New Zealand Fighting Game Forum

General Category => Fighting Game Discussion => Topic started by: DVS on July 26, 2010, 04:41:04 PM

Title: Street Fighter x Tekken test footage
Post by: DVS on July 26, 2010, 04:41:04 PM
http://www.youtube.com/watch?v=7Uxf1XJYEzY&feature=player_embedded

Tag play street fighter 4 vs Tekken......
Title: Re: Street Fighter x Tekken test footage
Post by: DVS on July 26, 2010, 04:41:31 PM
Screen Shots:

http://www.eventhubs.com/news/2010/jul/24/ono-announcements-comic-con-2010/
Title: Re: Street Fighter x Tekken test footage
Post by: budafist on July 26, 2010, 04:45:37 PM
allready 5 pages deep over here
http://nzism.alphaism.com/forum/index.php/topic,1363.0.html
Title: Re: Street Fighter x Tekken test footage
Post by: [8-----D] Toots on July 26, 2010, 04:46:27 PM
OMG JIZZ IN MY PANTS
Title: Re: Street Fighter x Tekken test footage
Post by: DVS on July 26, 2010, 05:03:49 PM
Quote from: budafist on July 26, 2010, 04:45:37 PM
allready 5 pages deep over here
http://nzism.alphaism.com/forum/index.php/topic,1363.0.html

True dat...didn't know where to post this
Title: Re: Street Fighter x Tekken test footage
Post by: HoneyBadger on July 26, 2010, 05:09:23 PM
Yeah, I wouldn't post it in the other thread that says SF x Tekken either.
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on July 26, 2010, 06:23:53 PM
I posted this on Sunday dudes.  8)
Title: Re: Street Fighter x Tekken test footage
Post by: [NIUE] BIRRY WONG on July 26, 2010, 06:59:00 PM
Quote from: [8-----D] Toots on July 26, 2010, 04:46:27 PM
OMG JIZZ IN MY PANTS

Sorry about that ben. I had to aim it somewhere.
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on July 27, 2010, 10:06:01 AM
More details are surfacing for Street Fighter x Tekken from Famitsu via AndriaSang.

    * Development of the game started just two months prior to the reveal at Comic-Con.

    * Game wont be released for a while -- two years at least -- look forward to 2012!

    * Next major reveal to be expected around Captivate next year.

    * Initially planning on putting in early generation characters from each franchise into the game.

    * Standard 6-button layout is planned for the game along with a "assist" or beginner mode of some sorts.

    * Both the CAPCOM and NAMCO versions being developed independently from each other -- seen as a "competition not a collaboration" according to Computer and Video Games.
Title: Re: Street Fighter x Tekken test footage
Post by: zos'la on July 27, 2010, 10:31:13 AM
ah nice update, good to know these timelines.
Title: Re: Street Fighter x Tekken test footage
Post by: coldfire on July 27, 2010, 11:14:11 AM
if the game rolls out like this, then call this sf4.1 and forget about it.

yes the game is some 2 years away and a lot *could* change - but i won't bet my money on it.

in fighting game terms, sf and tekken are polar opposites. both franchise have very solidly established each of their own distinctive fighting system over the years, they just don't mix. kazuya has been completely botched in the gameplay footage and every other tekken characters will suffer the same fate in capcom's version, while i can't even begin to imagine sf characters doing side steps and juggles in namco's version - c'mon, this idea is just way over the top.

all this is going to do is giving sf-centric players the complete wrong ideas about tekken (and vice versa for namco's version). just because its got tekken characters in it doesn't mean it's anywhere nearly related to tekken; yes this whole idea has great entertainment value and wow factor, but this is where the amusement ends. as a tekken-only player myself (and i'm aware i'm not welcomed here) i refuse to play a tekken character that can't side step or apply ground wake up oki etc, while i don't see how you guys will enjoy playing a sf character that doesn't have cool (really?) looking ultra animations or missing a shoryuken means you get punished with half of your life gone.

in all seriousness, the idea of sf vs tekken should just remain in people's dreams, while capcom should focus their resource on developing the next sf and namco should just concentrate on trying to come up with a decent t7 (since every new system introduced since t6 is rubbish)
Title: Re: Street Fighter x Tekken test footage
Post by: Skullator on July 27, 2010, 11:31:40 AM
It's had 2 months in development, and is still 2 years away from it's first expected release..
So I wouldn't worry about the trailer too much just yet.

Since two different versions of the game have been mentioned, one from Capcom and one from Namco, doesn't that mean your concerns about a middle ground between the two styles of games may not be necessary? It's pretty clear one will play like SF, with the Tekken characters seeing the most changes to fit the mould.While the other game will play more like Tekken, meaning the SF cast will probably see the most changes in that one.
I don't think players will get the wrong idea's about each others franchise based off of playing one flavour of SFvT, surely with it being a dual release people will know what's up..
Title: Re: Street Fighter x Tekken test footage
Post by: DVS on July 27, 2010, 11:32:57 AM
Quote from: [â,,¢Âªv]OLEET on July 26, 2010, 05:09:23 PM
Yeah, I wouldn't post it in the other thread that says SF x Tekken either.


Some of us are to handicap to click "Show unread posts since last visit" at the top of the forum to see a thread already posted

Also, I love to eat Oleets Dick
Title: Re: Street Fighter x Tekken test footage
Post by: stereomonkey on July 27, 2010, 11:33:47 AM
Quote from: coldfire on July 27, 2010, 11:14:11 AM
quote

Ummm, how about waiting till it comes out before judging.

