New Zealand Fighting Game Forum

General Category => Fighting Game Discussion => Topic started by: acewingz on December 22, 2010, 10:32:40 AM

Title: Super Street Fighter IV A.E.
Post by: acewingz on December 22, 2010, 10:32:40 AM
From Shoryuken.com .. latest rankings out of Japan for Arcade Edition - Anyone know if and NZ arcade is getting SSIV Arcade Edition?

Reno over at VersusCity updated the Power Players rankings for Japan's Super Street Fighter 4 Arcade Edition community. Daigo has been dethroned! But by whom, and which character? Hit the jump to find out.

1. Kindevu (Yun) â€" 28,294 BP (85% win rate)
2. Umehara (Yun) â€" 27,571 BP (86% win rate)
3. Tokido (Akuma) â€" 24,997 BP (81% win rate)
4. Aojiru Guile (Ibuki) â€" 24,459 BP (82% win rate)
5. Michael-tan (Ken) â€" 23,015 BP (94% win rate)
I cannot wait to see Kindevu and Daigo's Yuns in action
Title: Re: Super Street Fighter IV A.E.
Post by: geneterror on December 22, 2010, 10:35:19 AM
Yifans in Auckland is getting it, we just don't know how soon yet.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 22, 2010, 11:00:16 AM
Yea. Yifans will get it soon. Keep an eye on this thread. As soon as someone sees it, they will post about it here.

http://nzism.alphaism.com/forum/index.php/topic,5.1560/topicseen.html
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on December 22, 2010, 03:18:55 PM
Direct feed from AE

http://www.youtube.com/user/iplaywinner#p/u/10/aCODlvisjRY Part 1

http://www.youtube.com/user/iplaywinner#p/u/9/fzHOHet4xKM Part 2

http://www.youtube.com/user/iplaywinner#p/u/8/lNEJtKqmWO0 Part 3

http://www.youtube.com/user/iplaywinner#p/u/7/5eaoVWLMV1I part 4

http://www.youtube.com/user/iplaywinner#p/u/6/TIIzyfhnlzQ part 5

All clips over 20 minutes so enjoy!

Also I been playing some old skool SF EX 3 and damn Garuda should be in ssf4! He would fit so well!

Mike Ross vs Marn

quoted from post "a set in Super Street Fighter 4 Arcade Edition between EG Marn and Mike Ross. Ross sticks to his Honda, while Marn experiments with Yun. As you can see, Marn is figuring things out fast, but Mike Ross finds ways to counter on the fly pretty well, which is the hallmark of any top player. Enjoy. "

edit: http://shoryuken.com/content/eg-marn-yun-vs-mike-ross-honda-super-street-fighter-4-arcade-edition-2879/


Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on December 23, 2010, 04:15:20 AM
some newish videos of AE gouken and abit of ryu and yang.

http://www.youtube.com/watch?v=Emp9U2-L7yQ

http://www.youtube.com/watch?v=F8BPsdF61y4

http://www.youtube.com/watch?v=gukSQvRrcCE

Gouken seems much better. I seems he got a new "nothingless" move but not seen it working.also his DP LP makes him not move so you can link easier. s.mp s.lpx2 dplp seems to be B&B combo for gouken also safe on block as it pulls the other player away out of poke reach.. Dont know about crouching. Also jumping mp can be canceled into hurriance kick normal and ex.

Also Ryu can link c.mp off standing roundhouse. I also seem linking into ferice DP also but failed to see a FCDU off it yet.

edit: http://www.youtube.com/watch?v=ghsJCFiGd6w

really nice delay set ups in this with lp delay lp into lp DP for gouken also a counter hit set up also works crouching I believe.

edit: his sweep seems super fast aswell.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 23, 2010, 10:36:04 AM
Yea. I might have to make a legitimate effort with Gouken and possibly DeeJay, just so i can be like Umehala.
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on December 23, 2010, 10:42:54 AM
so much info and no can play.... tiu.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 23, 2010, 10:57:18 AM
GOUKENS BACKTHROW DOES ZERO DAMAGE WTF



2:00

This makes Umehala angry.
Title: Re: Super Street Fighter IV A.E.
Post by: moose! on December 23, 2010, 11:01:06 AM
Hah! Hawks EX dive seems to have properties like a Urien foot stomp where it won't bounce back sometimes...
http://www.youtube.com/watch?v=RYINmwMXwI4

Title: Re: Super Street Fighter IV A.E.
Post by: electric on December 23, 2010, 11:09:38 AM
Quote from: [NIUE] BIRRY WONG on December 23, 2010, 10:57:18 AM
GOUKENS BACKTHROW DOES ZERO DAMAGE WTF

Wasn't this always the case ? Except now it does grey damage instead of 0 damage ?

Please school me if I'm wrong
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 23, 2010, 11:14:31 AM
Oh really? In that case, Richards trademark backthrow -> whiff is even cooler than before.
Title: Re: Super Street Fighter IV A.E.
Post by: geneterror on December 23, 2010, 11:45:44 AM
Yeah Eru is right Goukens backthrow never did any damage.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on December 23, 2010, 11:55:27 AM
From what I heard, the grey damage is there to add a "hit" to the combo, so it scales worse... Or something.
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on December 23, 2010, 12:01:32 PM
I heard a rumor about Yifan and ssf4 AE....
dun think u guys will like it.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on December 23, 2010, 12:23:36 PM
Quote from: electric on December 23, 2010, 11:55:27 AM
From what I heard, the grey damage is there to add a "hit" to the combo, so it scales worse... Or something.
stink  >:(
Title: Re: Super Street Fighter IV A.E.
Post by: geneterror on December 23, 2010, 12:42:33 PM
Quote from: zos'la on December 23, 2010, 12:01:32 PM
I heard a rumor about Yifan and ssf4 AE....
dun think u guys will like it.
If it's that Yifans won't be getting it I won't be to cut up about it as I struggle to find the time to get down to Yifans anyway. Still haven't even played KOFXIII yet.

Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on December 23, 2010, 03:22:37 PM
Combos into light palm look so good now.  Going to main Gouken in AE
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on December 23, 2010, 03:35:20 PM
Another direct feed from a arcade in Japan.

Some Crazy Makoto play in there. Also a Super normal throw finish lol.

http://www.youtube.com/watch?v=M0LLziJReWQ part 1 ( 40+ minutes )

Again some awesome Makoto play 20 minutes of it on this video lol. Also some Ken play in this. His sweeps seems faster.

http://www.youtube.com/watch?v=SnzkWvICobw



Title: Re: Super Street Fighter IV A.E.
Post by: [FB] WICK3D WAYZ on December 23, 2010, 10:33:08 PM
Quote from: jpb123 on December 23, 2010, 03:35:20 PM
Another direct feed from a arcade in Japan.

Some Crazy Makoto play in there. Also a Super normal throw finish lol.

http://www.youtube.com/watch?v=M0LLziJReWQ part 1 ( 40+ minutes )

Again some awesome Makoto play 20 minutes of it on this video lol. Also some Ken play in this. His sweeps seems faster.

http://www.youtube.com/watch?v=SnzkWvICobw

yay makoto ;D
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on December 24, 2010, 12:21:37 PM
We got news good news! Auckland getting it too  ;D

http://nzism.alphaism.com/forum/index.php/topic,1004.msg55000.html#msg55000

CHCH moving back to the arcades!
Title: Re: Super Street Fighter IV A.E.
Post by: wong on December 24, 2010, 12:26:28 PM
Yea i work at Queen Street TZ and manager told me that we going to get it either next week or early next month.

Edit: 4 Cabs aswell :)
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on December 24, 2010, 12:31:53 PM
Farrrk an excuse to use up my credit now. I don't have to play tekken anymore yay.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 24, 2010, 12:42:32 PM
As i posted in the other topic. TZ might be the new place to be. Since Yifans don't seem to be onto it, and TZ is apparently getting official cabs.
Title: Re: Super Street Fighter IV A.E.
Post by: xkheretic on December 24, 2010, 12:46:06 PM
yeah the dude that works at tz in papatoetoe mentioned something about the queen st bk getting some cabs last week.. and it was possible that other tzs were getting some as well... we'll see.
Title: Re: Super Street Fighter IV A.E.
Post by: wong on December 24, 2010, 01:12:27 PM
Manager texted me saying that it's expected to arrive today.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on December 24, 2010, 01:17:32 PM
cool, was gonna mission into town today. guess ill have something to peep while im there
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on December 24, 2010, 01:40:28 PM
Sweet. Any chance them getting the card system? That would be epic. If both have it though, I could probably go to TZ to learn Yun and maybe Yang against the Tekken mashers before I go over to yifans if all the good players will still play there. But then TZ has shit like half price thursdays which is if you get a $6 card most games become half price for the day. Which could make thursday TZ night a good idea.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 24, 2010, 01:47:18 PM
IF yifans gets machines that can actually utilise the card system. >_>
Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on December 24, 2010, 02:44:22 PM
Unlikely that they will have a card setup as it requires a japanese connection like vanilla did
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on December 24, 2010, 03:35:00 PM
Timezone chch has it now! just saw it and talked to Damon the manager. Running at 480p yuck at the moment but are fixing it. I got some cell phone shots and will post em up when I get the chance.

GOnna rock weekly mashups there and 2nd week ranbats. Super saver sessions could be the go.

No card system nuts more expensive to get it installed. Updates via USB sticks.

Will have a tourney in march on the super AE machine to giveaway sf2ce arcade cab. Exciting times :D

Had to go got no games in. Enjoy your time on the machine nick and Andy. Hella jealous :D
Title: Re: Super Street Fighter IV A.E.
Post by: Ridethelightning on December 24, 2010, 04:35:40 PM
Awesome, Will have a bash on it tomorrow whilst at work :D

Title: Re: Super Street Fighter IV A.E.
Post by: amendonz on December 24, 2010, 04:51:48 PM
lucky keents.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on December 24, 2010, 05:06:43 PM
Managed to get in a few games with Yun and I'll just briefly put up a few things I've found:

- You can't combo into a fierce dash punch after his TC (st.lp, st.lk, st.mp). Every other Dash punches work.

- Smoof was right, lp palm is fake palm  ;D

- I found that cr.lk, cr.lp, st.lp, st.mp roundhouse upkicks was a much more reliable combo than his TC. Was a bit scared to use it against crouching chars fearing st.lp/st.mp would whiff but after a while I was like fuck it I'll try it anyways and it hits clean  :)

- Genei Jin feel a little bit different compared to 3s. My combos worked but the timing is different. I couldn't TC into Genei Jin without inserting a lk shoulder. Might be because of my execution though  :P

- St.mk works well as an AA... But only close! you can also SJC it like 3s into watever the hell you want for mixups/resets.

- I couldn't TC EX dash punch into U1... EX dash punch didn't seem like it launched the opponent high enough.

- U2 works like Dudley's U1. Played against mainly Guile, Ken and Sagat players today and it caught them all  :D

- It's been mentioned before but you can't OTG dive kick. But I found that you won't need to since having 3 different angled dive kicks is really gonna give your opponent even more trouble haha

- His FA sucks balls.... I think

- In case you guys were wondering winner can change ultra.

That's all for now. I didn't bother trying out Yang because I'm not interested in him at all  :P I would put up more info the next time I go and rock AE but you guys will probably have it too by then.

edit: Also after people stopped challenging me I played 1 player hoping to see Evil Ryu/Oni Akuma. Got a decent amount of perfects and ultra/super finishes. I defeated Seth and well.... nothing  :'(
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 24, 2010, 05:40:13 PM
Hey yeah i forgot about them - Deizal Ryu and Bourbino AKuma.

Hey probably gonna add them in later.

Lucky guy got to play AE. I'm probably just gonna stick with vanilla chars like i did with super. Havn't even touched the super chars lol..

Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on December 24, 2010, 05:53:46 PM
Oh yeah I played against a Bison player too bro. After a block string into scissors kick, cr.lk seemed to whiff sometimes  ;D

I should've mentioned how the machine played too. It felt a little laggy but no way near as bad as Yifans. While one of my matches against a Guile player his buttons momentarily stopped working (Stick was working fine though). Also during one of mine and Andy's games it crashed on us too haha
Title: Re: Super Street Fighter IV A.E.
Post by: Skullator on December 24, 2010, 06:21:15 PM
Keen for some arcade missions down to CHCH now, real keen.
Title: Re: Super Street Fighter IV A.E.
Post by: Rorooze on December 24, 2010, 06:26:56 PM
If TZ gets proper cabs with the nice lag free 32 lcd's then that'll be the only place worth playing imo.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 24, 2010, 06:29:58 PM
Quote from: Nick4now on December 24, 2010, 05:53:46 PM
Oh yeah I played against a Bison player too bro. After a block string into scissors kick, cr.lk seemed to whiff sometimes  ;D


He probably outta range. You gotta have Bison like powers to get that lk. You gotta hit sk real deep (safe one of course). I hope that's the case anyway. They fucked up my Sagat pressure in super, i don't want them to fuck up my Bison pressure in AE.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on December 24, 2010, 06:35:32 PM
Quote from: EventhubsLight Scissor Kicks push back further when blocked, making it harder to punish him, but also making it more difficult to keep pressure on with Crouching Light Kick afterwards.

They fucked up your Bison pressure in AE.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 24, 2010, 06:38:42 PM
Queen st TZ has this. Played a few games as yang. Will do a write up when I have a computer next.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on December 24, 2010, 06:43:28 PM
yang is fun. so is gouken.
Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on December 24, 2010, 07:01:13 PM
Quote from: [NYC] weazzyefff on December 24, 2010, 05:40:13 PM
Hey yeah i forgot about them - Deizal Ryu and Bourbino AKuma.

Hey probably gonna add them in later.

Lucky guy got to play AE. I'm probably just gonna stick with vanilla chars like i did with super. Havn't even touched the super chars lol..

No offense weazzy but c.lk xx lk scissor pressure and s.lk xx tiger kneee pressure is/was braindead. Its like jab "pressure" from rog.
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on December 24, 2010, 07:25:38 PM
The lagg is most likely due to the display settings not being anywhere near as good as the tvs native res. I think arcade sf4 is 720p. Should be fine once settings are sussed. I'll be there boxing day morning :D
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 24, 2010, 08:31:24 PM
Quote from: [8-----D] Toots on December 24, 2010, 07:01:13 PM
No offense weazzy but c.lk xx lk scissor pressure and s.lk xx tiger kneee pressure is/was braindead. Its like jab "pressure" from rog.

lp lp lp  lp lp lp lp lp lp lp lp lp lp lp lp lp lp lp lp . Was easier than me actulay righting that lp string on my keyboard lol.

I don't get what you mean though tbh.

Quote from: Nick4now on December 24, 2010, 06:35:32 PM
They fucked up your Bison pressure in AE.

Farrrrrrrrrkkkkkk. WTF!!! Fucking kungs. They make cool chars stupid as shit. This is fucking stupid. Make me play like fuckin turtle and shit.
Title: Re: Super Street Fighter IV A.E.
Post by: Skullator on December 24, 2010, 09:20:49 PM
Quote from: [NYC] weazzyefff on December 24, 2010, 08:31:24 PM
lp lp lp  lp lp lp lp lp lp lp lp lp lp lp lp lp lp lp lp . Was easier than me actulay righting that lp string on my keyboard lol.

I don't get what you mean though tbh.

Farrrrrrrrrkkkkkk. WTF!!! Fucking kungs. They make cool chars stupid as shit. This is fucking stupid. Make me play like fuckin turtle and shit.

Hate to say it, but I know exactly what Ben is talking about. That shit is chip, pushback, and frametrap. It's lol, and it's being toned down.
Weazzy, you are good enough to do fine without it, but alot of bisons rely on stupid M.Bison only mechanics to avoid real game mechanics. (EX PC to get out of problem situations and stay safe versus certain characters instead of being good at crouch teching etc etc. I'm thinking Somniax versus Brodie btw, nothing to do with W.Bison.
Title: Re: Super Street Fighter IV A.E.
Post by: JackSmash on December 24, 2010, 09:31:45 PM
If you arent abusing the cheap stuff you arent playing the game right.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 24, 2010, 11:48:03 PM
Yea, so Yang.

I haven't really been paying much attention to videos, so most of this you guys probably know.

Normals:


Normals feel a lot like 3s. Only real notable difference being that you can do SF4 links with them. eg. The BnB that i was using was c.lp -> c.lp -> s.lp -> c.mk -> rekkas. I was also doing c.lp -> c.lp -> s.lp -> target combo. Damage was comparable to the rekka version. Not sure if he can set anything up off of this yet (ie Ultra)

c.lp/s.lp feel faster than what they look like in the videos.

s.mk seems to be the go-to anti air normal. Functions a lot like Bisons s.hk when far away, and the close one works well when they're above your head AND you get a launch from it. At one point it looked like it was losing to Kens nj.mk, though i think i was probably just hitting non-hittable frames with it. Didn't really attempt to use any other normals as AA tbh.

c.mk is your poke. c.mk -> rekka is a retardedly easy hit confirm. Also changes your hitbox so you can use it to dodge jump ins/crossups.

j.hk is a good air to air. Not much else to say here. Its got an interesting angle.

j.mk seems like it would be a good jump in, but his jump is floaty as, so i don't think it will see much practical use in this regard. Especially not since the dive kicks are so good.

