New Zealand Fighting Game Forum

General Category => Match Vids/Streams => Topic started by: IR U IM B IL E on October 08, 2010, 08:41:53 PM

Title: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on October 08, 2010, 08:41:53 PM
Okay, I've thought about doing this for a while now but there are alot of new guys - to (S)SF4 - and I figured this would help them out a great deal more than the rest of us. But that's not to say this thread wont help the battle-hardened warriors of SF4 like me  :)

So im sure many of you have seen threads like this on SRK so here goes...

The idea is simple. You show us your own SF/Marvel gameplay (with you playing), preferably a whole match and we as an SF community will give you tips/advice/feedback on your game. I know there are alot of people here who'll be willing to do so. Im sure there are things in your game that you just dont notice and all you need is a different point of view from someone to help you improve and such.

One thing though...

This is NOT a "show us your beastly combos, beasting on some hapless scrub who forgot to even plug his/her controller into the console" thread. Even though there would be people who would still find faults in your game, I'd rather you be the hapless one. I.e, games where you had no clue what to do and you were just outplayed. Or close matches where you just lost or won. Just tough games basically.

Only the SF and Marvel series vids to be posted here please.

Thats about it guys. I will upload my first one after my next set with Jack lol.

Looking forward to getting something going on here...




Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CaptainHook on October 08, 2010, 11:03:33 PM
How do you record the games on xbox?
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on October 08, 2010, 11:17:48 PM
Im not really a technical whizz but I was just thinking of recording it on camera. I know there are other ways via capture cards and the like but I wouldnt know how it works.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CaptainHook on October 08, 2010, 11:24:21 PM
All gravy. Thanks for the thread Rumble. Good idea. :)
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: fluxcore on October 09, 2010, 08:56:01 AM
SSF4 automatically records your matches, if you didn't know. Go to the replay channel and there's a 'battle log' or similar which stores your last X games. Can't really do anything useful with them for the purposes of this thread, but it's a lot easier video capturing something in replay than as it happens :)
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: [NIUE] weazzyefff on October 09, 2010, 09:41:41 AM
This a really good idea. Wayyy easier to help people if you know where their at.

I think Cpt Hook sould post some vids in here to the days.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 09, 2010, 09:50:04 AM
I have a couple of USB capture devices if people want to borrow them.  Holler at me.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on October 09, 2010, 10:00:17 AM
Quote from: fluxcore on October 09, 2010, 08:56:01 AM
SSF4 automatically records your matches, if you didn't know. Go to the replay channel and there's a 'battle log' or similar which stores your last X games. Can't really do anything useful with them for the purposes of this thread, but it's a lot easier video capturing something in replay than as it happens :)

Yup my thoughts exactly. Dont be afraid to show the inputs. Maybe some people arent mashing enough!
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: [NIUE] BIRRY WONG on October 09, 2010, 11:04:01 AM
My only issue with this topic is that it should be in the match videos section. Since I'm going to genuinely try to learn someone new I might have to find a recording device and make use of it. Does it need to be restricted to ssf4 though? Or can people throw up some marvel/3s/st vids as well if they want? We have enough experience on the forums to help just about everyone out with everything. Though I understand it could become a bit cluttered.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Nick4now on October 09, 2010, 01:11:01 PM
I agree with Bill or maybe have seperate threads for each game? For ST I know Doors has recorded some of our matches on GGPO and I don't mind him showing me getting my ass whooped  :D
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on October 09, 2010, 04:41:15 PM
Yeah Im being a bit selfish here and wanted it to just be SSF4 since that's the only fighting game I know. But I'd be happy to restrict it to just SF games. Yeah as long as it wont get cluttered.

Marvel as well cos I'd wanna get into MvC3 when it comes out.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on October 09, 2010, 09:00:10 PM
I'll get the ball rolling here.

Just uploading this as its already on youtube. I'll have some more recent ones soon. You may or may not have seen it. Its a while back now and I kinda changed my approach to the Akuma matchup with Guile.

I try to dash in under air fireballs more and ex FK though them if I get the perfect opportunity to do it (FK through the FB to hit him without getting hit by the FB or whiffing). Anything else apart from those changes that im currently trying to make adjustments with in this matchup, lets hear it!  ;D



Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: JackSmash on October 09, 2010, 11:37:29 PM
Ive gotta admit, Guile cant really do much about the vortex, he actually sorta has to guess after he gets knocked down. But you're starting to get accustomed to the match more now i think Rumble.