Unless you own a hot tub that travels through time? :P
Title: Re: Street Fighter x Tekken test footage
Post by: DVS on July 27, 2010, 11:35:49 AM
Quote from: Skullator on July 27, 2010, 11:31:40 AM
It's had 2 months in development, and is still 2 years away from it's first expected release..
So I wouldn't worry about the trailer too much just yet.

Since two different versions of the game have been mentioned, one from Capcom and one from Namco, doesn't that mean your concerns about a middle ground between the two styles of games may not be necessary? It's pretty clear one will play like SF, with the Tekken characters seeing the most changes to fit the mould.While the other game will play more like Tekken, meaning the SF cast will probably see the most changes in that one.

Yeah the idea of two versions sounds pretty interesting....I haven't really played Tekken since T3 and I'd be interested to see how Tekken characters play in a SF style and vice versa.....
Title: Re: Street Fighter x Tekken test footage
Post by: Lennysaurus on July 27, 2010, 11:37:09 AM
Quote from: coldfire on July 27, 2010, 11:14:11 AM
as a tekken-only player myself (and i'm aware i'm not welcomed here) i refuse to play a tekken character that can't side step or apply ground wake up oki etc, while i don't see how you guys will enjoy playing a sf character that doesn't have cool (really?) looking ultra animations or missing a shoryuken means you get punished with half of your life gone.

Woah woah woah dude!!!  Your super duper absolutely welcome here.  I'd love to know why you feel you aren't cause in truth we have wanted serious tekken discussion here for a long time, but the Tekken community is a seriously hard nut to crack.  IIRC you're Jerry from hamilton aren't you?  i used to play you every now and then when you'd come to auckland and played you once when I went to hamilton back during T4 days.

We are running a Tekken tournament over the weekend of the 21st and 22nd of August and think it'd be a great to get some guys there.

Also, I agree that this game looks like shit, I think I mentioned that earlier.  The characters look like abomination, and the tag ultras look fucking ridiculous.  But its all opinion... some people will love it I guess.
Title: Re: Street Fighter x Tekken test footage
Post by: geneterror on July 27, 2010, 12:37:22 PM
Quote from: [FSR] Lenny on July 27, 2010, 11:37:09 AM
Woah woah woah dude!!!  Your super duper absolutely welcome here.  I'd love to know why you feel you aren't cause in truth we have wanted serious tekken discussion here for a long time, but the Tekken community is a seriously hard nut to crack.
I agree, that comment bummed me out. I have no interest in Tekken myself but would be more than happy to see all the Tekken players here as well. I watched the T6 finals at Evo and really enjoyed it even if I didn't understand half of it.

Quote from: [FSR] Lenny on July 27, 2010, 11:37:09 AMAlso, I agree that this game looks like shit, I think I mentioned that earlier.  The characters look like abomination, and the tag ultras look fucking ridiculous.  But its all opinion... some people will love it I guess.
What you meant to say is "Damn that looks like that clunky piece of shit SF EX3 with it's retarded tag supers" right?
Title: Re: Street Fighter x Tekken test footage
Post by: Lennysaurus on July 27, 2010, 01:23:00 PM
I think that the idea behind the game engine could be nice.  Rolling getups, chain combos, reminiscent of Vamp saviour and having a tag system.  I'm just not digging the Tekken characters getting bastardised like that, and the team ultras look silly to me.

I think a better idea for a capcom/namco crossover would have been maybe an action RPG or a 3rd person action game or something.  Maybe even something more in the vein of Power stone or smash bro's, but in terms of a fighting game I think the execution will be difficult.

it's great that we are getting more fighting games, but I personally don't like the "creative" direction this is heading in.  If it gets heaps of play, and ends up being competitively viable then awesome.

Us oldschoolers probably getting nostalgic waves of fail at some of these announcements.   How many times back in the day did we hear about some new fighting game coming out and we all held our breath  waiting for it expecting it to be the next big thing, and then it comes out and is absolute fail. (eg: alpha1, CFJ, SVC Chaos).  ow that fighting games are getting popular again I'm worried about this trend rearing its head again.  My predictions for fail are as follows:

MK9, SxT, TxS

Hope I'm wrong though.
Title: Re: Street Fighter x Tekken test footage
Post by: HoneyBadger on July 27, 2010, 01:25:03 PM
PREDICTIONS FOR AWESOME

MARVEL BABY  8)
Title: Re: Street Fighter x Tekken test footage
Post by: geneterror on July 27, 2010, 01:42:10 PM
Oh shit, fuck Capcom Fighting Jam. I bet Steve is the only person that likes that game.
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on July 27, 2010, 02:25:16 PM
I hope these games can break down some of the misunderstandings between the Sf and TK communities.
Title: Re: Street Fighter x Tekken test footage
Post by: Pinolicious on July 27, 2010, 04:07:24 PM
Quote from: CrazyMobius on July 27, 2010, 02:25:16 PM
I hope these games can break down some of the misunderstandings between the Sf and TK communities.

Am I the only one in the dark wondering what this misunderstanding is?  Is there even such a thing?  Is it because I play both games?

I don't think Kazuya looks that butchered.  electric Hellsweep to kidney punch looked cool.
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on July 27, 2010, 04:11:49 PM
Quote from: Pinolicious on July 27, 2010, 04:07:24 PM
Is it because I play both games?

Oh my God. THE MISSING LINK!
Title: Re: Street Fighter x Tekken test footage
Post by: cha on July 27, 2010, 04:16:18 PM
Quote from: [FSR] Lenny on July 27, 2010, 01:23:00 PM
absolute fail. (eg: alpha1, CFJ, SVC Chaos).