Specials:

First 2 rekkas are safe on block. (Or at the very least, PRETTY FUCKING SAFE.) You have a pretty large window to connect the whole chain, and hit confirming them feels easier than with Fei long.

Damage on EX rekkas is pretty underwhelming. Its GOOD, but i think because I'm comparing it to 3s I was expecting more. Also, I wouldn't be surprised if i had an overinflated idea of the damage it does in 3s.

Teleport is...not shit. Like, not shit at all. That shit is safe as soon as he stops by the looks of things, but it IS punishable during the actual movement. Honestly though, if you use it sparingly, it looks like you could use it for some pretty beastly mixups. Its HEAPS better than 3s.

Another thing HEAPS better than 3s is his DP kick (they switched the teleport and DP kick motions around so that now the DP kick is ACTUALLY a DP motion) The lk version of this is actually pretty fast, seems to have good invincibility, and is FADCable into his U2 (but you dont get the full animation from what i can tell. I might be timing it badly though.) FADC U1 does not work. mk and hk versions he does a roll first, just like in 3s. Goes through fireballs during the roll. EX is faster and goes full screen. None of these can punish a full screen fireball though. Half screen you're golden.

Palm builds meter. Negates fireballs. Can be used in a blockstring against people that suck. Pretty average move imo. Might be able to bring some cool shit mixing it up with the fake though.

Command grab is like Fei longs.

Super:

Seiei Enbu. Its fucking weird. I couldn't cancel my normals into specials when it was active. I could do specials standalone, and i could chain normals, but i physically COULD NOT do a fucking c.mk -> rekka while i had the super active. That doesn't seem right. I must be missing something. But if it ACTUALLY functions like this, Id rather burn my meter on rekkas.

Ultras:

U1: TBH, didn't really find a use for this outside of "Smoof stop moving. I want to do the ultra."

U2: Seems better. Punishes fireballs at ALMOST full screen on reaction. If you've got balls of steel and brains of mush, you can probably predict one and land it, since it seems to go full screen. Can FADC his dp kick into it, but you don't get the full animation. As i said, I might be timing it badly. Not sure though. ONLY has fireball invincibility. U2 WILL LOSE TO MEATYS ON WAKEUP.


General notes:

Yang is a braindead character. Hes really strong, and anyone with half a brain can use him. Shit easy links. Safe pressure. Invincible DP. He is almost SF4 personified. Almost everything you hate about the game IS Yang.

Almost everything.

He is NOT a turtle. And he is ACTUALLY fun to use. These 2 points alone make him worth it.

All in all, hes an awesome character, with a really easy learning curve. I wasn't going to play him, but Im gonna have a crack at seeing what mixup shenanigans i can come up with around his teleport/palm/fakepalm/command throw. He has JUST enough pressure to be able to make these things effective. But on first impressions, Yun seems better. Genei Jin is better. And he can do EX hand -> Ultra without FADCing. Yang might be able to set up his damage better due to his mixup options off of teleport, and the safety of his rekkas. Time will tell.

Also, it will be good when someone who isnt awful at 3s has a crack at him and tells me everything I've said is wrong. TBH I could be getting the wrong impression of him.


As for the TZ setup. It needs some nicer buttons. And the screen is in the wrong aspect ratio. One of the cabs is higher than the other, and I needed to go grab a stool to be comfortable. Plus that cab doesn't have a working HK button. Delay feels much better than yifans. But i still had trouble teching easy throws.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 25, 2010, 01:01:40 AM
Skull and Ben.

No offense but you's just don't understand Bison like i do.
I gotta bad feeling he's gonna be shit.

There's so many ways to get outta that pressure. There's NJ (big Punish)/Poke him outta sk(sweeps,mp's &mk's or lp's)/BD (punish)/DP (any dp sort move)/FA or some shit. Just do something.

I couldn't care less about his U2. I thought that the big reason he was high in tier list. He had the sk in vanilla. He seemed allgood. SK is like his core game right there.

Also that 'so it's hard to punish' bit is crack up. Who the fuck's throwing out punishable sk's? lmfao. Evidence that scrubs had a part in this nerf.
Title: Re: Super Street Fighter IV A.E.
Post by: Chuckk on December 25, 2010, 01:06:46 AM
Thanks for the write up Bill.

EX slashes are goodish damage in 3s but the stun is really the kicker on them in that game. Obv it'll be a little harder to figure that out without the numbers showing but im sure youll get a feel for it.

Teleport IS ass in 3s EXCEPT for positioning after a knockdown from slashes etc. crossups etc.

Seiei Enbu, yeah, lol. The rollerblading brother deserves a worse super just for that, and thats what he has always gotten. I'm fairly sure an early promo video for AE showed normals or his chains into slashes xx teleport ultra from behind, so I imagine it can be done, HOPEFULLY.

If you get a chance to jump in with MK try cancel it in the air into mk dive kick like in 3s. Also how shit is his kick chain? Can anything be done after target combo palm in corner or anything? Can he palm into slashes in corner? Can he aa cl.mk into more than one slash in the corner? (seen j wong do one slash curious if more can be done), either slash1 slash2 or slash1 wait slash1 or slash1 s fierce or any ex, more likely knowing how sf4 works.

Also in general does he appear to stun the opponent quickly?

Otherwise good luck have fun playing him and all the best for beasting with him.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 25, 2010, 10:04:31 AM
Cheers Chuck. Ill look into that stuff next time im there. Probably boxing day haha.

I really wish id done some reading beforehand. Yang can do hp slashx2 -> FADC -> cl.mk -> SJC -> whiff mk dive kick, land -> U1. Can be done anywhere by the looks of things
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on December 25, 2010, 11:16:46 AM
Quote from: [NYC] weazzyefff on December 25, 2010, 01:01:40 AM
Skull and Ben.

No offense but you's just don't understand Bison like i do.
I gotta bad feeling he's gonna be shit.

There's so many ways to get outta that pressure. There's NJ (big Punish)/Poke him outta sk(sweeps,mp's &mk's or lp's)/BD (punish)/DP (any dp sort move)/FA or some shit. Just do something.

I couldn't care less about his U2. I thought that the big reason he was high in tier list. He had the sk in vanilla. He seemed allgood. SK is like his core game right there.

Also that 'so it's hard to punish' bit is crack up. Who the fuck's throwing out punishable sk's? lmfao. Evidence that scrubs had a part in this nerf.

Just play him as is now. Sounds like he's just less cheap now.
Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on December 25, 2010, 11:20:34 AM
Quote from: [NYC] weazzyefff on December 25, 2010, 01:01:40 AM
Skull and Ben.

No offense but you's just don't understand Bison like i do.
I gotta bad feeling he's gonna be shit.

There's so many ways to get outta that pressure. There's NJ (big Punish)/Poke him outta sk(sweeps,mp's &mk's or lp's)/BD (punish)/DP (any dp sort move)/FA or some shit. Just do something.

I couldn't care less about his U2. I thought that the big reason he was high in tier list. He had the sk in vanilla. He seemed allgood. SK is like his core game right there.

Also that 'so it's hard to punish' bit is crack up. Who the fuck's throwing out punishable sk's? lmfao. Evidence that scrubs had a part in this nerf.

Your probably right bro but being a viable character just because you have something abusable like c.lk xx scissor trap is dumb character design. Beef up other parts of his game or give him new tools instead of relying on scrubby stuff.

If you think its easy to get out of then I think your opinion is a bit biased. Your taking very little risk to apply fairly high pressure. Most characters have to rely on you stuffing up, taking a risk or burning meter (sometimes both of these things) to get out the sitaution. The way that c.lk xx scissors and s.hk work together in the corner is pretty gdlk.
Title: Re: Super Street Fighter IV A.E.
Post by: Chuckk on December 25, 2010, 12:19:50 PM
Quote from: [NIUE] BIRRY WONG on December 25, 2010, 10:04:31 AM
Cheers Chuck. Ill look into that stuff next time im there. Probably boxing day haha.

I really wish id done some reading beforehand. Yang can do hp slashx2 -> FADC -> cl.mk -> SJC -> whiff mk dive kick, land -> U1. Can be done anywhere by the looks of things

damn thats a beefy combo. Be good to hear if you can get that down cause it sounds nasty. Would that make U1 the pick of the two?
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 25, 2010, 03:40:17 PM
TBH, i would still pick U2 against fireball characters just to discourage their fireball game. If they can't keep you at distance, Yang gets the advantage.

Also, according to the spooky stream. Fuerte's stop has less recovery. It was 3 frames before. Fuck knows what it is now. Useless buff imo. Might make RSF easier though. Which is pretty dumb. Its easy enough now.

Also, Chris Hu sang 'Last Christmas'. It was amazing.
Title: Re: Super Street Fighter IV A.E.
Post by: Skullator on December 25, 2010, 07:34:21 PM
Quote from: [8-----D] Toots on December 25, 2010, 11:20:34 AM
Your probably right bro but being a viable character just because you have something abusable like c.lk xx scissor trap is dumb character design. Beef up other parts of his game or give him new tools instead of relying on scrubby stuff.

If you think its easy to get out of then I think your opinion is a bit biased. Your taking very little risk to apply fairly high pressure. Most characters have to rely on you stuffing up, taking a risk or burning meter (sometimes both of these things) to get out the sitaution. The way that c.lk xx scissors and s.hk work together in the corner is pretty gdlk.

Agree, and Weazzy do keep in mind you don't actually need to play a character to understand them.
We can play AGAINST dictators, and have a good understanding of how it feels to sit in the SK pressure, right? Do you have any idea how it feels to go against dictator without being dictator? Better question.. lol.

Do what you gotta do end of the day, it's been done =\
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 25, 2010, 08:06:55 PM
Bro at the end of the day you's don't know shit when it comes to dictator tbh.

Have you played over 4000 games with dictator? No. I've seen everything when it comes to dictator. You play Chun and yet i could show you a few things in the matchup tbh.

I've seen every char do shit to get outta the sk 'trap'(lol).

And 'biased' lol. Honestly guys. It's about having more bison know how then you's put together. I would never ever say i know this about your char and you dont'. I would never win that argument. It's LOL material. That's not being biased at all.

Quote from: Skullator on December 25, 2010, 07:34:21 PM
Do you have any idea how it feels to go against dictator without being dictator? Better question.. lol.


I've been putting that shit on! Of course i know what beats it and shit. Damn Skull.

Don't moan about Bison core gameplay. Come on guys. Moan about DP's or something.

edit: keep in mind i'm krunk as fuck. Also, you think maining and dedicating shitload of man hours to Bison has nothing to do with other chars. You pretty much are trying to say I been maining Bison but i don't really know shit about him. Merry Xmas.
Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on December 25, 2010, 08:53:04 PM
I really dont wanna argue but when you post...

Quote from: [NYC] weazzyefff on December 25, 2010, 01:01:40 AM

There's so many ways to get outta that pressure. There's NJ (big Punish)/Poke him outta sk(sweeps,mp's &mk's or lp's)/BD (punish)/DP (any dp sort move)/FA or some shit. Just do something.


NJ, Poke and FA all lose to c.lk xxscissors ~ c.lk xxscissors if your execution is on point (char specific stuff may apply). Note im only talking about c.lk  xx scissors rinse, wash, repeat. If you mix it up with c.lk xx scissors ~ scissors or c.lk xx scissors ~ s.hk then you will start getting beaten by stuff like NJ poke and fa. BD in the corner gets you know where and dps are risky or require you to burn meter.

Read my post first and see if anything I say is wrong cause I dont wanna start any silly arguments because of a misunderstanding
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on December 25, 2010, 09:40:51 PM
Quote from: [NIUE] BIRRY WONG on December 25, 2010, 03:40:17 PM
Also, according to the spooky stream. Fuerte's stop has less recovery. It was 3 frames before. Fuck knows what it is now. Useless buff imo. Might make RSF easier though. Which is pretty dumb. Its easy enough now.

Hey did you see tokido posted that TKD gave up with El Fuerte due to tortilla changes and is now rocking Balrog? What are those changes on the tortilla bro?
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] B1ackstar Ninja on December 25, 2010, 10:44:32 PM
no invincibility , can be jabed out of it apparently
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 25, 2010, 11:09:33 PM
Quote from: [NIUE] B1ackstar Ninja on December 25, 2010, 10:44:32 PM
no invincibility , can be jabed out of it apparently

It had piss all invincibility before. You can't be jabbed out of it because no jab has a hitbox above the characters head afaik. Not sure what you mean here. I still don't even understand what the nerf even IS.

Basically, as far as I can understand. all this nerf means is that it doesn't beat uppercuts anymore. That sucks, because it makes basic shoto matchups harder, but TBH, unless I'm missing something, I really don't think its a big nerf. I sure as hell didn't use it for its invincibility. 90% of its functionality will still be there.
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on December 25, 2010, 11:12:26 PM
Im going in on Monday to test this. To me I find his other stuff could make up for that tortilla. 3 frame jab, linking cr.lp and this supposedly easier RSF.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 25, 2010, 11:25:34 PM
http://shoryuken.com/f257/el-fuerte-ssf4-ae-updates-videos-discussion-thread-260282/

Read the first post Josh. Sounds like TKD needs to harden the fuck up.

And watch the vids Spab posted. Fuerte looks hell fast now.

Honestly the tortilla nerf means absolute fuck all. The hype about it is totally undeserved.

Only MAJOR difference is the triumphant return of U1. And the guac recovery to a lesser extent.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] B1ackstar Ninja on December 25, 2010, 11:40:48 PM
guess it means you can be jabbed out of it as he comes out of the run animation into the tortilla
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 25, 2010, 11:42:38 PM
Quote from: [NIUE] B1ackstar Ninja on December 25, 2010, 11:40:48 PM
guess it means you can be jabbed out of it as he comes out of the run animation into the tortilla

That would make a lot of sense, but he would have to be doing it at point blank range vs a character that wasn't knocked down. I guess that could be a problem, but even so, its really not that bad. Plus, in that scenario, he's been vulnerable to SRK's etc since vanilla. He would've evaded jabs though. Id rather eat a jab punish than an SRK at any rate. But id rather land the tortilla than eat the jab. Its a nerf, but i dont think it should concern anyone that much. Especially with all the range and speed increases it looks like he got.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on December 26, 2010, 07:44:20 AM
But couldn't you just switch the tortilla for a slide for a mix up game?
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 26, 2010, 08:13:09 AM
Quote from: [8-----D] Toots on December 25, 2010, 08:53:04 PM
NJ, Poke and FA all lose to c.lk xxscissors ~ c.lk xxscissors if your execution is on point (char specific stuff may apply)
All the stuff i said was situational. If i throw out two sk in a row and i throw out another one other than HK people will nj out and punish. Poke can jab me outta sk. Sagat Mk, Chun sweep, Ryu Mp , Boxer jab, Bison mk AND hk etc etc.  FA the tip of sk, might not get krumple but dmg is dmg.

Quote from: [8-----D] Toots on December 25, 2010, 08:53:04 PM
If you mix it up with c.lk xx scissors ~ scissors or c.lk xx scissors ~ s.hk then you will start getting beaten by stuff like NJ poke and fa. BD in the corner gets you know where and dps are risky or require you to burn meter.
Your wayyyy wrong on this part. When i throw out s HK,  i will never get beaten by nj, that's the nj killer. The reason i throw that out is if i think they gone nj. Low pokes such as Ryu c mk and peoples sweeps/c mk's will beat this out.

Also BD in the corner always gonna get you nowhere. You in the corner, somewhere in match you fucked up and now your in corner. Being in corner is pain against all chars.

DP's are pretty risky. Usually gets people outta my pressure if you use it sparingly as i will never be looking for it unless someone's abusing it like Hue does. Sometimes good idea depending on situation. Quite hard to explain all this stuff really. I need to make a video or something.

Come to think about it. Your first post is right. It is pretty brain dead. He's not the hardest char to pick up. But he aint scrub friendly Boxer either.

Anyway, Boxer's HB nerf is pretty good. He could get outta Bisons ambiguous mk crossup for free. Had to start using obvious as hk crossups. And sometimes that would get hit out by HB. I don't think even os slide could catch his HB rec too quick.
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on December 26, 2010, 01:25:40 PM
Go to Timezone, talk to management, play yang 1 game play yun 1 game, earthquake, timezone shut down by cops. Total: 10 mins of AE. Loltimes
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on December 27, 2010, 01:12:21 AM
Today was awesome at TZ, except for the fact that we couldn't really play eachother cause 1 side didn't have a working hk and we waited like 2 hours to only get sanwas in the second one :(

But Yun and Yang are awesome. Managed to carry out a full Genei Jin, though a shit one with lots of jabs lol. lp, lk, mp xx ex lunge, U1 is real easy once you get the timing down. Damage isn't super good though. And I got one game of Yang near the end and he had some fun stuff. HP rekka is at least -3 on block cause I got punished by CPU Ryu's EX shoryuken, but that was right in front of him. EX rekkas is not a true block string, Dudley did an ultra before my last hit on block. Rekka x2 fadc gives massive frame advantage. I was able to go into st.mk and then jump cancel whiff dive U2. Akuma and Sakura feel pretty much the same though only got a small go with them. Gonna play lots of Yun for a while and I'm sure most will be. YUN MIRRORS FOR DAYS.
Title: Re: Super Street Fighter IV A.E.
Post by: Skullator on December 27, 2010, 09:33:55 AM
Weazzy don't worry about me talking shit on Bison man, I agree what would I know lol.