I really abused the air fireball jump-ins in that match, a lot of people just usually sit there and block the incoming mixup. Whoever your character is, you should try and knock them out of the air before they land. Any ex anti airs usually work, like dragons, blade kicks etc.

Sonic boom block string traps on Akuma is another thing, if you mistime your trap, demon mashers like myself just might bust a successful one out!
Another thing is Akuma teleport spammers. If they try to teleport in between block strings, pause and walk in the appropriate direction and punish with whatever long range poke, or w/e. So if they tp towards you, walk back and far RH, tp backwards, ex boom.

Hope i helped :)
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CaptainHook on October 10, 2010, 12:24:09 AM
What is vortex? :P

And thank you Weazzy, i will get some up when i actually get another game against someone in.
(just got home from work at 12:15am. Started at 9:30am. Fuck. This. Shit.)

Lenny, i could be keen for whatever it is you've got. Maybe that usb thing too while i'm at it.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Skullator on October 10, 2010, 12:52:55 AM
I think vortex was supposed to describe actions certain characters can take to keep you on your toes and potentially needing to block in any of the four possible directions (High left, low left, high right, low right)
Vortexing can be set up after a knock down, and they are usually very difficult to react quick enough to block to, and escape from.

Only 2 characters have true vortexes, Akuma and Ibuki, although fuerte's knockdown game is often reffered to as the Fuerte vortex lol.
It's what jack is doing pretty much every time he has knocked somebody down, with his demon flips and cross up tatsu's etc.

Feel free to watch the vid if you want to learn more:
http://www.youtube.com/watch?v=vTJ5srcjWiA
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: [NIUE] BIRRY WONG on October 10, 2010, 01:15:42 AM
Vortex = a string of mixups basically.

Akuma/Fuerte/Ibuki probably have the best mixup game off of a knockdown, which in essence is where the term came from.

The reason it is called a vortex is because if you get hit by one mixup/knockdown, then it leads to another, and then another etc. Like a vortex.

Its just mixups. Every character has mixups. Its only called a vortex because of how those characters use the mixups, and some retard decided vortex was a scary word. Its a stupid term imo. And im not sure which dark anal cavern that skull pulled that 'true vortex' bullshit from, but its one i will try to avoid. Whilst raping him.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Skullator on October 10, 2010, 01:26:00 AM
Almost forgot, add Chun to the list of "True vortex" characters, her DF HK has vortex like properties when used ambiguously on wake.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: karizzma on October 10, 2010, 10:55:31 AM
Yo lenny. Id be keen for one of those USB things if you still have some.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 10, 2010, 11:11:14 AM
Hook:  Yeah no worries man.  Since you have a weirdo Mac PC, Ive got a capture device that just saves a replay directly to a USB and then you put on your PC to upload etc.  You may borrow it in exchange for granting me sexual pleasure.

Karrizma: yah man I can lend it to you.  Remind me to bring it on Friday.

Rumble:  Honestly I think you play that match pretty well except a couple of things:

At about 4 minutes you put Jack into the corner, but I think you make some risky decisions about continuing your pressure given akuma's options to escape.  Particularly considering that you had the life lead (albeit only a small one).  At one piont you do a knee bazooka, and another point you jump in, and I think you would have been better off positioning youself just outside of his cr. roundhouse and holding him in place with booms.  That way you get to hold him in the corner for very little risk and punish any options he has to try and escape (eg: teleport).  You go for a crossup short by the looks of it which he escapes and puts you in the corner.  I don't think Guile should ever cross someone up in the corner, as none of his combo options lead to enough damage or mixup options afterwards to be worth losing the corner advantage.

At about 2:50ish you have a small life lead and 1 stock.  You have nice full screen postioning.  You and jack trade a couple of fireballs/sonics.  I think here you have a positional advantage, but you give it away by back jumping and forward jumping.  When you back jump you seem to just be giving jack ground for no reason which he capitilizes on with akumas insane walk speed, and then when you forward jump one of the fireballs you end up in a bad position where jack can possibly get knockdown again and start to vortex you.  As a result you end up in his dangerous cr. roundhouse range and he gets to apply pressure which ultimately forces you into the corner.  I think that this is the point that jack gets momentum and almost wins the round.  This happens again at about 4:17.  To me it seems like as long as Jack is prepared to just throw fireballs, that eventually you will back yourself to the corner, or bring yourself to him.  I don't know what it is you can do against this with guile, but i think maybe some neutral jumps over fireballs?  Maybe dash cancel from fullscreen through one?  Or even back so that you can boom straight after and then walk forward to hold your ground?  Obviously due to guiles style, he can inevitably forced further back, but I think that the key is to slow stall the process as much as possible.

