New Zealand Fighting Game Forum

General Category => Fighting Game Discussion => Topic started by: Gino on October 01, 2009, 08:00:27 PM

Title: BlazBlue: Continuum Shift
Post by: Gino on October 01, 2009, 08:00:27 PM
OMG! I can't believe this shit!
Blazblu has barely been out for a year and Arc System Works are making an UPDATED, BALANCED version of the best Blazblue game! It's going to have more characters, stages and all sorts of dumb stuff!
What a load of rubbish! Clearly they should have released this with the original game and not make us pay for a whole new game! God! I'm so sick of this shit! First Temco announce they are making Ninja Gaiden Sigma 2 for the ps3 and now this!

ARGH!
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on October 01, 2009, 08:02:38 PM
You need to make more topics about it. Not enough people can hear you.
Title: Re: BlazBlue: Continuum Shift
Post by: Gino on October 01, 2009, 08:06:08 PM
Quote from: ILL_BILL on October 01, 2009, 08:02:38 PM
You need to make more topics about it. Not enough people can hear you.

We need to bomb some boards with similar posts on every other game.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on October 01, 2009, 08:30:47 PM
lotfl
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on October 01, 2009, 11:09:42 PM
I havn't beaten ninja gaiden 2...  and I don't think I ever will.  Give me the nes games any day over the current gen titles.
Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on October 02, 2009, 11:11:50 PM
Gino is a troll :p lol. Do you have BlazBlue yet?

I'll be getting Ninja Gaiden Sigma 2 soon, can't wait.
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on October 02, 2009, 11:27:28 PM
This is why people purchase NG2 Sigma

Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on October 03, 2009, 10:09:02 AM
BREEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAASTS
Title: Re: BlazBlue: Continuum Shift
Post by: gunsmoke on October 03, 2009, 10:39:46 AM
this is wot we call da juicy bit lol ;D
Title: Re: BlazBlue: Continuum Shift
Post by: !DIABLO GTR! on October 03, 2009, 10:44:11 AM
Quote from: ILL_BILL on October 01, 2009, 08:02:38 PM
You need to make more topics about it. Not enough people can hear you.
LOL...

Quote from: samurai black on October 03, 2009, 10:09:02 AM
BREEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAASTS
That's probably the only reason why anyone would play the game anyway...  :)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on October 03, 2009, 10:54:27 AM
Stupid Continuim Shit, i was just about to get BB too, now i gotta wait.

Does any one have a rough idea when this comes out.
Title: Re: BlazBlue: Continuum Shift
Post by: !DIABLO GTR! on October 03, 2009, 11:04:24 AM
Quote from: weazzyefff on October 03, 2009, 10:54:27 AM
Stupid Continuim Shit, i was just about to get BB too, now i gotta wait.

Does any one have a rough idea when this comes out.
Apparently the first quarter of next year.
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on October 03, 2009, 11:11:45 AM
Quote from: !DIABLO GTR! on October 03, 2009, 10:44:11 AM
That's probably the only reason why anyone would play the game anyway...  :)

that boob jiggling app on the iphone looked like more fun.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on October 03, 2009, 12:14:31 PM
Quote from: samurai black on October 03, 2009, 11:11:45 AM
Quote from: !DIABLO GTR! on October 03, 2009, 10:44:11 AM
That's probably the only reason why anyone would play the game anyway...  :)

that boob jiggling app on the iphone looked like more fun.

Its not that great.
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on October 03, 2009, 01:03:06 PM
you dont even like the 'i am t-pain' app, i cant take your word.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on October 03, 2009, 01:32:48 PM
Quote from: samurai black on October 03, 2009, 11:11:45 AM
Quote from: !DIABLO GTR! on October 03, 2009, 10:44:11 AM
That's probably the only reason why anyone would play the game anyway...  :)

that boob jiggling app on the iphone looked like more fun.
I'lld rather play with real boobies, some big double G's_
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on October 04, 2009, 10:58:05 AM
Quote from: weazzyefff on October 03, 2009, 01:32:48 PM
Quote from: samurai black on October 03, 2009, 11:11:45 AM
Quote from: !DIABLO GTR! on October 03, 2009, 10:44:11 AM
That's probably the only reason why anyone would play the game anyway...  :)

that boob jiggling app on the iphone looked like more fun.
I'lld rather play with real boobies, some big double G's_

You just need to find a fat guy that doesn't think you're an asshole And you're in.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on October 05, 2009, 01:19:19 PM
some cellphone vids

http://www.iplaywinner.com/news/2009/10/4/new-blazblue-continuum-shift-videos.html
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on October 05, 2009, 03:20:32 PM
Quote from: fluxcore on October 05, 2009, 01:19:19 PM
some cellphone vids

http://www.iplaywinner.com/news/2009/10/4/new-blazblue-continuum-shift-videos.html

Hazama looks interesting, could be good vs Lambda-11.
Don't like Tsubaki's outfit much.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on October 08, 2009, 05:17:37 PM

Rachel vs Smooth Criminal
http://www.youtube.com/watch?v=fKSGaQRYhMw
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on October 11, 2009, 11:22:24 AM
Loketest 3 vids, someone tell me if there's any hakumen in them...

http://www.versuscity.net/2009/10/11/blazblue-cs-3rd-loketest-videos/
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on October 11, 2009, 03:12:04 PM

There is in this one
http://www.youtube.com/watch?v=erQUV9VsfEw&feature=channel
but the Hakumen player is not very good.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on October 24, 2009, 02:48:11 AM
NOVEMBER 28TH MAH FUCKKAZZ.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on October 28, 2009, 02:12:19 AM
is yifan going to import bbcs?
i wish it will change to 3dollars for 2 games, as same price as sf4....
otherwise it is unfair,as long as you sit beside a sf4 machine>_<
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on October 28, 2009, 08:02:21 AM
Not sure how well BB did for Yifans tbh, but you can always hope...
Title: Re: BlazBlue: Continuum Shift
Post by: !DIABLO GTR! on October 28, 2009, 09:24:18 AM
To be honest, BlazBlue will probably go the same way as Melty Blood AC...  :) You'll be better off playing it online.
Title: Re: BlazBlue: Continuum Shift
Post by: [8-----D] Toots on October 28, 2009, 09:58:40 AM
Quote from: snowystepo on October 28, 2009, 02:12:19 AM
is yifan going to import bbcs?
i wish it will change to 3dollars for 2 games, as same price as sf4....
otherwise it is unfair,as long as you sit beside a sf4 machine>_<

But SFIV has made thiiiiiiiiiiiiiis much money where as BB has made this much money.

From what I have read BBCS will pretty much just be a rom swap so it won't cost too much to upgrade. I think they will get it.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on October 28, 2009, 10:45:31 AM
Speaking of which I think they just had their 3rd CS test outing.
Must find out if any more changes.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on October 28, 2009, 01:23:16 PM
Quote from: !DIABLO GTR! on October 28, 2009, 09:24:18 AM
To be honest, BlazBlue will probably go the same way as Melty Blood AC...  :) You'll be better off playing it online.

Bullshit imo, I know far far more people who are interested in BB than MBAC, and rightly so. The current release has some (fairly major) flaws, but if they fix them in the new one it'll be a very solid game. And not just for weeaboos.

Title: Re: BlazBlue: Continuum Shift
Post by: !DIABLO GTR! on October 28, 2009, 02:26:02 PM
Quote from: fluxcore on October 28, 2009, 01:23:16 PM
Quote from: !DIABLO GTR! on October 28, 2009, 09:24:18 AM
To be honest, BlazBlue will probably go the same way as Melty Blood AC...  :) You'll be better off playing it online.

Bullshit imo, I know far far more people who are interested in BB than MBAC, and rightly so. The current release has some (fairly major) flaws, but if they fix them in the new one it'll be a very solid game.

There's practically only 2 guys at Yifans that play it on a regular basis. Everyone else is pretty much casual... BTW, I'm talking about the Auckland scene.