Its the most enjoyable fighting game ever, for single player.
Title: Re: Street Fighter x Tekken test footage
Post by: Pinolicious on July 27, 2010, 04:53:30 PM
Quote from: CrazyMobius on July 27, 2010, 04:11:49 PM
Oh my God. THE MISSING LINK!

Do you play Tekken?
Title: Re: Street Fighter x Tekken test footage
Post by: maelgrim on July 27, 2010, 04:56:18 PM
Quote from: [FSR] Lenny on July 27, 2010, 01:23:00 PM
My predictions for fail are as follows:

MK9, SxT, TxS

Hope I'm wrong though.

MK9 will rock!
Well I hope so anyway.
Title: Re: Street Fighter x Tekken test footage
Post by: DVS on July 27, 2010, 05:52:32 PM
Quote from: maelgrim on July 27, 2010, 04:56:18 PM
MK9 will rock!
Well I hope so anyway.

Me too.....hope they get back to the old school Mk...the last one I played was Ultimate....and maybe one of those 3D shockers.....hopefully this time around they sort it out...
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on July 27, 2010, 10:54:22 PM
Quote from: Pinolicious on July 27, 2010, 04:53:30 PM
Do you play Tekken?

I played a bit of Tekken 3 on ps1 but nothing since. I don't enjoy the way the game feels. But I am interested more in the characters after seeing this Street Fighter x Tekken trailor.
Title: Re: Street Fighter x Tekken test footage
Post by: EXC355UM on August 05, 2010, 03:05:33 PM
My brother Justice made some new stick art designs for those who want to sex up their arcade sticks. (Wow, that sounds wrong). It's SFxT theme this time. Check them out in the link below if you're interested.  :)

Stick Art / Street Fighter X Tekken Edition (http://www.shadowloo.com/?p=2213)
Title: Re: Street Fighter x Tekken test footage
Post by: zos'la on August 05, 2010, 03:19:53 PM
nice art!! thanks
Title: Re: Street Fighter x Tekken test footage
Post by: DVS on August 05, 2010, 04:13:50 PM
Quote from: EXC355UM on August 05, 2010, 03:05:33 PM
My brother Justice made some new stick art designs for those who want to sex up their arcade sticks. (Wow, that sounds wrong). It's SFxT theme this time. Check them out in the link below if you're interested.  :)

Stick Art / Street Fighter X Tekken Edition (http://www.shadowloo.com/?p=2213)

Awesome link...great artwork
Title: Re: Street Fighter x Tekken test footage
Post by: EXC355UM on August 05, 2010, 04:43:17 PM
No problem guys. The more customized sticks around, the less chance of people mixing them up.  ;D
Title: Re: Street Fighter x Tekken test footage
Post by: electric on April 13, 2011, 08:42:25 AM
I figured this thread is as good as any to post these - new gameplay footage for SF x Tekken

http://shoryuken.com/content/street-fighter-x-tekken-gameplay-gametrailers-plus-ono-interview-4200/

IMO... This looks so fucking gay lol
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on April 13, 2011, 08:56:09 AM
Awesome. Marduk and King look pretty cool.

Hope Rufus is in there to team up with Bob.
Title: Re: Street Fighter x Tekken test footage
Post by: geneterror on April 13, 2011, 09:21:09 AM
Quote from: electric on April 13, 2011, 08:42:25 AM
I figured this thread is as good as any to post these - new gameplay footage for SF x Tekken

http://shoryuken.com/content/street-fighter-x-tekken-gameplay-gametrailers-plus-ono-interview-4200/

IMO... This looks so fucking gay lol
Holy crap that looks horrible. Remind me of a 3D World Heroes!
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on April 13, 2011, 09:25:54 AM
A lot of people online says it looks bad. But I think it looks just like SF4 series. ???
Title: Re: Street Fighter x Tekken test footage
Post by: [8-----D] Toots on April 13, 2011, 10:04:32 AM
Quote from: CrazyMobius on April 13, 2011, 09:25:54 AM
A lot of people online says it looks bad. But I think it looks just like SF4 series. ???

lol pretty much
Title: Re: Street Fighter x Tekken test footage
Post by: massi4h on April 13, 2011, 10:30:05 AM
Still development stages though. If SF4 vanilla development stages are anything to go by, then it could look good. Half the moves seem to be EX moves or something and the constant yellow glow doesn't look too pretty. And the mid combo tagging looks pretty funny.
Title: Re: Street Fighter x Tekken test footage
Post by: samurai black on April 13, 2011, 10:41:27 AM
it really does just look like sf4 to me. that weird effect they got going on the graphics kinda bugs me. just make it look like regular sf4 mang
Title: Re: Street Fighter x Tekken test footage
Post by: Kim on April 13, 2011, 10:48:07 AM
I am hype for this but the ex, roll and life bars are ugly as hell
Title: Re: Street Fighter x Tekken test footage
Post by: samurai black on April 13, 2011, 10:53:45 AM
i just watched some more. i like how kazuya says 'NYUKKA' when he loses :D
Title: Re: Street Fighter x Tekken test footage
Post by: [NIUE] BIRRY WONG on April 13, 2011, 11:27:25 AM
I think it looks horrible.

Its like SF4, but theres WAAAAAAAY too much shadow going on on the character models. To the point where they kind of blend in with the backgrounds. The characters just dont really stand out at all.

And the health bars suffer a similar problem. Because of how they're coloured, its actually quite hard to see the characters health.

In terms of gameplay though, king looks pretty rad.
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on April 13, 2011, 12:57:07 PM
I like the the shadows on the characters. Kinda makes them look gritty and realistic.

The whole asthetic looks cool I think. Love the crazy sci fi elements.

