New Zealand Fighting Game Forum

General Category => Strategy => Topic started by: [NIUE] B1ackstar Ninja on May 05, 2010, 10:29:02 AM

Title: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] B1ackstar Ninja on May 05, 2010, 10:29:02 AM
http://btjunkie.org/torrent/Super-Street-Fighter-4-SSF4-Hitbox-Data/4196097c2b60c106b4ad11301a0f33ac5bcd0dc8e44d

torrent for ssf4 hitboxes for all characters . leaked from ssf4 developers kit

high 60frames per second recordings . open up in quicktime and you can advance one frame at a time to also count how many frames per move .

also if you just want the frames for a certain character download the torrent , and open up the allocation list and select never for the ones you dont want so you can jsut download akumas for example .

enjoy !!!


low quality examples of whats in torrent



Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] B1ackstar Ninja on May 05, 2010, 10:29:16 AM
hope you Street Fighter fans enjoy this rare data that I am sharing with you!
This is, for the most part, all the hitbox data that is in Super Street Fighter 4. Taunts were not recorded,
except taunt 1. With the limited amount of time and resources to capture this data, Taunts were the least important.
My apologies if there is any attack missing. I did the best I could.

By releasing this footage. I'm banking on the hope, that the SRK scene will step up, and archive the active hit frames
into jpeg format for easy viewing in some sort of database. This was my original goal, but 35 characters, thousands of
moves. Thats just too much time and work needed for one person. I think SRK, with 100k members, might put this info
into a more reliable format, much faster, as a collective.



A couple of notes about the videos to help understand what you are seeing.

I strongly recommend using video playback software that can advance the video frame by frame so you can more accurately
see the hitboxes in detail. It is recommended to use Quicktime to view, since you can pause the video, then hit the left
arrow or right arrow to advance the video 1 frame. adobe premiere and other software work well also in advancing videos by
frame.

These videos are h.264 encoded!


In all the videos, when demonstrating, I go from left to right on attacks. for example, with special moves, i will show
the light version first, the medium version next, then the fierce version, and finally the EX version. For normal attacks,
I used the following order(light punch,medium punch,fierce punch,light kick, medium kick, fierce kick).

To show off proximity moves(normal attacks that have to done close to the opponent). I have to sweep the opponent first
so i can wiff the followup proximity move so you can see it better. The reason why I do this, is if i hit the opponent,
all of the following active hitbox frames will disappear for the remainder of the attack. My goal was to show every single
active hit frame. Unfortunately, there are some attacks that i could not avoid hitting the opponent due to tracking
properties(only so much i can do by myself.




UNDERSTANDING HITBOXES:


Solid Yellow boxes:

This represents the physical space that the character is occupying. These do not represent hittable boxes. It is there
so the characters, when both are pressing forward, they cannot pass through eachother. Moves that can pass through
the opponent, for example, akuma's teleport, that yellow area wil lcompletely disappear so he can pass through the opponents
yellow area.




Solid Yellow long horizontal boxes:

I am not sure what this info represents. But in a lot of moves, it appears on frame 1 of the move's startup.



Solid Red boxes:

This represents the attack's active hitbox. If this box collides with the opponent's vulnerable box(explained
further down), it will register a hit. The data that is shown inside the red hitbox, is not important, they are
values representing range/height/etc... basically, important info for the development team only



Solid Green Boxes:

This is considered a Projectile Active hitbox. Same rules apply as the red hitbox when it comes to registering a hit.



Solid Blue hitbox:

This is a throw's active hitbox. If this throw collides with a throw vulnerable box(explained further down) on the
opponent, a throw will be triggered.



Green lined boxes:

This represents the character's vulnerable hitbox. If any attack's solid red hitbox or projectile's solid green hitbox
collides with the green lined box, a hit will be registered.



Blue lined boxes:

This represents the character's vulnerable throwable hitbox. If a throw's Solid Blue hitbox makes contact with A blue
Lined box, a throw will be triggered



Red lined boxes:

This represents the character's vulnerable hitbox, just like the green lined boxes, but it is invincible to projectile
attacks(solid green hitboxes).
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: electric on May 05, 2010, 10:36:30 AM
I'll be working on downloading these (my months net quota is nearly up I think... so hopefully I can start going for gold soon)... weighs in at about 9gigs though, so might be a bit hard to hand around lol
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] B1ackstar Ninja on May 05, 2010, 10:38:24 AM
yeah cos theyre all recorded at 60f per sec which is really good .
just dl the ones you want .
ive just got kens , adons , ryus and codys .

will get the others later and you guys can just get them off my external hd if you want on saturday at evoapac
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: massi4h on May 05, 2010, 10:49:12 AM
OMG epic, now teach me how to torrent at Uni cause I can't waste my home internet and I'm capped til Friday. And shot Euan.