Quote from: fluxcore on October 28, 2009, 01:23:16 PM
Quote from: !DIABLO GTR! on October 28, 2009, 09:24:18 AM
To be honest, BlazBlue will probably go the same way as Melty Blood AC...  :) You'll be better off playing it online.

And not just for weeaboos.

wut?


http://www.youtube.com/watch?v=UqqAIeJCMbk
Stungray? You seem sad...

Stoner whale...
http://www.youtube.com/watch?v=XkWD0SoHSZI
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on October 28, 2009, 03:39:09 PM
Quote from: !DIABLO GTR! on October 28, 2009, 02:26:02 PM
Quote from: fluxcore on October 28, 2009, 01:23:16 PM
Quote from: !DIABLO GTR! on October 28, 2009, 09:24:18 AM
To be honest, BlazBlue will probably go the same way as Melty Blood AC...  :) You'll be better off playing it online.

Bullshit imo, I know far far more people who are interested in BB than MBAC, and rightly so. The current release has some (fairly major) flaws, but if they fix them in the new one it'll be a very solid game.

There's practically only 2 guys at Yifans that play it on a regular basis. Everyone else is pretty much casual... BTW, I'm talking about the Auckland scene.


O.o There are at least six. Ton ton, Hakumen guy, Ragna + other guys guy, Fat Litchi, Nagato's Rachel (when he doesn't have exams) other good rachel and some randoms that play sometimes like Gunsmoke ect
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on October 28, 2009, 04:08:02 PM
Only 6, wtf, how many people play sf4 at yifans. I'm not being a dick i honestly dont know, my money goes to the king, liquor king.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on October 28, 2009, 04:14:22 PM
Heaps more, weazzy. Everyone you know + like another 10 or so randoms
Title: Re: BlazBlue: Continuum Shift
Post by: Pinolicious on October 28, 2009, 04:42:34 PM
Quote from: weazzyefff on October 24, 2009, 02:48:11 AM
NOVEMBER 28TH MAH FUCKKAZZ.

Is this console release date or arcade release date?  Maybe both?
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on October 28, 2009, 05:09:23 PM
Arcade
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on October 28, 2009, 05:31:42 PM
Quote from: fluxcore on October 28, 2009, 05:09:23 PM
Arcade
Oh aye, damn....shit. I got all excited for the release i cant even play, retard.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on October 28, 2009, 05:33:41 PM
Quote from: Smoofologist on October 28, 2009, 04:14:22 PM
Heaps more, weazzy. Everyone you know + like another 10 or so randoms
Phew. I need to stop being cheap, i'm missing out on the scene.
Title: Re: BlazBlue: Continuum Shift
Post by: !DIABLO GTR! on October 28, 2009, 10:00:33 PM
There's usually only 2 people when I come down on Fridays after the gym...  :(
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on October 28, 2009, 10:38:23 PM
Quote from: Smoofologist on October 28, 2009, 03:39:09 PM
O.o There are at least six. Ton ton, Hakumen guy, Ragna + other guys guy, Fat Litchi, Nagato's Rachel (when he doesn't have exams) other good rachel and some randoms that play sometimes like Gunsmoke ect


with the blonde litchi pallet swap? probably hiro
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on October 29, 2009, 02:36:45 AM
i will switch from taiko no tatsujin to bbcs if yifan makes it the same price as sf4......
To a beginner like me, 2 dollars per game is really not suitable..
i fell like throwing 2 dollars away for only a 1min game....

btw how can i send a feedback to yifan? do i just ask any staffs in yifan?
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on October 29, 2009, 08:30:37 AM
Fuck I'll give you da taiko challenge!

It's not Hiro's Litchi, this guy is brownnn
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on October 29, 2009, 06:04:46 PM
trailer


excited about this release seeing as its actually getting a 360 release and I can DO SUM COMBOS BRO
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on October 29, 2009, 07:42:01 PM

Yep its my number 1 for 2010 :)
really looking forward to the story mode - it was very good in Calamity Trigger.
& of course Hakumen making his way up the tier list  ;D
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on October 29, 2009, 09:33:49 PM
I like what they are doing with Carl.

Hes gonna be a beast with the doll have a projectile i reckon.
Title: Re: BlazBlue: Continuum Shift
Post by: gunsmoke on October 30, 2009, 09:09:20 AM
cool  ;D
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on November 18, 2009, 01:07:54 AM
is blazblue going to be released on 26/02/10?
http://www.cdwow.co.nz/games/BLAZBLUE-CALAMITY-TRIGGER-Xbox-360/dp/pc/9839159
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 18, 2009, 07:46:46 AM

Yep, I believe the UK release date is 01-02-2010.
Anyway note it is for Calamity Trigger.
The sequel Continuum Shift does not have a console release date yet (its in the Jap arcades 20-11-09).
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on November 18, 2009, 08:05:41 AM
I've seen mention of a french PC release also. Waste of time releasing Calamity Trigger though. In fact it'll only hurt things, as they'll now say "hey these ports sold horribly, we won't port Continuum Shift"
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on November 18, 2009, 08:20:49 AM
Quote from: fluxcore on November 18, 2009, 08:05:41 AM
I've seen mention of a french PC release also. Waste of time releasing Calamity Trigger though. In fact it'll only hurt things, as they'll now say "hey these ports sold horribly, we won't port Continuum Shift"
Yeah i know aye, thats soooo mean man.

I thought they were getting CS because the delay, and it's just CT.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 18, 2009, 09:09:45 AM

yeah it is a shame.
CT sold beyond expectations, which prompted them to do the Euro release.
However the Euro X360 users really needed to get a release before the CS announcements.
Now the interest will be alot lower for X360 and almost non existant for PS3 users who have all imported CT ages ago.

Its still a great game (with some balance issues), but worth playing for the story mode alone IMO.
Title: Re: BlazBlue: Continuum Shift
Post by: Darkf0rge on November 26, 2009, 01:29:51 PM
I really don't see the point in this. I actually really wanted to get into this game when it was first released but with the update comming, I probably won't bother getting the PAL version now it's being released so late.

It's a shame I hear the online code is fantastic.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on November 26, 2009, 01:57:48 PM
CT is really good, not many people on my PSN friends list playing now though :(
I don't regret picking it up at all, in fact I still would now if I didn't have it already as CS is surely a while away yet, 6 months at least?

I will pick up the new one (ie.import) when the US gets a release. I really like what I've seen so far. Did Ragnar REALLY need a new move though, I hate fighting him as it is now.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on November 26, 2009, 02:40:43 PM
Ragna is like mid tier hahahaha
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 26, 2009, 03:25:42 PM

yeah CT is still way worth it.
I'd be playing alot more on PSN if I didn't have Uncharted2 to get through
:)
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on November 26, 2009, 03:33:07 PM
Quote from: Smoofologist on November 26, 2009, 02:40:43 PM
Ragna is like mid tier hahahaha
Yeah but that doesn't matter, I personally still hate fighting against him it's some sort of mental block. I don't know what it is I just get frustrated more by him than other characters, especially if I get stuck in the corner against him. *RAGE* haha
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on November 26, 2009, 04:02:14 PM
Even more annoyed than when Arakune or Rachel gets you in the corner? O.o
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on November 26, 2009, 04:12:40 PM
Well obviously not Arakune coz that ish is NASTY but yeah I have a real mental block about Ragnar. I just need to play more.
Get online more and school me yo!
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 26, 2009, 04:54:37 PM
Quote from: geneterror on November 26, 2009, 03:33:07 PM
Quote from: Smoofologist on November 26, 2009, 02:40:43 PM
Ragna is like mid tier hahahaha
Yeah but that doesn't matter, I personally still hate fighting against him it's some sort of mental block. I don't know what it is I just get frustrated more by him than other characters, especially if I get stuck in the corner against him. *RAGE* haha

have to say I feel the same way
I blame Toomeke  ;)
& trying to beat the Unlimted Ragna at the end of time attack (which I failed to do)

Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on November 26, 2009, 05:41:31 PM
i like fighting unlimited ragna and beasting, then getting hit by one combo and he gets like 90% life back and im on 10
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 26, 2009, 06:38:59 PM
Quote from: samurai black on November 26, 2009, 05:41:31 PM
i like fighting unlimited ragna and beasting, then getting hit by one combo and he gets like 90% life back and im on 10

