I'm sure you all are way too good to not already know about option selects, through either losing a lot or studying (those are the only two ways to improve from what I've learned around here, and the second one is uncertain), but for you poor scrubs who don't lose:
Gotta give credit where it's due, LordOfUltima makes some wicked videos - I bet a lot of new players can learn tons just by watching his stuff
i wish that kinda stuff didnt go in one ear and out the other. oh well
I've never really learnt about option selects so I will give this tutorial a watch. Maybe afterwards I'll use the option to select if I want to use them or not lol.
Quote from: samurai black on February 12, 2010, 02:01:42 PM
i wish that kinda stuff didnt go in one ear and out the other. oh well
In a nutshell, you do 2 things at the same time, and depending on circumstances (block/whiff/reversal) the appropriate one will come out.
eg. one i use lots is jump in hp option select throw. If the hp connects, i can continue my combo, because the throw won't come out. If its blocked, im safe, and the throw wont come out. But if the j.hp whiffs, i connect with a throw.
i mean i just wing it and see what works. there is very little theory behind the way i play most games.
Learning what works isn't applying a theory to a game?
i meant i dont really look that kind of info up.
Fair enough. Half the time it ends up being 'oh yea i do that' anyway.
I just guess and when I'm right I say I did an option select.
When I'm wrong I blame the controls.
Quote from: moose! on February 12, 2010, 09:38:32 PM
I just guess and when I'm right I say I did an option select.
When I'm wrong I blame the controls.
Fucking controls man. They always mess up my option selects. Its bullshit.
Quote from: moose! on February 12, 2010, 09:38:32 PM
I just guess and when I'm right I say I did an option select.
When I'm wrong I blame the controls.
this guy knows how its done.
Chuns got great OS's
Wow! This Tutorial is awesome! I'd love to practice these but they seem quite difficult. Also it's cool to finally see what a "safe jump" is!
One question does the tick/throw option/select automatically select the light move with the quickest start up animation or will it always select the light kick?
Just LK
Quote from: CrazyMobius on February 14, 2010, 09:13:12 AM
One question does the tick/throw option/select automatically select the light move with the quickest start up animation or will it always select the light kick?
Yup - the reason LK comes out instead of LP is because LK is higher in the command priority chain, for instance, if you press any two buttons together (providing it's not throw, focus or taunt... i.e. MP and HK) the highest button will always come out. Off the top of my head, the priority goes something like
Normals - LP, LK, MP, MK, HP, HK
Command normals (stuff like Guile's B+LK knee, Ryu's F+HP abortion punch)
Throw, Focus, Taunt
Specials
Super
Ultra
There are exceptions, but basically if you input any two things at the same time (try D, DF, F + LP +LK with Ryu) you should get a fireball instead of a throw because it's higher in the command priority chain
Hope that makes sense!
So then option select throws would be quite rough for those with crappy LKs.
Yes and no.
The faster the normal is, the more likely it is to interrupt them if they pause their string, since it comes out quicker.
But the fact of the matter is, noone has a lk crap enough to merit not doing it in a situation where it would normally be a good idea. (except maybe dhalsim? ive got no idea about the properties of his normals) youll still block, youll still tech the throw, and your lk will still hit them if they pause/walk forward etc.
The only thing you need to watch out for when defensively option selecting a throw through a blockstring is the monster mash or a sneaky neutral jump. You just need to know your ranges. You dont want to be whiffing a lk only to get counter hit by a c.mk -> combo because your opponent was too far away. (though the latter will most likely only happen if your opponent KNOWS youre option selecting. Which starts to get into bizarre levels of yomi.)
From what I've heard OST (option select tech) cant be beaten in block strings by some kara throws. The kara would add a frame or whatever and make them poke out their lk in which you grab them when they are poking the move out so the cant tech your throw.
Quote from: massi4h on February 14, 2010, 03:09:49 PM
From what I've heard OST (option select tech) cant be beaten in block strings by some kara throws. The kara would add a frame or whatever and make them poke out their lk in which you grab them when they are poking the move out so the cant tech your throw.
This is true. The window is HELL tight though. If the lk hits during the movement portion of the kara, then the kara throw gets snuffed. This is where you would want a faster lk for your OST.
I dont understand why they make throws a multi button command like this.
They should make them one button in close imo.
I think they got rid of that because it screws with command normals. Eg if you are right next to someone and want to to do a forward + fierce punch you can't because your character will try to throw.
That would make sense. To be honest, i prefer them to be two buttons. Feels mroe solid.
I loved it in 3S because it gave you three throw states. Forward, neutral and backwards.
Quote from: The Lenny 2.0 on February 14, 2010, 04:36:48 PM
I dont understand why they make throws a multi button command like this.
They should make them one button in close imo.
na i think this is something that has been changed for the better
no accidental throws or slow as hp/hk to punish
i do think option selects are retarded tho
especially since it generally benefits the already good characters
Quote from: The Lenny 2.0 on February 14, 2010, 04:36:48 PM
I dont understand why they make throws a multi button command like this.
They should make them one button in close imo.
lol, blame alpha 3
this is good stuff, I've been doing some of this not knowing... but this gives me a clear idea of what when and how to use it properly :D kanpai to our knowledge base core!!!
Quote from: fluxcore on February 15, 2010, 09:13:49 AM
lol, blame alpha 3
Alpha 3's throw system was flawed also. How did Gief do Lariat in that game?!
With Three Buttons
Throw was Forward/Backward + two buttons
Quote from: stereomonkey on February 15, 2010, 03:58:47 PM
With Three Buttons
Throw was Forward/Backward + two buttons
So I guess he would get a lot of throw wiffs when he missed his lariat ???
If you fail at pressing all the buttons then yes, other wise no.
http://forums.shoryuken.com/content.php?r=326-Strategy-Corner-Understanding-The-SF4-Option-Select-Tech
Awesome post on SRK regarding the option select throw. Basically, dont mash it, because it wont work properly.
i wonder why i always get thrown, too much mash. the timing on my option select throw is the same timing i use on rogs c.lp i dnt mash it that hard but my timing must be way off.
Xpunch I will say this
Ben's boxer trained himself never to option select throw (shoto's rip it to bits with SRK option selects or mash)
And boxers crouching lp is mashable... and will help with TICK THROWS, but when they are real close.. maybe just hold back and regular throw (Crouching techs I find can be problematic)
ooooh man sums up alot with my Op Sel throw attempts agaisnt shoto's thanks man