I'm sure it will be polished up by the finished product though. Does no one remember the fuss that was made during 'Vanilla's development?
Title: Re: Street Fighter x Tekken test footage
Post by: samurai black on April 13, 2011, 01:40:08 PM
massive write up

QuoteThe massively geeky, everything-you-need-to-know look at Street Fighter x Tekken…

So for the last week, Play has been sunning itself in Miami. By Play, I mean me. And by sunning myself, I mean playing Street Fighter x Tekken in a darkened conference hall with an infinite supply of Pepsi.

There will be interviews, observations, pictures and impressions of all the games we saw going up both on Play-Mag.co.uk and in the magazine itself but to kick things off, here’s a MASSIVELY in-depth write-up of Street Fighter x Tekken. Our interview with Yoshinori Ono will likely hit at some point this week too.

Just a few notes on what you’re about to read: first, there’s not much editorialising below. It’s pretty much a straight up write-up of notes I took while playing Street Fighter x Tekken and assumes familiarity with previous Street Fighter games. For the actual opinion, look out for our preview in the magazine itself. Second, I’m approaching this as a Street Fighter player more than a Tekken player. Finally, all of this is liable to change. Ono himself refused to talk about certain mechanics but said we were free to mention whatever we wanted, which seemed to indicate he didn’t want to verbally commit himself to game mechanics that may change later down the line.

So, without further ado, here’s all the info on Street Fighter x Tekken we gleamed from our time with the game…

Game Engine


All characters use standard Street Fighter controls â€" light, medium and heavy punches along with light, medium and heavy kicks. This doesn’t change anything for the Street Fighter cast but obviously changes things for the Tekken characters, with their normals being single moves from Tekken 6.

The game itself is a 2-versus-2 tag fighter. When one character completely runs out of energy, that team will lose the round. When tagged out, characters don’t get any energy back.

LP + LK performs throw, MP + MK performs tag, HP + HK performs launcher. The launcher hits really high but has really long start-up and really bad recovery. You can cancel into the launcher but I couldn’t find anything that combed into it.

Couldn’t find out what taunt was but I didn’t think of pressing start. Doh.

One of the stages, set in a Jurassic Park style area, was multi-tiered but you only dropped down to the next stage between rounds. Alex was in the background of the lower part of that stage. The other stage at the show was similar to the stage in Tekken 6 with tanks on the bridge, except lower down away from the bridge.

The super meter has three bars that can be filled â€" tag cancels cost a single bar, EX moves cost a single bar, supers cost two. There doesn’t appear to be any moves that cost all three bars.

Plinking might be removed. This is conjecture on my part but doing Ryu’s cr.MP, cr.MP link felt tougher than it did in Street Fighter IV. That could be the cr.MP move itself having different properties but that was the only link I had to plink to consistently hit in SFIV and I was missing it a lot on this. Could have been a problem with muscle memory or the game’s faster speed too. Either way, it wasn’t consistently connecting.

There were no restrictions to who you picked for your team â€" you could have two Street Fighter characters, two Tekken characters or one from each. Ryu, Ken, Guile, Chun-Li, Abel, Kazuya, Nina, King, Marduk and Bob were all confirmed as characters and playable at the show. The character select screen only had two other slots, which was for random select on each respective side â€" the icon was a grey image with a white silhouette over it. Seth Killian was there when we first started playing and I asked him if there were only two more characters due to be announced. He got the joke and laughed.

Tagging and the juggle system are the gameplay mechanics that make Street Fighter x Tekken feel different from any previous games in the Street Fighter series.

Tagging


The tagging is similar to that of Tekken Tag Tournament or Dead or Alive, where one character runs out while another runs in. You have to press MP + MK to tag out. Your character will perform a quick pose before running out. The pose needs to finish before the tag can be completed â€" if the pose interrupted by an attack, that character won’t tag out and will stay in the match.

You can cancel moves into a tag at the cost of a single bar. So with Ryu, you can do a Shoryuken and cancel that into a tag, for the new character to either continue the combo (should the Shoryuken connect) or get Ryu out of trouble (if the Shoryuken is blocked).

It seems like moves can be cancelled into tags at any time, as long as they connect. With projectiles, there’s a certain point where they can be cancelled, which is similar to the same point that you’d Focus Attack Cancel the move in Street Fighter IV. Other moves, such as Marduk’s Gator Slam, show that the tag has been made but you still have to wait for the animation to finish before the new character runs in.

Some moves seem to only have tag cancels to allow the new character to come into the match safely, such as command throws.

You can also press MP + MK while lying on the ground and this will tag in your partner at the cost of a single bar. This means you can avoid wake-up pressure with a character who’s almost dead to tag in your fresh partner.

Juggling


The juggling system in Street Fighter x Tekken is unusual in that you can juggle characters whenever they’re in the air. So if you connect with an air-to-air move, rather than being a reset, that character will then go into juggle state so you can perform moves.

For example â€" Ryu can do air-to-air HP, then do cr.MP xx Hadouken to continue the combo before the other character hits the ground.

Street Fighter x Tekken had a training mode set-up at the event, with players jumping to challenge on a different set-up. This meant training mode access was limited to 10-20 seconds at a time but one thing I did find was there was a juggle limit. If you looped cr.MP xx EX Joudan Kick with Ryu, he could do four reps before the opponent falls through the next cr.MP. Seems to be an in-built system to prevent infinites, which isn’t surprising given how flexible the combo system is at this stage.

Besides opening up lots of combo opportunities, this juggle system also significantly buffs command throw characters. Players trying to jump away from command throws could find themselves caught by a crouching jab which puts them in juggle state and while it’s unlikely these opportunities will lead to big damage, it does make it easier to discourage jumping away as a defensive move against suspected command throws.

