or commando anti air.

Other guys: please note I'm not against low tier teams, but if you're trying to get better and not get wasted, starting off with trash isn't going to get you far...

--flux
Title: Re: MvC2: beginner & intermediate guide
Post by: samurai black on June 12, 2007, 09:02:14 AM
learn how to tkahvb off cables hk. low tiers can give you a feel for the game, but theyre very limited in comparison to the other characters, who have many many options. projectile sent doesnt really help cable as much as ground sentinel. cable benefits alot from a forward moving assist. the worst thing you can do with cable is be predictable, so you have to learn to mix it up

also, tkshinkuu hadouken isfaster than tkahvb :O

recovery however is terrible :S
Title: Re: MvC2: beginner & intermediate guide
Post by: [NIUE] Optimus DAVE on June 12, 2007, 12:54:33 PM
Flux is right....low tiers have their place but in all seriousness, to get better, you have to use better characters.
Title: Re: MvC2: beginner & intermediate guide
Post by: fluxcore on June 12, 2007, 03:57:58 PM
Oh yeah, and to anyone doing HPx4 assist etc over and over against you, you know you can pushblock, right? PP when blocking. Lets you get out of plenty o' traps if timed right - gives you a period of invincibility or something so you can superjump up, up, and away...

--flux
Title: Re: MvC2: beginner & intermediate guide
Post by: [NIUE] BIRRY WONG on June 12, 2007, 11:04:06 PM
QuoteFlux is right....low tiers have their place but in all seriousness, to get better, you have to use better characters.

I disagree. To get better, you just need to play more, and against people, so you learn what to do in different situations. To actually WIN against people who are using god tiers (cable/sent/mags/storm), then you will more than likely need to use at least 2 of them + a respectable assist.

Its good to take up a team like team scrub (cable/sent/capcom) early, so then you get a good grasp of using assists effectively, as well as learning a couple of awesome characters that will later suppliment your practice with other characters.






But seriously drop ryu. hes a turtle. turtles are gay. barring the ninja turtles. you dont want to be GAY now do you?
Title: Re: MvC2: beginner & intermediate guide
Post by: Ryan on June 12, 2007, 11:49:40 PM
ryu has to be a turtle. he can't spam projectiles, and has very limitted range on melee.  Infact, that's the case with half the capcom chars.

I think you can seriously improve by playing some non-top tier teams. It makes you focus so much more when you have less opportunities to attack.  But the low/mid tier chars/teams have a limit much lower than the limits of top tier teams/chars.

You could master low/mid tier teams, and be an even match for a moderate god-tier player.  You'd be at your limits, but he'd be able to improve.

This game is solely a team game. There's no such thing as individual tiers anymore IMO (unless it's 1v1 and it's Dan vs storm or something stupid)
Title: Re: MvC2: beginner & intermediate guide
Post by: samurai black on June 12, 2007, 11:58:30 PM
Quote from: ILL_BILL on June 12, 2007, 11:04:06 PM
But seriously drop ryu. hes a turtle. turtles are gay. barring the ninja turtles. you dont want to be GAY now do you?

or you could be a lamer who complains about a legitimate play style :P
Title: Re: MvC2: beginner & intermediate guide
Post by: kingpiccolo on June 13, 2007, 12:06:19 AM
Yeah its all about team dynamics.....

go go team Z
Title: Re: MvC2: beginner & intermediate guide
Post by: Eddy_COMBO on June 13, 2007, 01:29:17 AM
Thanks Guys for the Tips........

*Drop Ryu: Okay fine then  :'( Wahhhhhhhhhhhh okay just as long no-one says drop Cpt.America I wont get aggro...

*Assists, So ahh will Cpt.America's Dash assist be okay for Cable?, hmmm

tkahvb: I gotta thank playin Sagat in SF for learnin this ver of ahvb

Turtle, goddamm man playin Tekken I know that sh_t is ghey lol, so f_cken bullsh_t. KingPic will know what I mean lol, that Ghey Waiter F_ck BSF Devil Jin player  GRRRRRRRRRRRRRRR!!!!  >:( >:( >:(.

I understand the concept of playin more improves your game, but watchin vids aint me. Mainly cause our Broadband sarrrrrrkkkss hard man, I swear this sh_t is capped.

Im startin to regret sellin my DC a couple years ago ehh

Title: Re: MvC2: beginner & intermediate guide
Post by: fluxcore on June 13, 2007, 09:53:00 AM
Quote from: ILL_BILL on June 12, 2007, 11:04:06 PM
QuoteFlux is right....low tiers have their place but in all seriousness, to get better, you have to use better characters.
I disagree. To get better, you just need to play more, and against people, so you learn what to do in different situations. To actually WIN against people who are using god tiers (cable/sent/mags/storm), then you will more than likely need to use at least 2 of them + a respectable assist.
Its good to take up a team like team scrub (cable/sent/capcom) early, so then you get a good grasp of using assists effectively, as well as learning a couple of awesome characters that will later suppliment your practice with other characters.

Ahh, good - I thought you were disagreeing with ME... my finger was on the 'ban' button (j/k) :D
You'll definitely get better regardless of which team you'll pick - that's a given. To learn the engine and to actually get the feel of how your opponents are playing, however, you really need to play the chars which open everything up - with airdashes, flying, dhcs and guard breaks.
One problem I have with cable teams is that DHCs out of/into cable are generally really ugly, which is why I prefer Santhrax... although it's a pretty difficult team to start out with!