But really all our talks don't mean shit, the char has been changed and I'd love to see you keep rocking him.
Apologies for being a dick, not cool.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 27, 2010, 10:01:25 AM
Quote from: Chuckk on December 25, 2010, 01:06:46 AM
If you get a chance to jump in with MK try cancel it in the air into mk dive kick like in 3s. Also how shit is his kick chain? Can anything be done after target combo palm in corner or anything? Can he palm into slashes in corner? Can he aa cl.mk into more than one slash in the corner? (seen j wong do one slash curious if more can be done), either slash1 slash2 or slash1 wait slash1 or slash1 s fierce or any ex, more likely knowing how sf4 works.

Also in general does he appear to stun the opponent quickly?

j.mk -> divekicks confirmed

Kick chain being shit confirmed. (Cant cancel it. Does low damage. He has a myriad of better options.)

TC palm in corner you can possibly get Seiei Enbu or juggle an EX slash. Will look into this today/tomorrow.

Palm/aa cl.mk in corner only looks like it can be juggled with one EX slash. POSSIBLY with an Ultra but i wouldn't get my hopes up. Also something im gonna test further.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 27, 2010, 11:12:11 AM
Quote from: Skullator on December 27, 2010, 09:33:55 AM
Weazzy don't worry about me talking shit on Bison man, I agree what would I know lol.

But really all our talks don't mean shit, the char has been changed and I'd love to see you keep rocking him.
Apologies for being a dick, not cool.

Yer true. It's allgood bro. Healthy argument i say.

It just sucks when stuff get's taken out of a game that you love. If i played Guile i would be pretty fucking happy, but i don't so yeah lol.

I can't think of a char to change to. If only Rufus was that cool black guy in the concept art. Ken's looking pretty mint.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on December 27, 2010, 12:21:47 PM
Oh yeah also you can juggle off ex slash in the corner if that hasn't been said. DP gets 1 hit, but I managed to do it with a few normals. So you can probably do some nice mixups with a normal reset to teleport. I assume U2 would juggle off it since when it's in front it starts up so fast.
Title: Re: Super Street Fighter IV A.E.
Post by: DVS on December 27, 2010, 01:32:51 PM
Quote from: CptMunta on December 26, 2010, 01:25:40 PM
Go to Timezone, talk to management, play yang 1 game play yun 1 game, earthquake, timezone shut down by cops. Total: 10 mins of AE. Loltimes

almost like hitting a TILT while playing pinball huh.....
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 27, 2010, 03:00:01 PM
Yangs DP has FUCK ALL invincibility if any. I did an AA DP to guile today and ate an airthrow.

Im aware that airthrows beat things in some situations, but im pretty familiar with how they work, and this was weird. My DP was on reaction to guiles jump. If you reaction DP it with ryu/any other character with a dp, the dp wins.

Quote from: massi4h on December 27, 2010, 12:21:47 PM
Oh yeah also you can juggle off ex slash in the corner if that hasn't been said. DP gets 1 hit, but I managed to do it with a few normals. So you can probably do some nice mixups with a normal reset to teleport. I assume U2 would juggle off it since when it's in front it starts up so fast.

Im gonna have to play with this. I wonder if he can get a launcher cl.mk off of it somehow.

Still having trouble trying to find a use for his TC's.
Title: Re: Super Street Fighter IV A.E.
Post by: Chuckk on December 27, 2010, 04:25:21 PM
thanks bill good info
Title: Re: Super Street Fighter IV A.E.
Post by: DVS on December 27, 2010, 06:11:05 PM
Quote from: massi4h on December 27, 2010, 01:12:21 AM
Today was awesome at TZ, except for the fact that we couldn't really play eachother cause 1 side didn't have a working hk and we waited like 2 hours to only get sanwas in the second one :(


TZ player 1 still has button issues, HK is fuct. Screen ratio is also a bit weird. Hopefully they fix it soon.
Title: Re: Super Street Fighter IV A.E.
Post by: Skullator on December 27, 2010, 06:20:42 PM
Quote from: [NYC] weazzyefff on December 27, 2010, 11:12:11 AM
Yer true. It's allgood bro. Healthy argument i say.

It just sucks when stuff get's taken out of a game that you love. If i played Guile i would be pretty fucking happy, but i don't so yeah lol.

I can't think of a char to change to. If only Rufus was that cool black guy in the concept art. Ken's looking pretty mint.

I kinda know how it is bro, you are talking to somebody who hated seeing Chuns improvements from Vanilla to Super.
Still hate Chun ultra2 in that sence, too easy too free. Just feels diff. It sure did help with some of her shittier matchups like Chun v C.Viper though. But whatever at least she took some slight nerfs in AE.

Sucks when your char changes without you wanting them to change really, lol.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on December 27, 2010, 07:07:59 PM
Quote from: [NYC] weazzyefff on December 27, 2010, 11:12:11 AM
If only Rufus was that cool black guy in the concept art. Ken's looking pretty mint.

Seriously I prefer the fatass white guy with the handlebar stache and ponytail over that boring looking char anyday  :P
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 27, 2010, 08:03:51 PM
Yea that char looked pretty stink imo. And i HATE that costume.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 28, 2010, 05:33:31 AM
Rufus looks like fucked up cos his stomach is always moving. Coulda made a cape for Bison but they spent their time animating a moving pot belly.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on December 28, 2010, 11:05:22 AM
Quote from: [NYC] weazzyefff on December 27, 2010, 11:12:11 AM
If i played Guile i would be pretty fucking happy, but i don't so yeah lol.

I'd be happy if Guile played like SF2 Guile but yeah.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] B1ackstar Ninja on December 28, 2010, 02:06:41 PM
skull what do you think about nemo dropping chun for yang ????

KSK:  I see.  Next, Nemo.  You use Chun Li, right?

Nemo:  I haven’t touched her so I dunno (laughs).

KSK:  Really?  Then who are you using?

Nemo:  Right now, Yang.

KSK:  So are you not going to use Chun this time?

Nemo:  Yeah, not going to use her.  I think she was done for after SSFIV.

KSK:  You think she can’t make top tier in AE?

Nemo:  More than that, she’s just lost all of the things she could do in Super, so it’s dissapointing I guess.

KSK:  So you weren’t happy with her changes.  Why did you choose Yang?

Nemo:  I simply wanted to try him out from before, and he turned out to be fun.

KSK:  Why Yang and not Yun?

Nemo:  Just looks.  And it looked like there were going to be a lot Yun users, so I wasn’t drawn to him.




Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 28, 2010, 05:13:55 PM
Went there today to have a jam. Had one game, was boring as fuck. Started playing BB:CS after that.

We couldn't even play two player and the machine that's higher had a fucked hk button.

Played Yun in arcade but double perfect him.

Wish more BB players was there, atleast that had two player. DOuble dollars is pretty good savings ay. I only spent $5 and still had $5 on my card when i threw it away.

Their was some yumy as girls there and this mint hooker i woulda been keen on waxing lol.
Title: Re: Super Street Fighter IV A.E.
Post by: Skullator on December 28, 2010, 05:48:32 PM
Quote from: [NIUE] B1ackstar Ninja on December 28, 2010, 02:06:41 PM
skull what do you think about nemo dropping chun for yang ????

The fact that he is playing AT ALL is cool.
Whether or not he plays Chun or Yang during 2011, too early to say.
I'll be disappointed if he 100% Yang's it, he is way better than Haneyama.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 28, 2010, 05:53:22 PM
Quote from: [NYC] weazzyefff on December 28, 2010, 05:13:55 PM
Went there today to have a jam. Had one game, was boring as fuck. Started playing BB:CS after that.

We couldn't even play two player and the machine that's higher had a fucked hk button.

Played Yun in arcade but double perfect him.

Wish more BB players was there, atleast that had two player. DOuble dollars is pretty good savings ay. I only spent $5 and still had $5 on my card when i threw it away.

Their was some yumy as girls there and this mint hooker i woulda been keen on waxing lol.

The two machines are linked. The P2 buttons on the lower machine arent connected. If each player puts their money in a separate machine, then they play each other.

Yea the HK button is fucked though.
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on December 28, 2010, 08:07:14 PM
I dont think they were linked today for some reason. I tried 3 times and it said "Access denied. No South Aucklanders"... hate that machine.
Title: Re: Super Street Fighter IV A.E.
Post by: xkheretic on December 28, 2010, 10:15:02 PM
..if it works when I try it, it's cause you're black.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on December 29, 2010, 01:21:32 AM
Nah it worked for Richard. I guess Josh is black, but not quite black enough to be awesome.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on December 29, 2010, 07:57:59 AM
Quote from: [NIUE] BIRRY WONG on December 29, 2010, 01:21:32 AM
Nah it worked for Richard. I guess Josh is black, but not quite black enough to be awesome.

Richard = Black
Josh = The burnt crust on the toast no one wants to hang out with
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on December 29, 2010, 08:10:33 AM
For those of you that haven't played it yet. Don't get your hopes too high. Arcade edition delivers pretty much the same experience as the game you've got already. Probably not worth a trip from another city for.
Title: Re: Super Street Fighter IV A.E.
Post by: Skullator on December 29, 2010, 09:23:07 AM
Quote from: [PF]CrazyMobius on December 29, 2010, 08:10:33 AM
For those of you that haven't played it yet. Don't get your hopes too high. Arcade edition delivers pretty much the same experience as the game you've got already. Probably not worth a trip from another city for.

Thanks for the tip, I guess for NZL having AE on bad hardware can really just be used as a means of learning your chars change lists and implementing it into your play style prior to consoles inevitable release I spose.
Or checking out\learning the new characters altogether to get a headstart..
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on December 29, 2010, 11:02:02 AM
I definitely am keen to go back in just to play more Yun. And Yang.
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on December 29, 2010, 11:08:06 AM
I hope my high score is saved on those machines.

P.S Founding members of KHC (karizzma hate club) electric and BIRRY WONG
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on December 29, 2010, 12:06:38 PM
so which side of the machine is working properly?
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on December 29, 2010, 12:17:03 PM
Right hand side machine is working.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on December 30, 2010, 11:14:25 AM
Hows everyones impressions of the character changes?
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on December 30, 2010, 11:39:27 AM
Seems to be the most balanced I have seen so far. All the changes seem to make everyone mid tier if that is possible.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on December 30, 2010, 11:52:49 AM
It is indeed possible.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on December 30, 2010, 09:54:15 PM
man, yangs hair looks awful in 3D.

also, anything combo into EX palm? didnt get a chance to try it out today :/

i want some wall bounce into something dumb
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on December 30, 2010, 10:24:26 PM
Got a quick play today and I noticed that fierce and I think low forward comboed into mp palm. No idea for ex palm though. Genei Jin is so much fun and it's awesome ending it with a no damage ultra.

Has anyone tried doing a focus attack during yang's super? I wonder what kind of properties you can get out of it and maybe even stick them in heaps of blockstun with a TC and charge level 3.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 30, 2010, 11:20:44 PM
Quote from: massi4h on December 30, 2010, 10:24:26 PM.

Has anyone tried doing a focus attack during yang's super? I wonder what kind of properties you can get out of it and maybe even stick them in heaps of blockstun with a TC and charge level 3.
What's the TC? Tiger cunt?
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on December 30, 2010, 11:24:43 PM
Yes Weazzy, TC = Tiger Cunt lol

But seriously, TC = Target Combo. Yun and Yang have st.mp, st.hp, b.hp as a TC. I don't know any others though for Yang.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 30, 2010, 11:30:45 PM
Oh kk. lol. But Tiger cunt got heaps of blockstun then you can charge level three tiger cock.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on December 30, 2010, 11:33:39 PM
Not in AE bro. They nerfed that shit hard
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on December 30, 2010, 11:43:34 PM
Aww fuck. Level two tiger cock still krumples. Then you can dash in and back throw taunt tea bag.
Title: Re: Super Street Fighter IV A.E.
Post by: Chuckk on December 31, 2010, 06:21:17 PM
Quote from: Nick4now on December 30, 2010, 11:24:43 PM
Yes Weazzy, TC = Tiger Cunt lol

But seriously, TC = Target Combo. Yun and Yang have st.mp, st.hp, b.hp as a TC. I don't know any others though for Yang.

Yang has s lk, mk, hk
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on December 31, 2010, 09:53:29 PM
Went out to TZ today and had a few more jams Yun and managed to score myself a pretty good win streak AND also was able to finally land my first "full bar" Genei-Jin  ;D

- cr.lk, cr.lp, st.lp st.mp hk upkicks doesn't fully connect against every character standing due to them reeling back too far. Also whiffs against some crouching characters (Blanka is the only one I've discovered so far).

- Don't know if it's already been said already but you can dash punch after EX Upkicks. You could probably do other attacks such as Upkicks in the corner, shoulder, st.mk HJC Dive kick in the corner for mixups etc... Will try next time.

- Managed to get U1 after EX dash punch 100% of the time. Realised the timing is instant lol You can also do a dash punch after U1 too. I tried to do a shoulder but kept whiffing. My timing could be off though lol

- Any dash punch works after st.lp, st.lk, st.mp. My Bad  :P

- His CVS2 combo works too (cr.lk, cr.lp, cr.lp, lp dash punch). You can go for cr.lk, 3x cr.lp, lp dash punch if you like but obviously you gotta be extremely close to pull if off.

- Chun is his rival but I didn't get a cutscene though. Was Vanilla like this too?

Genei Jin
Easiest way to combo into this is canceling a lp shoulder into Genei-Jin. I like to use either:
- TC into lp shoulder or
- cr.lk, cr.lp, st.lp, st.mp lp shouder.

His best launcher imo is st.hk (unlike 3s which was st.mp, f.hp). I can't exactly remember my full GJ combo but it was something like:

st.lp, st.lk, st.mp, lp shoulder xx GJ:
st.hk, f.mk, f.hp, f.mk, f.mk, f.hp, lp dash punch, f.mk, f.hp, hp dash punch, st.mk HJC dive kick mixup.

If you're trying to push your opponent to the corner with shoulders use mp shoulder; hp shoulder makes them crossup.

Next time I'll see if you can kara palm and of course figure out more GJ shit. Also use shitloads of palms to build meter; You'll get super in no time hahaha
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on December 31, 2010, 10:53:52 PM
Oh yeah I was testing out kara palm the other day. I don't know what he used in 3s, but I did it with mk and it seemed to give quite a bit more range. Only problem is is that you can't have any forward input or else you'll get a command throw so you have to go straight from down, down/back, back + mk~hp. Is it meant to be used in a GJ combo or something? Or is it just a cool move lol?

I never managed to get a dash after comboed ex upkicks though it could be my timing. Also you can juggle almost anything after raw U1, EX dash seems to do quite decent damage, but it doesn't allow juggles off a juggled U1 (ie lp, lk, mp xx ex dash, U1) unless maybe something like EX palm or one of the kicks of EX up kicks has an extra juggle potential.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on December 31, 2010, 11:18:50 PM
You kara with st.mp iirc. I couldn't pull it off consistantly in 3s so I stopped trying since I don't really play it anyways lol But when I think about it his st.mp doesn't seem to move forward as much as his 3s counterpart. Will have to check that out too next time lol But yeah it's basically for GJ combos.

As for getting a dash punch after EX Upkicks I think you can only land either lp or mp dash punch. lp is pretty short ranged so only works near the corner but easier to time but mp works anywhere and gives more damage but timing is strict.

I swear I landed a dash punch after a st.lp, st.lk, st.mp EX dash punch U1 though. But I'm most probably remembering wrong hahaha
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on January 02, 2011, 02:47:50 PM
Dash punch after U1 is possible lol
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on January 02, 2011, 04:28:21 PM
Yeah smoof we already said that. Dash punch doesn't juggle after a juggled U1 though. Kinda like you can do less juggles with Mak after juggled U2 or something.

I remember one of the first things I tried with Yun was which was his best kara throw, which seemed to be mk for me. But what was the motion for kara palm in 3s? Was it d, db, n+mp~b+hp or was it karaing the mp palm into hp palm ie d, db, b+mp~hp? Second motion would kara into EX palm in ssf4 (dunno about 3s).
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on January 02, 2011, 04:39:40 PM
Kara the strong into the palmmmm
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on January 02, 2011, 06:06:40 PM
Kara palm is something like: mp, qcb lk~mp. I remember reading somewhere a while back that there's numerous techniques though.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on January 03, 2011, 09:39:48 PM
Mason is right about Dash punch after U1. You can do it after a raw U1 but if it's from a juggled U1 (st.lp, st.lk, st.mp EX Dash Punch) however it will whiff completely. But in the corner you can get 1 hit of the EX Up kicks. Not worth the meter imo unless it guarantees you the round/match.

I think the best GJ starter from a crumple is a hp palm xx GJ then into your GJ combo. Also, after a hp palm in the corner you can juggle with basically anything. Upkicks and st.mk into DK reset works. You can also follow up with two EX Upkicks and it'll hit clean.

I don't know if I'm doing it right but when I land a command throw and go into a combo it doesn't count the command throw as a hit? Either that or the cpu is letting me hit him  :D
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on January 03, 2011, 10:39:12 PM
Pretty sure none of the combo command throws count as hits. The only way I've found to check it is to crumple them first and then count the hits to see if you get the extra.
Title: Re: Super Street Fighter IV A.E.
Post by: Chuckk on January 03, 2011, 11:05:44 PM
Quote from: massi4h on December 31, 2010, 10:53:52 PM
Oh yeah I was testing out kara palm the other day. I don't know what he used in 3s, but I did it with mk and it seemed to give quite a bit more range. Only problem is is that you can't have any forward input or else you'll get a command throw so you have to go straight from down, down/back, back + mk~hp. Is it meant to be used in a GJ combo or something? Or is it just a cool move lol?