Extra Game Engine Notes


Street Fighter x Tekken also registers counterhits, though I didn’t get time to see what effect this had on the move. Weirdly, throws come up as registering as counterhits too.

Like Street Fighter IV, there’s no rapid-fire canceling. So with Ryu, cr.LP, cr.LP xx Shoryuken only works if the cr.LPs are linked rather than rapid-fire.

On wake-up, you can do the Tekken forward dive and roll by holding forward. It doesn’t hit like it does in Tekken but it does seem to have some invincibility. It’s either invincibility or a hitbox issue but that move can pass through Hadoukens and pokes. It will also see you flip through the other player if he’s standing close enough. The only problem is that players can attack you during the actual roll part (as opposed to the actual dive) and the recovery of the roll is quite long.

Ryu


Pretty much the same as he was in Street Fighter IV. The basic combos I tried were the same â€" cr.LP, cr.HP xx Hurricane Kick or cr.LP, cr.LP, cr.MK xx Hadouken or cr.MP, cr.MP xx Hadouken, they all worked.

The only noticeable difference I noticed between the games, combo wise, was that cr.MK needed to hit a lot closer to combo into Hadouken.

Ryu uses the Street Fighter x Tekken combo system well because of his dragon punch. It’s a good way into tag combos. You can do HP Shoryuken > tag and then follow up depending on whether it hit or was blocked. Marduk can combo into Gator Slam if it connects or go for a command throw if it’s blocked.

His fireball game is a lot stronger because of the charge system. Basically, you do a fireball and hold down the button and he’ll charge it. Level 2 is a meter-free EX fireball and Level 3 is a meter-free Super (!). The Super takes a little too long to come out to be viable but the Level 2 meter-free EX fireball can cause headaches. In amongst the normal fireballs, you can hold onto it and watch your opponent jump towards you, thinking he’s scouted a normal one. Let go when he’s in mid-air and he’ll land on an EX fireball. Pretty nasty â€" the only downside is you can’t cancel the charge so you’re committing to it no matter what.

Ryu’s EX Shoryuken is his Shin-Shoryuken performed as a ‘normal’ rather than special move. The animation was like that in CvS2/Capcom Fighting Jam, rather than Street Fighter III or Street Fighter IV. Ryu could follow-up any LP Shoryuken with EX Shoryuken for decent damage.

Ryu’s Super is Shinku Hadouken. I don’t think there’s any real use for this trick but you can actually super cancel a Level 2 EX Hadouken into Shinku Hadouken. Probably just a chip-damage parlour trick but nice to know anyway.

The biggest combo I found with him was cross-up MK, st.HP xx EX Joudan Kick > cr.MP xx EX Joudan Kick > cr.MP xx EX Joudan Kick > cr.MP xx HP Shoryuken. The reason for the cr.MP rather than st.HP was the st.HP needed to be the close version to cancel and the timing for that was tricky, while cr.HP seemed inconsistent (it would often hit the opponent above the EX Joudan Kick).

Guile


Also pretty much the same as he was in Street Fighter IV. He can charge up his Sonic Boom in the same way Ryu can charge up his Hadoukens, with Guile’s level 3 becoming Sonic Hurricane.

He keeps his cr.MK > towards + MP chain, his down/towards + HK into Flash Kick, his air-throws, cr.LP still links into cr.MP… I didn’t notice anything different about Guile.

Chun-Li

It’s a common theme, but there wasn’t any big difference with Chun-Li from her Street Fighter IV incarnation to this either. The only real link I knew with her going in was cr.LP, cr.LP, cr.LP, st.LP, st.HP and that still works in this.

Likewise, air-to-air HP combos into EX Spinning Bird Kick but given the combo system, there’s likely to be something far more damaging to be found.

One difference is her Lightning Legs is now performed with half-circle towards and kick, rather than mashed out kicks. EX Lightning Legs didn’t seem to combo into EX Lightning Legs anymore, or even into Super, but I didn’t really get the perfect timing on either combo to confirm they no longer work outright.

Abel


I’m no Abel player but his moves seemed the same, normal and EX. Not sure about his combos but nothing came across as immediately different.

One thing worth noting is he was the only Street Fighter character without a special move that could be held down into super. I didn’t actually find out what his super was. None of his special moves performed super when performed with all three buttons and I tried ‘new’ inputs (reverse SRK + PPP, SRK + KKK, etc) and none of them registered super. Not sure what the deal with that was.

Ken

Same as Street Fighter IV Ken with the same link combos, from my limited knowledge of him. cr.LP, st.LP, cr.MK xx Hurricane Kick still works. Step kick is still a very useful move although weirdly, the kara-throw using step kick didn’t seem to work.

His super comes off Hurricane Kick and works like his Ultra 2 does in Super SFIV, although the animation is slightly different now.

Lots of people were playing Ken and spamming fierce Shoryuken. It seemed to beat out every move it was up against, so it’s definitely got enough invincibility to be a viable wake-up move again. It was also an easy fallback move when Ken was tagged into the match while the opponent was in the air, for example, as a follow-up to a connected Ryu Shoryuken.

Kazuya


Along with Ryu, Kazuya was the most popular character at the show. I didn’t use him myself but plenty of others did, he seems to be very combo friendly. He seems to have a lot of use for the juggle system in particular.

He has his jumping spin kicks (not sure the name or command but it’s the move every Tekken 6 noob spammed online) which lead into the mid-punch and, here’s the interesting bit, the mid-punch actually hits crouching opponents despite not having an obvious overhead animation. This makes me think Tekken characters could have plenty of overheads if their mid-hitting moves get ported across with that property intact but the characters I’m familiar with weren’t playable, so I couldn’t test that theory out extensively.