And ooh OK I get em off you on Saturday.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] BIRRY WONG on May 05, 2010, 11:10:08 AM
Right, im going to go and buy an external hard drive and thief shit off you guys.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: CrazyMobius on May 05, 2010, 11:39:36 AM
Hope these end up on youtube (assuming they are videos) as I've never really got torrents to work before.

EDIT: Aaannd there are youtube links on this very page. oh dear.  ::)
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] BIRRY WONG on May 05, 2010, 11:45:17 AM
LOL @ the hitbox on Makoto's EX Karakusa. The range on that shit is hilariously bad. No wonder i keep getting punished for it. Wtf is she grabbing with? Her shoulders?

(http://img710.imageshack.us/img710/6434/fuckexkarakusa.jpg)
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: geneterror on May 05, 2010, 12:47:34 PM
Quote from: B1ackstar Ninja on May 05, 2010, 10:38:24 AMyou guys can just get them off my external hd if you want on saturday at evoapac
YES PLEASE! Be good to see you on Saturday anyway bro, it's been a while.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: HoneyBadger on May 05, 2010, 06:04:15 PM
Quote from: ILL_BILL on May 05, 2010, 11:45:17 AM
LOL @ the hitbox on Makoto's EX Karakusa. The range on that shit is hilariously bad. No wonder i keep getting punished for it. Wtf is she grabbing with? Her shoulders?

(http://img710.imageshack.us/img710/6434/fuckexkarakusa.jpg)

You don't kara it?
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] BIRRY WONG on May 05, 2010, 09:22:19 PM
Quote from: OLEET on May 05, 2010, 06:04:15 PM
You don't kara it?

Bro that shit is HARD. The more i play her the less i like her. I can see myself getting to average level with half the cast before i find an alt. gah.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: CrazyMobius on May 06, 2010, 07:46:38 AM
Quote from: ILL_BILL on May 05, 2010, 09:22:19 PM
Bro that shit is HARD. The more i play her the less i like her. I can see myself getting to average level with half the cast before i find an alt. gah.

Meanwhile El Fuerte is a more viable option now.

Does anyone know what the yellow outlined box in the first Adon pic signifies?
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: HoneyBadger on May 06, 2010, 08:55:02 AM
Ok, someone post TK hitbox and standing roundhouse hitboxes so we can laugh at how retarded they are hahaha
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: electric on May 06, 2010, 09:05:24 AM
QuoteOriginally Posted by tonylew84
-----------------------------------------------------------
Understanding Hitboxes:
Solid Yellow boxes:
This represents the physical space that the character is occupying. These do not represent hittable boxes. It is there so the characters, when both are pressing forward, they cannot pass through eachother. Moves that can pass through the opponent, for example, akuma's teleport, that yellow area wil lcompletely disappear so he can pass through the opponents yellow area.

Solid Yellow long horizontal boxes:
They are the distance for where the active frames will force the opponent to block (but I didn't include any of them in these pictures to show the distances)

Solid Red boxes:
This represents the attack's active hitbox. If this box collides with the opponent's vulnerable box(explained further down), it will register a hit. The data that is shown inside the red hitbox, is not important, they are values representing range/height/etc... basically, important info for the development team only

Solid Green Boxes:
This is considered a Projectile Active hitbox. Same rules apply as the red hitbox when it comes to registering a hit.

Solid Blue hitbox:
This is a throw's active hitbox. If this throw collides with a throw vulnerable box(explained further down) on the opponent, a throw will be triggered.

Green lined boxes:
This represents the character's vulnerable hitbox. If any attack's solid red hitbox or projectile's solid green hitbox collides with the green lined box, a hit will be registered.

Blue lined boxes:
This represents the character's vulnerable throwable hitbox. If a throw's Solid Blue hitbox makes contact with A blue Lined box, a throw will be triggered

Red lined boxes:
This represents the character's vulnerable hitbox, just like the green lined boxes, but it is invincible to projectile attacks(solid green hitboxes).
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: CptMunta on May 06, 2010, 09:43:32 AM
Quote from: B1ackstar Ninja on May 05, 2010, 10:38:24 AM
yeah cos theyre all recorded at 60f per sec which is really good .
just dl the ones you want .
ive just got kens , adons , ryus and codys .

will get the others later and you guys can just get them off my external hd if you want on saturday at evoapac

Good shit U-Man!

Clearing to make room on my Hard drive right now :)

Perks my interest as to what else was leaked from the developers kit. Be interested in seeing what concept stuff or early builds of characters might be left behind.

Quote from: ILL_BILL on May 05, 2010, 11:45:17 AM
LOL @ the hitbox on Makoto's EX Karakusa. The range on that shit is hilariously bad. No wonder i keep getting punished for it. Wtf is she grabbing with? Her shoulders?

