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Post-release Super Street Fighter 4

Started by fluxcore, May 20, 2010, 08:07:15 AM

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[NIUE] BIRRY WONG

Ooooooh. Might have to look into DeeJay again like i was at the release. Ive been secretly looking forward to seeing his changes.
<Smoof>
He's the hero NZism deserves.
But not the one it needs right now.
So we'll hunt him.
Because he can take it.
Because he's not our Hero.
He's a Niuean Guardian.
A watchful poster.
BIRRY WONG.

CrazyMobius

Abel

    U2 Damage reduced, start up increased, and recovery from the cancel is increased.

    Marseilles Roll invincibly reduced.

    Tornado Throw damage reduced.

Adon

    Close Medium Punch: 8 more fames of hit-stun, can cancel into Light Jaguar Kick and link into Rising Jaguar.

    Standing Medium Kick hit-box buffed, now a viable anti-air.

    EX Jaguar Tooth has more projectile invincibility, with no EX flash on the way to the wall, making it harder to determine if it is a regular or EX attack.

    Wake-up timing has "changed".

Akuma

    ※ Ultra 2 hitbox has been increased. You can now do Stand Fierce -> Teleport -> Ultra 2 on crouching opponents.

    ※ Invincibility frames on MP Shoryuken has been increased.

    ※ Air Hurricane Kick trajectory has been changed.

Cammy

    Close Heavy Punch recovery reduced.
    New Links:

        * Far Heavy Punch into Crouching Medium Punch
        * Crouching Light Punch, Crouching Medium Punch into Crouching Medium Kick

    Cannon Strike can only be performed after a certain height now.
    Damage Reduced on Heavy Cannon Drill

Dan

    Close Medium Punch is now +8 on hit, up from +6.

    Close Heavy Kick is now +6 on hit, up from +2

    Crouching Light Kick now links to Standing Light Kick, allowing Dan to cancel into his Dragon Punch (Kouryuken)

    Kouryuken's invincibility frames end in mid-air. (Not 100%)

    Damage reduced for both Medium and Heavy Dankukyaku (Dan Knee)

    Neutral Jump Heavy Punch allows for follow-up juggles on air-borne opponents.

DeeJay

    Air Slasher recovery reduced by 3 frames.

    Light Jack Knife Maximum has start up invincibility, and when used as an anit-air, you can combo into a follow up Heavy Jack Knife Maximum.

    Crouching Heavy Kick has more active frames.

    Dash properties modified, making it easier to combo into U2 after a dash.

    Standing Medium Kick has a 5-frame start-up and can be comboed from crouching light attacks.

    Increased frame advantage on Double Rolling Sobats, allowing for follow up combos after a FADC.

Dhalsim

    Normal attacks have been revised, with some doing more damage, others doing less.

    Improved Backdash

    Crouching Medium Punch improved, allowing it to combo into itself and other attacks.

Dudley

    ※ EX Ducking has been added, all moves that come out of EX Ducking are very fast.

    ※ Crouching MK can be linked.

    ※ Foward+MK comes out faster.

    ※ EX Short Swing blow reels back less.

Guile

    Reverse Sobat -- Forward or Back + MK -- now goes over all low attacks. Allows for a number of different combos on counter hit.

    Sonic hurricane damage reduced.

    Air Throw start up time increased to 4 frames from 3 frames.

Hakan

    ※ After Oil Slide you can do Kick follow up to get more oil instead of damage. After the oil is applied you still have some time for wake up games.

    ※ Oil Shower does not get “overwritten”, but gets overlapped. The longest time you can have oil is for 30 seconds.

    ※ Stand Jab -> Crouch Jab or Stand Short Kick -> Jab Oil Slide works as a combo.

    ※ Anti-air is Standing Fierce and Forward+Light Punch.

Honda

    ※ Ultra 2 can be jumped after the blackout

    ※ Jumping MP has been weakened via hitbox modification.

    ※ Jab headbutt has lower body invincibility

    ※ Headbutt does max damage on start up, so you’ll do minimum damage if you launch yourself from full screen.

Ken

    Crouching Heavy Kick (Sweep) is now 7-frame start up, down from 8, allowing for more combo possibilities.

    More recovery on Light Dragon Punches.

M. Bison

    ※ Ultra 2 combo command has been changed (charge command), but damage upped to 450.

    ※ Super combo has projectile invincibility.

    ※ Heavy kick does 110 damage up close, 80 at the tip.

Rose

    U2 invincibility removed, but is now a 4-frame start-up instead of 7.

    Less meter gained from Soul Spark.

Sagat

    Tiger Uppercut does 20 more damage.

    Angry Scar is now performed with the kick button, not punch.

    Second Hit of Standing Light Kick inflicts 30 damage now, instead of 10.

Seth

    Health up to 800 (+50 points), Stun 900 points (+150).