One thing I did find with him when trying him out â€" he was a two-punch move with qcb + P, which hits twice but can be tag cancelled on the first hit. Jump in HK, MP xx qcb + MP (1) > tag cancel means he can tag his partner in before hitting for the last time, which means the partner running in has enough hit stun to work with to continue the combo off a medium strength poke, maybe even a st.HP or st.HK if that move is fast enough.

Nina


Out of the Tekken characters, Nina was the one with the most obvious potential. Her standing jab links into standing medium punch without any hassle whatsoever. It might have even been a command chain rather than an easy link.

Reverse SRK gives her Skull Splitter, which is fast and hits low. I didn’t find any overhead in her moves list though her normals could well give her a move that hits mid, similar to Kazuya’s above. Then she’ll have a great mix-up game.

She has Geyser Cannon on qcb + K, with the HK version launching opponents into the air. She could combo into weaker versions and cancel them into tags, though they don’t seem to give enough hit stun for the combo to continue.

She has a command dash which is half-circle towards + kick, with the strength of the kick determining how far the dash goes. From here, Nina can press PP to go into her command grab. The follow-ups are two further presses of PP but it was hard getting them to work. I tried timing the PP presses and got inconsistent results. I tried mashing PP and got no results. This was against a training dummy, so it’s not like they did something to break the throw. I just think the timing was tricky on the follow-ups.

The command dash itself also let Nina pass by Hadoukens and Sonic Booms, probably due to her hitbox being low than any invincibility.

Marduk


The character I used most at the event. Didn’t see or play anyone else using him.

He’s a command throw character with three moves â€" Gator Slam (SRK + punch) which is a ground-to-air grab like Abel’s Falling Sky, Northern Lights Suplex (half-circle back + punch) and tackle (half-circle back + kick). His main game seems to be getting close and mixing up between suplex, tackle and normal pokes.

He has a few good pokes in amongst a ton of garbage ones. Standing HP goes really far. It has a canned standing HP follow-up but it hits high and is only worth it in juggles. Crouch MK is a decent sweep that recovers fast. MP + HP is a double-handed  punch which he definitely has in Tekken 6, it sets him up nicely for a mix-up whether it hits or is blocked.

The pokes can also be mixed up with tackle. The range was about sweep range, which is quite short, and has a lot of recovery when missed. When he connects, Marduk can either do nothing (slowly gets off the opponent), punch them in the face repeatedly (punch) or throw them behind him by the foot (kick). No other option seemed available and the strength of the punch/kick button didn’t seem to change the move. Tagging during the foot throw doesn’t bring in your partner fast enough to do the combo â€" Ryu’s Shoryuken is the one special move that seems to have active hit frames the earliest and that was consistently whiffing, so I’m fairly sure the only reason to tag during that move is to safely bring in your partner.

The EX version has armor (just the single hit) and also sees Marduk shoulder barge them into wall ahead of him for a wall bounce combo. On his own, I managed to get him to do an EX Gator Slam but only once. The timing seems to be really tight. You can also spend meter tagging your partner in. When I landed the EX version, I’d spend a bar bringing Ryu into the match and he could do HP xx HP Shoryuken.

Marduk doesn’t seem to have a viable anti-air. He doesn’t have any decent air-to-air attacks â€" neutral jump MP is okay but that’s about it. He can do back + MP, which is a command normal with armour, but it’s slow and the punch can be ducked by all the characters thus far (maybe not Bob) so players can jump in, see their hit get absorbed, duck down and punish.

I don’t think Marduk will be a particularly strong character if only because I think he’ll struggle to get in on opponents. He doesn’t have much mobility, doesn’t have much in the way of parlour tricks and doesn’t have any decent jumping attacks either. He’s a powerhouse when he’s close, I just don’t see him getting close that often.

Bob


Along with Abel, the least popular character at the event. I didn’t use him and only played a few people who did. Nothing about him stood out to me when he was used except he seemed to have really good pokes, probably the best of the Tekken cast thus far.

His special moves were odd. He has half-circle forward which is a Special Roll (that was its actual name) which led to follow-up moves but the move itself had no invincibility, so it was regularly being beaten out. It goes through fireballs and the EX version actually hits, so that worked, but the normal version seems useless.

Another special move was quarter-circle forward, which is a belly-first attack (think El Fuerte’s KKK move). There didn’t seem to be any follow-ups to this move and it seemed pointless used on its own, as it didn’t have the range or damage that his normal pokes don’t, so I was obviously missing something about this move that made it worthwhile.

King


The most complicated character on show.

He has spin on KKK and the follow-ups from here are either MP (quick hit), HP (lunging overhead hit) or kick (sweep). The closest comparison is Rufus’ follow-ups in Street Fighter IV to Messiah Kick. The spin is fast enough that comboing from close hits is really effective, as the hit stun ends just as King goes into the mix-up from his spin.

King also has his Dragon Screw counters, done by back + PPP (anti-air counter) or back + KKK (ground counter). The anti-air counter is particularly useful.

One thing about King that was weird was how his throws worked. He has Shining Wizard and another command throw but they seemed inconsistent with when they connected. Sometimes King would do the Shining Wizard run when he was already right next to the opponent, leaving him open for damage. It could be something in the early code that needs tweaking or there could be a bizarre condition for the throw to work (needs counterhit? Crouching characters?). Either way, it was hard to gauge how good he is as a command throw character.

His jumping HK is his spinning drop kick and his sweep is his low drop kick.