Quote from: Eddy_COMBO on June 13, 2007, 01:29:17 AM
*Drop Ryu: Okay fine then  :'( Wahhhhhhhhhhhh okay just as long no-one says drop Cpt.America I wont get aggro...

Haha... I'll say it... you should drop him. But if he's your man, then just find some cool shit with him. I don't know how he plays at all, but it's a safe bet that, along with all other low tier chars, the addition of Sentinel ground assist will make him 300x more effective! I guess Cpt.America, Cable AA, Sent ground wouldn't be the most horrible you could do... as mentioned previously cable/sent go together pretty well.

Quote*Assists, So ahh will Cpt.America's Dash assist be okay for Cable?, hmmm
Probably your best bet. I would imagine he'll be the first one to die anyway, and then you'd still have cable/sent.

Quotetkahvb: I gotta thank playin Sagat in SF for learnin this ver of ahvb
I used to have a hell of a time doing tiger knees... only got better at it because of AHVB, actually. Doesn't seem to transfer over to Slayer BDCed moves in Guilty Gear though... still can't get those cranking properly.


QuoteTurtle, goddamm man playin Tekken I know that sh_t is ghey lol, so f_cken bullsh_t. KingPic will know what I mean lol, that Ghey Waiter F_ck BSF Devil Jin player  GRRRRRRRRRRRRRRR!!!!  >:( >:( >:(.
Tekken must be even more gay to play against turtles... no block damage o_o But as Samurai Black says, it IS a legitimate play style... plenty of tourneys are won with it... kinda sucks in casuals though.

QuoteI understand the concept of playin more improves your game, but watchin vids aint me. Mainly cause our Broadband sarrrrrrkkkss hard man, I swear this sh_t is capped.

MvC2 was the first game that I thought was really really beneficial to watch vids for... then I started doing it for other games too. I learnt so much about situational tactics from vids... but then maybe it's just the only way I can compensate for lack of competition.

QuoteIm startin to regret sellin my DC a couple years ago ehh
As a Tekken player I'm sure you have a PS2... there's a port of MvC2 for PS2. Some sounds have changed, the logo has changed (wtf), the game lags in different places, but it plays pretty well in just about every other respect - in fact the Evolution tournament staff have been pushing to switch to the PS2 version in recent years.

--flux
Title: Re: MvC2: beginner & intermediate guide
Post by: Eddy_COMBO on June 13, 2007, 11:35:48 PM
@ Fluxcore

*Okay sweet I'll stay with Cpt America haha lolz. I know he sucks lol, but I jus play for fun anyway. Like whenever I wanna have a break from Tekken eh. Which of course has increased lately lol due to Ghey Playstyles (legitimate or not I dont give a F_ck I mean people Turtle against me when I've got 1 point of HP left and they've got a Full Bar FFS!!  >:( >:( >:( )
Tekken with Guard Damage=My kinda game cause Eddy is the offensive Mix-up Don lol whatever lol, (you guys prolly goin "Eddy, Tekken wtf you on about lol")

* Meh Im anti Top-Tier man lol, in most fighting games.(then again I dont know much Tiers in 2D games eh lol)
Nahh jus too lazy too learn the top-tiers lol....

Title: Re: MvC2: beginner & intermediate guide
Post by: [NIUE] Optimus DAVE on June 16, 2007, 04:08:28 PM
RYU IS DOPENESS......HE IS THE PERSONIFICATION OF CAPCOM

ID SAY GO WITH RYU/CAT. AMERICA....BUT FIND SOMEONE ELSE....

A GOOD A/A OR GROUND COVERING ASSIST, GO WITH FLUXCORE ON THE SENT BET...

RYU/CAPT. AMERICA/SENT

and yes eddys dopeness......but king is the king lool
Title: Re: MvC2: beginner & intermediate guide
Post by: Eddy_COMBO on June 21, 2007, 11:48:26 PM
Quote from: D0P3FI3ND on June 16, 2007, 04:08:28 PM
RYU IS DOPENESS......HE IS THE PERSONIFICATION OF CAPCOM

ID SAY GO WITH RYU/CAT. AMERICA....BUT FIND SOMEONE ELSE....

A GOOD A/A OR GROUND COVERING ASSIST, GO WITH FLUXCORE ON THE SENT BET...

RYU/CAPT. AMERICA/SENT

and yes eddys dopeness......but king is the king lool

Wow cool thanks for the tips. Sweet I'll jus use Sents assist thing. But it means I have to learn Sentinal sweet as.

King ehh that reminds me you still up for some Tekken battles but KingPic is a better King player than me ehh without a doubt.

Title: Re: MvC2: beginner & intermediate guide
Post by: [NIUE] Optimus DAVE on July 03, 2007, 09:59:52 PM
its cool brah.....well if ur not keen on learning sent, try using Cyclops Anti Air....thats pretty good aswell.

Or doom or Ironman lol.....just try one of them see where u end up

as for tekken....i havnt played that in a very long time.....i mean no offence to hardcore tekken players....but side step block repeat.....not really my thing.

I'll still bust a mean moonsault on you though :P

KING RULZ