I never managed to get a dash after comboed ex upkicks though it could be my timing. Also you can juggle almost anything after raw U1, EX dash seems to do quite decent damage, but it doesn't allow juggles off a juggled U1 (ie lp, lk, mp xx ex dash, U1) unless maybe something like EX palm or one of the kicks of EX up kicks has an extra juggle potential.

Kara palm is basically the optimal damage in Genei Jin. GJ in 3s just like other combos scales by hits done, and palm does a huge amount of damage with 1 hit. The more palms you get in one combo the better, thats why it's a lot better to do a 2 palm bnb GJ then to use s. fierce in its place.
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 05, 2011, 08:21:43 PM
"I'll annouce about Nintendo 3DS, SSFIV DLC new future, and SF x TK in 2011!! Could be wait it's news for the near future. ;D"

http://twitter.com/Yoshi_OnoChin/status/22509582404296704#

woot?
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 07, 2011, 07:28:03 PM
If your into the story then



Its in Japanese. So just enjoy the animation.

Also <3 the voice actor eekkk! >_<
Title: Re: Super Street Fighter IV A.E.
Post by: Lennysaurus on January 09, 2011, 06:50:01 PM
Who's changing thier main here after playing AE?

I have had a muck around with the 3 characters that I enjoy playing (Sim, Guy, Ibuki) and I have come to the following conclusions:

Sim feels bad to me.  Damage nerf is felt, and changes to the priority on his normals hurts too.  Also the 2 new characters being terrible matchups for him make him alot less viable across the board.  I think with his changes he will be up against even more bad matchups.  Ken is a good example of this I think.  Definitely think that I'll be dropping him in AE.  Feels lilke waaaaaaaaay to much work now.

Guy feels nice.  His damage is still massive, although you end up doing alot of work for it, when you get it it hurts, and I noticed this particularly against the twins, but just moreso across the board.  Changes to jab shoulder, cr.strong and cr.short are niiiiiice.  His pressure is alot better now, and I find myself stringing together long pressure strings alot easier.  Target combo change is definitely the biggest most positive change I have noticed with him.  Very easy to tring together damage, and loads of sick pressure with that change.

At the moment, I am heavily leaning towards Ibuki.  I think her changes to her walk speed and her st.forward are huuuuuuuuuuuuge.  Coupled with the fact that she can string a shit ton of damage together from a bunch of knockdowns and whatnot.  I'm liking her alot in this version.

Any of you guys have any thoughts on it?
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on January 09, 2011, 07:21:45 PM
After AE I'm definitely dropping everyone and just gonna main Yun. From the little experience I've had the only bad thing about him so far is low health/stun; And somewhat troublesome times to get in against chars like Guile and Sagat. But if too many NZ players decide to drop their mains for Yun too then I'll probably reconsider lol


Title: Re: Super Street Fighter IV A.E.
Post by: JackSmash on January 09, 2011, 09:19:00 PM
Despite the crazy amount of fun im having using Yang atm, I cant help but be certain that he'll eventually be nerfed in future patches along with Yun.

Yang's poking game into rekkas is quite phenomenal, I reckon its comparable to Dictator's lk, scissor k pressure except without the need of a charge and can lead to more mixup options through fadc's. His ex roll kick and U2 just makes him near impossible for fireball characters to overcome. Sei enbus in the corner can practically finish you from 60% hp provided they're well planned and executed. He hasn't even been out for long and is already proving to be too strong, no doubt he'll get toned down.

That being said, i guess Ken is a viable option now with the addition of better linking capabilities and minor damage buff.

But Tokido is still discovering new bullshit ways to vortex people with Gouki, so i guess he will remain as my primary character...........................................................for now............. :D
Title: Re: Super Street Fighter IV A.E.
Post by: cha on January 09, 2011, 10:32:17 PM
don't think so.
everything he got, fei or yun have it better
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] B1ackstar Ninja on January 09, 2011, 11:03:43 PM
well i played ken when he was sposed to be shit , still kinda crappy in super and now ok/good in ae so will still be playing ken .

kens cool you kungs  8)
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on January 09, 2011, 11:07:04 PM
Bro i love playing Ken he's awesome.

The shoto's are fun as hell to play imo.
Title: Re: Super Street Fighter IV A.E.
Post by: ABC_SMN on January 10, 2011, 12:57:25 AM
Can u all do me a favour :
Of all YUN and YANG COMBO Layout for me please.
Even reset, or overhead confusion etc..
Cheers Everyone.. :D  :P ::)
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on January 10, 2011, 08:42:07 AM
go do some homework u homo fish.
lol.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on January 10, 2011, 12:18:46 PM
im too lazy to learn another character in AE when i barely know what im doing with the two i do use :D

even though yang is super fun
Title: Re: Super Street Fighter IV A.E.
Post by: ABC_SMN on January 10, 2011, 04:42:00 PM
No time for Homework...... its just about 5mins walk from the place I live to the 12 SSSf4 Cabs!!! :P
And its also FULL!!!!!
Title: Re: Super Street Fighter IV A.E.
Post by: cha on January 11, 2011, 01:02:59 AM
Quote from: lennywtf on January 09, 2011, 07:21:45 PM
...ibuki...

Haven't fought against any of them but i think she would have a better time against some of
her bad matchups in SSFIV say Boxer and Dictator (the ridiculous matchup in SSFIV) because of the overall changes

but Acqua (only top 20 BP player using ibuki) said ibuki vs yun is a hopeless matchup...not sure about yang tho...
I can foresee the pain already when i was playing against ben's yun and jack's yang couple of days ago when
they were not even that used to the character, no solid answer against the dive kick plus her bad defense...etc

I don't care about the tier list much either but having a bad matchup against two popular new character can be frustrating

Just my $0.2 before you actually start maining her...
I'll stick her anyway and I'm happy to have accompany fighting this uphill battle lol

Title: Re: Super Street Fighter IV A.E.
Post by: cha on January 11, 2011, 02:26:56 AM
Quoteâ—†å...¨å›½é€šç®—バトルポã,¤ãƒ³ãƒˆâ—†1月10æ—¥æ™,ç,¹                                                                                  名次成長
1位//うã,ã¯ã,‰//(ユン)/2034戦1744勝/勝率84.74ï¼.../BP【48501ã€'/MASTER            0
2位//マã,´//(フェイロン)/1269戦1063勝/勝率83.77ï¼.../BP【45944ã€'/MASTER              0
3位//TOKIDO//(豪鬼)/1233戦1036勝/勝率84.02ï¼.../BP【37381ã€'/MASTER          9 
4位//マã,¤ã,±ãƒ«ãŸã,"//(ケン)/818戦733勝/勝率89.61ï¼.../BP【36912ã€'/MASTER            1
5位//ネ○//(ï¾"ン)/1677戦1323勝/勝率78.89ï¼.../BP【36807ã€'/MASTER                   -2
6位//é‡'デヴ//(ユン)/1075戦907勝/勝率84.37ï¼...BP【36378ã€'/MASTER                  -2
7位//ボンちã,ƒã,"//(サガッï¾,,)/825戦605勝/勝率73.33ï¼.../BP【35981ã€'/MASTER              3
8位//-ï¼–//(豪鬼)/726戦599勝/勝率82.51ï¼.../BP【35664ã€'/MASTER                       5
9位//粘//(ユン)/817戦664勝/勝率81.27ï¼.../BP【35623ã€'/MASTER←                      NEW   
10位/バンババン//(ユン)/1103戦797勝/勝率72.26ï¼.../BP【35570ã€'/MASTER            -4 
11位/はちがしã,‰ã•ã,"//(ユン)/803戦641勝/勝率79.83ï¼.../BP【35518ã€'/MASTER
12位/だã,‹ã,,//(ダルシï¾')/1107戦876勝/勝率79.13ï¼.../BP【35464ã€'/MASTER
13位/うã,Šã,‡//(さくã,‰ï¼‰/625戦569勝/勝率91.04ï¼.../BP【35295ã€'/MASTER
14位/MDR//(ルーファス)/523戦474勝/勝率90.63ï¼.../BP【35282ã€'/MASTER
15位/ã,¢ãƒŸãƒ¦//(å...ƒï¼‰/696戦603勝/勝率86.64ï¼.../BP【35222ã€'/MASTER
16位/地美ー//(ブランカ)/1004戦812勝/勝率80.88ï¼.../BP【35222ã€'/MASTER
17位/ã,くã,//(ã,,ぶき)/1053戦895勝/勝率85.00ï¼.../BP【35133ã€'/MASTER
18位/猫舌//(アベル)/840戦716勝/勝率85.24ï¼.../BP【35117ã€'/MASTER
19位/☆ã,«ãƒ,,ã,ªâ˜†//(サガッï¾,,)509戦429勝/勝率84.28ï¼.../BP【35027ã€'/MASTER←NEW!!
20位/ミã,¾ãƒ†ãƒ«//(フェイロン)/1355戦1011勝/勝率74.61ï¼.../BP【35016ã€'/MASTER

【寸評ã€'(敬称略)
粘、ã,«ãƒ,,ã,ªã€æ–°ãŸã«ä¸Šä½ã«ã€,上位はå...¨ã¦ãƒžã,¹ã,¿ãƒ¼ã€BP35000以上の世界にã€,
余計な記述ã,'増ã,,,してã,¨ãƒ©ã,¤æ™,é–"が^^;

New MASTER player
9位//粘//(ユン)/817戦664勝/勝率81.27ï¼.../BP【35623ã€'/MASTER
19位/☆ã,«ãƒ,,ã,ªâ˜†//(サガッï¾,,)509戦429勝/勝率84.28ï¼.../BP【35027ã€'/MASTER←NEW!!
20位/ミã,¾ãƒ†ãƒ«//(フェイロン)/1355戦1011勝/勝率74.61ï¼.../BP【35016ã€'/MASTER

MDRユン27-40ç"Ÿé§'デãƒ"ル どぐã,‰ ベã,¬
MDRルーフã,¡ã,¹6-3どぐã,‰ãƒ™ã,¬

ã,¦ãƒ¡ãƒãƒ©ä»Šæ—¥ã¯43連勝でまだ来店かã,‰è² ã'てなã,,
ボンちã,ƒã,"5-1かずのã"ユン

*Daigo's playing 81.6 games per day average ( 5 hours per day) lmao

BP Top 20 MASTER Charaters
5 Yun
2  Akuma Fei Sagat
1  Ken Yang   Dhalsim   Sakura   Rufus Gen  Blanka Ibuki   Abel


1. Daigo(Yun)
2. Mago(Fei)
3. Tokido(Akuma)
4. *Duno(Ken)
5. Nemo(Yang)
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on January 11, 2011, 09:31:06 AM
wow nice Info Cody, 81 games a day... WTF, seriously... thats insane. but then again if I was to be in japan, I might be doing the same thing lol.
Yesterday only manager to get like 8 games in total, around 3 games a lunch time, and another 5 games against Jacks Yang after work...
and thats a lot to me already. -.-
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on January 11, 2011, 11:28:02 AM
Hey cha I think you were meant to quote Lenny not me lol

But damn 81 games a day is damn serious! In chch (assuming you lose all games) that would be $162 a day. I probably spend about 4-6 8dollars everytime I head to TZ and get in about 8 games too. That's definitely plenty for me.



Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on January 12, 2011, 06:58:35 AM
Dont worry Nick. It will be free when you give Auckland our cabs back.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on January 12, 2011, 08:49:08 AM
Also, how to beat the twins = MASH DAT JAB

http://shoryuken.com/content/super-street-fighter-4-arcade-edition-yun-s-divekick-hitbox-3108/

(http://img638.imageshack.us/img638/9786/111yun01.jpg)
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on January 12, 2011, 08:58:31 AM
Quote from: [NIUE] BIRRY WONG on January 12, 2011, 08:49:08 AM
Also, how to beat the twins = MASH DAT JAB

http://shoryuken.com/content/super-street-fighter-4-arcade-edition-yun-s-divekick-hitbox-3108/

(http://img638.imageshack.us/img638/9786/111yun01.jpg)

Saw that on eventhubs, I actually figured this out while playing Kevin yesterday standing jab similar to Ryu's will beat it clean :D
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on January 12, 2011, 01:21:35 PM
That's like Cammy's Dk. Could you do that on Rufus Dk?

I use to get jabed outta Cammy's but sometime it wouldn't work and free combo for me. Maybe it's not that consistent like Cammy's.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on January 12, 2011, 04:51:51 PM
Fuck I really don't wanna tell you since you already beast my Rufus anyways but yeah you can . You can just mash crouching jabs and it'll beat it everytime. I'm not sure if it works with every char but I know that Balrog and Shotos can do it so far.

Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 14, 2011, 10:01:29 PM
Has anyone found anything to do with the "Shin" Akuma / "Evil" Ryu yet in the game yet?
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on January 14, 2011, 10:10:24 PM
Nah you need a code to unlock them. Munta and RTL were talking about how they were trying to guess it lol
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on January 14, 2011, 11:23:22 PM
They're also time unlocked on the board for 6 months. AND you need the code. Capcom are pretty adamant that they don't want that shit cracked. At least not early on.
Title: Re: Super Street Fighter IV A.E.
Post by: xkheretic on January 16, 2011, 11:46:16 PM
I read Makoto has a loop... lvl 2 fa > lvl 2 fa > lvl 2 fa > lvl 2 fa > lvl 2 fa etc.

Haha...
Title: Re: Super Street Fighter IV A.E.
Post by: electric on January 17, 2011, 08:56:31 AM
Quote from: [SAS]xkheretic on January 16, 2011, 11:46:16 PM
I read Makoto has a loop... lvl 2 fa > lvl 2 fa > lvl 2 fa > lvl 2 fa > lvl 2 fa etc.

Haha...

LOL
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on January 17, 2011, 09:22:19 AM
Abel is so bad in this game. Without that 2nd ultra isnt so bad but his TT nerf owned him. Also I think El Fuerte run stop has changed. 1 frame to stop now for people who care.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on January 17, 2011, 09:31:20 AM
Quote from: [SAS]karizzma on January 17, 2011, 09:22:19 AM
Abel is so bad in this game. Without that 2nd ultra isnt so bad but his TT nerf owned him. Also I think El Fuerte run stop has changed. 1 frame to stop now for people who care.

You think so ? I think he's fundamentally the same, he just has a lower damage output - yeah, that makes matches a little more drawn out, and some of his fights that were close to even in Super (Gief, Chun) are now worse, but his mix up and F+MK pressure are still in tact - it just means niggas aren't so scared to jump out of TT any more, which is a good thing, IMO
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on January 17, 2011, 10:08:18 AM
Ya thats true. I shouldn't have said he is "so bad" he is just "not as good". But everyone else is pretty much the same so it makes things even. Another thing I need to get use to is EX-Greenhand not knocking down. Just stand there like a deer in the headlights its so confusing.
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on January 23, 2011, 12:59:27 PM
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on January 23, 2011, 01:12:13 PM
some more ultra blurry ish.




wtf at oni akuma and his air dash.
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on January 23, 2011, 01:31:15 PM
trying to cut in on mvc3 audiance with that air dash
Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on January 23, 2011, 02:08:27 PM
http://ja.justin.tv/offcast#/w/788280656
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on January 23, 2011, 02:14:45 PM
Looks to me like ryu/akuma are no longer needed now.
Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on January 23, 2011, 02:20:23 PM
lol really?

Pretty sure akuma will be better than oni and evil ryu just looks like a different flavour of akuma.  Oni looks like a fairly different character somewhere between ryu gouken and a shitty marvel character
Title: Re: Super Street Fighter IV A.E.
Post by: Rorooze on January 23, 2011, 02:26:18 PM
yeah evil ryu looks like akuma with mestu hadoken ultra, didn't see any oni on the stream :o

[edit]http://iplaywinner.com/news/2011/1/22/exclusive-oni-akuma-and-evil-ryu-media-move-sets-impressions.html looks like a good write up[/edit]
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on January 23, 2011, 02:27:44 PM
To me evil ryu looked like normal ryu. I will say oni looked different for sure now that I watched that stream. Has what looks like a gouken palm
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on January 23, 2011, 02:48:33 PM
Well it was obvious Evil Ryu was gonna be more like Akuma than Ryu. Both look extremely fun imo. Oni looks so messed up atm but definitely doesn't look completely broken yet. He seems to have many easy ways out of the corner and looks like he has an invincible hazanshu. His cross up mixups look insane but I'm sure people will figure them out and they won't be as strong. KKZ like ultra looks awesome though. Looks like it doesn't do any chip or anything though.
Title: Re: Super Street Fighter IV A.E.
Post by: JackSmash on January 23, 2011, 02:52:56 PM
Rofl at Oni. Powering up = retarded belly + square abs?
Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on January 23, 2011, 02:58:04 PM
Now they need to make a Evil El Fuerte where his splash is a focus breaker and you can combo into a ultra...
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 23, 2011, 06:35:08 PM
SO FUCKING HAPPY EVIL RYU!!!! >_<

*gets to drawing concept art!*

Also that "shin akuma" looks like a new character completely!! ( as in art detail etc )
Title: Re: Super Street Fighter IV A.E.
Post by: cha on January 23, 2011, 06:57:36 PM
yay, gonna main one of them, coolness > cuteness, gotta break up with my ibuki
who else is gonna change their main?
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on January 23, 2011, 07:27:39 PM
DUDLEY
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on January 23, 2011, 10:06:27 PM
Yeah I'm taking a good look at changing as well lol. Evil Ryu appeals more to the akuma for me especially with messatsu goshoryu which I've wanted in SF4 for so long but he's still not Akuma :(

Dark Sakura would have most likely been instant main if they added her though. Normal sakura + teleport + raging demon + potentially her divekick woulda been crazy.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on January 23, 2011, 10:11:06 PM
So it looks like there is one space left beside Ryu. Could this be reserved for the rumored Rolento?