I think that you get really lucky alot too with your throws after jack misses crossup hurricane/divekick as well.  In theory you shouldn't be pressing throw then cause you'll get knocked down and vortexed.  Examples of this at 1:58,  3:18, 4:12, 5:14, 5:20
At 3:08 I think what jack is going for actually worked.  Can you shed any light on what was happening here jack?

At 4:28 it looks like you are mashing cr. tech.  I think you should work on late OS cr.tech cause its waaaaaaaay better.  I think this is also why you miss a couple of techs earlier in the set, cause you are pushing the tech too early and are getting cr.short come out instead of the tech.

At about 4:30 jack puts you in the corner.  He starts using blockstrings, and I think he catches onto the fact that you are going to push buttons everytime he leaves a gap in his attack strings.  For example, he does a string into 2 cr.jabs then you do 2 cr.shorts, then he does st.roundhouse and you jab him out immediately afterwards, he catches onto this and frametraps you with a cr.strong into cr.roundhouse.  Even though you are cornered here you have ultra, and a decent life lead.  I don't think you should have been as flustered at this point for a couple of reasons.  You could have just blocked and late teched any obvious throw attempts, and if you had just blocked the frame trap you could have pushed him out with boom and then worked your way out of the corner.  Instead he gets a sweep and gets an opportunity to start gay vortex.  Secondly, you had just under 2 stocks.  If you had flash kicked you would have created the extra meter needed to give you the second stock and then been able to FADC the flash kick to give you plenty of room to get out of the corner.  I think that this is a big turning point in the set for 2 reasons.  The first is that you're taking a really unecessary risk given how low his life is, since it should be him having to make the risky decisions to come back from the life defecit.  Secondly, it seems that this sets the tone for your mindset for the rest of the set as you seem to be playing very flustered from this point on, he frame traps you the next rounds, and almost every frame trap he attempts pays off(examples at 5:03, 6:07, 7:49).  You go on to win the round anyway, but meh food for thought, maybe just be aware that people are gonna go for the frame trap once they catch on to what you are doing, and just block them out.

I think guiles cr.roundhouse is shit.  You use it at 6:35 and almost get thrown for it, and you use it again at 8:09.  I guess don't use it ever is my advice lol. 

Um, wall of text.  Hope that helps a little.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: JackSmash on October 10, 2010, 12:15:28 PM
If i miss a crossup tatsus or divekick, its definitely punishable with a mashed throw which is good. What i did in 3.08 tho was a purposely whiffed demon palm into block string. If i mistime the flip or distance with your wakeup then you can throw me out of it sometimes. But if i do it right, you can only flash kick out of it, or block.

What Leo said what right, shouldn't really press many buttons against Akumas who catch on, especially when they have meter to cancel dp through block string interruptions.

Well this vid is a bit outdated, Rumble smashes my Akuma now  ;D
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on October 10, 2010, 03:40:00 PM
Sweet. Detailed stuff like this is what I was looking for guys and why I thought this thread would be a great idea. You can only give a small fraction of advice in person reflecting on a game at ranbats compared to this.

I've said it before somewhere one these forums, but I am a bit of a tech masher. Its something I'm trying to really tone down. To be honest, I dont really play many people that tend to use frame traps and stuff. I can only name a handful. In that sense, I get into this groove where I just do it without thinking, like my mind goes on auto-pilot. I've got to stop that. One frame trap on me should be enough for me to wake up to what I've been doing without thinking.

Regarding the my corner pressure, you're right Lenny. There was no need for me to jump in on him. I should have just kept my spacing and continued chucking booms. I dont know why I do it but I do that alot if I'm trying to be aggressive with Guile. Jump crossup lk. Got to stop that as well.

Those jump backs were stupid yeah. Neutral jump is good but you lose your boom charge. I think I was just jumping back at the wrong times. The idea is that I jump back and can boom on landing then bazooka knee and boom again while retaining some ground.

As for the vortex. My only problem nowadays is the demon flip throw. Jack, you've conditioned me to keep blocking all this time now all im eating are those throws lol. A bit of that probably comes down to knowing the player imo.

Thanks alot guys for all the advice. Good shit!

