I love old school streets, and Hyper Fighting is the best of old school streets in my opinion... so here's a playlist of youtube vids from a recent tourney in the states :D
http://www.youtube.com/view_play_list?p=05A973EE37569C78
Enjoy,
--flux
edit: Oh, and before anyone complains about "gay fireball traps": it's part of the game; the simplest way around it is to not get trapped in the corner in the first place.
Fireball traps are what makes SF2 what it is. When you get into a bad situation, there's no "get out of jail free" card (read: parry). If you were the better player, you would have got your opponent into a bad situation rather than the other way round.
Doesn't make escapes and comebacks impossible, either. It just means if you want to get out, you REALLY have to earn it.
More and more I want to play SF2 competitively.