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/Picture1-8.png)
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 23, 2011, 10:51:55 PM
Quote from: [PF]CrazyMobius on January 23, 2011, 10:11:06 PM
So it looks like there is one space left beside Ryu. Could this be reserved for the rumored Rolento?

(http://img.photobucket.com/albums/v222/CrazyDiamond2005/Picture1-8.png)

They could move the "?" random select to the right and add another character.

hopefully a new character.

massi4h have you seem the ending to Sakura arcade story? she abit more taller and bigger hair! shin sakura!

Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on January 23, 2011, 11:24:40 PM
clearer shots of the character select screen.

(http://i.imgur.com/EJH4V.jpg)
(http://i.imgur.com/Cl1rm.jpg)

evil roo looks so dumb. and im glad theyre calling the other one 'oni' cause wouldnt 'oni akuma' be a bit redundant?
Title: Re: Super Street Fighter IV A.E.
Post by: Ridethelightning on January 24, 2011, 01:13:05 AM
How do we get the damn code to unlock it on the machines  ;D
Title: Re: Super Street Fighter IV A.E.
Post by: EXC355UM on January 24, 2011, 05:36:24 AM
Super SFIV:AE | Exclusive Oni Akuma & Evil Ryu Footage (http://bit.ly/hiO6DQ)

Check out the Super Air Demon! (SAD) :D
Title: Re: Super Street Fighter IV A.E.
Post by: scribble on January 24, 2011, 06:37:20 AM
Man, I had my doubts when they were announced, but I can't help but want to play at least one of them. That air demon is some crazy stuff. Nice find.
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on January 24, 2011, 11:06:54 AM
hmmmmmm hmmmmmm.
stupid :( I just hope they are not broken...
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on January 24, 2011, 11:10:31 AM
It doesnt look like they are. But who knows. Im sure someone will have a big sook and complain about them.
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on January 24, 2011, 11:49:28 AM
When BIRRY BONDUDLEY comes around I will be the one complaining about sore ass cheeks and constant beasting.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on January 24, 2011, 12:38:02 PM
Hey EXC355UM you mind PMing either me or like Wong who works at timezone the codes so we can get them unlocked pleaseeee :D
Title: Re: Super Street Fighter IV A.E.
Post by: EXC355UM on January 24, 2011, 05:40:51 PM
They're not broken Zosla, it's all good.

AS for the codes, I am the only one in Australia who knows them at the moment, and they're not even written down. When we were given these codes, we were on strict guidelines not to share the code, but were ok to input the code ourselves. So sorry guys, I wish I could.

I'm sure they will be made official soon anyway.

Also..
Sorry guys, had to take the videos down for now because the Capcops are out in force and taking down accounts. Pikachuakuma's account has been deleted and I'm sure others will be too.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on January 24, 2011, 06:01:22 PM
omfg they deleted poor jr's account. That had so much shit on it over the years. But yeah fair enough man I understand but still I want those codes lol.
Title: Re: Super Street Fighter IV A.E.
Post by: EXC355UM on January 24, 2011, 06:07:52 PM
Looks like people are starting to figure it out, so I won't be surprised if it's leaked all over the net in the next day or two.  :P
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on January 24, 2011, 07:05:23 PM
Whoa why they delete the account? Not allowed to show the new chars? Or they have the codes in the description or something.

Did you just ask capcom for the codes? Or they give it to you?

Quote from: EXC355UM on January 24, 2011, 05:40:51 PM
AS for the codes, I am the only one in Australia who knows them at the moment, and they're not even written down. When I were given these codes, I was on strict guidelines not to share the code, but i am ok to input the code myself. So sorry guys, I wish I could.
I fixed your quote lol. You should fix it or else the capcops will get you bro.

edit: Hmmm. It seems that these chars weren't supposed to be released yet. They have been leaked ahead of schedule. Taking down video's and shit aint gone stop it lmfao. It's too late now. Might aswell let us have the password ay (capcom). Also that's pretty sad deleting yt accounts for copyright when the guy putting them up there probably didn't know they weren't supposed to be leaked. I don't think nobody knew until a several hours ago.
Title: Re: Super Street Fighter IV A.E.
Post by: EXC355UM on January 25, 2011, 02:45:56 AM
More and more places are getting the code now. Shouldn't be too long now.
Apparently the code was sent to the arcade after someone called capcom for a code and capcom sent the wrong code which is the code that unlocks Oni and ER.

That's the story going around anyway.  :P
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on January 25, 2011, 07:59:08 AM
ooo yes, and somehow it accidently got to us right EXC355UM?? :)
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on January 25, 2011, 09:33:30 AM
They'll be released sooner or later. No hurry.
Title: Re: Super Street Fighter IV A.E.
Post by: EXC355UM on January 25, 2011, 12:28:51 PM
Quote from: zos'la on January 25, 2011, 07:59:08 AM
ooo yes, and somehow it accidently got to us right EXC355UM?? :)

See, I told you it would.  :)
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on January 25, 2011, 02:07:08 PM
Man i think someone deleted the ssf4 thread cos i couldn't find it and was going wayyyyy back.

This from ssf4.



The last bit is crackup, looks like Akuma's got 2 supers.

And the combo's in this are godlike.

ALSO, cool about E.Ryu and Oni. Can't wait to see what you's think about them. I'm more interested int them then Yun and Yang by a fuckload. E.ryu looks like he might be good.. But Oni looks shit tbh hahahah
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 25, 2011, 02:28:09 PM
Capcoms top bosses is pretty pissed about Evil Ryu and Oni being revealed / unlocked.

looks like Yoshinori Ono got told off pretty badly.

Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on January 25, 2011, 03:30:45 PM
Fuck its not like its ono's fault.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on January 25, 2011, 08:36:57 PM
Quote from: jpb123 on January 25, 2011, 02:28:09 PM
Capcoms top bosses is pretty pissed about Evil Ryu and Oni being revealed / unlocked.

looks like Yoshinori Ono got told off pretty badly.

Was there an article about it?
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 25, 2011, 09:20:55 PM
Quote from: [PF]CrazyMobius on January 25, 2011, 08:36:57 PM
Was there an article about it?

He twited that he had to see the heads of capcom and now that evil ryu and oni are unlocked there like a crisis.

http://www.eventhubs.com/news/2011/jan/24/capcom-putting-copyright-notices-oni-evil-ryu-videos/

Is where I got his twits from.
Title: Re: Super Street Fighter IV A.E.
Post by: amendonz on January 26, 2011, 07:54:03 AM
haha gc

QuotePosted by weazzyeffffffffffffff on January 24, 2011 at 3:53 a.m. #36

F*ck. It's too late now. Might as well let us have the password lol. F*cking neighbouring country has it (won't dog them)and won't give it to us cos they were told not to tell anyone. Who told them? If it aint capcom cos they wouldn't give it out, then who would it be? Some sort of cyber terrorist organisation that will f*ck them up if they tell lmfao.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on January 26, 2011, 09:36:12 AM
Quote from: jpb123 on January 25, 2011, 09:20:55 PM
He twited that he had to see the heads of capcom and now that evil ryu and oni are unlocked there like a crisis.

http://www.eventhubs.com/news/2011/jan/24/capcom-putting-copyright-notices-oni-evil-ryu-videos/

Is where I got his twits from.

Man this is pretty bad news. This could have screwed up their whole press release schedule. Hope it doesn't affect the future of the series. :(

I dunno why people couldn't have just waited.
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 26, 2011, 03:13:51 PM
http://shoryuken.com/content/short-legal-analysis-capcom-s-requested-take-downs-evil-ryu-oni-match-vids-3380/

abit more about the Evil ryu and Oni issue.

Ultra David is like phoenix wright of video games!
Title: Re: Super Street Fighter IV A.E.
Post by: jpb123 on January 28, 2011, 07:50:09 PM
Holy shit

http://www.eventhubs.com/news/2011/jan/27/report-capcom-asked-arcade-relock-oni-and-evil-ryu/

Ono nearly lost his job?

Can Capcom really do anything if a arcade keeps them unlocked?
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on January 30, 2011, 05:19:29 PM
Daigo/Mago/Tokido have a top 10 'tier' list of chars for AE on Air's blog.

http://airryu.blogspot.com/2011/01/ssf4-ae-top-10-by-daigotokidomago.html

But to save you having to actually click the link:

1.) Fei Long
2.) Yun
3.) Yang
4.) Gouki/Akuma
5.) C.Viper
6.) Ken
7.) Sagat
8.) Cammy
9.) Makoto
10.) Zangief

Title: Re: Super Street Fighter IV A.E.
Post by: karizzma on January 30, 2011, 05:31:40 PM
I think El Fuerte deserves a spot up there.
Title: Re: Super Street Fighter IV A.E.
Post by: moose! on January 31, 2011, 02:04:58 PM
No love for charge characters.
Title: Re: Super Street Fighter IV A.E.
Post by: cha on January 31, 2011, 04:27:50 PM
it's SSFIV Hongkongnese Edition. WACHAAAAAAAAAA!
i think yung/yang would go down a bit after a while...
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on January 31, 2011, 05:30:26 PM
Bro just give chch the codes you kungs....

Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on February 01, 2011, 09:59:13 AM
Ken?
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on February 01, 2011, 12:59:52 PM
Quote from: CrazyMobius on February 01, 2011, 09:59:13 AM
Ken?

Yea. If you look at the comments, Air posts why they think Ken is better. Because I'm basically the greatest person in the world, I have saved you the trouble of looking for it.

Quotei can answer this one..basically Ken is like a Ryu now..can do wutever Ryu can but with better normals, deals more damage and his escape tatsu remains. Ken can now also do jab combos into sweep
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] Optimus DAVE on February 02, 2011, 03:36:46 PM
Quote from: cha on January 31, 2011, 04:27:50 PM
it's SSFIV Hongkongnese Edition. WACHAAAAAAAAAA!
i think yung/yang would go down a bit after a while...

THIS
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on February 02, 2011, 03:43:06 PM
Quote from: [NIUE] weazzyefff on January 31, 2011, 05:30:26 PM
Bro just give chch the codes you kungs....

We got em' now :)
Title: Re: Super Street Fighter IV A.E.
Post by: B BOY DRAW2 on February 04, 2011, 11:03:09 AM
Quote from: CptMunta on February 02, 2011, 03:43:06 PM
We got em' now :)
:o :o :o
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on February 05, 2011, 02:17:33 AM
Quote from: CptMunta on February 02, 2011, 03:43:06 PM
We got em' now :)

It was right after i said that too haha. You owe me shout out in your next doco haha.

Man i just finish watching the final of crossroads with Valle and Philpinochamp. Man Valle has badly gone down hill. He switched to Bison after getting owned. And his Bison is fucking shiiiiiiiiiiitttt hahahah. So went back to Ryu and procceded to play like he was drunk.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on February 05, 2011, 03:42:40 AM
Fuck off bro, fchamps sim is so hard to get in on. That matchup is bad for Ryu. Valle was playing awesomely but shit it was so hard to get in and even when he was in fchamp had a real strong defense.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] B1ackstar Ninja on February 05, 2011, 10:06:03 AM
go watch the winners final vid between f.champ and valle .
valle beats down fillipino champ to send him to loosers .
the vid u watched is grand final after champ came back and won loosers and then beat valle in final .

valle is a beast g
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on February 05, 2011, 10:40:35 PM
Yer I know he's really good (except his Bison is lol shit). I'm just talking about this game though. He play really shit for some reason. I wrote heaps of shit that's bad but delete it cos i respect him too. EMPTY JUMP IN ULTRA MUTHA FUCKKKAAAAA........TWICE. FUCK. It was Fchamps beastlyness that made him play fucked up haha.



Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on February 06, 2011, 12:16:26 AM
I agree with weazzy somewhat.

He was doing fine in terms of getting in but his mixup when he got in was lackluster. Needed to get wild on him
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on February 07, 2011, 01:20:12 AM
Oh man this guy's Viper is so gdlk.



Also something very embarrassing to mock myself. I've been playing Akuma alot since vanilla. And i've just found out i've been doing the raging demon input wrong. I've been doin lp,lp b, f , lk, hp for ultra and the same but other way round for super. Don't know how i got that input lol.
Title: Re: Super Street Fighter IV A.E.
Post by: Ridethelightning on February 07, 2011, 03:47:56 PM

Pretty good E.Ryu player, can't say the same about the Oni player though  ;D Get's bloody dominated.

Also,
http://www.youtube.com/watch?v=fCKV4i6PUlo&t=2m30s
this looks like a good BnB with no meter used and big damage.
Title: Re: Super Street Fighter IV A.E.
Post by: Chuckk on February 09, 2011, 05:46:10 AM
Ummm.

http://www.youtube.com/watch?v=pnNWVMsDuxg

Viper EX Seismo cancels through all the hits of Ryu Hurricane, Godlike.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on February 11, 2011, 10:32:37 AM
This video is surreal:
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on February 11, 2011, 01:40:02 PM
That was gay lol.

Don't watch taht , whatch this.



I never heard so many 'k.o's in quick succession.
Title: Re: Super Street Fighter IV A.E.
Post by: nztauranga on February 11, 2011, 03:06:25 PM
AE Hakan oil up is quicker than normal..had a NEAR fun win against cody last night at TZ my randomaASSault hakan vs cody's akuma.. very elite styles..gd to watch cody with his mixups and timed attacks. Just 8 of us waiting to play on 1 arcade setup waiting time 30min plus. Hoping other arcades arrive soon..sounds lil bit doubtful tho. Ranbats on.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on February 11, 2011, 03:12:19 PM
Quote from: nztauranga on February 11, 2011, 03:06:25 PM
AE Hakan oil up is quicker than normal..had a NEAR fun win against cody last night at TZ my randomaASSault hakan vs cody's akuma.. very elite styles..gd to watch cody with his mixups and timed attacks. Just 8 of us waiting to play on 1 arcade setup waiting time 30min plus. Hoping other arcades arrive soon..sounds lil bit doubtful tho. Ranbats on.
True , do people just keep inserting coins or is there a line?

Title: Re: Super Street Fighter IV A.E.
Post by: JackSmash on February 11, 2011, 03:14:59 PM
Nah bro we use flash as {[(------V.I.P-----)]} cards down at TZ  ;D
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on February 11, 2011, 03:40:04 PM
JUST GOT MY GOLD CARD TODAY YAAAAH
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on February 11, 2011, 03:46:44 PM
Quote from: JackSmash on February 11, 2011, 03:14:59 PM
Nah bro we use flash as {[(------V.I.P-----)]} cards down at TZ  ;D

Haha oh yah. You know what i mean. I got bad memory, i had to google map giga just now.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on February 11, 2011, 05:01:44 PM
Brooooo even I know how to get to Giga now  ;D
Title: Re: Super Street Fighter IV A.E.
Post by: GadGong on February 11, 2011, 11:21:31 PM
It is sad coz we cant use the memory cards on AE. If so tat will be much better!
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on February 12, 2011, 10:01:04 PM
Hmmmm is there any way to pick any colour besides 1 and 2? Or do we need to have cards?
Title: Re: Super Street Fighter IV A.E.
Post by: amendonz on February 25, 2011, 06:59:54 PM
(http://img707.imageshack.us/img707/4553/3dsdlsae.png)
Title: Re: Super Street Fighter IV A.E.
Post by: EXC355UM on March 29, 2011, 05:38:33 AM
Arcade Edition coming to consoles on June 24th..

.. at least in the UK that is. Not sure about Oz or the US.
More info here...
http://bit.ly/e1vfUO

One day before SS2k11.  :P
Title: Re: Super Street Fighter IV A.E.
Post by: stereomonkey on March 29, 2011, 08:09:03 AM
If it is another disc based purchase it's bound to be leaked on the internet before that date lol.
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on March 29, 2011, 09:52:15 AM
Man June 24th isn't that far away at all. I wonder if we'll get yet another bunch of balance tweaks when it drops on console. There's gonna be another noob backlash when they see how good Yun is.
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on March 29, 2011, 10:38:08 AM
he is not easy to use at a high level.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on March 29, 2011, 12:28:46 PM
fucking capcom

http://www.next-gen.biz/news/bbfc-outs-super-sfiv-arcade-edition


also we might get more characters? might come back to this game if i can play as r. mika. or poison.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] B1ackstar Ninja on March 29, 2011, 12:54:04 PM
pretty sure we are not going to get ae , if we do get something it will be different to ae with balance patchs to yun , yang etc .

be similar but not the same is what im trying to say .
Title: Re: Super Street Fighter IV A.E.
Post by: moose! on March 29, 2011, 12:59:07 PM
I really hope console AE is exactly that- an unchanged console port of the arcade edition. I don't care if it's balanced or not, I just want them to be the same.
On a related note- I expect the same out of 3SOE.
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on March 29, 2011, 01:07:19 PM
Quote from: moose! on March 29, 2011, 12:59:07 PM
I really hope console AE is exactly that- an unchanged console port of the arcade edition. I don't care if it's balanced or not, I just want them to be the same.
On a related note- I expect the same out of 3SOE.

