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MvC3 tips/tricks/helpful things

Started by LN, February 15, 2011, 09:15:52 AM

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[NIUE] B1ackstar Ninja

also thort this would be helpful , i always get confused why sometimes i call assists and they dont come out , and which ones otg when trying new teams , this is straight from srk but is a usefull read .


The MVC3 Assist Guide

    Read a few threads here and there on how the MVC3 guide doesn't provide an easy to view list on the assists and their properties, so I thought I'd compile a list to do just that, I plan to update this regularly with more info as it becomes available, and with extra info like directions, added effects, what states you're able to call an assist and so forth. Slightly busy with something atm so the definitions of the assist types aren't finished yet, special thanks to SRK's MVC3 guide for making this easier, hopefully this will get stickied :) any grammar errors point them out and any help in general is appreciated.

    When can I use an Assist?
    -----------------------------------

    - During, standing, walking , dashing , jumping
    - During a double/triple jump
    - During normal attacks
    - During Flight mode
    - During Advanced guard

    When can't I use an Assist?
    ---------------------------------

    - During gethit states
    - During Special Attacks
    - During a super jump
    - During a special Move
    - If 1 assist is already on screen
    - During a HC
    - During a DHC
    - During blocking
    - Flight mode (If SuperJump preceeds it)


    Assist Types:
    --------------
    Wall bounce, Ground bounce, OTG , Soft knockdown, Hard Knockdown, Normal , Trap , Defense , Perk , Low , Overhead


    Description of Types

    Wall bounce:
    ------------
    wall bounce attacks may be used as combo extenders, though they can only be used once per combo, if used again it will send the opponent to a soft knockdown state ending the combo.

    Ground bounce:
    -------------------
    Ground bounce attacks may be used as combo extenders, though they can only be used once per combo, if used again it will send the opponent to a 'soft knockdown' state ending the combo.

    OTG:
    -------
    OTG short for 'Off the ground' are attacks that pick the opponent up from a floored state, primarily used as combo extenders, though it is subject to hitstun deterioration so repeated use in lenghthy combo's will eventually result your opponent air recovering.

    Soft Knockdown:
    --------------------
    During this state your opponent is sent to a floored state, they can be combo'd before reaching the ground however they are immediately allowed to tech roll once grounded, therefore OTG type attacks will miss. It also ignores hitstun deterioration.

    Hard Knockdown:
    ---------------------
    During this state your opponent is sent to a floored state, they can only be combo'd by attacks with OTG properties, this state has a huge window of oppurtunity, as opponents can't tech roll once in this state, even slow startup Hypers can combo. This state also ignores hitstun deterioration.


    List of OTG's
    ---------------
    Wesker , B (Samurai Edge)
    Sentinel , y (Rocket Punch)
    Dormmamu, b (Purification)
    Super Skrull, a (Stone Smite)
    Taskmaster, y (Aim Master[Verticle Shot])
    C.Viper , b (Seismic Gunner)
    Hulk , a (Gamma Wave)
    Deadpool , b (Katanarama)
    Iron Man , y (Smart Bomb)
    Dante , b (Crystal)
    Viewtiful Joe , y (Shocking Pink)
    X-23 , b (Ankle Slice)
    Arthur , y (Fire Bottle Toss)
    She Hulk , a (Torpedo)
    Dr.Doom , b (Hidden Missiles)


    List of Low Types
    ---------------------
    Deadpool , a (Quick Work)
    Felicia , a (Rolling Buckler)
    X-23 , b (Ankle Slice)
    She Hulk , a (Torpedo)
    Wesker , B (Samurai Edge)


    List of Wall bounce's
    -------------------------
    Wesker , a (Ghost Butterfly)
    Super Skrull, a (Stone Smite)
    Spencer , a (Armor Piercer)


    List of Ground bounce's
    ----------------------------
    Thor , b (Mighty Smash)
    Deadpool , b (Katanarama)
    Felicia , y (Cat Spike)
    Hagger , y (Steel Pipe)


