New Zealand Fighting Game Forum

General Category => Game Releases => Topic started by: fluxcore on January 15, 2007, 10:15:29 AM

Title: King Of Fighters XI (PS2) OUT NOW
Post by: fluxcore on January 15, 2007, 10:15:29 AM
Released 6th July (available 4th)
Available from GPStore for the cool price of $50
http://www.gpstore.co.nz/Games/1536113.html

This is one I've been waiting for, the latest 2d incarnation of KOF! XI has been getting very positive press, supposedly it's a very good (and fun!) game. It has a tag system reminiscent of MvC2, with some pretty brutal combos from the couple of vids I've seen. Definitely one to pick up!

--flux
Title: Re: King Of Fighters XI (PS2)
Post by: geneterror on January 15, 2007, 11:31:10 AM
Definitely a good game and the best KOF game since 2002. They have made the controls "looser" like a Capcom game which makes it easier to do combos. By looser I mean you don't have to be as accurate with your moves like you do in older KOF games it feels more like 3S or even CvS2. As a Capcom player I feel more at home with this KOF game than I have with any in the past. Not really into the judgement system especially seeing as the rounds are so short but that's only a small complaint about an overall awesome game.
Will definitely be getting this when it comes out over here though.
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: Coddfish on January 15, 2007, 04:28:16 PM
According to GPstore...

Quote
Exclusive PS2 characters: Mai Shiranui, Mr Big, Geese Howard, Tung Fu Rue, Robert Garcia, Hotaru Futaba, & EX Kyo Kusanagi.

Color Edit mode

Sold.
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: fluxcore on January 16, 2007, 02:12:35 PM
Quote from: Coddfish on January 15, 2007, 04:28:16 PM
Sold.

I just hope the load time is decent... seen some match vids of NGBC and the loading is HORRENDOUS. Similarly, KOF2k2 on ps2 is just painful when used to the arcade version...

--flux
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: Fate on January 16, 2007, 02:52:35 PM
Ouch. :/
Whats up with load times like that? Games like 3s (on DC), and Guilty Gear X2 #Reload (ps2) seem to load really nicely. Are SNK just lazy as hell?

And yes, Colour Edit mode, rawr. Gawd, how long until 2D games grasp this more and allow you to save your colors on your memory card, and plug them into the arcade machine, ala Virtua Fighter in Korea (i think)?
Sure it's not some huge game breaking improvement, but as 2D fighter fans we can't want too much, because it just ain't happening.
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: fluxcore on January 16, 2007, 03:01:50 PM
Quote from: Fate on January 16, 2007, 02:52:35 PM
Ouch. :/
Whats up with load times like that? Games like 3s (on DC), and Guilty Gear X2 #Reload (ps2) seem to load really nicely. Are SNK just lazy as hell?

And yes, Colour Edit mode, rawr. Gawd, how long until 2D games grasp this more and allow you to save your colors on your memory card, and plug them into the arcade machine, ala Virtua Fighter in Korea (i think)?
Sure it's not some huge game breaking improvement, but as 2D fighter fans we can't want too much, because it just ain't happening.

I don't know the technical reasons behind massive load times on 2d fighters (I mean shit, Tekken5 basically has none!), but I assume it's mainly memory-based. I guess with KOF you can't really load 6 chars worth of animations into memory at once, so I have a sneaky suspicion that XI will be nasty too.
Why SamSho5 (allegedly) has horrible animation though, I couldn't say; So it could well still be just lazy programming.

As for colours, CvS2 on DC had colour edit... and doesn't GGXX#R?

--flux
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: Fate on January 16, 2007, 03:11:25 PM
Yeah CvS2 on PS2 does as well. Guilty Gear X2 #Reload doesen't, but I think Isuka might? But that game is hardly important. :/ T'would be nice (branching off the memory card thing), if it loaded your custom colour, and maybe even like a name that went underneath your characters name. Like how people add it to video footage.

