New Zealand Fighting Game Forum

Online Matchmaking => PC online => Topic started by: fluxcore on June 25, 2007, 03:16:45 PM

Title: GGPO online Alpha 2, MvC, KoF98, Vampire Saviour... pc software no lag!
Post by: fluxcore on June 25, 2007, 03:16:45 PM
You been busting out for some lag-free online Street Fighter Alpha 2? Not many people in NZ playing right now, huh... well, how about pretty much lag-free to the US? That sound better?

Get your ass over to http://ggpo.net and download the client software - the lads that run Shoryuken have released software to allow internet play (and don't think that horrible Kaillera bullshit).

Rumoured to be on the horizon are tournament ladders, spectating, and more... give it a damned shot! Arcades are dead, online is the future! :D

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: Gino on June 25, 2007, 07:02:13 PM
It's awesoem. Pitty that I suck at alpha 2
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on June 25, 2007, 10:17:40 PM
Just had my first set of games... this shit rocks nads.

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: CptMunta on June 27, 2007, 04:54:40 PM
Yeah man I'm loving it.

It me up when you guys are online. Need more Kiwis on here :)
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: Fate on June 27, 2007, 05:05:26 PM
Now I need an ps2 > usb converter.
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on June 27, 2007, 09:09:08 PM
Quote from: CptMunta on June 27, 2007, 04:54:40 PM
Yeah man I'm loving it.

It me up when you guys are online. Need more Kiwis on here :)

You got an IM address to sync up?

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on June 30, 2007, 03:28:40 PM
My apologies Cpt.Munta - it seems that Slingshot are having some problems at the moment or something, because I can't even ping their DNS servers without a 50% packet loss - big fucking sucky balls! I'm considering switching ISPs - that is completely unacceptable.  :'(

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: CptMunta on July 01, 2007, 12:57:04 PM

Stupid Sligshot. If your'e ever on New Zealand Dragon's Den be sure to drop the elbow on that dizzy Slingshot boss lady.

Be sure it hit me up for when you are good to go :)
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: Coddfish on July 02, 2007, 10:41:07 AM
Oh my god. This shit is incredible. Mad props to Ponder and the rest of the team for this.

Hit me up sometime, Coddfish is my nick on GGPO. God I look forward to getting home now, to my PS2-USB converter.
CONSTANT COMPETITION, AT MY FINGERTIPS!
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: [NIUE] Optimus DAVE on July 03, 2007, 09:16:47 PM
how 2 make it work.... ??? :'(
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on July 03, 2007, 11:24:26 PM
I think the server is still having issues - it was down Sunday/Monday, haven't checked today though. Other than that you have to open a couple of ports on your firewall/forward them on your router - there's info on the ggpo.net site.

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: Coddfish on July 04, 2007, 07:11:58 AM
www.portforward.com

Great site to help you learn to open ports, given that you can select basically any router in existence, and it will have a guide to open ports for most online software.
Not GGPO, but you can just substitute the ports for the ones given on the GGPO site.

Otherwise, yeah, the server seems to be having a little bit of trouble - though from the sounds of things its a lot better than it used to be before the server change.


One thing that I'm REALLY looking forward to is everything working absolutely smoothly.
1) Ponder said there's nothing SFA2 specific in the code, so in time, it should work with anything supported by FinalBurn.
1.1) Maybe, in more time, Ponder will release a stand-alone version - i.e. one that doesn't run through FinalBurn, and thus, supports more titles than FinalBurn.
1.2) This ties in well with CPS3 finally being emulated. Do I smell a lag-free SF3:TS?

2) Hopefully, Ponder will be able to get a patent on his code, thus allowing him to sell it to major developers. What do we get from this? Lag-Free new-generation commercial titles. Hopefully in time for KoF XII, given that its getting a complete overhaul, brand new hi-res sprites done from the ground up - add lag-free netplay to this and you have a perfect KoF.
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: CptMunta on July 04, 2007, 08:40:48 AM
Just wanting to let you guys know,

A new version of the client has been released (Build 16 get it here: http://www.ggpo.net/)

It's been updated with a world map to show you where everyone is playing from. Very handy for getting good matchups.   :D
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on July 08, 2007, 06:30:44 PM
Well, the good news is that my internet connection is no longer dropping 57% of all packets.

