Obtaining unamplified audio from arcade game PCBs is a fairly common goal. The JAMMA standard only allows for amplified mono audio, and if your arcade cabinet is wired up for stereo, chances are it'll have its own amplifier as well, meaning you won't be very interested in the audio available on the...

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I've recently become a Sega Megadrive enthusiast.

For PAL regions in the 80s and 90s, the Nintendo platforms were never as popular as Sega's: poor third party marketing never stood a chance against Sega's hands-on approach. Perhaps the consoles and games were equally coveted between the systems, h...

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My family and I have a history with magazines. I've thrown away and cut up more than I could ever count, and often regretted it. They are a permanent reminder of times past - the few computer gaming magazines I have kept still shock me with 60GBP prices on a Street Fighter 2 cartridge for the Super...

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Castlevania: Symphony of the Night (or SOTN to its dear friends) was released over 15 years ago, and spawned the gametype known as 'metroidvania' - the exploration, items and RPG-like elements of Metroid, fused with the gothic styling of Castlevania. It was, to understate it slightly, fairly well re...

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I've been working on a bunch of Street Fighter 2 stuff in relation to ROM hacking, and one of the tools I was after was an easier way of editing palettes. I know there's the PALMOD tool, but it doesn't output raw ROM data like I want it to - so I wrote one myself with HTML5 canvas.

If you've ever...

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