This. This is probably one of the big divides in our community. I know it's a big deal in Aus. Some characters are so different that there's either a) no point playing at home or b) no point going to the arcade. I'm less concerned about balance and more concerned about how we wont have a consistent medium to practise on.
Title: Re: Super Street Fighter IV A.E.
Post by: moose! on March 29, 2011, 01:10:07 PM
Good post and agree entirely.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on March 29, 2011, 01:24:21 PM
http://www.capcom.co.jp/sf4/character.html

another row of characters perhaps? or just wishful thinking?
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on March 29, 2011, 01:56:58 PM
Quote from: samurai black on March 29, 2011, 01:24:21 PM
http://www.capcom.co.jp/sf4/character.html

another row of characters perhaps? or just wishful thinking?

Holy shit!
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on March 29, 2011, 02:32:15 PM
Quote from: HoneyBadger on March 29, 2011, 01:07:19 PM
This. This is probably one of the big divides in our community. I know it's a big deal in Aus. Some characters are so different that there's either a) no point playing at home or b) no point going to the arcade. I'm less concerned about balance and more concerned about how we wont have a consistent medium to practise on.
Fuck that g balance.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on March 29, 2011, 04:35:00 PM
Would prefer a new disc/game tbh even though they said they wouldn't do that when super came out. I still think it's cool to have all the versions of the SF4 series seperate. It's like replacing A2 with A3. If you completely patch it then the original is gone. I'd love to pull out vanilla SF4 some time in the future.
Title: Re: Super Street Fighter IV A.E.
Post by: Rorooze on March 29, 2011, 04:49:08 PM
if they change AE for consoles they should also release a patch for the arcades. it can't be that hard and it keeps everything the same. different console/arcade versions = KAKA
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on March 29, 2011, 04:58:26 PM
Well half the reason it was put on console first was to test and patch heaps before releasing it on arcade because they can't patch arcade machines or it's too hard?
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on March 29, 2011, 05:48:41 PM
Quote from: Rorooze on March 29, 2011, 04:49:08 PM
if they change AE for consoles they should also release a patch for the arcades. it can't be that hard and it keeps everything the same. different console/arcade versions = KAKA

Maybe capcom will release another character besides Oni, E Ryu, Yun and Yang. Would make business sense putting exclusive characters in the arcade and trickling the releases to console. Keep arcade owners happy and pull people away from their homes to get a head start on everyone else. Not ideal for everyone but a possibility.

I'm pretty sure capcom Japan's intention wasn't to have a balanced game for arcades anyway and wanted to shake things up. A fast paced more rushdown orientated game works better in the arcades and having Yang and Yun powerful mean people will use them. As apposed to the better safe than sorry underpowered console exclusive characters we got in vanilla. I prefer AE from what I've played of it Rose nerfs and all. More rushdown and less blocking is usually a good thing ;)
Title: Re: Super Street Fighter IV A.E.
Post by: EXC355UM on April 08, 2011, 03:22:27 AM
http://bit.ly/gUt8hO

Looks like we're going DLC and not disc. Plus, plenty of new replay channel features.  :)
Title: Re: Super Street Fighter IV A.E.
Post by: scribble on April 08, 2011, 05:40:30 AM
Nice! Looking foward to this. Cheers Ali. Replay channel stuff looks pretty cool too.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 08, 2011, 08:21:58 AM
Video taken down already >.<

http://kotaku.com/#!5789922/four-new-fighters-enter-the-ring-in-super-street-fighter-iv-arcade-edition-dlc (http://kotaku.com/#!5789922/four-new-fighters-enter-the-ring-in-super-street-fighter-iv-arcade-edition-dlc)

It's on there atm.

What confused me is that it said you can play with people without the patch or something like that? So it's saying Bison and Abel mainers should not patch and online will be really weird?

Or will the have it like hsf2 style? I always thought it'd be cool if you could pick O.Akuma or O.Sagat lol.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 08, 2011, 08:40:17 AM
Quote from: massi4h on April 08, 2011, 08:21:58 AM
Video taken down already >.<

http://kotaku.com/#!5789922/four-new-fighters-enter-the-ring-in-super-street-fighter-iv-arcade-edition-dlc (http://kotaku.com/#!5789922/four-new-fighters-enter-the-ring-in-super-street-fighter-iv-arcade-edition-dlc)

It's on there atm.

What confused me is that it said you can play with people without the patch or something like that? So it's saying Bison and Abel mainers should not patch and online will be really weird?

Or will the have it like hsf2 style? I always thought it'd be cool if you could pick O.Akuma or O.Sagat lol.

It's the first one. It says versus battles against regular SSFIV players also supported. You know what this means? It means we will have to pay for the patch.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 08, 2011, 08:51:27 AM
Makes me think the balance patches will be free, but the rest will be paid for - I'm not mad at that
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on April 08, 2011, 08:58:38 AM
Still not consistent with arcade =( Smoof sad
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 08, 2011, 09:08:38 AM
Quote from: HoneyBadger on April 08, 2011, 08:58:38 AM
Still not consistent with arcade =( Smoof sad

How so ? the fact that you'll need to buy the new chars ?
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on April 08, 2011, 11:14:02 AM
Nah, they said they were going to make some balances since AE. Depending on the changes it could make a char weird again.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 08, 2011, 11:16:22 AM
Quote from: HoneyBadger on April 08, 2011, 11:14:02 AM
Nah, they said they were going to make some balances since AE. Depending on the changes it could make a char weird again.

Fuck - must have missed that bit - my bad... yeah, that sucks kunghole
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 08, 2011, 11:17:20 AM
I hear theyre nerfing all the characters Andy plays.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 08, 2011, 11:18:56 AM
QuoteThe massive Arcade Edition DLC will bring all four new characters to the console ring, but that's not all. It will also incorporate the character balancing implemented in the arcade version of the game, an enhanced replay channel that lets players send replay data to other players, and an Elite Channel that lets you browse the replays of players with a PP of over 3,000.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 08, 2011, 11:25:55 AM
Yeah Smoof you read it wrong.
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on April 08, 2011, 11:26:39 AM
Aite, I'm back to happy :3
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on April 08, 2011, 04:11:03 PM
like like!!!
what was that Virry Wong ><....
Title: Re: Super Street Fighter IV A.E.
Post by: geneterror on April 08, 2011, 04:18:11 PM
Not even AE could make me care about SSF4 again at this point.
Title: Re: Super Street Fighter IV A.E.
Post by: moose! on April 08, 2011, 04:18:39 PM
^Stop being old and grumpy!
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on April 08, 2011, 06:10:02 PM
Quote from: geneterror on April 08, 2011, 04:18:11 PM
Not even AE could make me care about SSF4 again at this point.

awwwww :(
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 08, 2011, 07:56:51 PM
Quote from: geneterror on April 08, 2011, 04:18:11 PM
Not even AE could make me care about SSF4 again at this point.

I know what you mean. I'll still get it though.

I'm actually more hyped about 3S online.
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on April 09, 2011, 08:49:52 AM
I'm looking forward to it. It'll give me an excuse to play ssf4 online again. Some new stages, music and stuff might have been nice to make it feel a bit more fresh. Want Rolento though whatever happened to that guy  ???
Title: Re: Super Street Fighter IV A.E.
Post by: nztauranga on April 09, 2011, 10:21:54 AM
They should make sf like warcraft. Were we can levelup players. Such as Ryu training arena to climb a certain wall face at mt everest wil earn ryu 2000 endurance points and 2500 strength enhancements..lol ! And is rewarded either a truck tyre tube, the love boat lifesaver or snowboard to rideback to camp
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 13, 2011, 09:03:09 AM
WTF?! I dunno if these are real or not. But they are official from Capcom:

http://iplaywinner.com/super-street-fighter-4-artwork/super-street-fighter-4-alt-costume-remix/
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 13, 2011, 09:04:53 AM
Capcom's Seth Killian has told Eurogamer that there are no more plans to continue the Street Fighter 4 series of games beyond Arcade Edition.  Arcade Edition is coming to consoles in June and to PC later this year.

"The plan is this is the end of Street Fighter IV," Capcom fighting game guru Seth Killian told Eurogamer at Captivate last week.

"Arcade Edition will be the end of Street Fighter IV. What comes next? We'll see. But we aren't planning any more Street Fighter IVs."

Yoshinori Ono, the producer behind the series, has now moved on to Street Fighter X Tekken and other projects.

EDIT: Love this "Tweet" from Ono:

World Wide Same day. AE's update. ;D RT @Ryohumar:Is 7th June for US too? Or Japan only?
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on April 13, 2011, 10:44:23 AM
Quote from: CrazyMobius on April 13, 2011, 09:03:09 AM
WTF?! I dunno if these are real or not. But they are official from Capcom:

http://iplaywinner.com/super-street-fighter-4-artwork/super-street-fighter-4-alt-costume-remix/
what, how? i saw that viper alt months ago, it was some fan art.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 13, 2011, 11:17:14 AM
Yea they all were.
Title: Re: Super Street Fighter IV A.E.
Post by: geneterror on April 13, 2011, 11:31:16 AM
US$14.99 so I'm guessing at least $30-$35 NZ, wonder how mcuh the boxed version will be in NZ. Now that I have both platforms that's $70 if I want access to 4 new chars on both consoles. If the balance patch is seperate I'll just download that as I have no interest in actually playing any of those characters. If it's not seperate I'll probably just get it for PS3 as all the existing DLC I have paid for is on my PS3.

It kinda sux if this is the last update, if the amount of people complaining about Yun/Yang aren't just complaining for no reason then we get left with the last version of this game having four overpowered characters. I can't comment as I haven't bother to play A.E yet.
Title: Re: Super Street Fighter IV A.E.
Post by: Rorooze on April 13, 2011, 11:59:05 AM
Exchange rate for NZD -> US is quite good at the moment so probably more like $20 or $25. $5-6 dollars a character doesn't seem too bad.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 13, 2011, 12:30:57 PM
2 overpowered characters :D ER and Oni aren't that good. But yeah definitely better to have the same as arcade so both fields are the same.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 13, 2011, 12:59:17 PM
Quote from: geneterror on April 13, 2011, 11:31:16 AM
US$14.99 so I'm guessing at least $30-$35 NZ, wonder how mcuh the boxed version will be in NZ. Now that I have both platforms that's $70 if I want access to 4 new chars on both consoles. If the balance patch is seperate I'll just download that as I have no interest in actually playing any of those characters. If it's not seperate I'll probably just get it for PS3 as all the existing DLC I have paid for is on my PS3.

It kinda sux if this is the last update, if the amount of people complaining about Yun/Yang aren't just complaining for no reason then we get left with the last version of this game having four overpowered characters. I can't comment as I haven't bother to play A.E yet.

Balance patch won't be separated from Yun and or Yang.
Title: Re: Super Street Fighter IV A.E.
Post by: K123_iy on April 13, 2011, 01:07:08 PM
sounds like super will get overwritten by a.e patch, would still like to have super version though, so may wait till disk release for a.e
Title: Re: Super Street Fighter IV A.E.
Post by: CptMunta on April 13, 2011, 01:24:04 PM
PC version in July woot!  ;D Gonna get it for pc, wouldn't mind the disc version for collection purposes. If it was the whole game not just dlc I could sell super.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 13, 2011, 01:30:07 PM
Guess I'll wait for steam sales or if lots of people get it on pc.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 13, 2011, 01:31:58 PM
Quote from: CrazyMobius on April 13, 2011, 12:59:17 PM
Balance patch won't be separated from Yun and or Yang.

"Versus battle against regular SSFIV players also supported" - in my mind, this means the balance patch will definitely be separated from the actual AE DLC (Yun and or Yang)
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 13, 2011, 04:31:06 PM
Nah that just means you can play people who don't want to pay for the patch.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 13, 2011, 04:32:38 PM
Quote from: CrazyMobius on April 13, 2011, 04:31:06 PM
Nah that just means you can play people who don't want to pay for the patch.

So people who don't get the patch have to use the old versions of the character ? This makes very little sense IMO - what's the point of releasing a balance patch if they're still allowing imbalance ?
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 13, 2011, 04:33:39 PM
Quote from: electric on April 13, 2011, 04:32:38 PM
So people who don't get the patch have to use the old versions of the character ? This makes very little sense IMO - what's the point of releasing a balance patch if they're still allowing imbalance ?

$$$
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 13, 2011, 04:57:16 PM
Yeah there's a few ways to interpret that quote, but none of them make any sense.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 13, 2011, 08:08:58 PM
Well that's how I knew you would end up paying for the patch. If you didn't pay for it then it would be a mandatory software upgrade you would have to do when you next logged in.

It makes sense for AE to be with Yun and Yang Oni and E.Ryu and with the character changes because this is what it is. There is only one version of AE.

In order to play this one version you have to pay for it. They can't force everyone to pay so that would mean there is two versions that players will be playing. Capcom could either decided to separate these two player groups or let them play each other. It makes more sense to me that Capcom would let them play against each other and so that brings us to the quote:

"Versus battle against regular SSFIV players also supported"

Can't see how people can be confused over that.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 13, 2011, 08:24:31 PM
"Regular SSFIV players" doesn't mean regular SSFIV characters - balance patch without the extra characters will still make sense in this instance - if you don't pay for the patch, you get mandatory changes to your character, similar to the patch that nerfed Sentinel released the other week for MvC3 - if you do buy the update, you get the new characters and the replay channel enhancements.

Again, this is all speculation, but this makes more sense IMO because the balance is preserved, regardless of whether you have the new version or the not so new version.

This theory still holds true once the disc based release comes out too - people with the AE disc should be able to play people with the old disc with the mandatory balance patch.

It's not that people are confused, it's just that there is still plenty of ambiguity from the simple phrase given in the trailer.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on April 13, 2011, 08:32:55 PM
Quote from: massi4h on April 13, 2011, 12:30:57 PM
2 overpowered characters :D ER and Oni aren't that good. But yeah definitely better to have the same as arcade so both fields are the same.

Hahaha yeah I agree. It seriously makes me laugh how scrubs on EH who have never played AE complain how broken ER and Oni are when I think the other shotos are probably better.

I'm looking forward to the update now since we can't get our AE fix because of the damn EQ... But I doubt that it'll be enough to pull me away from Marvel anyways  ;D
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 13, 2011, 09:43:49 PM
Quote from: electric on April 13, 2011, 08:24:31 PM
"Regular SSFIV players" doesn't mean regular SSFIV characters - balance patch without the extra characters will still make sense in this instance - if you don't pay for the patch, you get mandatory changes to your character, similar to the patch that nerfed Sentinel released the other week for MvC3 - if you do buy the update, you get the new characters and the replay channel enhancements.

Again, this is all speculation, but this makes more sense IMO because the balance is preserved, regardless of whether you have the new version or the not so new version.

This theory still holds true once the disc based release comes out too - people with the AE disc should be able to play people with the old disc with the mandatory balance patch.

It's not that people are confused, it's just that there is still plenty of ambiguity from the simple phrase given in the trailer.

Why bother saying AE players who downloaded the patch would still be able to play against players who didn't if the players who didn't are playing the same balanced characters? They may as well say Yun, Yang and Oni can still play against the rest of the cast. That doesn't make sense.

There's no ambiguity. Capcom has already stated that AE is a patch that you pay for and is released on June 7. AE IS THE BALANCES. There has never been any mention of the balances being released separately from AE. It is a package. You either pay for the package or you don't. This is the disctinction between AE players and "regular SSF4 players".
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 13, 2011, 10:03:58 PM
Let's just agree to disagree - supporting two different versions of a character in one game, IMO, is pretty stupid - especially with a roster the size of SF4's. We'll see what happens come June 7th
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 13, 2011, 10:05:52 PM
Quote from: electric on April 13, 2011, 10:03:58 PM
Let's just agree to disagree - supporting two different versions of a character in one game, IMO, is pretty stupid - especially with a roster the size of SF4's. We'll see what happens come June 7th

As long as the winner blatantly laughs at the loser and rubs his loserness in his face.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 13, 2011, 10:59:27 PM
But yeah Simon, still doesn't make sense. How can outdated SSF4 play with the new one. There's all new move properties and shit. Wtf happens if Hakan does slide to oil shower.

Unless if you patch it keeps both games available in a way so you can play old SSF4 vs SSF4 players and AE against AE players.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 13, 2011, 11:49:49 PM
Quote from: massi4h on April 13, 2011, 10:59:27 PM
But yeah Simon, still doesn't make sense. How can outdated SSF4 play with the new one. There's all new move properties and shit. Wtf happens if Hakan does slide to oil shower.

I've never stated that this would be the case.

Quote from: massi4h on April 13, 2011, 10:59:27 PM
Unless if you patch it keeps both games available in a way so you can play old SSF4 vs SSF4 players and AE against AE players.

This is the most likely scenario. Otherwise it would be three versions. SSF4. SSF4 AE. And some hybrid of the two which is neither SSF4 nor SSF4 AE.
Title: Re: Super Street Fighter IV A.E.
Post by: LN on April 14, 2011, 12:13:18 PM
Here's how it works, apparently.