But oh well. Capcom games tend to have enough colour palettes for everyone to find something they like, but it's always nice to be individual.
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: Coddfish on January 16, 2007, 03:15:50 PM
I think SNK are just lazy coders. The only 2D fighters I've experienced bad load times for are SNK ports. Also, in NGBC I find that there's always a bit of slowdown with the Order Select screen, on PS2 anyway.

I think what Fate means is that you should be able to save your colors to a memory card, then plug it into an arcade cab, so you can use your own colors on the actual arcade machine. Which would be wonderful.

Personally, I think it won't be long until color edit mode is as commonplace (at least in home version ports) as Survival mode.


Incidentally, since this is a KoF thread, apparently for KoF XII, they will be redoing all graphics from the ground up. KoF12 will be on the Taito Type X2 board. I don't know anything about it, but I'd imagine it should be at least as good as Atomiswave, which they used for a few games (Metal Slug 6, KoF Neowave/XI, Samsho Tenka, NGBC) - why would they step back from AWave to lesser hardware? Anyway, my point here is that we can )hopefully) expect some gorgeous sprites in KoF12.

From Wikipedia..
QuoteIt has also been revealed that the game will undergo a complete graphical overhaul, confirmed by Nona, artist in charge of the art in the The King of Fighters XI endings. All the sprites used in previous games for over 10 years will be dropped. The programmers have stated their intention is to create the "ultimate 2D fighting game". Nona reaffirmed this once again in this year's The King Of Fighters Year End Party 2006 in Tokyo.

EDIT because Fate posted while I was:
Quote from: FateYeah CvS2 on PS2 does as well. Guilty Gear X2 #Reload doesen't, but I think Isuka might? But that game is hardly important. :/ T'would be nice (branching off the memory card thing), if it loaded your custom colour, and maybe even like a name that went underneath your characters name. Like how people add it to video footage.

Yes, Isuka has a very user-friendly color edit mode. (As well as a Final Fight-esque scrolling beat 'em up mode). Too bad the game was broken by horrendous controls.
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: samurai black on January 16, 2007, 04:37:58 PM
Quote from: fluxcore on January 16, 2007, 02:12:35 PM
I just hope the load time is decent... seen some match vids of NGBC and the loading is HORRENDOUS. Similarly, KOF2k2 on ps2 is just painful when used to the arcade version...

--flux

apparently that isssue was fixed with the PAL release
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: fluxcore on January 16, 2007, 04:40:40 PM
Quote from: samurai black on January 16, 2007, 04:37:58 PM
Quote from: fluxcore on January 16, 2007, 02:12:35 PM
I just hope the load time is decent... seen some match vids of NGBC and the loading is HORRENDOUS. Similarly, KOF2k2 on ps2 is just painful when used to the arcade version...

--flux

apparently that isssue was fixed with the PAL release

With NGBC? That's good to hear... however at least the version of KOF2k2 I have is fucking hopeless.

--flux
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: [NIUE] BIRRY WONG on January 16, 2007, 06:34:48 PM
Cant say ill mind too much. i spend WAY too much money playing this. ill just be happy to be able to play it without having to trek into auckland city whenever i get the urge to oswald someones face off.
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: Coddfish on January 16, 2007, 08:59:41 PM
Quote from: fluxcore on January 16, 2007, 04:40:40 PM
Quote from: samurai black on January 16, 2007, 04:37:58 PM
Quote from: fluxcore on January 16, 2007, 02:12:35 PM
I just hope the load time is decent... seen some match vids of NGBC and the loading is HORRENDOUS. Similarly, KOF2k2 on ps2 is just painful when used to the arcade version...

--flux

apparently that isssue was fixed with the PAL release

With NGBC? That's good to hear... however at least the version of KOF2k2 I have is fucking hopeless.