He also had a kick that was SRK + K, which is a straight boot to the face. The command list said there was an extra kick follow-up but I couldn’t get it to work and neither could anyone else I spoke to about it.

Interestingly enough, King was probably the third most popular character at the event, behind Ryu and Kazuya. He was even more popular than Ken.
Title: Re: Street Fighter x Tekken test footage
Post by: CptMunta on April 13, 2011, 01:41:57 PM
I think the game looks fun. But graphics wise looks off. Especially the life bars and having them shake makes it even worse. Yeah it's that horrid grey backlighting on the models which is supposed to make them pop from the colourful backgrounds only makes them look like contrast was tuned down and makes them hard to read.

The engine looks nice and flexible though compared to sf4. I guess it's loose one character loose the round so rounds don't go on too long. I have faith in it, add some new SF characters like Alex, Rolento and Hugo to mix it up a bit. Oh and Gon and Dr. B  ;)
Title: Re: Street Fighter x Tekken test footage
Post by: redtie on April 13, 2011, 02:46:45 PM
This is stupid. Tag system... really?
Title: Re: Street Fighter x Tekken test footage
Post by: [NIUE] BIRRY WONG on April 13, 2011, 03:43:08 PM
I actually like the look of the system tbh. Ive got no problems with the tagging really, and the juggles sound simple but fun.

And it sounds like king is gonna be mad fun too. Im officially a little bit hype for this game.
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on April 13, 2011, 04:29:05 PM
I've always thought this game looks good. Been hyped ever since that original trailer last year.

CVS2 had a similar system so that's fine with me.
Title: Re: Street Fighter x Tekken test footage
Post by: redtie on April 13, 2011, 04:46:23 PM
CVS2 system is completely different. I was hoping for a true successor to cvs2. Instead they have made it like tekken-tag, but there is already a tekken tag coming out this year and we already have mvc3. It should have had no tag system at all, and made it similar to CVS2 where when your character dies your next one comes in. Juggles fine, but bounce system? I thought that they should have had one or the other. Didn't really need both. If you wanna do long as combos play marvel.

Damn, I is salty.

Still going to play it though so if you read this post shame
Title: Re: Street Fighter x Tekken test footage
Post by: geneterror on April 13, 2011, 04:50:17 PM
I'm with you except I'm not gonna play it :P
Title: Re: Street Fighter x Tekken test footage
Post by: Rafifty on April 13, 2011, 05:16:13 PM
Hope this game doesnt suck like marvel 3, now thats being salty
Title: Re: Street Fighter x Tekken test footage
Post by: goku_kakarot77 on April 13, 2011, 05:53:25 PM
dont know why people are complaining this just looks so bad ass man cant wait!!
Title: Re: Street Fighter x Tekken test footage
Post by: samurai black on April 13, 2011, 05:59:00 PM
right now im just interested in seeing some footage on how the tekken characters deal with shit like fireballs at a distance.
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on April 13, 2011, 08:10:45 PM
I'm definitely gonna play it. It looks cool.
Title: Re: Street Fighter x Tekken test footage
Post by: [NIUE] BIRRY WONG on April 13, 2011, 09:09:07 PM
Quote from: Rafifty on April 13, 2011, 05:16:13 PM
Hope this game doesnt suck like marvel 3, now thats being salty

Take it back.
Title: Re: Street Fighter x Tekken test footage
Post by: kingpiccolo on April 14, 2011, 01:20:12 AM
im playin this soo using king and someone.

Title: Re: Street Fighter x Tekken test footage
Post by: IR U IM B IL E on April 14, 2011, 05:52:51 AM
Quote from: Rafifty on April 13, 2011, 05:16:13 PM
Hope this game doesnt suck like marvel 3
Quote from: goku_kakarot77 on April 13, 2011, 05:53:25 PM
dont know why people are complaining this just looks so bad ass man cant wait!!

:P

Title: Re: Street Fighter x Tekken test footage
Post by: zos'la on April 14, 2011, 11:44:40 AM
Quote from: Rafifty on April 13, 2011, 05:16:13 PM
Hope this game doesnt suck like marvel 3, now thats being salty
I got ur BACK, ignore BIRRY WONG~~!!!
Title: Re: Street Fighter x Tekken test footage
Post by: [NIUE] BIRRY WONG on April 14, 2011, 12:06:21 PM
Ill smash you both.
Title: Re: Street Fighter x Tekken test footage
Post by: CptMunta on April 14, 2011, 12:43:38 PM
8 mins of gameplay footage you've probably seen this:
http://www.youtube.com/watch?v=eUP7EfNTBqc watch in HD,
seems to make more sense seeing it being played at a bit more length rather than just snippets.
Title: Re: Street Fighter x Tekken test footage
Post by: samurai black on April 14, 2011, 12:49:43 PM
yeah im watching that same vid now. game doesnt look so hot in some places, and what is up with kens win pose? looks awful and that massive gap in his pecs (just like all the other male shotos in sf4) looks horrible. and the super dynamic angle for throws is kinda annoying. i know tekken had it, but only some times. not liking the camera suddenly jumping to AWESOME ANGLE YEAH