;D

Quote from: JackSmash on October 10, 2010, 12:15:28 PM
Well this vid is a bit outdated, Rumble smashes my Akuma now  ;D

Lol yeah right Jack!
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Rorooze on October 10, 2010, 04:01:21 PM
Quote from: IR U IM B IL E on October 10, 2010, 03:40:00 PM
You can only give a small fraction of advice in person reflecting on a game at ranbats compared to this.

I guess at ranbats it's easier to point out big mistakes that newer players straight after a game, which helps them get out of the noob stage but after that finding things they can improve on gets difficult so in that respect video analysis does make sense.

I know someone (Alan?) mentioned we should record some game from ranbats for the NZism youtube channel. I'll bring a camera this Friday coming and we'll record the finals and some other games and post them here for some feedback.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: zos'la on October 13, 2010, 12:56:37 PM
oh!!!!
I didnt see this thread :X
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 14, 2010, 11:36:59 PM
http://www.youtube.com/watch?v=_bfEzzHgmEM

Discuss bitches!!!
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: [NIUE] BIRRY WONG on October 15, 2010, 08:35:46 AM
I touch myself while looking at Andy's facebook profile and listening to Miley Cyrus.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CaptainHook on October 15, 2010, 08:47:10 AM
:D
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: HoneyBadger on October 15, 2010, 11:14:27 AM
Push too many buttons, get raped many times. Once he gets in it looks like you're just trying to push a button to get out =/ looks like you panic heeeaps at low h peez too.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: zos'la on October 15, 2010, 11:17:43 AM
Quote from: [NIUE] BIRRY WONG on October 15, 2010, 08:35:46 AM
I touch myself while looking at Andy's facebook profile and listening to Miley Cyrus.

now ur scaring me Billy wang... ><

@ Lenny...
Well I might not be in a position to comment on how u play sim as I am not expert in any way...

Just a few things from my perspective.
1: first round, ur doing too much pokes hence getting lariet... Also u shouldn've chosen U2...And once he had u in the corner u got mind fucked LOL.

2: round 2...U did a good job keeping him at distance and thats how u should've played but again u got knocked down\ mind fucked again, but that is just kevin being a godly Gief as well. Not much U could do after a knockdown... he does too much optin select, u can't teleport and think ur safe...Just dont let him knock u down :P
I think the only way u could win is to keep him at a distance as long as posible and keep baiting that lariet with empty jump teleports punish with U2 when available. Oh and get out of the corner if U can LOL.....
yeh... watch for the Standing heavy kick into pummel, lariet, Ultra :P

Not much help i guess as I am sure u know all these^^
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on October 15, 2010, 12:28:25 PM
Yeah Ultra 2 is the way to go vs Gief imo. That'll stop him from jumping in so much and force him to stay grounded, making it easier for you to do what you do best - zoning the hell out of him which you did really well in game 2. U2 should also make him wary of doing lariats in anticipation of your jumping normals (like when you were in the corner jumping back).

So yeah. Ultra 2.

Thats all I can say for now. I'm on my break and wanna eat! But yeah awesome zoning. Looks like you need to get used to the pressure when Gief knocks you down. I'll try give a lil more when i get home.

Dunno if that helps.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: massi4h on October 15, 2010, 12:51:25 PM
Yeah man you played the match awesome except when he got you into a corner which is really all gief can do to sim. I think when getting close to the corner try to IAT out as much as you can. Afaik even you IAT next to him and he gets an air reset, another teleport will get you out. Or even sometimes do the normal wake up teleport if you have to and try take a hit and get out. But yeah Lenny that game was really well played, you weren't that predictable with your pokes, though some standing shorts can always be good. Don't think lariat would hit it and it recovers fast.

I wouldn't say I'm 100% sure on U2 against gief though. I guess it's another way to beat long range jump ins. And it's not gonna really help you out of the corner that well. At least U1 if a kind of fuck off move when you're getting near the corner and will beat a slightly mistimed jump in. You already know that jumping hk beats lariat, though kevin did catch on and start using far roundhouse to beat it. So maybe U2 lol.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: zos'la on October 15, 2010, 01:57:16 PM
U2 ftw.... end of story.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CrazyMobius on October 15, 2010, 06:24:01 PM
Quote from: [â,,¢Âªv] Phoenix Lenny on October 14, 2010, 11:36:59 PM
http://www.youtube.com/watch?v=_bfEzzHgmEM

Discuss bitches!!!

I think the U2 thing isn't gonna matter that much. One thing I noticed is you are always backing yourself into the corner. I would have tried to keep Gief at bay with the Knee as a anti air threat and just thrown him on blocked Banishing Fists. Also square jump HK works surprisingly well at the right distance.