SSF4 people can play against AE people, but it disables the AE DLC and they are both playing SSF4. No new chars, no AE changes.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on April 14, 2011, 12:26:16 PM
so basically if you get the DLC, avoid everyone else without it like the plague.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 14, 2011, 07:27:46 PM
Quote from: LN on April 14, 2011, 12:13:18 PM
Here's how it works, apparently.

SSF4 people can play against AE people, but it disables the AE DLC and they are both playing SSF4. No new chars, no AE changes.

Exactly. Cheers for that.
Title: Re: Super Street Fighter IV A.E.
Post by: Pinolicious on April 14, 2011, 07:30:10 PM
Quote from: LN on April 14, 2011, 12:13:18 PM
Here's how it works, apparently.

SSF4 people can play against AE people, but it disables the AE DLC and they are both playing SSF4. No new chars, no AE changes.

Booo yuck
Title: Re: Super Street Fighter IV A.E.
Post by: originaljulz on April 14, 2011, 08:38:21 PM
That's mad homo
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 14, 2011, 08:42:28 PM
I thought that made perfect sense. You get to update to AE but you can still play SSF4 if you want. That's the best of both tbh. I hate completely removing games for newer ones. All the incarnations of SF2 are fun to play as. I'm sure one day we'll all go and play Vanilla for some fun and more fast paced action.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on April 14, 2011, 08:44:52 PM
Fuck I hate how they nerf heaps of shit in all the versions. Fucked up Sagat, Fucked up Bison, fucked up Cammy. They should just buff and make more rushdown.

hope this aint random. Didn't read all your comments lol.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on April 14, 2011, 09:17:37 PM
Quote from: massi4h on April 14, 2011, 08:42:28 PM
I'm sure one day we'll all go and play Vanilla for some fun and more fast paced action.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 14, 2011, 09:44:35 PM
Looking back on it now, I really think vanilla's the most fun.
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on April 15, 2011, 10:26:01 AM
Vinilla - Sagat, Ryu and Akuma over powered, people cried.

SSF4 - Nerfs down 99% of the cast, change some moves and added more characters - people still cried

SSF4 AE - further nerfs and balances to characters, added some more characters... more crying and now Vinilla is better?

hmmmmmmm... anyways, not an arguement, just a thought :)
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 15, 2011, 10:30:35 AM
Yeah new games are too defensive. Vanilla games go much faster.
Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on April 15, 2011, 11:48:27 AM
you reckon mason?

I think in vanilla you had to play smarter/less reckless because of the damage output. Now in AE and super everyone just mashes away (plays riskier). Vanilla games only go faster with the super/ae mindset if you go back and watch some jp vanilla matches it was mainly zoning because taking the risk to jump in just wasn't worth it.

Vanilla wasn't a great game but the high damage and the top tier characters at the time encouraged smarter play imo. Now too many characters have easy escape options, easy get in moves, retarded knockdown mixups...so on. AE is probably going to be the low light in sf4s life. They ruined all the work they had put into super to make a well balanced fighting game and now its just a game heavily focused on dumb rushdown like yun and yang.
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on April 15, 2011, 11:56:13 AM
I actually like teh AE changes/ balance... Im not fond of teh 2 brothers nor ER and Oni... but apart from that I have nothing against it.
Even if they nerf my Ryu down to the ground, which is pretty much lol. I still love how it balances out with the other class changes.. not THAT bad, it makes me play more fundamental and learn to handle teh corner pressure.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 15, 2011, 12:33:26 PM
AE is WAAAAAAAY less defensive than vanilla. Yun/Yang/Feilong are a head above the rest of the cast just because their pressure is so easily applicable. Yea its beatable, but its just a little bit dumb. They should at least be required to put in SOME effort to win the game instead of just divekick and do combo, or just rekka you on block all day. I like that the game is more aggressive now, but I think the way they have done it with those 3 characters is pretty dumb.

What don't you like about ER and Oni Andy? Just the design? Because theyre pretty shit characters imo.
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on April 15, 2011, 03:04:22 PM
they look okay as a character design, not opt. I just think they are not necessarily??? they should of atleast put in other characters instead of 2 more shoto wanabe lol.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 15, 2011, 03:39:08 PM
Outside of Yun/Yang I feel it's alot more defensive I guess. Maybe it's just the marvel. But when ssf4 came out I'm sure it was much more defensive that vanilla. Charge characters became top tier and not cause of their rushdown skills. Maybe it's also cause akuma dropped when his mixup was fast and damaging.
Title: Re: Super Street Fighter IV A.E.
Post by: K123_iy on April 17, 2011, 03:20:09 PM
They had the spring fighter tournament at our time this morning which arturo won, and they had a.e edition there on console. apparently on start up you choose whether you wanna play a.e or super.. phew, glad they didn't overwrite super
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 17, 2011, 03:24:48 PM
Mean, that's exactly what I was hoping for.
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on April 18, 2011, 09:03:55 AM
wow thats interesting.... u can CHOOSE @@
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on April 18, 2011, 10:39:41 AM
I don't like that tbh. The balance changes should be mandatory (and free) while getting the new characters should cost extra. Sucks if people are only gonna play super just because their character got nerfed or don't wanna deal with the twins.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 18, 2011, 11:26:04 AM
Quote from: Nick4now on April 18, 2011, 10:39:41 AM
I don't like that tbh. The balance changes should be mandatory (and free) while getting the new characters should cost extra. Sucks if people are only gonna play super just because their character got nerfed or don't wanna deal with the twins.

Someone give this man a high five for the superior logic his brain displays - I agree 100% with this.
Title: Re: Super Street Fighter IV A.E.
Post by: geneterror on April 18, 2011, 11:53:24 AM
Quote from: Nick4now on April 18, 2011, 10:39:41 AM
Sucks if people are only gonna play super just because their character got nerfed or don't wanna deal with the twins.
That will only be online warriors though. Anyone that attends a local ranbats or tournaments will have to practice on AE otherwise they're just punishing themselves by not lreaning to deal with the changes/matchup, surely most of the people you play online will be on this situation.
Title: Re: Super Street Fighter IV A.E.
Post by: Pinolicious on April 18, 2011, 12:03:35 PM
Quote from: electric on April 18, 2011, 11:26:04 AM
Someone give this man a high five for the superior logic his brain displays - I agree 100% with this.

Agreed
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 18, 2011, 12:13:57 PM
Quote from: geneterror on April 18, 2011, 11:53:24 AM
That will only be online warriors though. Anyone that attends a local ranbats or tournaments will have to practice on AE otherwise they're just punishing themselves by not lreaning to deal with the changes/matchup, surely most of the people you play online will be on this situation.

Maybe, but splintering a community by forcing them to pay for balance changes seems like a weird choice to me - especially if there was a solution which also provided a monetary avenue, like what Nick4Now suggested.

I guess it makes sense from their point of view - there is, without a doubt, more money to be had from their current approach.

Oh well
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on April 18, 2011, 12:26:45 PM
Can you buy a hard copy of this game?

Cos i want my costumes that i bought to work on it. Fuck. I got the US version cos i couldn't wait one week. i didn't even play it for a week. I know, i'm stupid.

Yer it's obvious everyone is gonna play AE. Almost as obvious as everyone is gonna play one of the twins.
Title: Re: Super Street Fighter IV A.E.
Post by: geneterror on April 18, 2011, 12:33:21 PM
Quote from: [NIUE] weazzyefff on April 18, 2011, 12:26:45 PM
Can you buy a hard copy of this game?
Yes but you will have to wait like an extra 3 weeks or so to buy the disc copy by the sounds of it.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 18, 2011, 12:45:00 PM
Quote from: geneterror on April 18, 2011, 12:33:21 PM
Yes but you will have to wait like an extra 3 weeks or so to buy the disc copy by the sounds of it.

And it'll cost more than the DLC (confirmed somewhere... I think I heard it on the latest CrossCounter)
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 18, 2011, 01:24:34 PM
Yeah, but Eru that's like saying when SSF4 came out it didn't replace vanilla. It's just a new game and I don't know anyone who stuck to vanilla after super came out.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 18, 2011, 01:29:30 PM
Quote from: massi4h on April 18, 2011, 01:24:34 PM
Yeah, but Eru that's like saying when SSF4 came out it didn't replace vanilla. It's just a new game and I don't know anyone who stuck to vanilla after super came out.

I understand that, I just don't really get why they're doing this hybrid approach - either turn SSF4 into AE or release a brand new game - it's weird having both games in one "game"... I think :/

Who knows - I'll just shut up now lol
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on April 18, 2011, 03:32:03 PM
Because

a) cunts complain all the time about wah wah gotta buy a new game for $30 wah wah wah

b) Super is considered more balanced than AE (I'm not talking about fun or good or w/e, just balance)
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 18, 2011, 06:15:03 PM
Quote from: electric on April 18, 2011, 12:13:57 PM
Maybe, but splintering a community by forcing them to pay for balance changes seems like a weird choice to me - especially if there was a solution which also provided a monetary avenue, like what Nick4Now suggested.

I guess it makes sense from their point of view - there is, without a doubt, more money to be had from their current approach.

Oh well

Yeah if the balance changes were free I wouldn't pay for any of the new characters.
But when you think about it,  people spent long hours testing and making the balance adjustments and were paid a wage or salary doing so. It costs Capcom money to release balance patches. Why should anyone get them for free?
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on April 18, 2011, 06:22:42 PM
Quote from: geneterror on April 18, 2011, 11:53:24 AM
That will only be online warriors though. Anyone that attends a local ranbats or tournaments will have to practice on AE otherwise they're just punishing themselves by not lreaning to deal with the changes/matchup, surely most of the people you play online will be on this situation.

Yeah you're right Graeme but I think it's gonna make it hard for our scene grow. The online warriors who we're trying to attract for tourneys/ranbats could be like "Oh you guys play AE? No thanks, I'll stick to Super at home". Sorry if I'm being a dick, I'm probably just salty over this matter  ;D

Quote from: [NIUE] weazzyefff on April 18, 2011, 12:26:45 PM
Yer it's obvious everyone is gonna play AE. Almost as obvious as everyone is gonna play one of the twins.

I bet you that in the long run most of those people will drop them and go back to a shoto. Even though they're clearly two of the strongest characters in the game it doesn't mean they're "scrub" friendly... Like Bison  :o :o :o :o

Quote from: CrazyMobius on April 18, 2011, 06:15:03 PM
Yeah if the balance changes were free I wouldn't pay for any of the new characters.
But when you think about it,  people spent long hours testing and making the balance adjustments and were paid a wage or salary doing so. It costs Capcom money to release balance patches. Why should anyone get them for free?

We're constantly getting balance changes for MVC3 for free aren't we?  :P Electric knows where I'm coming from  ;D
Title: Re: Super Street Fighter IV A.E.
Post by: Rorooze on April 18, 2011, 06:22:47 PM
Ugh. Based on having SSF4 and SSF4AE modes selectable I would suggest this is how it will work:

If you don't get the patch the only people you will get to play against are people that 1) don't have the patch or 2) have the patch but are in normal SSF4 mode.

Also, from another site:

QuoteThe Arcade Edition will also include some balance tweaks - although Capcom may roll those out as a patch for everyone, regardless of whether they buy the Arcade Edition or not - and new options for watching and following replays.

So basically, by the sounds of it, until CAPCOM formally announce exactly how it's going to work, we're all just speculating.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on April 18, 2011, 07:19:42 PM
Yay is it gona have balance tweaks !? I fuckin hope so. Then again. It prob gona be more nerfs. Shit.

Oh and Nick bro. Shoto's are not scrub friendly. I think shoto's are actually pretty technical to play. They come after piano chars imo.

Boxer is scrub best fuckin friend.

I thought Bison was easy, but so many people suck with him it pains me. And they're people who are good with other chars too. Spam sissor kick is easy of course. And this what people think of when they think Bison. But hard to use all his tools for some people i reckon. = a scrub Bison.

Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on April 18, 2011, 07:28:17 PM
Quote from: [NIUE] weazzyefff on April 18, 2011, 07:19:42 PM
Oh and Nick bro. Shoto's are not scrub friendly. I think shoto's are actually pretty technical to play. They come after piano chars imo.

Oh I definitely agree that they're technical to play... On a high level. But scrubs flowchart all day and think they're pro. The twins don't have something as abusable and adding that they have low health I guarantee that they'll go back to shotos.

I have to disagree about the piano chars though  :P
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 18, 2011, 07:30:03 PM
Quote from: Nick4now on April 18, 2011, 07:28:17 PM
Oh I definitely agree that they're technical to play... On a high level. But scrubs flowchart all day and think they're pro. The twins don't have something as abusable and adding that they have low health I guarantee that they'll go back to shotos.

I have to disagree about the piano chars though  :P

$10 says scrubs find divekick on day one and it sticks for a loooooong time.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on April 18, 2011, 07:39:40 PM
Haha.

Bro Mike Ross was asked why he picked Honda to main. He replied 'I wanted somebody who was easy to play' - Mike FUCKING Ross people!!!

Then he fuckin sucked big time come the later stages, boooooooo.

I get sore fingers after playing with piano chars a few times. I fuckin respect people who play them at high level. Gen players especially.

Some people might find them easy though ay. The most dropped chars are usually ones that depend on stupidly hard inconsistent BnB's. They have the biggest right to moan about set ups being different to theirs hahaha.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 18, 2011, 07:44:15 PM
Quote from: [NIUE] weazzyefff on April 18, 2011, 07:39:40 PM
Some people might find them easy though ay. The most dropped chars are usually ones that depend on stupidly hard inconsistent BnB's. They have the biggest right to moan about set ups being different to theirs hahaha.

Must be why TKD picked up Balrog.
Title: Re: Super Street Fighter IV A.E.
Post by: [8-----D] Toots on April 18, 2011, 09:54:23 PM
The twins will only be hard for people that have a problem with execution. The dive kick is really abusive and the twins have very good normals for the kind of characters they are. An average yun or yang player will be able to give any good player a hard time imo. They have some difficult to play matchups but any other match up is fairly straight foward..get into to range of your awesome normals (omg yuns s.mp) and threaten with divekicks. When your in proceed to rape them with mixups. I was playing yun while I was playing ae so im not just hating lol
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 18, 2011, 10:34:19 PM
Yes and we were recently told that we could pick which game to play when we started AE. Kinda like those SF Anniversary games. So it just seems logical that when you pick SUPER STREET FIGHTER 4 ARCADE EDITION instead of SUPER STREET FIGHTER 4, when you go into the completely different online interface you will be matching up with other people playing SUPER STREET FIGHTER 4.

Didn't write the caps to try and be a dick, just trying to make it stand out. We're getting a disc update, but we're also getting it in the menu having the option to pick between the two. This is a new SF4 game.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on April 18, 2011, 10:38:28 PM
Quote from: [8-----D] Toots on April 18, 2011, 09:54:23 PM
The twins will only be hard for people that have a problem with execution. The dive kick is really abusive and the twins have very good normals for the kind of characters they are. An average yun or yang player will be able to give any good player a hard time imo. They have some difficult to play matchups but any other match up is fairly straight foward..get into to range of your awesome normals (omg yuns s.mp) and threaten with divekicks. When your in proceed to rape them with mixups. I was playing yun while I was playing ae so im not just hating lol

Those are scrubs aren't they?  ;D

Although DK is abusive, it's not the type of move that scrubs would realise that can be spamed imo. Well that's just coming from my experience online and rarely seeing a Rufus player lol I'm thinking  it's because:

- you can't just mash "jump df.k" like you can mash out a dp
- you can't use it on wakeup as a "get out of jail"
- Scrubs usually can't combo so DK won't lead them to a knockdown

Yun doesn't exactly require great execution, but I just don't see him being popular among Flowchart-like players lol
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 18, 2011, 10:39:58 PM
Yun's upkicks on wakeup are awfully gay. Luckily only Yang can focus cancel his upkicks.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 18, 2011, 11:33:40 PM
"Team Sp00ky is streaming the 2nd annual Spring Fighter Tournament in New York, which Capcom's Seth Killian is attending. The console version of Super Street Fighter 4 Arcade Edition is at the event as well.

Arturo Sanchez and Sp00ky mentioned that the console version of Arcade Edition has the same balance changes as the version in arcades right now. There were some suggested balance changes, but they were held back. Also, you can select between Super Street Fighter 4 or Arcade Edition when starting the game."

From the writeup of that link on EventHubs when they had that console AE tournament on the weekend. I thought everyone saw that.
Title: Re: Super Street Fighter IV A.E.
Post by: Lennysaurus on April 19, 2011, 12:08:22 AM
Quote from: Nick4now on April 18, 2011, 10:38:28 PM
Those are scrubs aren't they?  ;D

Although DK is abusive, it's not the type of move that scrubs would realise that can be spamed imo. Well that's just coming from my experience online and rarely seeing a Rufus player lol I'm thinking  it's because:

- you can't just mash "jump df.k" like you can mash out a dp
- you can't use it on wakeup as a "get out of jail"
- Scrubs usually can't combo so DK won't lead them to a knockdown

Yun doesn't exactly require great execution, but I just don't see him being popular among Flowchart-like players lol

I think you are confusing scrubs with someone who is new to the game, or just isn't competitive.