Yeah thats pretty much what I mean.
I beat him in arcade mode when I lowered the difficulty (he still took 90% off in 1 hit)
But couldn't do it in time attack mode where the difficulty is locked above Hell  >:(
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on November 26, 2009, 07:10:58 PM
does the heat gauge still reset every round in CS? i like rapid cancel shenanigans too much
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on November 26, 2009, 07:31:58 PM
Quote from: samurai black on November 26, 2009, 07:10:58 PM
does the heat gauge still reset every round in CS? i like rapid cancel shenanigans too much
yes

btw there are some videos on niconico for BBCS already
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on November 27, 2009, 03:40:43 AM
hakumen has 8000 damage combo that start with 6c......
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on November 27, 2009, 07:29:20 AM
Yeah no one's ever talking about CT anymore. Like they ever did anyway, there's nothin in the ggs thread but SF4. Not even any Tekken talk.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 27, 2009, 09:32:20 AM
Quote from: weazzyefff on November 27, 2009, 07:29:20 AM
Yeah no one's ever talking about CT anymore. Like they ever did anyway, there's nothin in the ggs thread but SF4. Not even any Tekken talk.

Yeah unfortunately thats the nature of this site. A new game gets a burst then its back to SF:)

I do all my BBing on Dustloop & Gamefaqs who have developed some amusing interforum competitions.
And any games ive played online recently have been vs Australians & Randoms.
I'm still crap (I can't put the time in that others do), but its still my fav fighter.



Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on November 27, 2009, 10:02:37 AM
That isn't what happened at all. If you think of all the players on this site that played BB to a reasonably high level (Ben, Leo, Rance, Hue and myself) Never play anything online anyway. There's almost always someone playing at yifans and I know everytime I've been there before one of the screens went ooc I've deposited a few of my coins for some games against that awesome Ragna and Ton Ton. At all our jam sessions and stuff we'll usually jam anything as long as enough people make some noise for it, I mean we were playing Tekken at the last one.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on November 27, 2009, 10:16:02 AM
It sux you guys don't play online much. I understand your reasons but I never get time to get to Yifans and Giga due to work and other responsibilities.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on November 27, 2009, 10:18:18 AM
Quote from: geneterror on November 27, 2009, 10:16:02 AM
It sux you guys don't play online much. I understand your reasons but I never get time to get to Yifans and Giga due to work and other responsibilities.

Ditto.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on November 27, 2009, 10:19:24 AM
If i can get a converter off of leo at james' this sunday, ill steat CT off of richard and have a jam online for anyone thats keen. might have to pick up a 2nd hand SF4 aswell.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 27, 2009, 10:22:08 AM
Quote from: Smoofologist on November 27, 2009, 10:02:37 AM
That isn't what happened at all. If you think of all the players on this site that played BB to a reasonably high level (Ben, Leo, Rance, Hue and myself) Never play anything online anyway. There's almost always someone playing at yifans and I know everytime I've been there before one of the screens went ooc I've deposited a few of my coins for some games against that awesome Ragna and Ton Ton. At all our jam sessions and stuff we'll usually jam anything as long as enough people make some noise for it, I mean we were playing Tekken at the last one.

I was refering to why there isn't much BB talk on this site, which is what Weazzy was saying.

And yeah it does suck nobody plays online, I don't care much about what happens in the arcade.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on November 27, 2009, 10:30:31 AM
Kinda hard to want to talk about an already obsolete game that had pretty horrible flaws in the first place, especially when it wasn't ever released here.

Feel free to talk more if you want more talk about the things you want to talk about, can't just expect everyone else to do it.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 27, 2009, 10:48:23 AM
Thats why I talk about it elsewhere :)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on November 27, 2009, 10:51:14 AM
Quote from: Smoofologist on November 27, 2009, 10:02:37 AM
That isn't what happened at all. If you think of all the players on this site that played BB to a reasonably high level (Ben, Leo, Rance, Hue and myself) Never play anything online anyway. There's almost always someone playing at yifans and I know everytime I've been there before one of the screens went ooc I've deposited a few of my coins for some games against that awesome Ragna and Ton Ton. At all our jam sessions and stuff we'll usually jam anything as long as enough people make some noise for it, I mean we were playing Tekken at the last one.
Yeah true.

Last Grind session = ''Should we play BB:CT''.* Ball of hay goes past* '' what about sf4?'' ... everybody's like rah rah rah.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on November 27, 2009, 10:52:28 AM
Quote from: maelgrim on November 27, 2009, 10:48:23 AM
Thats why I talk about it elsewhere :)

Yep, that's the attitude, good work soldier.

As for the games to play at grind session, it's pretty bloody easy to change a setup to play something else. It's not just up to the organisers, although might be good to ask.
TBH most of us regulars don't even want to play sf4 much, so I don't know where all this 'NZism is only sf4' bullshit comes from.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 27, 2009, 11:13:54 AM

but you said it yourself
QuoteFeel free to talk more if you want more talk about the things you want to talk about, can't just expect everyone else to do it.

I participate in just about every BB discussion on this Forum.
And if nobody is wanting to chat much then why wouldn't I  ::)

The majority (not all) of talk is SF related - whats the big deal?
It doesn't upset me, its reality.

And I don't belive "NZism is only SF"
As you say at the grinds its easy to change over and that does happen quite a bit from my small experience & what I have read here which is great.


Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on November 27, 2009, 12:06:53 PM
Quote from: maelgrim on November 27, 2009, 11:13:54 AM
And I don't belive "NZism is only SF"


well prior to sf4 and its release, the marvel boys made the most noise here  ;D
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on November 27, 2009, 12:29:53 PM
Was like a mini marvel club here during those days :)

Wish I was there during it though :'(
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on November 27, 2009, 12:39:21 PM
Quote from: ILL_BILL on November 27, 2009, 10:19:24 AM
If i can get a converter off of leo at james' this sunday, ill steat CT off of richard and have a jam online for anyone thats keen. might have to pick up a 2nd hand SF4 aswell.
http://www.mightyape.co.nz/product/PlayStation-3/Street-Fighter-IV/1560418/ PS3 copy for $80 new is pretty good.
I told you in a thread ages ago you could use my spare Smartjoy convertor until you got your own but you ignored me :'(

No excuses bro!
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on November 27, 2009, 01:48:41 PM
Quote from: geneterror on November 27, 2009, 12:39:21 PM
Quote from: ILL_BILL on November 27, 2009, 10:19:24 AM
If i can get a converter off of leo at james' this sunday, ill steat CT off of richard and have a jam online for anyone thats keen. might have to pick up a 2nd hand SF4 aswell.
http://www.mightyape.co.nz/product/PlayStation-3/Street-Fighter-IV/1560418/ PS3 copy for $80 new is pretty good.
I told you in a thread ages ago you could use my spare Smartjoy convertor until you got your own but you ignored me :'(

No excuses bro!
Quote from: geneterror on November 27, 2009, 12:39:21 PM
Quote from: ILL_BILL on November 27, 2009, 10:19:24 AM
If i can get a converter off of leo at james' this sunday, ill steat CT off of richard and have a jam online for anyone thats keen. might have to pick up a 2nd hand SF4 aswell.
http://www.mightyape.co.nz/product/PlayStation-3/Street-Fighter-IV/1560418/ PS3 copy for $80 new is pretty good.
I told you in a thread ages ago you could use my spare Smartjoy convertor until you got your own but you ignored me :'(

No excuses bro!

haha youre right. Must be because your mexican and im inherantly racist.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on November 27, 2009, 05:47:35 PM
because of the network condition, you cant really do instant guard and some high damage comobo against american/asian players.....
you know instant guard is very important in this game....
other than that you can still train up your tactics against other characters
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on November 27, 2009, 05:53:05 PM
I dont play American/Asian players ever, no matter what game it is. Aus the best, even better than some NZ connections.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on November 28, 2009, 02:04:37 PM
Quote from: snowystepo on November 27, 2009, 05:47:35 PM
because of the network condition, you cant really do instant guard and some high damage comobo against american/asian players.....
you know instant guard is very important in this game....
other than that you can still train up your tactics against other characters

This is true, and online will always be a problem for all fighting games.
Its amazing BB plays as well as it does being so Combo heavy, though the combo heavy chars like Litchi do find life a bit harder.