    List of Defense type
    -------------------------
    Amaterasu , a (Solar Flare)
    Magneto , y (Force Field)
    MODOK, a (Barrier)
    Hsien Ko , b (Henkyo Ki)


    List of Soft knockdowns
    -----------------------------
    Akuma , a (Tatsumaki Zankuyaku)
    Wesker, y (Jaguar kick)
    Tronne Bone, a (Bonne Strike)
    Super Skrull, b (Orbital Grudge)
    Super Skrull, y (Tenderizer)
    MODOK, b (Balloon Bomb)
    MODOK, y (Psionic Blast)
    Hagger , b (Violent Axe)
    C.Viper , y (Burning Kick)
    Ryu , y (Tatsumaki Senpuukyaku)
    Spider Man , b (Web Swing)
    Wolverine , b (Berserker Slash)
    Magneto , a (EM Disruptor)
    Sentinel , y (Rocket Punch)


    List of Hard knockdowns
    -----------------------------
    Chris , a (Punch Combo)
    Spencer , a (Wire Grip H. Shot)
    She Hulk , b (Clothsline)


    List of Normals
    ------------------------
    Hagger , a (Double Lariat)
    Arthur , a (Heavenly Slash)
    Arthur , b (Dagger Toss)
    Hulk , b (Gamma Charge Up)
    Hulk , y (Gamma Charge Front)
    Akuma, a (Gouhadou)
    Chris, b (Gunfire)
    Hsien Ko , a (Senpu Bu)
    Dr.Doom , a (Plasma Beam)
    Dr.Doom , b (Hidden Missiles)
    Dr.Doom , y (Molecular shield)
    She Hulk , (Sommersault Kick)
    Dormmamu , a (Darkhole)
    Captain America , a (Shield Slash)
    Captain America , b (Stars & Stripes)
    Captain America , y (Charging Star)
    Storm , a (Whirlwind)
    Storm , b (Double Typhoon)
    Storm , y (Lightning Attack)
    Tronne Bone, b (Gustaff Fire)
    Tronne Bone, y (Bandit Boulder)
    Zero , a (Ryuenjin)
    Zero , b (Hadongeki)
    Zero , y (Shippuga)
    Taskmaster, a (Aim Master[Horizontal Shot])
    Taskmaster, b (Aim Master[Parabolic Shot])
    Deadpool , y (Trigger Happy)
    C.Viper , a (Thunder Knuckle)
    Thor , a (Mighty Spark)
    Thor , y (Mighty Strike)
    Dante , a (Jam Session)
    Dante , y (Weasel Shot)
    Chunli , a (Kikoken)
    Chunli , b (Tenshokyaku)
    Chunli , y (Hyakuretsu Kyaku)
    Magneto , b (Hyper Gravitation)
    Felicia , b (Sand Splash)
    Ryu , a (Shoryuken)
    Ryu , b (Hadouken)
    Iron Man , a (Unibeam)
    Iron Man , b (Repulsar Blast)
    Morrigan , a (Shadow Blade)
    Morrigan , b (Soul Fist)
    Wolverine , a (Tornado Claw)
    Wolverine , y (Berserker Barrage)
    Trish , y (Low Voltage)
    Spider Man , a (Web Ball)
    Spider Man , y (Spider Sting)
    Phoenix , a (TK Shot)
    Phoenix , b (TK Overdrive)
    Amaterasu , b (Cold star)
    Spencer , b (Wire Grip Slant Shot)
    Viewtiful Joe , a (Voomerang)
    Viewtiful Joe , b (Groovy Upper)
    Sentinel , a (Sentinel Force Charge)
    Sentinel , b (Sentinel Force Bomb)
    Hsien Ko , y (Anki Hon)
    X-23 , a (Neck Slice)
    X-23 , y (Cresent Scythe)