A scrub is someone that learns nothing, and generally plays the same way regardless of the situation presented to them, and has no interest in improving the way they play. I generally wouldn't consider a flowcharter a scrub, just someone who is new or having some lols online.

A big trend I notice a lot lately with NZism, is when someone thinks that a character being hard to execute makes them a difficult character, or a character being easy to execute making them an easy character.  I think everyone needs to remember that regardless of how hard it is to "use" the character, that people should be evaluating them by their moveset and it's effectiveness as if played to it's full potential.

The other thing is that Street Fighter IV in general is pretty linear, and anyone who imagines it to be some massively deep Street Fighter game is pretty much tripping.  This doesn't mean I don't enjoy the game from time to time, but I definitely accept it for what it is.  So my opinion is that except for maybe 2 characters, anyone could pick up any character in Street Fighter IV, and put a few weeks in and be able to access the metagame in very little time.  And TBH even the 2 characters that I see as having big execution barriers (Viper and Elf) aren't that bad at all.

It's weird though.  I think as Street Fighter IV has evolved through the 3 iterations now, that I prefer Vanilla to the rest.  As mentioned above, I feel that in the current state of the games, that people are encouraged to play a very risky style, and that it can be a frustrating game to play when you are actually trying to play the game at a deeper psychological level.  The low damage that has carried over to super, coupled with the easy input system has skewed the risk/reward ratio in an odd way.  Furthermore, Rush characters that are effective tend to have a "get in for free card", and almost every character has some form of reversal for very little meter, or with little or no risk.

I generally feel that you have a far greater chance of losing a game against an opponent that isn't as mentally strong as you in Street Fighter IV than in most other Street Fighter games.  And this has generally compounded itself with each iteration of the game.

Wasn't singling you out Nick, Just an observation I have made over the last few months.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] weazzyefff on April 19, 2011, 12:43:45 AM
Quote from: [NIUE] BIRRY WONG on April 18, 2011, 07:44:15 PM
Must be why TKD picked up Balrog.

Wholly sheeitt hahahaha. Fuckin shame.

And i can't believe Lenny think Viper is easier then Gen. Wolfkron is rapin her with pad. W....T......F...

The game probably not hard to pick up for someone like you Lenny who's played every street fighter known to man at a somewhat competitive level. I play my mates that used to play VS series, SF2, Alpha's (why has nobody heard of 3S?) at a casual level. They come into SF4 and maybe cos i'm beast, but they seem to not get wtf is going on hahaha.


Title: Re: Super Street Fighter IV A.E.
Post by: fluxcore on April 19, 2011, 08:56:55 AM
Keep this thread civil and clean or I'll have to start throwing around infractions.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 19, 2011, 01:56:44 PM
Yep, yep. I think it was just some misreading from all of us tbh. My last few posts about it were after reading the thing I quoted from EH. I kinda assumed everybody had already saw that as that was a few days ago. Shoulda posted it sooner.
Title: Re: Super Street Fighter IV A.E.
Post by: HoneyBadger on April 19, 2011, 02:01:23 PM
I think it's pretty safe to say check your sources before you enter into an argument. Especially when they're as obvious as srk/eventhubs
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 19, 2011, 03:03:20 PM
Needed to be modded.

Also:

http://www.eventhubs.com/news/2011/apr/18/seth-shares-console-ssf4-arcade-edition-details-replay-system/
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 19, 2011, 05:17:27 PM
Quote from: [NIUE] BIRRY WONG on April 19, 2011, 03:03:20 PM
http://www.eventhubs.com/news/2011/apr/18/seth-shares-console-ssf4-arcade-edition-details-replay-system/

Well, well, well. That is all.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 19, 2011, 05:20:52 PM
Quote from: CrazyMobius on April 19, 2011, 05:17:27 PM
Well, well, well. That is all.

Thats what I was thinking.  I'm actually confused now. PM me what part of this confirms what you were saying before it got deleted. I'm pretty curious to see where shit went wrong. Would discuss it here but its derailing shit. Obviously.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on April 19, 2011, 05:22:20 PM
i like gouken
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 19, 2011, 05:34:59 PM
Yeah this quote is once again a little misleading:
"• SSF4 users who don't upgrade to AE can't play against the new characters, but they get the increased search functionality of the replay system. They can also watch Arcade Edition matches."

It's like CAPCOM are trying to make people happy no matter how they read it. To me, this says that SSF4 players will get a free patch to their online interface and get all the new replay features, meaning they can find AE replays if they want. This is kinda weird I guess as the engine won't have those moves/characters, but what I've noticed with replays as they aren't based on the current engine. What I did when super first came out was save a replay of me doing the fei long infinite online. If I now watch the replay it still shows the infinite, so the game isn't directly reading those inputs and outputting them.

Even this quote is stupid and seems like another way to make people interested or something:
"also they weren't sure how the old characters would stack up against the new fighters, Yang, Yun, Evil Ryu and Oni, without the balance changes they received in the new title."
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on April 19, 2011, 05:41:59 PM
i also like chun li
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 19, 2011, 05:47:06 PM
OK then we'll leave it at that.
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 19, 2011, 05:47:34 PM
Recieved PM. Yea, massive amounts of miscommunication. Basically, everyone is right and we all agree. But none of us can read.
Title: Re: Super Street Fighter IV A.E.
Post by: Nick4now on April 19, 2011, 07:42:05 PM
Quote from: Lennysaurus on April 19, 2011, 12:08:22 AM
I think you are confusing scrubs with someone who is new to the game, or just isn't competitive.

A scrub is someone that learns nothing, and generally plays the same way regardless of the situation presented to them, and has no interest in improving the way they play. I generally wouldn't consider a flowcharter a scrub, just someone who is new or having some lols online.

A big trend I notice a lot lately with NZism, is when someone thinks that a character being hard to execute makes them a difficult character, or a character being easy to execute making them an easy character.  I think everyone needs to remember that regardless of how hard it is to "use" the character, that people should be evaluating them by their moveset and it's effectiveness as if played to it's full potential.

The other thing is that Street Fighter IV in general is pretty linear, and anyone who imagines it to be some massively deep Street Fighter game is pretty much tripping.  This doesn't mean I don't enjoy the game from time to time, but I definitely accept it for what it is.  So my opinion is that except for maybe 2 characters, anyone could pick up any character in Street Fighter IV, and put a few weeks in and be able to access the metagame in very little time.  And TBH even the 2 characters that I see as having big execution barriers (Viper and Elf) aren't that bad at all.

It's weird though.  I think as Street Fighter IV has evolved through the 3 iterations now, that I prefer Vanilla to the rest.  As mentioned above, I feel that in the current state of the games, that people are encouraged to play a very risky style, and that it can be a frustrating game to play when you are actually trying to play the game at a deeper psychological level.  The low damage that has carried over to super, coupled with the easy input system has skewed the risk/reward ratio in an odd way.  Furthermore, Rush characters that are effective tend to have a "get in for free card", and almost every character has some form of reversal for very little meter, or with little or no risk.

I generally feel that you have a far greater chance of losing a game against an opponent that isn't as mentally strong as you in Street Fighter IV than in most other Street Fighter games.  And this has generally compounded itself with each iteration of the game.

Wasn't singling you out Nick, Just an observation I have made over the last few months.

Ahhh I see, thanks for clearing that up. Also that was a really good read  :D
Title: Re: Super Street Fighter IV A.E.
Post by: staffid on April 21, 2011, 07:57:48 AM
played A.E for the first time yesterday at yifans.
not sure whats going on my moves wouldnot come out it looked like it was lagging more than online and just generally frustrated me.
is the timing for A.E totally diffrent than ssf4 or have the idiots at yifans linked there screens wrong because i swear id press a button or do a move and it would come out late hell i couldnt even do 2 frame links it was enough to make me not want to play again. im not the best player but im not a newbie either having over 4500pp on ssf4 means i should be able to do the basics lol.
but going on yesterday the only word i can think of to describe the experience is FAIL.
thoughts anyone
Title: Re: Super Street Fighter IV A.E.
Post by: Lennysaurus on April 21, 2011, 08:14:31 AM
Quote from: staffid on April 21, 2011, 07:57:48 AM
played A.E for the first time yesterday at yifans.
not sure whats going on my moves wouldnot come out it looked like it was lagging more than online and just generally frustrated me.
is the timing for A.E totally diffrent than ssf4 or have the idiots at yifans linked there screens wrong because i swear id press a button or do a move and it would come out late hell i couldnt even do 2 frame links it was enough to make me not want to play again. im not the best player but im not a newbie either having over 4500pp on ssf4 means i should be able to do the basics lol.
but going on yesterday the only word i can think of to describe the experience is FAIL.
thoughts anyone

The monitors at Yiffans were really laggy the last time I was in there.

Head down to Timezone (the one in the Burger King).  No lag, and generally cheaper anyway.
Title: Re: Super Street Fighter IV A.E.
Post by: Rorooze on April 21, 2011, 08:14:48 AM
Yifans is really laggy. Hit up TZ imo.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 21, 2011, 11:28:11 AM
Yeah it's sad how yifans have lost all the good ssf4 players. I wish they could just sort it out and we could go back there (no offense to TZ). I haven't tried it since they got all 4 monitors but I'm assuming it's gonna be the same. Also double dollars all easter at TZ btw.
Title: Re: Super Street Fighter IV A.E.
Post by: Cr8zyK1LL3r on April 21, 2011, 11:46:09 AM
Has anyone tried talking to the technicians at yifans?? I think they will be more than happy to sort out this issue for everybody.
And they probably don't know about the existence of the lag.
Title: Re: Super Street Fighter IV A.E.
Post by: Lennysaurus on April 21, 2011, 12:18:11 PM
Quote from: Cr8zyK1LL3r on April 21, 2011, 11:46:09 AM
Has anyone tried talking to the technicians at yifans?? I think they will be more than happy to sort out this issue for everybody.
And they probably don't know about the existence of the lag.

yeah someone told them, but I can't remember who.

It is more to do with the monitors they use for it than anything else Hue.  They are basically just Sony 32 inch TV's strapped to a cabinet.
Title: Re: Super Street Fighter IV A.E.
Post by: electric on April 21, 2011, 12:22:55 PM
Quote from: Lennysaurus on April 21, 2011, 12:18:11 PM
yeah someone told them, but I can't remember who.

It is more to do with the monitors they use for it than anything else Hue.  They are basically just Sony 32 inch TV's strapped to a cabinet.

Anyone asked them to turn on Game Mode ? lol
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on April 21, 2011, 01:52:23 PM
yeah, Im just going to be at TZ until they fix it...
Title: Re: Super Street Fighter IV A.E.
Post by: Cr8zyK1LL3r on April 21, 2011, 06:16:20 PM
i see..... I will talk to the technicians about this issue when I'm back and see if they are keen to fix it. No offense to TZ but I like yifans more. Yifans seem to have more nice girls walking around and it's nice to check them out while playing, that's the best part. ^_^

So all they have to do is changing their monitors or switch it to game mode, right??
Title: Re: Super Street Fighter IV A.E.
Post by: Lennysaurus on April 21, 2011, 06:35:26 PM
Quote from: Cr8zyK1LL3r on April 21, 2011, 06:16:20 PM
i see..... I will talk to the technicians about this issue when I'm back and see if they are keen to fix it. No offense to TZ but I like yifans more. Yifans seem to have more nice girls walking around and it's nice to check them out while playing, that's the best part. ^_^

So all they have to do is changing their monitors or switch it to game mode, right??

Nah itll have to be new monitors.  Even game mode won't bring the lag down to acceptable limits.
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on April 21, 2011, 10:03:04 PM
TZ have 32" monitors as well, though. I don't know the difference between the 2, but it could just be the settings on one.
Title: Re: Super Street Fighter IV A.E.
Post by: Rorooze on April 21, 2011, 10:59:59 PM
the ones at TZ are digital signage or something which don't have post processing on them. probably similar to the screens they use in japan.
Title: Re: Super Street Fighter IV A.E.
Post by: Cr8zyK1LL3r on April 21, 2011, 11:41:33 PM
Probably, the easiest way to do it is asking the technician guy to take a look at TZ monitors.
Title: Re: Super Street Fighter IV A.E.
Post by: iMagneto on April 21, 2011, 11:43:33 PM
The guys in Yifans wont listen.. don't give a shit.. don't even bother asking them again.~~~ just go down TZ
Title: Re: Super Street Fighter IV A.E.
Post by: Cr8zyK1LL3r on April 22, 2011, 03:11:57 AM
Quote from: iMagneto on April 21, 2011, 11:43:33 PM
The guys in Yifans wont listen.. don't give a shit.. don't even bother asking them again.~~~ just go down TZ

But TZ doesn't have many nice girls around :( That's a big problem.......
Title: Re: Super Street Fighter IV A.E.
Post by: Elixir on April 22, 2011, 04:18:27 AM
The morbidly obese kid at Yifans doesn't want to listen or talk to anyone. I don't get his problem.

I have never been TZ though, I don't know where it is. If someone can find out the TV model numbers though that would be nice.
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on April 22, 2011, 07:24:57 AM
Quote from: iMagneto on April 21, 2011, 11:43:33 PM
The guys in Yifans wont listen.. don't give a shit.. don't even bother asking them again.~~~ just go down TZ

Wait you guys aren't asking the coin changing guys are you? You have to talk to the technicians. There are only two guys that do this.
Title: Re: Super Street Fighter IV A.E.
Post by: samurai black on April 22, 2011, 11:47:13 AM
yeah the change guys are only good for getting a refund if a machine eats your credit
Title: Re: Super Street Fighter IV A.E.
Post by: [NIUE] BIRRY WONG on April 22, 2011, 12:18:34 PM
Yea those guys aren't technicians. No point talking to them about a machine being broken. Its like going up to a bus driver and asking him to come and fix your broken gas main.
Title: Re: Super Street Fighter IV A.E.
Post by: originaljulz on April 22, 2011, 03:03:33 PM
Fuckin eh. They're good for a grunt if you wanna break your $10 note.
Title: Re: Super Street Fighter IV A.E.
Post by: originaljulz on April 22, 2011, 08:21:35 PM
I dunno, why do they give them? Personally I prefer a nice "hello" but I guess that's not in their everyday vocabulary.
Title: Re: Super Street Fighter IV A.E.
Post by: iMagneto on April 22, 2011, 11:51:53 PM
Quote from: CrazyMobius on April 22, 2011, 07:24:57 AM
Wait you guys aren't asking the coin changing guys are you? You have to talk to the technicians. There are only two guys that do this.

those guys there dont really give a crap about the lag ... they only care of people who are noobs just inserting the coins & having fun. ~ Yifans is a great place of arcades but i decided to move better to TZ

Quote from: Cr8zyK1LL3r on April 22, 2011, 03:11:57 AM
But TZ doesn't have many nice girls around :( That's a big problem.......

We can still go there and play something else and stare at them too =)
Title: Re: Super Street Fighter IV A.E.
Post by: Cr8zyK1LL3r on April 23, 2011, 03:02:13 AM
Quote from: iMagneto on April 22, 2011, 11:51:53 PM
We can still go there and play something else and stare at them too =)

You pervert !!!
Title: Re: Super Street Fighter IV A.E.
Post by: originaljulz on April 23, 2011, 02:14:52 PM
Quote from: CrazyMobius on April 22, 2011, 08:29:59 PM
Lucky you've got Timezone then. You can put all those bad memories behind you.

Yeh feels pretty good going to the arcade that actually tries to support NZism.
Title: Re: Super Street Fighter IV A.E.
Post by: nztauranga on May 08, 2011, 07:30:19 PM
Gg's Crazy! @ Tz friday nite. I didnt know that was u ibuki trapn me til smoof said who u were. Lol i was getn angus. Shame on me. Haha . I was using hakan, guile, zangief.
Title: Re: Super Street Fighter IV A.E.
Post by: ErlKing2 on May 14, 2011, 03:06:50 AM
the AE patch is coming on 7th June
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on May 15, 2011, 02:48:25 PM
http://www.capcom-unity.com/neodeus/blog/2011/05/13/everything_you_wanted_to_know_about_super_street_fighter_iv_arcade_edition_but_maybe_didnt_ask
Title: Re: Super Street Fighter IV A.E.
Post by: staffid on May 16, 2011, 06:13:56 AM
yifans wont and dont  care place is a tax write off . guys behind the counter dont even wake up half the time when you ask for change lol.
it is a shame i remember when joesph yifans brother ran it they really looked after people. i guess with their other businesses doing so well they ran out of time and energy to put into the place
the place is a ghost town now and rightly so.
timezone although the game maybe better i cant bring myself to go down there and play with the children goodluck all im sticking to online my setup better than any arcade anyway lol
Title: Re: Super Street Fighter IV A.E.
Post by: zos'la on May 16, 2011, 02:19:29 PM
The last time I was there, I didn't see any kids playing AE? actually to clarify, I have not seen any kids playing AE at TZ... and I am there every Thursday night (half price) and lunch times on most days. Maybe if you tried coming down you might be suprized? :)
Title: Re: Super Street Fighter IV A.E.
Post by: CrazyMobius on May 16, 2011, 05:58:21 PM
I kinda know what he means. It sorta does feel like that.

Just out of interest will people still play AE at TZ when it comes out on console?
Title: Re: Super Street Fighter IV A.E.
Post by: massi4h on May 16, 2011, 07:35:07 PM
Yeah I will. Especially after I start raging at online mode again.