I wonder what a fighter developed purely with online in mind would be like. A decent fighter that is like SF, Tekken, BB etc but one where they are not tied to trying to provide an exact duplication of an arcade experience or support an offline Tourny scene, but where the entire scene - comps and all was online.



Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on November 28, 2009, 02:24:49 PM
It would be like DB raging blast.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on November 28, 2009, 10:23:44 PM
Quote from: maelgrim on November 28, 2009, 02:04:37 PM
Quote from: snowystepo on November 27, 2009, 05:47:35 PM
because of the network condition, you cant really do instant guard and some high damage comobo against american/asian players.....
you know instant guard is very important in this game....
other than that you can still train up your tactics against other characters

This is true, and online will always be a problem for all fighting games.
Its amazing BB plays as well as it does being so Combo heavy, though the combo heavy chars like Litchi do find life a bit harder.

I wonder what a fighter developed purely with online in mind would be like. A decent fighter that is like SF, Tekken, BB etc but one where they are not tied to trying to provide an exact duplication of an arcade experience or support an offline Tourny scene, but where the entire scene - comps and all was online.





hmm, i don't understand what you are talking about.....
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on November 29, 2009, 01:06:51 AM
Quote from: snowystepo on November 28, 2009, 10:23:44 PM
Quote from: maelgrim on November 28, 2009, 02:04:37 PM
Quote from: snowystepo on November 27, 2009, 05:47:35 PM
because of the network condition, you cant really do instant guard and some high damage comobo against american/asian players.....
you know instant guard is very important in this game....
other than that you can still train up your tactics against other characters

This is true, and online will always be a problem for all fighting games.
Its amazing BB plays as well as it does being so Combo heavy, though the combo heavy chars like Litchi do find life a bit harder.

I wonder what a fighter developed purely with online in mind would be like. A decent fighter that is like SF, Tekken, BB etc but one where they are not tied to trying to provide an exact duplication of an arcade experience or support an offline Tourny scene, but where the entire scene - comps and all was online.





hmm, i don't understand what you are talking about.....

A fighting game developed FOR online play, not one developed WITH online play.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on November 29, 2009, 03:25:56 AM
I repeat DB Raging Blast, long cutscenes, button mashing, didnt notice any lag, but did notice everybody pik cheap Gojeta an Vegito, with the xtra life, wich was laughable. Scouter Vegeta FTW!!!.
Title: Re: BlazBlue: Continuum Shift
Post by: Pinolicious on December 01, 2009, 05:11:05 PM
Quote from: weazzyefff on November 29, 2009, 03:25:56 AM
I repeat DB Raging Blast, long cutscenes, button mashing, didnt notice any lag, but did notice everybody pik cheap Gojeta an Vegito, with the xtra life, wich was laughable. Scouter Vegeta FTW!!!.

Vegita, what does the power reader say...

WHAT!!!  OVER NINE THOUSAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND!
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on December 11, 2009, 05:03:00 PM
http://www.youtube.com/watch?v=pnFxME1ANb4&feature=player_embedded
BB for psp
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on December 28, 2009, 06:34:33 PM
http://www.youtube.com/watch?v=ER760gMLfR8
hazama Arcade Story [English]
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on December 30, 2009, 09:40:56 AM

Cool, love the BB story.
Can't wait to play through on the console release (whenever that happens).
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on January 14, 2010, 08:08:55 AM
http://iplaywinner.com/news/2010/1/13/blazblue-continuum-shift-mega-update-draft.html

Interesting synopsis of the changes in BB:CS...
Still doesn't sound quite like the game I want it to be unfortunately.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on January 14, 2010, 09:49:51 AM
Fair call, difficult to say until I play it but I think I will enjoy it

Thats a good summary of system changes.
From the char change info i have seen for the 3 chars I play
  Rachel looks to have been raped
  Litchi is a bit worse
  Hakumen is quite a bit better

So from that perspective i'm ok with it since I suck with Rachel anyway.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on January 14, 2010, 09:52:45 AM
Yea im told that the top tiers all got pretty reamed for this incantation.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on January 14, 2010, 09:58:33 AM
To be honest the throw mechanic is the thing which pisses me off the most. 7f throws just makes me rage.

I would only play Hakumen though so it's nice that he's a bit better, I worry about the 'everything does less damage' thing though because I loved seeing half a bar of red damage from 2 hits.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on January 14, 2010, 10:51:35 AM
I like hakumen too , its a shame him and 1 other character are the only ones that have to use bar for their special moves , everyone else can just save them for supers :(
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on January 14, 2010, 10:53:39 AM
Quote from: ILL_BILL on January 14, 2010, 09:52:45 AM
Yea im told that the top tiers all got pretty reamed for this incantation.

Arakune is still a beast and Carl looks even more beast.
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on January 14, 2010, 11:14:46 AM
come on ragna
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on January 14, 2010, 11:16:52 AM
Quote from: maelgrim on January 14, 2010, 09:49:51 AM
Rachel looks to have been raped
This is what puts me off the most as Rachel was the character I enjoyed playing the most. In fact her and Tager are the only 2 characters I enjoy playing in BB:CT :(
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on January 14, 2010, 11:18:48 AM
yeah, looking at ish and rachel copped a mean hiding from the nerf bat.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on January 14, 2010, 02:00:52 PM

Watching the vids in that link, Hakumen seems to do slightly less damage though still pretty high.
Ragna's corner rape looks alot nastier.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on January 14, 2010, 02:02:37 PM
Quote from: maelgrim on January 14, 2010, 02:00:52 PM
Ragna's corner rape looks alot nastier.
Great so they nerf Rachel but buff Ragnars corner shit >:(
I already struggle enough against Ragnar if I end up in the corner now it's just going to be worse.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on January 16, 2010, 05:47:06 AM
Quote from: maelgrim on January 14, 2010, 09:49:51 AM
Fair call, difficult to say until I play it but I think I will enjoy it

Thats a good summary of system changes.
From the char change info i have seen for the 3 chars I play
  Rachel looks to have been raped
  Litchi is a bit worse
  Hakumen is quite a bit better

So from that perspective i'm ok with it since I suck with Rachel anyway.


Litchi,BANG are the S rank character in bbcs currently~
Rachel can only do 1000-2000 damage in 1 combo...
some japanese people are using "Rachel" as a unit counter to describe the combo damage.For example, "Wow this jin can do damage of 2 Rachel unit ...."

Quote from: fluxcore on January 14, 2010, 09:58:33 AM
To be honest the throw mechanic is the thing which pisses me off the most. 7f throws just makes me rage.

I would only play Hakumen though so it's nice that he's a bit better, I worry about the 'everything does less damage' thing though because I loved seeing half a bar of red damage from 2 hits.
your hakuman can still deal a lot of damage, as long as you have hakumen gauge~

btw does anyone know whether yifan is going to get bbcs or not?
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on January 16, 2010, 07:49:07 AM
Quote from: geneterror on January 14, 2010, 02:02:37 PM
Quote from: maelgrim on January 14, 2010, 02:00:52 PM
Ragna's corner rape looks alot nastier.
Great so they nerf Rachel but buff Ragnars corner shit >:(
I already struggle enough against Ragnar if I end up in the corner now it's just going to be worse.

Lol bro you know hat Rachel absolutely face raped ragna aye?  She could take almost two thirds of his lifebar from blocking using a particular block string.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 16, 2010, 08:57:15 AM
Quote from: The Lenny 2.0 on January 16, 2010, 07:49:07 AM
Quote from: geneterror on January 14, 2010, 02:02:37 PM
Quote from: maelgrim on January 14, 2010, 02:00:52 PM
Ragna's corner rape looks alot nastier.
Great so they nerf Rachel but buff Ragnars corner shit >:(
I already struggle enough against Ragnar if I end up in the corner now it's just going to be worse.

