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Persona 5 (PS4)


Categories: [blog]

Release: Apr '17 Time to complete: 115 hrs

If there's one huge improvement in Persona 5 over previous entries, it's the structured dungeons - no longer are all the dungeons randomised. There is still a section of game which contains randomised dungeons - so if that's really what you're into, Memen...

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Streets of Rage (Game Gear)


Categories: [blog]

Release: Dec '92 Time to complete: Roughly 30 minutes

If fun in a videogame can be described as having many options, and the freedom to play in your own style, then this is the antithesis of that.

There are roughly two attacks worth using. The pipe, since it has great range - almost all enemies...

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Steins;Gate 0 (PS Vita)


Categories: [blog]

The 'follow on' to the failed timeline of Steins;Gate (which is absolutely VITAL to have played before this - nothing would make any sense without already knowing the events of S;G). While the original bordered on a dating sim at times (each route ended with a different 'partner'), S;G0 is decidedly...

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Shadowrun: Hong Kong (PC)


Categories: [blog]

More Shadowrun reboot greatness - turn based strategy in a futuristic dystopia with magic trolls and orcs and cybernetic thugs and rocket launchers. I must confess that I feel Dragonfall was better, both in companions and in scenario, but Hong Kong is not too far behind. If you liked the earlier two...

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Transistor (PC)


Categories: [blog]

Release Date: May '14 Time to complete: ~7 hours

Transistor feels like an amazingly configurable combat skillset trapped in a not-quite-convincing game wrapper. You gain abilities which can be used in three ways - passive buffs, active skills, or modifiers to the active skills. The combinations yo...

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