--flux

Nope. I have the PAL version of NGBC, load times are indeed horrendous.
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: samurai black on January 16, 2007, 09:40:29 PM
Quote from: Coddfish on January 16, 2007, 08:59:41 PM
Nope. I have the PAL version of NGBC, load times are indeed horrendous.
i'm pretty sure it's better than the arcade release. or maybe i'm imagining things. not that it really matters, since no one plays ngbc anymore. i think more people play svc: chaos, which is horribly sad.
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: fluxcore on January 17, 2007, 09:28:35 AM
Quote from: samurai black on January 16, 2007, 09:40:29 PM
i'm pretty sure it's better than the arcade release. or maybe i'm imagining things. not that it really matters, since no one plays ngbc anymore. i think more people play svc: chaos, which is horribly sad.

Fuck, SVC is probably the most played 2d fighter in Hamilton... how bad is that? MvC2 cab right next to it. More people play Xmen vs SF than MvC2, too... *cries*

I guess that's an interesting point... both NGBC and SamSho Tenka have pretty bad loads in the arcade, so maybe it's not so easy a problem to fix for a port. I know atomiswave loads off a cd, so if they can't optimise the ARCADE release...

--flux
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: gunsmoke on February 05, 2007, 11:07:04 AM
Quote from: fluxcore on January 17, 2007, 09:28:35 AM
Quote from: samurai black on January 16, 2007, 09:40:29 PM
i'm pretty sure it's better than the arcade release. or maybe i'm imagining things. not that it really matters, since no one plays ngbc anymore. i think more people play svc: chaos, which is horribly sad.

Fuck, SVC is probably the most played 2d fighter in Hamilton... how bad is that? MvC2 cab right next to it. More people play Xmen vs SF than MvC2, too... *cries*

I guess that's an interesting point... both NGBC and SamSho Tenka have pretty bad loads in the arcade, so maybe it's not so easy a problem to fix for a port. I know atomiswave loads off a cd, so if they can't optimise the ARCADE release...

--flux

SVC true ..........4 Halmilton player........OMG..xmen vs SF more than MVC2 ...no way  :o :o :o i mean nothing wrong with Xmen vs Sf Joe and kingpiccolo is good in that game...more infinite i guess.....but i still prefer MVC2...

u should modify ur ps2 2 become an HD....like kingpiccolo...ps2...no loading needed....l0l...his hard drive load faster than normal aracde machine  8)
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: gunsmoke on February 05, 2007, 11:11:11 AM
Quote from: samurai black on January 16, 2007, 09:40:29 PM
Quote from: Coddfish on January 16, 2007, 08:59:41 PM
Nope. I have the PAL version of NGBC, load times are indeed horrendous.
i'm pretty sure it's better than the arcade release. or maybe i'm imagining things. not that it really matters, since no one plays ngbc anymore. i think more people play svc: chaos, which is horribly sad.

I still play NGBC but not as much as mvc2....T___T :'( . My best character and fav would be Marco and samurai guy...and even Terry..... ;D
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: fluxcore on February 05, 2007, 11:12:13 AM
Quote from: gunsmoke on February 05, 2007, 11:07:04 AM
SVC true ..........4 Halmilton player........OMG..xmen vs SF more than MVC2 ...no way  :o :o :o i mean nothing wrong with Xmen vs Sf Joe and kingpiccolo is good in that game...more infinite i guess.....but i still prefer MVC2...

u should modify ur ps2 2 become an HD....like kingpiccolo...ps2...no loading needed....l0l...his hard drive load faster than normal aracde machine  8)

I would, but I haven't found a network adaptor yet. I've only had a ps2 for about 2 months now :D

I've never really played XvSF seriously, I did try to learn it at one point but was put off by Air Dashing being performed with PPP... too hard :D I think I'd like the game, guess I just have to find the right characters. I likum the Chun Li... maybe Charlie or Gambit...