Lol bro you know hat Rachel absolutely face raped ragna aye?  She could take almost two thirds of his lifebar from blocking using a particular block string.
More broken than my concentration in class.
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on January 16, 2010, 09:33:25 AM
Quote from: The Lenny 2.0 on January 16, 2010, 07:49:07 AM
Lol bro you know hat Rachel absolutely face raped ragna aye?  She could take almost two thirds of his lifebar from blocking using a particular block string.

bro, dont tell him that. let him keep his irrational fear of ragna  :D
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on January 16, 2010, 11:06:46 AM
& they just nerfed the Sound volume of Rachel's Baden-Baden Lily and Sword iris in CT   ;D
http://www.dustloop.com/forums/showthread.php?t=8154

Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 16, 2010, 11:09:46 AM
Wow, talk about upsetting the balance.
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on January 24, 2010, 10:33:26 AM
apparently this leaked early.

go find it, get your pirate on and report back with details  :)
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on January 24, 2010, 11:08:37 AM
nice find :)))))))))))))))))))))))))))))))))))))))))))
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on January 24, 2010, 11:31:01 AM
Will report back in a couple of hours.  Acquiring as we speak!
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on January 24, 2010, 03:49:38 PM
If I were to have this ,  which I dont of course .....
id say it works brilliantly with my TE stick on my tv , looks awesome plays good , just got no idea what im doing .
Very cool tho

Not that id know cos yeah , pirating is bad
Title: Re: BlazBlue: Continuum Shift
Post by: electric on January 24, 2010, 08:30:02 PM
Any one have a clue what the minimum pc requirements for this are ? Fuck Parallels/VMWare... Gahhhh I should get a real fucking computer instead of this fucking iMac

Ninja edit: did some Googling and found the specs myself

System requirements:
OS: Microsoft Windows XP Embedded SP2/SP3
CPU: Intel LGA 775 CPU. Supported CPUs include Celeron D 352, Pentium 4 651, Intel Core 2 Duo E6400
Chipset: Intel Q965 ICH8
Video output: 640x480 (VGA), or 1280x720 (HDTV 720p)
RAM: 166/200MHz DDR2 SDRAM. Supported capacities 512MiB, 1GiB, 4GiB.
GPU: PCI Express x16-based graphics. Supported GPU include ATI RADEON (x1600Pro, x1300LE) or NVIDIA GeForce (7900GS, 7600GS, 7300GS)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on January 24, 2010, 09:06:11 PM
Quote from: electric on January 24, 2010, 08:30:02 PM
Any one have a clue what the minimum pc requirements for this are ? Fuck Parallels/VMWare... Gahhhh I should get a real fucking computer instead of this fucking iMac

Ninja edit: did some Googling and found the specs myself

System requirements:
OS: Microsoft Windows XP Embedded SP2/SP3
CPU: Intel LGA 775 CPU. Supported CPUs include Celeron D 352, Pentium 4 651, Intel Core 2 Duo E6400
Chipset: Intel Q965 ICH8
Video output: 640x480 (VGA), or 1280x720 (HDTV 720p)
RAM: 166/200MHz DDR2 SDRAM. Supported capacities 512MiB, 1GiB, 4GiB.
GPU: PCI Express x16-based graphics. Supported GPU include ATI RADEON (x1600Pro, x1300LE) or NVIDIA GeForce (7900GS, 7600GS, 7300GS)

your gunna need a pc to run this i think
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on January 24, 2010, 09:13:53 PM
At least now there will be more competition out there for this game.  Hopefully sometime soon we will see this on ggpo :D
Title: Re: BlazBlue: Continuum Shift
Post by: Pinolicious on January 24, 2010, 09:48:26 PM
Hmm... downloading this, and trying to read through the message board link, is there any form of multiplayer online or offline?
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on January 24, 2010, 09:57:50 PM
Just offline two player mode.  It's a straight rip from the arcade board.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on January 25, 2010, 07:05:34 AM
Rather not have direct discussion of piracy on the boards, so deleted relevant posts.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 25, 2010, 07:24:05 AM
OKEY DOKE.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on January 25, 2010, 06:28:50 PM

so umm anyone get their HRAP3 to work with CS by any chance ?
Title: Re: BlazBlue: Continuum Shift
Post by: Skullator on January 25, 2010, 06:41:31 PM
Use Xpadder to map the sticks controls to windows keyboard controls

Then use the BBCS config to use the keyboard buttons you got mapped, voila.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on January 25, 2010, 06:45:53 PM
Ive tried both Xpadder and joy2key
and when I test in notepad stick movements don't register  :'(
Buttons seem to work fine
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on January 25, 2010, 07:49:08 PM
does anyone have input delay?
Title: Re: BlazBlue: Continuum Shift
Post by: Pinolicious on January 25, 2010, 10:48:01 PM
xpadder gives me a bit of input delay compared to when i just play straight from keyboard
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on January 26, 2010, 07:36:06 AM
Bollocks. Fighting game players have been using xpadder for years and not been complaining.
Title: Re: BlazBlue: Continuum Shift
Post by: Pinolicious on January 26, 2010, 07:41:21 AM
Quote from: fluxcore on January 26, 2010, 07:36:06 AM
Bollocks. Fighting game players have been using xpadder for years and not been complaining.

lol, ok, maybe it's my scrubness haha.

anyway, had a quick jam on this.  haven't played enough to notice drastic changes.  some of noel's drive moves have changed
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on January 26, 2010, 08:49:31 AM
The only 'Drastic' changes are Nu, Arakune, and Rachael being reamed by the nerf bat.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on January 26, 2010, 08:57:34 AM
And now it's the game it should have been! :)

From what I understand, Rachel is the only one to get REALLY reamed, I think Arakune and Lambda are still pretty decent...
Title: Re: BlazBlue: Continuum Shift
Post by: gunsmoke on January 26, 2010, 10:01:00 AM
Yaya ......my favourite character become TOP tier.....hell ya BANG and Tagger ..peace ::)
Title: Re: BlazBlue: Continuum Shift
Post by: Skullator on January 26, 2010, 10:06:51 AM
Poor Rachel ;[
Might pick up Noel instead if I learn this game because Rachel's borderline useless from what I read now
Title: Re: BlazBlue: Continuum Shift
Post by: [8-----D] Toots on January 26, 2010, 10:12:20 AM
Quote from: ILL_BILL on January 26, 2010, 08:49:31 AM
Arakune being reamed by the nerf bat.

umm

http://www.youtube.com/watch?v=Bbd9_1AzoDE
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on January 26, 2010, 11:03:11 AM
Quote from: Toomeke on January 26, 2010, 10:12:20 AM
Quote from: ILL_BILL on January 26, 2010, 08:49:31 AM
Arakune being reamed by the nerf bat.

umm

http://www.youtube.com/watch?v=Bbd9_1AzoDE

eeek

EDIT - Jin still won the match ;)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on January 26, 2010, 11:43:17 AM
Hahaha i take that back. That shit was awesome. All off of ONE fucking air throw.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on January 26, 2010, 12:04:54 PM
hah, so maybe I was wrong with the 'CS > CT balancewise' thing... guess the game HAS only been out a couple of months now!

It did take GG a good 3 or 4 iterations to become decent, although you'd think with the knowledge gained from GG it would be easier for BB...
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on January 28, 2010, 05:01:58 PM
in the dipswitch settings it says its the october 09 build 10001 or something so dunno if this was the final build or not before release ?

Also i dont use xpadder or anything , the game let me maps everything just to my TE without having to configure anything . Its awesome .
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on January 28, 2010, 05:31:13 PM
Pretty sure the consensus is that it is the final build.
Title: Re: BlazBlue: Continuum Shift
Post by: electric on January 28, 2010, 06:36:14 PM
Quote from: fluxcore on January 28, 2010, 05:31:13 PM
Pretty sure the consensus is that it is the final build.