    List of Traps
    -----------------------
    Trish, a (Hopscotch)
    Trish, b (Peekaboo)
    Phoenix , y (TK trap)


    List of Perks
    -----------------------
    Amaterasu , y (Bloom)
    Morrigan , y (Dark Harmonizer)


    List of Overheads
    -----------------------
    Akuma, y (Hyaki Goju)
    C.Viper , y (Burning Kick)
"Attack me if you dare , i will crush you "

massi4h

Yeah that's a bloody good assist guide. Also storms double typhoon otgs as well, but if doing it with say Mag, you gotta pull her out mid bnb lol.

And about the Chris thing, you gotta be doing it before their super freeze which means it's bloody hard to react to even if you're fishing for it.

redtie

Quote from: Lennysaurus on March 27, 2011, 10:41:31 PM
This is my mid-screen BnB for Ironman atm.  Starting to get it down now, although I stuff it up alot:

c.L, c.M, H, Launch, j.H, fly, j.M, j,down+H, unfly, airdash down-forward, j,down+H, land, c.M, H, Launch, j.M, j.M, j.H, j.down+H, double jump cancel, j.M, j.down+H, S, land, dash, smart bombs xx Super

I tried this too hard bro hah fingers get all jammed up tryna hit unfly then dash df, instead i do, unfly delayed h, dj forward, h, d+h, land, c.M. Still haven't hit the rest of your combo after the relaunch, hitstun becomes really tight. If your going to do it my way though, delay the first m after the launch, j.H, fly. Works midscreen too.

Nick4now

Quote from: stereomonkey on March 29, 2011, 12:12:36 PM
What you need to do bro is cancel the hyper grav to sj as fast as you can so his body floats up as much as it can to continue the rest of it off

EDIT: should note the "infinte" is character specific.

I think I'm getting the timing right for sj but timing the addf>sj.H too slow... Or maybe it doesn't work on the character I was trying it on lol

Also to add on Euan's Awesome MVC3 Assist Guide, Dark Phoenix's TK Trap is a Wall Bounce too  ;)


The Self-proclaimed Christchurch Hyper Fighting 2011 Champion

Lennysaurus

Quote from: redtie on March 29, 2011, 04:39:58 PM
I tried this too hard bro hah fingers get all jammed up tryna hit unfly then dash df, instead i do, unfly delayed h, dj forward, h, d+h, land, c.M. Still haven't hit the rest of your combo after the relaunch, hitstun becomes really tight. If your going to do it my way though, delay the first m after the launch, j.H, fly. Works midscreen too.

lol yeah, I was doing that combo too but found it harder than the air dash.


NZism 2011 King of Wishful Thinking and Part-Time Hero

HoneyBadger

U man. Taskmaster assist should be called Vertical Shot not Verticle Shot
my mum found dark dawn on the DS.

that game is gonna get raped.

MUMMYHALA

jsculls

Quote from: [NIUE] B1ackstar Ninja on March 29, 2011, 03:35:02 PM
also thort this would be helpful , i always get confused why sometimes i call assists and they dont come out , and which ones otg when trying new teams , this is straight from srk but is a usefull read .

Good sh_t on bringing it here, I always find it so hard to find meaningful stuff at SRK.

Chur

redtie

Looking for BnB for Sentinel. Wanna pick him up cause he got nerfed hohoh

Atm im using fly h, unfly+h,land, s,m,m,h,fly,l,m,m,unfly+m,djuf,m,s,~rocketpunt xx super. Sometimes I can get, two m's after the djuf but its kinda tight

765,000ish

Anything better out there?

CaptainHook

Xbox Gamertag is ZERO's, not capital "O"s ~~ CaptainH00K

samurai black


[NIUE] weazzyefff

Quote from: samurai black on March 31, 2011, 06:42:11 PM
double jump up forward?
niga why you gota question mark after your shit. Get the fuck outta here.
Bison: [to Guile] Something wrong, Colonel? You come here prepared to fight a madman, and instead you found a god?