--flux
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: gunsmoke on February 05, 2007, 11:15:39 AM
Quote from: fluxcore on February 05, 2007, 11:12:13 AM
Quote from: gunsmoke on February 05, 2007, 11:07:04 AM
SVC true ..........4 Halmilton player........OMG..xmen vs SF more than MVC2 ...no way  :o :o :o i mean nothing wrong with Xmen vs Sf Joe and kingpiccolo is good in that game...more infinite i guess.....but i still prefer MVC2...

u should modify ur ps2 2 become an HD....like kingpiccolo...ps2...no loading needed....l0l...his hard drive load faster than normal aracde machine  8)

I would, but I haven't found a network adaptor yet. I've only had a ps2 for about 2 months now :D

I've never really played XvSF seriously, I did try to learn it at one point but was put off by Air Dashing being performed with PPP... too hard :D I think I'd like the game, guess I just have to find the right characters. I likum the Chun Li... maybe Charlie or Gambit...

--flux

Wolverine and Juggernaut is my fav but im sux in this game  :'(
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: gunsmoke on February 05, 2007, 11:21:13 AM
Quote from: ILL_BILL on January 16, 2007, 06:34:48 PM
Cant say ill mind too much. i spend WAY too much money playing this. ill just be happy to be able to play it without having to trek into auckland city whenever i get the urge to oswald someones face off.

I will rush u with Gato...lol ;D ;D ;D.......u no my team.......Is not easy to earn or unlock character on Ps2 NTSC J version...
Title: Re: King Of Fighters XI (PS2) 28/02
Post by: [NIUE] BIRRY WONG on February 08, 2007, 12:12:56 AM
pfff, i laugh at your gato.

its your damn ralf that pisses me off. him and friggin tizoc.
Title: King Of Fighters XI
Post by: fluxcore on February 23, 2007, 10:39:07 AM
Also, judging from the release date shifting of Kof2006 and CCC2, I very much doubt this will ACTUALLY be released next week... but here's hoping!

--flux
Title: King Of Fighters XI merging
Post by: Coddfish on March 02, 2007, 07:16:19 PM
Direct them to sirlin.net  :D

Also, looks like "late March" was the correct of the two dates they previously had. What used to say "2nd march" now says 28th.


Whhhhhy?

I also guess its time to learn to play someone aside from Robert =/
Title: King Of Fighters XI merging
Post by: fluxcore on March 24, 2007, 05:29:36 PM
Sneaky suspicion this is going to be pushed HELLA back, as amazon.co.uk has it listed as release for MAY FUCKING 25th.

Jesus, I might as well just download the jap version to play with in the meantime!

--flux
Title: King Of Fighters XI merging
Post by: gunsmoke on March 25, 2007, 09:06:25 PM
Quote from: fluxcore on March 24, 2007, 05:29:36 PM
Sneaky suspicion this is going to be pushed HELLA back, as amazon.co.uk has it listed as release for MAY FUCKING 25th.

Jesus, I might as well just download the jap version to play with in the meantime!

--flux

yea just dowload the jap version will do ;D ;D ;D
Title: King Of Fighters XI merging
Post by: Coddfish on March 26, 2007, 05:31:27 PM
Quote from: fluxcore on March 24, 2007, 05:29:36 PM
Sneaky suspicion this is going to be pushed HELLA back, as amazon.co.uk has it listed as release for MAY FUCKING 25th.

Jesus, I might as well just download the jap version to play with in the meantime!

--flux

I might have to, too. At this rate I'll have more downloaded Jap versions than legit versions :(
But I will be out of the country then... so dammit GPstore, give now.
Title: King Of Fighters XI merging
Post by: fluxcore on March 28, 2007, 07:57:44 AM
Yep, big hoo-ing surprise, it's been moved back to 28th April (which I also believe to be a complete guess).

Well, one thing is for sure, I don't think I'll bother preordering stuff from GPStore again...