So yeah Knee, HP, Jump HK and Yoga fire are all solid against Geif.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 16, 2010, 03:27:51 AM
I like this thread.  Interesting discussions will ensue.  Here are my thoughts on my replay and some of the comments:

- I don't think that you guys need to point out that I don't want to get cornered by Gief, and that I should keep him zoned away.  I appreciate the feedback re that, but I sort of already know that.  It's fairly obvious that my game plan wasn't to rush him down and mix him up with my mad Sim combos.  I'm more interested in what happened, and the mistakes I made that lead to that plan not coming off.  For example, I obviously get too predictable with my standing fierce, and I am not using my other pokes like cr. jab and cr. strong enough.  Also, I use far st. roundhouse a fair bit pre-emptively, but I think I should have used it reactionary, as the hit stun on it is pretty kaka.  I also do alot of just random backwards jumps, that while they are useful against loads of the cast, seem like a shit thing to do against gief as he just tanks his way forward taking up the extra ground that I give him by jumping back.

- Zangief's jump forward beats Sim's knee anti air at certain ranges, so sometimes I won't use it to anti-air him for that reason.

- If I IAT out of the corner, gief can just lariat me and he gets free crossup to mix me up, so if I end up in the corner I think i should just block and hope lol.  I tried jumping roundhouse, but that doesn't work as Kevin shows me lol.

- I can understand people saying there is merit in using U2 against gief, but I think that U1 is really useful as well.  Jumping back in the corner and randomly doing U2 in hope that he is going to do a lariat is not a solid strategy imo.  Gief can just wait till you are low enough to lariat anyway.  U1 lets me create space and when I am given a little room and reset the match basically, whereas U2 provides me with big damage if I have somehow managed to already reset the match after I have taken the damage.  Also, U2 leaves you in a really stink position after you land it as well.  I'm not entirely sure that one is better than the other, given that to get Ultra I have to be getting bashed in the face, by which time gief is all over me and I can use neither anyway lol.

- IAT out of the corner doesn't work against gief mason, cause he can lariat which means you don't get the air reset.  You also end up having to block a crossup right after and a happy happy joy joy gief mixup.

For me the biggest problem I had in the match after I get around my shitty nerves in the first game (lol), is the fact that I can't just use my usual block strings to push gief out, as I am terrified of lariat up close.  Because of this I just get muscled into the corner over and over again.  It also makes me think that I can't keep gief at bay once I get to mid-range, so I try to reset the spacing with backwards jumps and backdashing, but gief just takes the extra ground I give him and I end up in the same position, except now I'm closer to the corner.  The biggest thing I took away from this game was that I need to go into training mode and find out what I can use to hold my ground better at mid range to make gief have to work more at that range.  When I have him at full screen, I do fine.  WHen I have him at mid-range I am weak which gets him up close.  Once gief is up close the match is over unless gief makes a mistake, as I cant close short string etc to push him back out.  I honestly think that for me to win this match I need to hold my mid range ground and force gief to work hard to get in so that I can wittle him down more and frustrate him into taking dumb risks like bad jumpins and random EX green hands, which I can punish with throw to reset spacing.

Washu fullah's fink?
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: fluxcore on October 16, 2010, 07:20:47 AM
Maybe as you post a vid of yourself you should also take the time to say what your gameplan was, etc in order to avoid hear people saying things that you already know. Since they don't know what your gameplan or anything was if you just say 'discuss, bitches' :P
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 16, 2010, 08:53:57 AM
Quote from: fluxcore on October 16, 2010, 07:20:47 AM
Maybe as you post a vid of yourself you should also take the time to say what your gameplan was, etc in order to avoid hear people saying things that you already know. Since they don't know what your gameplan or anything was if you just say 'discuss, bitches' :P