I heard it WASN'T the final build, but that it was pretty close to final - this is all speculation and opinion from the piracy community, however... so that word is probably as good as useless.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on February 01, 2010, 05:23:59 PM
just a note that the new samurai shodown sen has been leaked now also from the taito x2 software .
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on February 03, 2010, 06:27:33 PM
Right got my HRAP all working fine now.
Had a play through with Hakumen, still does some big damage (maybe a little less), need to get an updated movelist as things are a bit different.
On the whole though I find Hakumen alot better thus far.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on February 03, 2010, 07:13:04 PM
4C is godly
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on February 05, 2010, 10:29:46 AM
BB CS console date expected to be announced next week
http://dustloop.com/forums/showpost.php?p=558886&postcount=1187
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on February 10, 2010, 11:51:08 AM

BBCS info from latest Famitsu (stolen from Dustloop).

BlazBlue Continuum Shift (console version)
Developer: Arc System Works
Platform: PlayStation 3, Xbox 360
Release date: Summer 2010
Price: Undecided
Development: 60% complete

New console-exclusive character:

Mu-12 (μ-12-)

Height: 157 cm
Weight: 48 kg
Birthday: January 7
Blood Type: A
Birthplace: The 13th Hierarchical City "Kagutsuchi"
Hobbies: Destruction
Likes: Destruction
Dislikes: The world
CV: Kanako Kandou

The awakened, true form of Noel Vermilion. Her hatred for the world has increased substantially, making her aggressive towards everything. The name of the huge sword on her back is "Kamigoroshi no Tsurugi Kusanagi" ("Sword of the God-Slayer, Kusanagi").
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on February 10, 2010, 12:15:02 PM
Oh cool, the news item I read didn't mention which consoles it'd be out on... good to hear 360 isn't getting shafted. Having said that, I'm sure PAL regions will still get shafted, so... poo.
Title: Re: BlazBlue: Continuum Shift
Post by: Skullator on February 10, 2010, 01:14:30 PM
Quote from: maelgrim on February 10, 2010, 11:51:08 AM
BBCS info from latest Famitsu (stolen from Dustloop).

BlazBlue Continuum Shift (console version)
Developer: Arc System Works
Platform: PlayStation 3, Xbox 360
Release date: Summer 2010
Price: Undecided
Development: 60% complete

New console-exclusive character:

Mu-12 (μ-12-)

Height: 157 cm
Weight: 48 kg
Birthday: January 7
Blood Type: A
Birthplace: The 13th Hierarchical City "Kagutsuchi"
Hobbies: Destruction
Likes: Destruction
Dislikes: The world
CV: Kanako Kandou

The awakened, true form of Noel Vermilion. Her hatred for the world has increased substantially, making her aggressive towards everything. The name of the huge sword on her back is "Kamigoroshi no Tsurugi Kusanagi" ("Sword of the God-Slayer, Kusanagi").

Cool character, but if anyone needs a dark\hatefilled variant it's probably rachel pissed off she got nerfed so bad.
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on February 10, 2010, 02:49:10 PM
Quote from: Skullator on February 10, 2010, 01:14:30 PM
Cool character, but if anyone needs a dark\hatefilled variant it's probably rachel pissed off she got nerfed so bad.

no way, they shouldve made ragna even more angry. for a raging terrorist, hes just way too nice.

give me a playable black beast.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on March 04, 2010, 11:09:53 PM
Anyone going to play this? I've had a good play with it, playing with some of the new move sets and what not. I've mostly been playing Tsubaki & Hazama.

Tsubaki seems like a noob friendly character. I like how she can charge her Distortion moves, she has nice rising attacks as well.

Hazama, to me, feels way more like a Guilty Gear character and I can see myself going pure with him if I ever get back into the game (Tekken 6 still has me enjoying the fuck out of it).

I don't like that beginner mode, seems like absolute fools could come in and wipe you.. I had a play with it and it's really messed up, couple of buttons and you can pull off some basic stock combo's. Just a personal opinion. On the other hand, some characters don't work well with it at all.

Hope this comes to PC like SFIV but not in such a delayed fashion and NOT GFWL, I fucking hate that service. Steam would be EPIC.

Anyway, I've got the unsolicited version of this. So if anyone wants to come around and have a go at it, let me know and. I'm free until April 10th and would like to get some games in with people.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on March 05, 2010, 12:17:46 AM
Quote from: Squares on March 04, 2010, 11:09:53 PM
Anyone going to play this? I've had a good play with it, playing with some of the new move sets and what not. I've mostly been playing Tsubaki & Hazama.

Tsubaki seems like a noob friendly character. I like how she can charge her Distortion moves, she has nice rising attacks as well.

Hazama, to me, feels way more like a Guilty Gear character and I can see myself going pure with him if I ever get back into the game (Tekken 6 still has me enjoying the fuck out of it).

I don't like that beginner mode, seems like absolute fools could come in and wipe you.. I had a play with it and it's really messed up, couple of buttons and you can pull off some basic stock combo's. Just a personal opinion. On the other hand, some characters don't work well with it at all.

Hope this comes to PC like SFIV but not in such a delayed fashion and NOT GFWL, I fucking hate that service. Steam would be EPIC.

Anyway, I've got the unsolicited version of this. So if anyone wants to come around and have a go at it, let me know and. I'm free until April 10th and would like to get some games in with people.

are you hosting it at your home?
anyway i will wait untill it is released, and i will definitely buy this game, its like just 4 months away from now
glad to see you on psn~
(though i havent bought a ps3 yet, but i will get one once i get bbcs)

btw i am disapointed that yifan moves bbct beside the bombman machine.....
they should at least replace the dragon ball thing or soul caliba(please forgive me if spell it wrong~) i have never seen people are playing this game, especially the dragon ball....
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on March 05, 2010, 02:47:44 AM
Yeah, would host this at my house on the big TV. If enough people are interested I'll make a thread for it.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on March 05, 2010, 03:14:33 AM
Quote from: Squares on March 05, 2010, 02:47:44 AM
Yeah, would host this at my house on the big TV. If enough people are interested I'll make a thread for it.

you live too far away from me, sigh...
wanna add me on msn? maybe we can chat somthing about bbcs on msn~
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on March 05, 2010, 03:35:57 AM
Sure. PM your address.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on March 05, 2010, 02:43:53 PM
Where you stay bro?

I rock the blazblue a bit.  Wouldnt mond playing some.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on March 05, 2010, 03:25:29 PM
Quote from: The Lenny 2.0 on March 05, 2010, 02:43:53 PM
Where you stay bro?

I rock the blazblue a bit.  Wouldnt mond playing some.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on March 05, 2010, 08:16:45 PM
I'm in the Awhitu peninsula, it's about an hour directly from Auckland central. A little bit further aways than b1ackstars in Pukekohe. You go through Waiuku and up into the countryside... Super easy to get to.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on March 06, 2010, 07:09:11 AM
Quote from: Squares on March 05, 2010, 08:16:45 PM
I'm in the Awhitu peninsula, it's about an hour directly from Auckland central. A little bit further aways than b1ackstars in Pukekohe. You go through Waiuku and up into the countryside... Super easy to get to.

I was raised near Tuakau in a little town called Pokeno naot far from where you live.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on March 06, 2010, 07:14:34 AM
Quote from: The Lenny 2.0 on March 06, 2010, 07:09:11 AM
I was raised near Tuakau in a little town called Pokeno naot far from where you live.

Lenny is an awesome guy and when I grow up I wanna be just like him.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on March 06, 2010, 08:33:00 AM
Quote from: ILL_BILL on March 06, 2010, 07:14:34 AM
Lenny is an awesome guy and when I grow up I wanna be just like him.