--flux
Title: King Of Fighters XI merging
Post by: Coddfish on March 28, 2007, 05:43:37 PM
GPstore is usually good, don't know whats going on here though :S

The bad news is that I leave for South Africa on april 26th, and I won't be back till July. Although at this rate, it probably still won't be out yet when I get back.

Funny thing is I've never even played it, even at Yifan's.
Title: Re: King Of Fighters XI (PS2) 28/04
Post by: fluxcore on April 12, 2007, 02:12:26 PM
Late may... looks like my decision to download was a good one... now I just need to get my PS2 back...

--flux
Title: Re: King Of Fighters XI (PS2) late May
Post by: fluxcore on May 25, 2007, 08:46:34 PM
Actually, GPStore has just informed me that their "suppliers have advised [them] today that they can no longer source [King of Fighters XI] for us", so will refund my prepay money. I must say I'm supremely disappointed in this, since having pirated the game like any other reasonable fan that got shafted by delays, I have found the game to be really good - up there with '2k2 and '98. I guess I can only say anyone else that wants to play it should pirate the damn thing as well, because it looks like you won't get it in NZ. Might be possible to get it in from AU though, the release date there is apparently 14th June.

Boo...

:(

--flux
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: samurai black on May 25, 2007, 11:18:57 PM
fuckers. thats it, im getting my ps2 chipped and im gonna start pirating
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: gunsmoke on June 07, 2007, 09:57:34 AM
Quote from: samurai black on May 25, 2007, 11:18:57 PM
fuckers. thats it, im getting my ps2 chipped and im gonna start pirating

Yea wot u waiting 4
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: fluxcore on June 07, 2007, 01:16:53 PM
You can also get a swap magic from trademe for about 30 bucks - works fine, although it IS a little annoying having to swap and stuff when you're just going to boot up for some practice.

--flux
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: Coddfish on June 12, 2007, 05:27:10 AM
When I first played my pirated one, I actually didn't enjoy it that much. Although I was thoroughly impressed with the overall menu/UI artwork, which is something SNK has never been good at, imo.

However, I was playing this again the other day, and I really enjoyed it. I'm being lame and using a regular game team (team Garou, Terry/Kim/Duck), but it was great.


Anyway, since South Africa is also PAL, I'm hoping I may be able to pick it up here. Wouldn't be the first game I've seen here that isn't available in NZ (Resevoir Dogs game, hoo!). So here's hoping.
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: fluxcore on June 12, 2007, 08:22:01 AM
The artwork and overall presentation of XI is fantastic, in my opinion. The one thing which annoys me with the UI is that when you're picking the order of your team, it makes you wait for ages while it shows you which buttons to press before you can actually select them - and if you know which to press, you can't cut out the wait! Garrrr....

But yeah, I'd recommend this game to anyone, and especially Marvel players. Hyperhop basically makes it seem like everyone has a triangle jump, for really quick high/low mixups which are pretty safe, whenever you want. The quick shift combos are also basically like DHCs, except you can do them on normal hits as well as supers. It's just a really fun, fast, action-packed fighting engine.

Unfortunately I haven't had much time to play stuff recently and GGXXAC has been getting priority on the odd occasion... but I'll be coming back to XI, don't you worry!!

--flux
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: [NIUE] BIRRY WONG on June 12, 2007, 11:07:01 PM
I wont. the fact that its on the WORST machine at yifans means i wont be playing it again until i get a copy for ps2. Which sucks because its my favourite 2d fighter.
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: fluxcore on June 13, 2007, 09:15:10 AM
Is there someone you can petition to about that? The problem is that all the people that WOULD play XI now won't because the cab sucks - and then it'll just be removed from yifan's entirely because no-one plays it. If you can hassle someone enough that they just switch it into a better cab because they are sick of dealing with you, then everyone wins :D

--flux
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: fluxcore on June 16, 2007, 09:09:21 AM
Hah, http://www.youtube.com/watch?v=hnCcnDWIi7Y

XI Pal bugs.