I guess so.  That paragraph wasn't worded that well I guess, but I reckon we all know that sim gief match = sim stay away make sim happy, gief get in make gief happy.  I guess for new players reading this it would be useful though.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: geneterror on October 16, 2010, 10:00:02 AM
I haven't really played Dhalsim a lot but what about standing short at mid range to push him out or make him jump. I see the Japanese use it a lot, would it go under the lariats hitbox if they tried to punish you sticking out a limb?
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Flash on October 16, 2010, 12:30:13 PM
just had a quick look, nothing wrong with U1 in this match up, both ultras have their uses depends which one you're more comfortable with. nothing wrong with the overuse of st. fierce either lenny the only problem was you were predictable with it and not baiting out lariats with DB+jab and punishing the lariat. also at the beginning of every round you were either backdashing or jumping back immediately giving up ground maybe you could just walk back and react if you think kevin is gonna lariat or something or you could throw a light or medium poke and push him back to create more distance between you just to mix it up. and is EX BF punishable on block with B+MKxxFlame just curious because you were throwing him as a punish. and just try and familliarise yourself with zangiefs Banishing flat range so you know what distance you can punish it with because in the second round he was using it to make ground and it looked punishable but you jumped back, must have just been nerves. hope this helps and post back if something i posted is wrong just trying to think of what i do but i havn't faced a decent zangief before.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 16, 2010, 01:07:09 PM
Quote from: Flash on October 16, 2010, 12:30:13 PM
just had a quick look, nothing wrong with U1 in this match up, both ultras have their uses depends which one you're more comfortable with. nothing wrong with the overuse of st. fierce either lenny the only problem was you were predictable with it and not baiting out lariats with DB+jab and punishing the lariat. also at the beginning of every round you were either backdashing or jumping back immediately giving up ground maybe you could just walk back and react if you think kevin is gonna lariat or something or you could throw a light or medium poke and push him back to create more distance between you just to mix it up. and is EX BF punishable on block with B+MKxxFlame just curious because you were throwing him as a punish. and just try and familliarise yourself with zangiefs Banishing flat range so you know what distance you can punish it with because in the second round he was using it to make ground and it looked punishable but you jumped back, must have just been nerves. hope this helps and post back if something i posted is wrong just trying to think of what i do but i havn't faced a decent zangief before.

Yeah I think that you're on the money with that stuff there.  The matches where I stand my ground from the start of the round definitely set me up better for the round.

I was thinking about how I punish the the green hands as well, I was using the throw cause it basically resets me at fullscreen, whereas b+forward xx Yoga Flame lets him quick recover and then he is pretty close.  After the throw I kinda feel like Sim is guaranteed to tag gief with a couple of long range pokes so it makes up the damage that I would have lost.  I think though If I have super I would definitely punish with b+forward xx flame xx super though.

Yah I totally needed to bait out lariat and punish more though.  I think I just let him spin around for free too much.

Cheers flash, that was really useful.  And yeah, nerves hard bro lol.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CrazyMobius on October 16, 2010, 01:21:00 PM
Quote from: Flash on October 16, 2010, 12:30:13 PM
... if you think kevin is gonna lariat or ...

Was that Kevin?  :o
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 16, 2010, 01:24:56 PM
Quote from: [PF]CrazyMobius on October 16, 2010, 01:21:00 PM
Was that Kevin?  :o

Yeah.  It's my match against him from nationals.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 20, 2010, 05:39:51 PM
Anyone got anymore?

Man I need to hurry up and fix my stupid XBOX.  Itching to play some.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Flash on October 20, 2010, 06:16:20 PM
when your cornered you jump alot usually back, would neutral or jump forward into lk drill be better you will still get punished but at least you will be out of the corner taking away some of zangiefs OS because right now your jumping and either doing fierce or roundhouse and getting lariat and landing back in the corner. What do you think i might be way off with this.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on October 20, 2010, 06:52:50 PM
Quote from: Flash on October 20, 2010, 06:16:20 PM
when your cornered you jump alot usually back, would neutral or jump forward into lk drill be better you will still get punished but at least you will be out of the corner taking away some of zangiefs OS because right now your jumping and either doing fierce or roundhouse and getting lariat and landing back in the corner. What do you think i might be way off with this.

lol when I said anymore, I meant anymore videos for us all to dissect.  All good though bro.

I actually had tried something in training mode about coming down on giefs lariat in the corner with jump roundhouse, which worked in training mode, but failed in that game haha.  I guess I shouldn't really jump back at all against gief TBH.  Netural or forward jump short drill would prolly be pretty decent I spose.  I vaguely remember reading somewhere that he can EX green hand you and then get SPD or something along those lines.

Alot of those jumps were my brain asploding as well I think.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on October 20, 2010, 07:15:29 PM
I have a few games that I wanna record but I was hoping someone else would upload a clip....
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Rorooze on October 20, 2010, 07:24:11 PM
I would have had clips from ranbuts but FUUUU UK electric plug socket thing >_<
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CaptainHook on October 20, 2010, 07:29:44 PM
I still haven't played since playing at scribble's pad on sat with you lenny. But i want to get out of some bad habits i KNOW i have
so when i get analyzed i don't have to keep responding with "Yeah, i know. Bad habit. Working on it."
Which accounts for 90% of my game right now so.. Hehehehehe.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Lennysaurus on November 09, 2010, 06:35:48 PM
ok, I will post a couple of my Guy matches up here in a couple of days, but I don't know how useful that would be given that there are very few guys players, or people that have played regularly against guy.