Why thank you Bill, thats so nice of you.
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on March 06, 2010, 08:37:02 AM
 ;D ::) :P 8)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on March 06, 2010, 09:14:38 AM
>_>
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on March 06, 2010, 09:36:53 AM
Quote from: The Lenny 2.0 on March 06, 2010, 07:09:11 AM
I was raised near Tuakau in a little town called Pokeno naot far from where you live.

lenny bro, tell your cousins in tuakau to stop bashing cops  :P
Title: Re: BlazBlue: Continuum Shift
Post by: gunsmoke on March 06, 2010, 05:22:17 PM
 :) ;) ::) 8) :D
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on March 07, 2010, 09:09:16 AM
That's probably not too bad a hike from hamilton either then? Wouldn't mind some more BB.
Title: Re: BlazBlue: Continuum Shift
Post by: CptMunta on March 07, 2010, 07:38:02 PM
Recently acquired this for PSP. Well BB CT

Seems to be the sameish gameplay wise from a noobish first glance, just lower res sprites that were scaled and not redrawn so they look poo scaled up but fine on the small screen and with 2D backgrounds.

Slowly getting into it. Some things are starting to click. Started with Ragna and now am trying Bang and Noel. Would like to pick up Carl he seems spinny as.

Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on April 21, 2010, 11:07:20 AM
All the MvC3 talk has got me exited about other fighters.

So BB CS is hitting Consoles in Japan July 1st
and in U.S July 20th.

From Wiki

"On February 8, 2010, it was revealed through Famitsu that Continuum Shift will be getting a port to Xbox 360 and PlayStation 3. This port includes a brand-new, console-exclusive character: μ-12 (Mu-Twelve), the true form of Noel Vermillion, possibly as a new secret boss character similar to Unlimited Ragna in the first game.

The port is arcade perfect and will also include new stages, the Legion Mode from the PSP version of Calamity Trigger, and revamped versions of the original stages. There is also a new Tutorial mode similar to Street Fighter IV that shows the players the basics of the game's system. A final price has not been confirmed, but it has been confirmed through Dengeki that the release date in Japan will be July 1, 2010, and there will be a limited edition of the game as done previously with Calamity Trigger, which will include an art book and a Nendoroid figure of Noel.

Aksys Games announced that the US version of the game will come on July 20, 2010."
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on April 21, 2010, 01:20:57 PM
Quote from: maelgrim on April 21, 2010, 11:07:20 AM
All the MvC3 talk has got me exited about other fighters.

Sadly, it didn't get me THAT excited :P
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on April 21, 2010, 11:40:36 PM
im going to get a jap limited version if possible
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on June 05, 2010, 07:24:12 PM
Info from a recent famitsu interview that I found on gamefaqs

"- When asked about GG and BB series as similar he responded that they are both very different games in terms of gameplay.

- He says to him Blazblue is the new GuiltyGear and will be a flagship title to their name for future games to come.

- He wants to deliver things most fighting games do not, such as being unable to really hit a character just because they're down on the ground. (Referencing SSF4?) and with this game you can.

- The main series of the game will ALWAYS be a 2D fighting game. (Possibly refering to what happened with the GG Games)

- They had enough time from the Arcade port to the console port to make a few changes to the characters.

- One of the hard things were the graphics, this is because the animation sheets take up 1.5 the amount the Guilty Gear ones took up.

- The reactions of all the characters to specific characters have expanded a lot as well, in fact even against the same characters their expressions will change! Keep notice of these!

- For him the games have to be fun and competetive, if it's just competetive or it's just fun it doesn't fully make a fighting game purchasable. He also feel's admiration of this from Capcom's Street Fighter 4.

- He see's Capcom as a rival that they strive to overcome, as to him Capcom is currently the King of fighting games.

- The Arcade version for him is the worst impression to give the game because they needed to compress everything for the Arcade, expect full detail in the Console version.

- The story will take 30 hours to beat, 1 1/2 -2 hours per every character.

- Story Mode will progress a bit more like GGXX's series where the gameplay will have more of a tie-in to the story then the 1st game.

- An example is there will be some places where characters will be at full power, toakaka might fight slower from eating too much things like that.

- All characters will also be appearing as unique boss versions in different storylines.

- Out of all the Astral Finishes only 3 have retained their originals from the Arcade

- He highly recommends to see Jin's new Astral Heat!!

- Most voice actors contributed from 500-700 lines worth of voice acting.

- Many mysteries will be solved but more will appear as well.

- Parts in the Arcade mode will be answered as well.

- Opening is done by Gonzo yet again."
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on June 05, 2010, 07:59:14 PM
Release the fucking thing at the same time in all regions!

Also, gg > bb :P
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on June 05, 2010, 08:02:37 PM
They should do BB vs GG.

Thatd be rad... Totally play Carl/Eddy Team
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on June 07, 2010, 11:49:49 AM
Fuck yea. Arakune + Eddy = team spam black cloudy shadowy shit
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on June 23, 2010, 07:36:28 PM
I'd get Chipp back at least. But I'm getting attached to my BB characters.

I dunno if the game mechanics would make the two games compatible. I mean
Potemkin vs Tager would just be a whole bunch of fail. Tager has the all the
same moves, only better :-\
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on June 23, 2010, 10:21:21 PM
(http://i252.photobucket.com/albums/hh17/onlineme/bb.jpg)
new DLC character
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on June 23, 2010, 11:09:56 PM
lol, should put BB on the nats as a side tourney.  That would be interesting as in for a laugh :P
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on June 24, 2010, 12:53:43 AM
Almost every match up I can think of, the BB character would win over the GG character. Tager vs Potemkin, Nu vs Dizzy. Cept Sol vs Ragna. Sol's just a badass and would tear Ragna a new one.
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on June 24, 2010, 08:19:06 AM
No, Sol is a badguy
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on June 24, 2010, 09:47:35 AM

Yeah new DLC char is Makoto
Can't wait for this game.

Title: Re: BlazBlue: Continuum Shift
Post by: electric on June 24, 2010, 09:56:04 AM
Skunk furry ?
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on June 24, 2010, 10:00:48 AM
/me waits until october
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on June 24, 2010, 12:48:23 PM

Yeah October sucks.
I was all set to import the U.S ver (July 27th)
but now with all the DLC announcements (looks like other chars) it would mean I i'd have to get U.S account & PSN cash card.
I still might though.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on June 24, 2010, 01:57:42 PM
Did the game really need more than one furry. >_>
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on June 24, 2010, 02:35:54 PM
yeah, cause the weirdoes into anthro werent feeling tao and her blackface.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on June 24, 2010, 04:11:12 PM
BBCS FAQ from Aksys
http://www.aksysgames.com/forums/topic/685

Q: What is the release date for BlazBlue CS?
A: The official release date is July 27, 2010

Q: How much will the game cost?
A: MSRP is $39.99.

Q: What is the region coding on BlazBlue CS Xbox 360 / PS3?
A: The PS3 version is region free. You can play the US version of BBCS 360 on a US/Asian Xbox 360 which means it will not play in a European or Japanese Xbox 360. Sorry :(

Q: Will there be a Limited Edition?
A: Short answer: No.
Long answer: We really did want to make a fantastical LE, but due to time constraints and production lead times, it just wasn't meant to be. Sure we could have slapped together some crappy branded merchandise and threw it in a box, but you guys deserve better than that. You’ll just have to live with buying the game for the paltry sum of $39.99.

Q: Will there be DLC characters?
A: Yes, indeedy! Makoto was just recently announced in this week’s Famitsu. Watch this space for updates to when she’ll be released and for future DLC characters. For you conspiracy theorists, Makoto is NOT on the BlazBlue: Continuum Shift disc nor are any of the future DLC characters, so you’re not just purchasing simple unlock code.

Q: What languages are in the game?
A: The US version will contain both English and Japanese voice overs. The Japanese version of BBCS will only have Japanese text and voices, except for battle call-outs, which will support English lines when playing against people playing the US version. Additional note: The Japanese version will not run on a non-Japanese 360.

Q: What new stuff is in the game?
A: - 3 new modes (in addition to all the modes from Calamity Trigger), Challenge Mode, Tutorial, Legion (sort of it was in the PSP version of the game)
- 3 new characters for the home console version (Hazama, Tsubaki, Mu-12)
- All-new story mode, with English voice-overs and cinematics
- Nu is back as an unlimited character.