--flux
Title: Re: King Of Fighters XI (PS2) 14/06~07
Post by: fluxcore on June 23, 2007, 11:50:41 AM
Well bugger me sideways, GPStore has it on the site again - listed as available July 6th

http://www.gpstore.co.nz/Games/1536113.html

Check out the price... $50! Get that shit!

--flux
Title: Re: King Of Fighters XI (PS2) 06/07
Post by: samurai black on June 23, 2007, 05:03:35 PM
YES
Title: Re: King Of Fighters XI (PS2) 06/07
Post by: Coddfish on June 24, 2007, 01:08:25 AM
Awesome! ...Aside from the bugs.
The best part of having an english version will be knowing what the requirements are for the challenges :S


(GP Store please still have it in stock when I get back to NZ. GPStore please still have it in stock when I get back to NZ. GPStore please still have it...)
Title: Re: King Of Fighters XI (PS2) 06/07
Post by: fluxcore on July 03, 2007, 04:22:20 PM
Just got notification that my order of KoFXI has shipped!

Kick ass...

--flux
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: fluxcore on July 04, 2007, 11:11:46 AM
And finally, it's in my hands! This game deserves a front page news item, so I'll put one up when I get home from work

--flux
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: Gino on July 04, 2007, 12:42:16 PM
Praise be!
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: [NIUE] BIRRY WONG on July 04, 2007, 05:53:20 PM
Nice. when do you reckon its gonna hit the shelves?
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: fluxcore on July 04, 2007, 08:24:17 PM
Official release date is the 6th, I think. So give a couple of days after that I guess - probably a good idea to call up your local and ask though.

--flux
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: fluxcore on July 04, 2007, 11:07:08 PM
Oh and I can definitely confirm that Tizoc/Griffon Mask is listed on the char select screen as "Mai" and that the text in endings runs off the screen... sloppy, sloppy, Ignition!

Seems fine in all other respects though - also has 50/60Hz select upon start up.

--flux
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: Eddy_COMBO on July 09, 2007, 02:02:12 AM
Sorry guys 2D fighter noob here lol

But to the Auckland dudes is this the KOF game that use to be where Melty Blood is ?.

If so great I'll buy it cause I use to love watchin everyone play that game especially that Gambit like guy that uses cards hes cool.

Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: fluxcore on July 09, 2007, 07:56:07 AM
You are correct, and the guy with the cards is Oswald - he's pretty buff. It's also quite a nice game to get into, the controls and stuff are quite... friendly.

--flux
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: [NIUE] BIRRY WONG on July 09, 2007, 10:40:44 PM
I spent a year of my life playing this game as opposed to mvc2. and now my mvc2 game sucks and kofxi is on a different machine. Thanks yifans, you rock.
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: fluxcore on July 15, 2007, 12:17:42 PM
Just as a kick in the ass for those of us that pre-ordered, GPStore are having a sale - they are going Online only.

To celebrate, they are knocking $10 off the price of KoFXI!

Not content with it being super affordable before ($50) - now it's only $40! Absolutely no excuse to buy it now!

--flux
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: fluxcore on July 22, 2007, 01:24:24 PM
One thing I believe is missing from the PAL release is support for RGB monitors - I've just made a cable for PS2 which hooks directly up to my monitor in my arcade cabinet, but the game needs to support 480p for it to work. Usually this is selected in games which support it by holding down Triangle and X when booting, however this does diddly squat for the PAL release of KoFXI (works with the JP release though).

Kinda disappointing, but not the end of the world - just means if I want to skip the TV Tuner part of my setup I need to use the JP release.

--flux
Title: Re: King Of Fighters XI (PS2) OUT NOW
Post by: geneterror on September 04, 2007, 10:59:36 AM
I picked this up on Saturday and racked up about 4 hours. It's good to finally be able to practice without pumping in money.
Being able to practice special>super>dream is helpful for me.