The bad news is that at any peak time (ie after work and weekends), the pings are between 500ms and 1000ms to NZ servers. Otherwise it's the expected 50ms...

So in conclusion, if anyone wants reasonable ping times for their internet connection, DON'T CHOOSE SLINGSHIT.

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on August 11, 2007, 08:42:34 PM
Contrary to the above post, I managed to have some good games today - Cheers Cpt. Munta. FinalAtomicBuster from AU was a good challenge, however I only got one game with him before disconnecting. Also another aussie by the name of MexicanHat was whipping my ass (about 15 games to 3 or something). GGs to all.

Two things I most totally need to work on... dragon punches (they just won't come out for some reason), and starting CCs with cr.roundhouse instead of cr.short (doh!). Not to mention general about things like jump over, CC being worthless because you just hoon away from the opponent, only to get counter CCed in the back!

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: CptMunta on August 24, 2007, 07:58:34 PM
Yeah man, Mexican Hat is a beast. Is Sakura hurts alot.

A reminder and an eye opener to people new to GGPO

AUSSIE KIWI TOURNEY!!!!

sign up here:

http://www.ozhadou.net/forum/viewtopic.php?p=39255#39255

Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on August 27, 2007, 07:48:31 AM
I've been out for the past week, but expect me to be on GGPO the next few nights in anticipation :) Foolishly I've been practicing Super Turbo for no real good reason, when I guess I should have been practicing A2 :)

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on September 06, 2007, 06:42:48 PM
Build 18 is out, haven't had a game on it yet, but it requires the new directx runtime if anyone has probs.

Edit: Had a few games with CptMunta, new version seems pretty sweet to me. Couple of niggles, but even just the in-game chat feature is pretty nifty. Also, since it uses a new Final Burn Alpha, I can have all the nice dot blitters and triple buffering hoo-wah!

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on October 06, 2007, 10:26:27 AM
Build 19 out, big new feature is a spectator mode...
As always, http://ggpo.net

--flux
Title: Re: GGPO online Alpha 2... pc software only 1 frame lag!
Post by: fluxcore on October 07, 2007, 05:25:32 PM
Spoke too soon, almost instantly build 20 is released, which now also supports Marvel Vs Capcom! Which is a ridiculous game, personally I like X-Men vs SF more, but hey, can't complain...

--flux
Title: Re: GGPO online Alpha 2 & MvC... pc software no lag!
Post by: Biggles on November 03, 2007, 08:56:16 PM
Playing this recently has pretty much been my introduction to playing fighting games against other people. (Have been playing a little for around a week now.) Most of my other experience in fighting games has been limited to trying out a little it of SF/Soul Calibur vs the CPU and playing ssbm with my mates (I'm somewhat proficient at smash technically but have little experience vs decent humans). It's been really awesome fun so far and I think that I've improved a little. Awesome app, this is. Good games to all you guys who have destroyed me at it so far.  ;D
Title: Re: GGPO online Alpha 2 & MvC... pc software no lag!
Post by: fluxcore on November 03, 2007, 09:54:49 PM
Quote from: Biggles on November 03, 2007, 08:56:16 PM
Playing this recently has pretty much been my introduction to playing fighting games against other people. (Have been playing a little for around a week now.) Most of my other experience in fighting games has been limited to trying out a little it of SF/Soul Calibur vs the CPU and playing ssbm with my mates (I'm somewhat proficient at smash technically but have little experience vs decent humans). It's been really awesome fun so far and I think that I've improved a little. Awesome app, this is. Good games to all you guys who have destroyed me at it so far.  ;D

Always good to see new faces (both on NZism and on GGPO) - Not too many players from NZ, but matches to AU and sometimes even west coast US are good. Welcome to the site, anyway :)

One thing is for sure that playing against people is very different from playing the CPU - luckily you live in AKL so you actually have some people that you can play against (Yifan's is in all likelihood the best arcade in NZ). Laymen tend to think fighting games are all about pulling off the biggest combos, but in fact it's about making the openings by fooling the opponent, which really doesn't work against the computer. Best thing to do is just keep playing against people of similar skill, and have people you can ask for tips so that you can get the upper hand :)

So yeah, if you ever want to organise some matches or want some gameplay advice or whatever, just give us a shout here on the boards, or you can ask me over IM as well.