Yeah I know it's crazy. I tried to grab someone with the ex thinking it had more range only to have my hands pass right through them. I was like WTF?! It all make sense now sadly.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] BIRRY WONG on May 06, 2010, 01:21:50 PM
Quote from: CrazyMobius on May 06, 2010, 07:46:38 AM
Meanwhile El Fuerte is a more viable option now.

Does anyone know what the yellow outlined box in the first Adon pic signifies?

Fuerte has a new ultra. Thats the only thing making him better. He has no other changes that are noteworthy.

And those are green lines. Theyre his vulnrable hitboxes.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: massi4h on May 06, 2010, 01:29:51 PM
Any reason to still use U1 Bill? I'm guessing U2 works as a free anti air due to them taking 4 frames to land (3 frame startup I think) and it should go under most aerial moves? Or does it not have invincibility?
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] BIRRY WONG on May 06, 2010, 01:39:59 PM
Quote from: massi4h on May 06, 2010, 01:29:51 PM
Any reason to still use U1 Bill? I'm guessing U2 works as a free anti air due to them taking 4 frames to land (3 frame startup I think) and it should go under most aerial moves? Or does it not have invincibility?

Its great as a late anti air for that exact reason. I would use the spark in most situations. Against Akuma i might be tempted to use the teabag sunrise though, since its so good against air fireballs/demon flip mixups.

And you can generally punish stuff with the FGB from further away. Cheeky run -> stop -> ultra over fireballs are a lot more reliable with U1. Fact of the matter is, why would i want to be tricky and do this, when i can just block Ryu's c.mk -> fireball and then PUNISH IT with the spark?

Time it wrong as an AA thought and you slide right unter that shit and then your opponent lols as he punishes you. And its fireball invincible for sure. Not sure how its invincibility is outside of that.

Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: fluxcore on May 06, 2010, 01:49:32 PM
prima guide says u1 is preferred for fuerte
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: massi4h on May 06, 2010, 01:56:35 PM
Hmm yeah. I guess FGB can still punish shitty teleports. Both seem like pretty decent ultras.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] BIRRY WONG on May 06, 2010, 02:46:33 PM
Quote from: fluxcore on May 06, 2010, 01:49:32 PM
prima guide says u1 is preferred for fuerte

LOL

Quote from: massi4h on May 06, 2010, 01:56:35 PM
Hmm yeah. I guess FGB can still punish shitty teleports. Both seem like pretty decent ultras.

To be fair, run -> stop -> U2 can punish shitty teleports as well. The more i think about it, i dont actually have that much trouble with vortex/air fireballs. The worst part of that match for me was that without EX meter, akuma could (in vanilla. not sure about super) turbo the rh button, and there was LITERALLY nothing fuerte could do. Im still in the lab with the spark. Im definitely not using it properly at this point, but it has a lot of potential.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: CrazyMobius on May 06, 2010, 04:52:34 PM
Quote from: fluxcore on May 06, 2010, 01:49:32 PM
prima guide says u1 is preferred for fuerte

Does the prima guide have frame data?
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] Optimus DAVE on May 06, 2010, 04:56:14 PM
i will be stealing this from you on saturday mr U-mantis  8)

hopefully you can get dudley and guile info aswell....

but you sir, are definately, THE MAN
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: electric on May 06, 2010, 04:56:22 PM
Quote from: CrazyMobius on May 06, 2010, 04:52:34 PM
Does the prima guide have frame data?

Yup - which can all be found here: http://sfframedata.com/
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: Barnstorm on May 06, 2010, 06:00:09 PM
Quote from: fluxcore on May 06, 2010, 01:49:32 PM
prima guide says u1 is preferred for fuerte

I would like to know the thought precess behind this

U1 isnt even gauranteed as an anti air against half the characters
and U2 is great for punishment
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: samurai black on May 06, 2010, 06:18:21 PM
Quote from: Barnstorm on May 06, 2010, 06:00:09 PM
I would like to know the thought precess behind this


they flipped a coin.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: CrazyMobius on May 06, 2010, 07:10:31 PM
Quote from: electric on May 06, 2010, 04:56:22 PM
Yup - which can all be found here: http://sfframedata.com/

~ Add to bookmarks.
Title: Re: SSF4 hitboxes , all characters . you may now bow to the U-man ....
Post by: [NIUE] BIRRY WONG on May 06, 2010, 07:14:24 PM
Quote from: Barnstorm on May 06, 2010, 06:00:09 PM
I would like to know the thought precess behind this

U1 isnt even gauranteed as an anti air against half the characters
and U2 is great for punishment

Yea its a pretty retarded claim. Also given that 99% of the Fuerte playerbase prefer U2 in most, if not all situations.

However U1 is totally guaranteed against the entire cast as long as your timing is right. Even if they can change their jump arc (shoto's/rufus etc) as long as you wait a little bit (until AFTER the divekick input for instance) before using it and have good judgement of time/distance, then its pretty easy to AA the whole cast.