and i just realised the launcher thing is alot like the one they had in rage of the dragons.
Title: Re: Street Fighter x Tekken test footage
Post by: geneterror on April 14, 2011, 01:23:37 PM
Quote from: samurai black on April 14, 2011, 12:49:43 PMrage of the dragons.
Ooooh I really liked that game. I want to play it now!
Title: Re: Street Fighter x Tekken test footage
Post by: samurai black on April 14, 2011, 01:27:04 PM
thats cause its awesome. i think its another game we should play graeme :D
Title: Re: Street Fighter x Tekken test footage
Post by: geneterror on April 14, 2011, 01:51:02 PM
I have KOF98:UM and KOF2002:UM for 360 now ;D (well I have the Microsoft points I just need to log in and grab it) so yeah I reckon we have a day soon where we play KOF, Rage Of The Dragons, Garou etc because when can always hook Suzannahs laptop up to my TV as well to play old games using my 2 PS3 TE sticks. I'm sure Bill will be down as well.
Title: Re: Street Fighter x Tekken test footage
Post by: goku_kakarot77 on April 14, 2011, 04:50:04 PM
cant believe some people bitching about this (no names will be mentioned) this game looks awesome man,but dont know if there is canceling?if not im sure there will be something similar or better, "LOOKS" like it plays similar to ssf4 , cant wait man guile + brian fury team FTW!!!
Title: Re: Street Fighter x Tekken test footage
Post by: electric on April 14, 2011, 04:51:32 PM
Quote from: goku_kakarot77 on April 14, 2011, 04:50:04 PMcant believe some people bitching about this

Each to their own - I don't like the look of how this plays at this early stage. That's my opinion.
Title: Re: Street Fighter x Tekken test footage
Post by: Nick4now on April 14, 2011, 05:03:36 PM
From the looks of things I think they've done a good job at mashing the two gameplay styles together... Not sure If I'm liking it though lol But you never know, I'll give it a go when it comes out because I hated SF4 at first but now I like it; just not as much as a lota other fighting games  ;D
Title: Re: Street Fighter x Tekken test footage
Post by: massi4h on April 14, 2011, 05:06:53 PM
Quote from: goku_kakarot77 on April 14, 2011, 04:50:04 PM
cant believe some people bitching about this (no names will be mentioned) this game looks awesome man,but dont know if there is canceling?if not im sure there will be something similar or better, "LOOKS" like it plays similar to ssf4 , cant wait man guile + brian fury team FTW!!!
Yeah I know what you mean. I hope everyone doesn't start playing it and think it's too fast and then go back to SSF4...
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on April 14, 2011, 08:24:51 PM
Quote from: massi4h on April 14, 2011, 05:06:53 PM
Yeah I know what you mean. I hope everyone doesn't start playing it and think it's too fast and then go back to SSF4...

Well they better not make it too fast then. Lol.
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on April 15, 2011, 09:05:41 AM
Just watched most of that video. Man I love the way Guile says Sonic Boom is this game. It's so smug. Sort sounds like he's going: "Oh yeah, well I don't care cos ~ Sonic Boom."

Title: Re: Street Fighter x Tekken test footage
Post by: zos'la on April 15, 2011, 10:27:52 AM
on ground the game seems ok... but once ur in the air, it looks floaty??? seem as the physics not too right.. just a thought.
Title: Re: Street Fighter x Tekken test footage
Post by: [NIUE] BIRRY WONG on April 15, 2011, 12:35:45 PM
^Thats just the tekkenish juggle system coming into play. It doesnt look like SF4 physics, but I think that because its mixed in with tekken it looks ok.
Title: Re: Street Fighter x Tekken test footage
Post by: IR U IM B IL E on April 15, 2011, 12:39:52 PM
Quote from: massi4h on April 14, 2011, 05:06:53 PM
Yeah I know what you mean. I hope everyone doesn't start playing it and think it's too fast and then go back to SSF4...

haha was this a dig at some guys who still prefer SSF4 to MvC3?
Title: Re: Street Fighter x Tekken test footage
Post by: Barnstorm on April 15, 2011, 04:45:06 PM
Im not too sure what to make of this, from that video it looks a little strange
But it definately seems slow like ssf4
Title: Re: Street Fighter x Tekken test footage
Post by: massi4h on April 15, 2011, 05:33:23 PM
Quote from: IR U IM B IL E on April 15, 2011, 12:39:52 PM
haha was this a dig at some guys who still prefer SSF4 to MvC3?
Naaa, you think? Anyway stop playing that scrubby game and play some marvel.
Title: Re: Street Fighter x Tekken test footage
Post by: [NIUE] B1ackstar Ninja on April 15, 2011, 07:01:28 PM
dunno what to think of this , i reckon it looks kinda kaka at the moment but i know i will buy it on release and will probably look alot better by e3 .

anyways i almost wish they didnt show gameplay as its obviously nowhere near ready yet
Title: Re: Street Fighter x Tekken test footage
Post by: karizzma on April 15, 2011, 08:17:39 PM
I'm with U-man. I played Tekken before I played street fighter so I'm excited for it. Funny watching them adjust complete 3d fighting game characters to a 2d style of play.
Title: Re: Street Fighter x Tekken test footage
Post by: Nick4now on April 15, 2011, 09:32:19 PM
Quote from: massi4h on April 15, 2011, 05:33:23 PM
Naaa, you think? Anyway stop playing that scrubby game and play some marvel.

Mason is actually right for once in his life   :o
Title: Re: Street Fighter x Tekken test footage
Post by: CrazyMobius on April 16, 2011, 12:09:03 AM
Quote from: [NIUE] B1ackstar Ninja on April 15, 2011, 07:01:28 PM
dunno what to think of this , i reckon it looks kinda kaka at the moment but i know i will buy it on release * and will probably look alot better by e3 .

*obtain it before

Also apparently ol Ono said he wants this game's roster to be massive. So I think at e3 there will be a huge character roster announcement.
Title: Re: Street Fighter x Tekken test footage
Post by: [NIUE] weazzyefff on April 16, 2011, 02:02:12 AM
Didn't someone say there was gonna be like 30 something chars in this game? Mighta been a rumour leak list though can't remember.