Das Right bitch, G Weazal is GAWD!!!

[NIUE] Optimus DAVE

The New Generation Clockw0rk

Lennysaurus

Wiow, so Trish's peek-a-boo assist can be used to give loads of the characters access to the DHC glitch now.  That's interesting.

Anyway, Tatsu here is the stuff I have been using for my viper.  I have loads of other setups and stuff as well, but I use dante for them so I won't bother posting those.  Basically at the end of your combos, when you use the otg dp+L xx Burst time, some characters assist can help viper tag on a few extra hits.  not sure what you can do with Trish and Doom, but it's worth a look.  Dante's assist lets me do 900k on all my non throw combos if I start them with no meter.  If I have half a bar, I can always get 1 million damage.  Also pushes my throw combos over the 800k mark.  I'm pretty sure you could get something similar going with one of Doom's assists.

Off a throw I do this if I am near the corner:
Throw, otg dp+L, sjc iadf, j.H j.S, land, H, launch, j.H, djc, j.h j.S, land, otg dp+L, njc, j.H j.S EX burnkick, land, launch, j.H, djc, j.H j.S, land otg dp+L xx Burst Time

Off a throw away from the corner I do:
Throw, otg dp+L, sjc iadf, j.H j.S, land, H, launch, j.H, djc, j.h j.S, land, otg dp+S(EX), neutral sjc, addf j.S, land, launch, j.H, djc, j.H j.S, land otg dp+L xx Burst Time

I can't remember the damage, think it is roughly 550k for the top one, and 500k for the bottom?  Have to recheck when I get home from work.  They both build a little over 1 bar each, so as long as you have close to 1 bar when you start the combo, you should have enough  by the end of it to Burst time as well as the EX move in each one.

When I have an opponent cornered, and I have a little over 1 bar I use this combo as it does more than the regular double boxloop stuff should leave you with enough meter at the end to DHC as well:
L M H, dp+L, sjc iadf, j.H j.S, land, H, launch, j.H, djc, j.h j.S, land, otg dp+L, njc, j.H j.S EX burnkick, land, launch, j.H, djc, j.H j.S, land otg dp+L xx Burst Time

When an opponent is coming in after I have killed the point character, I generally do one of two things:
I jump up and meet them in the air with j.M j.H j.S.  If they block I call assist to cover them on the ground so I can 50/50 them.  If they are pressing a button when they come in and get hit, cancel the j.S into EX burnkick and then relaunch them.  You can normally kill them outright in one combo from this unless they are fatties.

The other thing I will do is drop my assist and seismo cancel the shit out of them.  If they come in pressing buttons you will get 2 seismos off on them.  Super jump towards them and do j.H, djc, j.H, EX Burnkick land and relaunch them.  If they come in blocking then they should hit the ground and your assist will force them to block.  just jump all over them and 50/50 them while they are forced to block.

The instant overhead I was using was L Burnkick feint into j.L, j.H, then when you land you have to do c.M, s.H or it will miss on alot of characters.  Just go into your regular box loop stuff after that.

Hope this helps.


NZism 2011 King of Wishful Thinking and Part-Time Hero

Taku

Quote from: Lennysaurus on May 08, 2011, 04:09:08 PM
snip

mmm,knowledge spew,nice. thanks alot man, i'll be sure to work this into my gameplan and hopefully have a viper as sick as yours too  ;D
I Fear Not The Man Who Has Practiced 10,000 Kicks Once, But I Fear The Man Who Has Practiced One Kick 10,000 Times.

--Bruce Lee

Lennysaurus

Viper, Dante, and Sentinel are such a sick, sick team.  I can't wait till I have all my stuff down for them.

Is anyone else still trying to decide on a team?  Be interested in hearing other people thoughts. 


NZism 2011 King of Wishful Thinking and Part-Time Hero