    Jumping Heavy Punch does not have any long range extension anymore.

    Hyakuretsu (Lightning Legs) does more damage.

    Can be hit by projectiles after the start up of U1 (Not 100% translation)

    U2 will always juggle airborne opponent properly, invincible on start up.

Sakura

    Recovery on Close Medium Punch reduced.

    Far Medium Punch now cancelable.

    Improved hit-box on Far Medium Kick

    Improved Backdash

    Hadouken charge time reduced.

T. Hawk

    EX Condor Dive can now be performed as its own move. Press all three Kicks in the air, either from forward jump or back jump. Projectile invincible.

    U2 has faster start up and a better hit-box.

Vega

    Crouching Medium Kick is 6-frames, down from 8-frames

    U2's startup increased

    EX Rolling Crystal Flash is +4 on hit.

Zangief

    ※ EX Green Hand is +1 on hit, and does not knock down.

    ※ You can move Ultra 2 around now.

    ※ Jab SPD range and damage has been increased.

[NIUE] weazzyefff

#602
Wholly fuck you guys see Poongko's Seth? Fucking bad as combo's. Its on Evenhubs. He does fail wake upp ultra too for some reason. Those combo's are hard as.

Also you guys seen this match? Fast foward 8 minutes. Nail biting, both very impressive players.

Bison: [to Guile] Something wrong, Colonel? You come here prepared to fight a madman, and instead you found a god?

Das Right bitch, G Weazal is GAWD!!!

IR U IM B IL E

Yeah 30000 BP that guy is on another level of insane.
"...there's a big difference between winging it and seeing what happens. Now let's see what happens."

massi4h

I played his Fuerte early last year when I thought focus attack -> raging demon was the best combo ever. He was getting 7+ RSFs on me and he had like a 30 win streak with Fuerte at one point.


[NIUE] weazzyefff

#606
OMG.OMG.OMFG. It looks like they went super saiyan lol. Shin Akuma look like fake SS5 Goku haha. And he look like he got those caveman fangs bra. Like Sabershin Akuma. I love that pic though, still gangs.

Badd. Too bad won't be able to play it, unless it comes out on console one day.

The title after grand master is diezal master.

With all these updates on fighting games coming out at arcades and not on console make me sad.
Bison: [to Guile] Something wrong, Colonel? You come here prepared to fight a madman, and instead you found a god?

Das Right bitch, G Weazal is GAWD!!!

samurai black


[NIUE] BIRRY WONG

Quote from: [NYC] weazzyefff on December 03, 2010, 10:24:05 PM
With all these updates on fighting games coming out at arcades and not on console make me sad.

I doubt its going to be arcade exclusive. It might be for a few months, to give arcades a chance to get some revenue before consoles fuck them over, but i would put money on this update being released for console eventually.
<Smoof>
He's the hero NZism deserves.
But not the one it needs right now.
So we'll hunt him.
Because he can take it.
Because he's not our Hero.
He's a Niuean Guardian.
A watchful poster.
BIRRY WONG.

CrazyMobius

Quote from: [NIUE] BIRRY WONG on December 04, 2010, 08:31:46 AM
I doubt its going to be arcade exclusive. It might be for a few months, to give arcades a chance to get some revenue before consoles fuck them over, but i would put money on this update being released for console eventually.

It was going to be released on consoles 6 months later I heard. Too long in my opinion.

budafist

Im gona be in Hong Kong in Dec. hopefull will see AE in the arcades. If its not at yifans by then I'll try and post some observations/impressions etc.
:Arcade edition through the eyes of a shoto scrub:  ;)
The motherfucken answer lies in the heart of motherfucken battle!

massi4h

More shotos YAY! But actually that's pretty cool. Definitely wanna try them out. Oni Akuma gonna have KKZ and Misogi from CvS2? That'd be cool. http://www.youtube.com/watch?v=O0jJFgxNviM#t=45s

CptMunta

Quite a lazy way of adding more characters, just by making evil demon versions of them.  ;) Basically the new pallette swap. I think there will be more characters playable in the future. I reckon they'll trickle them out as dlc for both arcade and console. Just like they are doing for marvel 3
Munta on the web: www.pavementart.co.nz
PSN: CptMunta

massi4h

Which is why D. Sakura would be perfect and then it combines my 2 characters in 1 lol.

jpb123

#614
Quote from: CptMunta on December 04, 2010, 11:41:43 AM
Quite a lazy way of adding more characters, just by making evil demon versions of them.  ;) Basically the new pallette swap. I think there will be more characters playable in the future. I reckon they'll trickle them out as dlc for both arcade and console. Just like they are doing for marvel 3

When I read that I saw "Lazy demon" that be a awesome move for both of new shotos! Lol

They are confirmed playable. There a picture somewhere showing all the characters move lists that is on the arcade cabinet including evil ryu and shin akuma