Come one people need more vids!
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: [NIUE] weazzyefff on November 09, 2010, 07:24:17 PM
*guy smiting device ready*
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Rorooze on November 28, 2010, 10:26:22 PM


Skullator vs Rumble, ranbats :o Missed first game due to camera fuck up. Tried to keep the camera steady, quality is OK but not great. :o

More to come.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: karizzma on November 28, 2010, 10:56:21 PM
Hey I really want to start recording some of my games but don't really know how to without a camera. Is there some kind of streaming device that some people use? Also needs to be able to capture component since I play on a old CRT.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Rorooze on November 28, 2010, 11:02:09 PM
Next ranbats/christmas damager let me know and I'll put you on the setup that we record :o Otherwise, I think Lenny has a capture thingy which you might be able to use :o
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: karizzma on November 28, 2010, 11:06:54 PM
Well ya I ment record my home/online games.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: fluxcore on November 29, 2010, 09:43:39 AM
Quote from: Rorooze on November 28, 2010, 10:26:22 PM
Skullator vs Rumble, ranbats :o Missed first game due to camera fuck up. Tried to keep the camera steady, quality is OK but not great. :o

More to come.


Not keen to post to NZvidsm youtube? Would be nice to have vids there...
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Rorooze on November 29, 2010, 09:45:00 AM
I don't have the account details :o
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: xkheretic on November 29, 2010, 10:53:13 AM
Quote from: [SAS]karizzma on November 28, 2010, 10:56:21 PM
Hey I really want to start recording some of my games but don't really know how to without a camera. Is there some kind of streaming device that some people use? Also needs to be able to capture component since I play on a old CRT.

record them on that just as old vhs player you have, make dubs and courier  them to everyone...
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Unbeliever on November 29, 2010, 09:02:10 PM
Quote from: Ngati Kahungunu Champ on October 14, 2010, 11:36:59 PM
http://www.youtube.com/watch?v=_bfEzzHgmEM

Discuss bitches!!!

Hey Lenny, I just watched your vid, since you've already mentioned what you would've done differently. My 2 cents,

- On punishing blocked gh/exgh, basically if you like your position bk mk flame if not then back throw. Obviously if you have super you can tag that on to bk mk flame. If you have U2 then that will work too.

- On bk rh as anti air, if I have meter I'd rather use ex upflame, its better cause you get a knockdown and it doesn't whiff against Gief's short jump attempts. You tried it at 1.00 and ate spd, but then you used it well at 2.34.

- So save your meter for your ex upflame or super. I don't think your ex yoga fires were necessary, with well spaced yoga fires you can react to whatever Gief can do.

- Jumping strong! At 2.42 Gief did jump forward from far twice, jump strong will beat this, same thing happened at 5.02. I reckon its a great anti air. Use it, love it.  ;)

- As for 5.41  :'(, on wakeup against Gief with U1 use more jump oriented choices, mind you, you were already in the corner so you were fucked either way.  ;D

- As for the U1 or U2 choice, I still believe U1 is better, just much more versatile.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: [NIUE] B1ackstar Ninja on December 15, 2010, 07:01:19 PM
ok so randomly i found this video and lo and behold im in like 4 matches from last night

lol times

you can hear me talking to goodpart about shadowloo showdon most of the time so to be honest i wasnt really 100% concentrating but seeing as these are the only vids ive seen of me play thort id post it for a laugh .

and yes i didnt realise till near the end of the match when im playing ryu that i wasnt ken haha too busy talking bout interesting things that happened at ss  :D

Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: zos'la on December 16, 2010, 09:00:41 AM
fuck I am getting better internet after xmas!!! hope I can get soem better games online ffs ><
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CrazyMobius on December 16, 2010, 02:19:37 PM
Hey all I have developed a system that helps you monitor the mistakes you make during a match. I have used it after monitoring two matches and already I pinpointed my three main weaknesses. If anyone is interested I can post it up here.
No hate please.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: electric on December 16, 2010, 02:24:24 PM
Always keen on hearing ways to improve!
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: [NIUE] weazzyefff on December 16, 2010, 05:57:00 PM
Yer cmon. What is it? No secrets mane.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CrazyMobius on December 16, 2010, 08:05:12 PM
For those interested moved here:

http://nzism.alphaism.com/forum/index.php/topic,1680.0.html
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: [NIUE] B1ackstar Ninja on December 16, 2010, 08:17:22 PM
Quote from: zos'la on December 16, 2010, 09:00:41 AM
fuck I am getting better internet after xmas!!! hope I can get soem better games online ffs ><

lol you need it , your connection is so horrible andy lol
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: LN on December 16, 2010, 08:32:24 PM
I kind of feel like that post should be somewhere far more obvious, like a thread of its own, Simon - it sounds like an interesting thing to try!
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CrazyMobius on December 16, 2010, 08:40:11 PM
Ok I'll post it in a new thread. On a further note I noticed that at the start of three consecutive rounds the first move I was hit with was an anti air. I didn't realise I was doing it!
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Nick4now on January 11, 2011, 12:33:22 AM
Randomly found a video of me playing against Doors at HSF2AE, It was one of the suggestions on the side when watching the ranbats doco  :D

Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on February 12, 2011, 06:45:52 PM
Quality not that good as I had to zoom in a bit, but can still make out what's going on. Just thought it's about time to show some ranbats matches.

Hydro vs Massi4h


Goku_kakarot vs Unbeliever


CrazyMobius vs Unbeliever


CrazyMobius vs Unbeliever 1 of 2. Memory was full during this match so had to delete some stuff.

Part 2


Hydro vs Jacksmash



Will post later with the rest of the matches. Got about 5 more.

Discuss!
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on February 12, 2011, 06:49:40 PM
Just 2 random matches online. Wanted some tips vs good Vega players like this guy. Same camera I used for the ranbats vids (my phone).





Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: LN on February 12, 2011, 07:01:04 PM
Seems like a fairly average Vega to me.

Basically you need to take advantage of Vega's key weaknesses - bad defense and low stun. Keep on him like glue. You probably back off to full screen a bit much, which Vega doesn't really care about. Seth obviously has lots of options in general, especially in close with piledriver and whatnot. The game is won and lost by how much close-in pressure you can apply basically. Vega of course has good mid range pokes and good walk speed, so it's not necessarily easy.

I personally never played the match much, basically if Seth got in and got a couple of solid mixups the game was over, otherwise I didn't find the matchup too troubling simply due to the damage Seth takes. Couple of EX FBAs and some random pokes and that makes for a large health deficit Seth needs to overcome.

edit: also, don't try the hard combos and drop them :P
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: massi4h on February 12, 2011, 07:46:59 PM
Shot for the uploads, my Sak looks kinda 1D, need to mix it up more I think.

And damn that Vega player I hate him so much, everytime we play he spams tick and kara throws especially off that dumb df+hk. He would win like 5 in a row on me in ranked before I'd win a game. Last time we played though I beat him about 5 in a row without him winning.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on February 12, 2011, 08:03:20 PM
Quote from: LN on February 12, 2011, 07:01:04 PM
edit: also, don't try the hard combos and drop them :P

Thanks for that LN, yeah stay on top of Vega. Just frustrating to get in with his med range pokes and such. And about the hard combos, after you see my latest caper at last nights ranbats, I'm really tempted to ditch the flash and just do the simple ones.

Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: CrazyMobius on February 12, 2011, 08:36:16 PM
Gosh those matches were so embarrassing.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on February 12, 2011, 08:44:03 PM
Haha. I'm going through your system and reviewing my matches. Hoping to reduce my mistakes in time for First Blood.
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Hydro on February 12, 2011, 09:22:56 PM
It's been working for me. Really working. :D
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: Skullator on February 12, 2011, 10:40:57 PM
Nice vids
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: goku_kakarot77 on February 14, 2011, 07:41:06 PM
Quote from: CrazyMobius on February 12, 2011, 08:36:16 PM
Gosh those matches were so embarrassing.

hard out lol my vid is there too getting owned by rumbles bro's dahlsim, but its ok to watch and learn, some times loosing makes u a winner

peace
Title: Re: All Your Replays Are Belong To Us! - The Gameplay Feedback Thread
Post by: IR U IM B IL E on February 15, 2011, 10:17:15 AM
The rest of the 11/02/11 Ranbats vids. Man my execution was shite.

Rumble vs Hydro


Rumble vs iMagneto


Unbeliever vs Hyper Viper NZ


Zeyn vs Hyper Viper NZ