Cheers,
--flux
Title: Re: GGPO online Alpha 2 & MvC... pc software no lag!
Post by: Biggles on November 04, 2007, 11:35:30 AM
Quote from: fluxcore on November 03, 2007, 09:54:49 PM
Quote from: Biggles on November 03, 2007, 08:56:16 PM
Playing this recently has pretty much been my introduction to playing fighting games against other people. (Have been playing a little for around a week now.) Most of my other experience in fighting games has been limited to trying out a little it of SF/Soul Calibur vs the CPU and playing ssbm with my mates (I'm somewhat proficient at smash technically but have little experience vs decent humans). It's been really awesome fun so far and I think that I've improved a little. Awesome app, this is. Good games to all you guys who have destroyed me at it so far.  ;D

Always good to see new faces (both on NZism and on GGPO) - Not too many players from NZ, but matches to AU and sometimes even west coast US are good. Welcome to the site, anyway :)

One thing is for sure that playing against people is very different from playing the CPU - luckily you live in AKL so you actually have some people that you can play against (Yifan's is in all likelihood the best arcade in NZ). Laymen tend to think fighting games are all about pulling off the biggest combos, but in fact it's about making the openings by fooling the opponent, which really doesn't work against the computer. Best thing to do is just keep playing against people of similar skill, and have people you can ask for tips so that you can get the upper hand :)

So yeah, if you ever want to organise some matches or want some gameplay advice or whatever, just give us a shout here on the boards, or you can ask me over IM as well.

Cheers,
--flux
Thanks. :]

I've been previously aware of the importance of mind-games in fighting games because of reading, especially about ssbm but also sirlin's playing to win, that I've done on the subject. This is my first time actually learning to use prediction in fighting games though, which not surprisingly is quite different to reading about its importance. It's been interesting seeing the different types of mins games people have been using on ggpo, etc. I'll definitely be asking for advice on the forums when  get stuck and continuing to practise.

EDIT: Holy shit. Build 022 out with match replays uploaded online for viewing at http://ggpo.net/dojo/ once you have the build. I'm grabbing it now and am about to give it a shot. The ability to watch your own matches and take note of your mistakes should be fairly incredible.
Title: Re: GGPO online Alpha 2 & MvC... pc software no lag!
Post by: fluxcore on November 04, 2007, 12:49:00 PM
I *JUST* signed onto GGPO and see the same... the 'dojo' feature is LUDICROUSLY good. Basically they've been recording all the matches from build 21, and now have a website which allows you to search and view all the matches (and download them) - so you can see your mistakes & also watch the best people and steal their tricks :)))

GGPO just gets better and better - ridiculously awesome feature.

--flux
Title: Re: GGPO online Alpha 2, MvC, KoF98, Vampire Saviour... pc software no lag!
Post by: fluxcore on January 09, 2008, 05:20:44 PM
New games added, The King of Fighters 98, Vampire Saviour, and D&D:SOM (which ain't really a fighting game?!)

Gino has even been getting in on the GGPO action and loving the Dojo, not loving my Sakura however :DDD

--flux
Title: Re: GGPO online Alpha 2, MvC, KoF98, Vampire Saviour... pc software no lag!
Post by: Gino on January 11, 2008, 10:50:59 PM
sakura makes me angry. Kof98 is sweet though, although the entire population of Korea play it.
Title: Re: GGPO online Alpha 2, MvC, KoF98, Vampire Saviour... pc software no lag!
Post by: Orochi on January 23, 2008, 07:43:36 PM
OH WOW!

Finally a reason to get this software :D
Title: Re: GGPO online Alpha 2, MvC, KoF98, Vampire Saviour... pc software no lag!
Post by: Gino on September 10, 2008, 08:34:59 PM
GGPO now licenced by capcom for sf4 and tvc(i think).