Q: Will the game run in native 1080p?
A: No. The art and sprites are created at 720p resolution.

Q: Will the game modes from Calamity Trigger be returning?
A: Yes. All of them.

Q: Is Nu only Unlimited Nu?
A: Yes. Selecting the Unlimited version of Lambda selects Unlimited Nu.

Q: How will DLC character compatibility work?
A: On release day, an automatic patch will be released that adds Makoto to be played against, but not as (unless you buy the DLC, of course).

Q: How will the in-game unlockables be unlocked?
A: Just like in CT: by playing the game.

Q: Will DLC characters have theme music of their own?
A: We are unable to comment on this question at this time.

Q: Are Easy Specials still around?
A: Easy Specials are, technically, gone, replaced by "Beginner Mode". Beginner Mode is even simpler than Easy Specials--if such as thing can be. It's not that simple to explain, though, so that'll have to wait.

Q: Will Nu have a new story mode in CS?
A: No.

Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on June 26, 2010, 10:26:49 AM
Anyone seen the new trailer with unlimited characters? It looks awesome!
http://gamevideos.1up.com/video/id/30192/bigger

New Mu vs Noel gameplay:
http://www.youtube.com/watch?v=ZIUfBceCtsc

Who's planning to import the US version btw? I know I am. Someone should make a Blazblue CS thread in Online Matchmaking, or at least edit the old one :D
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on June 26, 2010, 04:18:50 PM

Yeah Mu looks cool.
I hope they do some console rebalancing and give Rachel a buff *sniff*

I am very keen to import, only pain is that the DLC chars (when becomes available) will be region locked so will have to be purchased from the U.S store.

Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on June 26, 2010, 10:48:30 PM
Lol get it from good ol' Livewire. They'll import anything.


Also, friends of mine like to rage that they can't buy the extra costumes from the US store.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on June 27, 2010, 01:36:40 AM
Jus swap it for the pal version at one of your video shops - thats the Weazal way.

I got no virus protection shit so i'm to dodge to do anything like getting this game and ggpo. Need some computer contraceptives.
Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on June 27, 2010, 11:47:54 PM
^Who knows if the video shop will even have it lol. Blazblue isn't exactly a high profile game either :(

I think they said something about releasing a balancing patch after the game's release.

Getting the US DLC can be pretty simple, just buy a PSN card from Ebay. I've got CS pre-ordered and a bit of fund in my US account, just gotta wait for the game now ;D
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on June 28, 2010, 12:26:41 AM
Yeah but there's no pal version out in New Zealand so i wouldn't be surprised if your local vid store don't have it. After this one comes out in N.Z there better be one at the vid store or i'll be fucked with my shitty U.S copy lol.

Yeah and those U.S psn cards are rips hard. They're more expensive then the money you actually get in your wallet. Fuck that.

Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on June 28, 2010, 06:04:31 AM
I got a $20 US PSN card for US$20.50 a couple of days ago :D. Ebay isn't bad, you can usually get a $20 card for around $23-24, if you're patient, there are people selling them for a couple of dollars cheaper once in a while. Playasia sells them for $27 at the moment, pretty expensive imo. Then there's firstgames.co.nz, $44 is a freaking RIP-OFF for a US$20 card!

If you want the DLC but doesn't have the fund, I'm sure there will be some people willing to trade or will be kind enough to give it to you, I know this one guy from Gamefaqs said he'll share it around lol.

As for the PAL version, currently it's being published by Zen United, scheduled sometimes in October. So same publisher as CT, since the chance of CT being in a video store is pretty much zero, I don't see CS in a video store having a high probability either :(. Big cities like Auckland may have it though.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on June 28, 2010, 12:08:48 PM
Yeah true, vid stores have gone pretty shit these days. I had to go to four different vid stores just to get God of War 3 and that games popular as lol.

I'm still gonna get it if fistgames or someone gets the U.S port on July 27. October's way too far away , knawwmean.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on June 28, 2010, 12:12:26 PM
firstgames sells overseas cards...
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on June 28, 2010, 12:37:24 PM
Oh i meant the actual game, i'm never buying a u.s card for a ton of reasons.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on June 28, 2010, 12:50:59 PM
Man I really like this game.  Hope that it gets some play on XBOX live when it finally drops.

I played the ripped version on PC for a bit.  My main is Carl.  Losing the clap loop from CT made me sad, but he certainly still has a bag of tricks for sure.  Really like that new fireball nirvana can do.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on June 28, 2010, 12:53:08 PM
like this game... except hakumen?
hah
hah
hah
haaaaa
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 02, 2010, 08:08:18 PM
Haha yeah. Actually, I think we need to find some way to make the PSN store add our BB DLC stuff. There must be some place we can email and whatnot, there are a few of us here as well.

I don't want to not be able to download Makoto when she comes out  :(
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 03, 2010, 10:02:59 AM
Schedule for U.S BBCS DLC

1/7/10: Gamer icon packs 1-7
1/7/10: Unlimited character unlocks
1/7/10: Mu unlock
1/7/10: Arranged system voices (Tetsuya Kakihara), Jin Kisaragi
8/7/10: Arranged system voices (Saitou Chiwa), Taokaka
8/7/10: Additional character color pack 1
15/7/10: Arranged system voices (Sawashiro Miyuki), Caruru Curova
15/7/10: Additional character color pack 2
22/7/10: Additional character color pack 3
5/8/10: Version 1.01
5/8/10: Makoto Nanaya DLC

Version 1.01 is for xbox only and will enable online play against Makoto.
PS3 handles it differently & will still get Makoto etc

I believe the DLC chars will be $7 U.S ea

EDIT - oh the next rumored DLC char is a girl called Platina (one of the 6 heroes) followed by Valkenhayn (Rachels servant) that will hopefully be like GG slayer :)

Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on July 03, 2010, 10:42:15 AM
whats the release date for pal versions ?
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on July 03, 2010, 10:46:38 AM
Sometime in october was the last I heard

So is ALL that pay dlc? Is any of it free at all?
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 03, 2010, 11:24:39 AM
Looks like it all costs.
I found some X360 info, though I don't really know what an MSP equates to money wise (as I don't have a 360).


Unlock Mu: 160 MSP
Unlock All Unlimited Characters: 400 MSP
Unlock Each Unlimited Character: 40 MSP each

System Voice Arrange "K": Jin Kisaragi Announcer, 400 MSP

July 8
System Voice Arrange "C": Taokaka Announcer, 400 MSP
Additional Color Pack 1: 4 new colors for all characters, 320 MSP

July 15
System Voice Arrange "M": Carl Clover Announcer, 400 MSP
Additional Color Pack 2: 4 new colors for all characters, 320 MSP

July 22
Additional Color Pack 3: 4 new colors for all characters, 320 MSP

August 5
Version 1.01 System Update to include Makoto's data (automatic)
Makoto Nanaya: 560 MSP

EDIT - though all the unlimited chars etc you can unlock yourself, so I only really care about the new DLC chars, colour packs don't interest me much.
Title: Re: BlazBlue: Continuum Shift
Post by: [8-----D] Toots on July 03, 2010, 11:25:56 AM
omg that is stupid
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on July 03, 2010, 11:44:58 AM
That looks like you are paying for a coster to be able to download the actual game.  Yay for BB!
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 03, 2010, 12:10:49 PM

I'm happy to pay for DLC chars as they reckon each takes about 4 months work & none are shipping on the console ver disc.
So its way better than waiting ages for BB3.

But the rest of it yeah is pretty rubbish.
I think Soul Calibur did similar things were you could buy unlocks for stuff that you could unlock anyway by just playing through the game.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on July 03, 2010, 12:16:50 PM
This whole DLC thing is going to be such a bitch for anyone trying to run a tournament for BB.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 03, 2010, 12:57:06 PM

Yeah as you can imagine the 'discussion' came up on dustloop as to whether or not DLC chars should be tourny legal or not.
Some of the early arguments were pretty constructive but it ended up getting locked.
http://www.dustloop.com/forums/showthread.php?9093-Incoming-shit-storm-should-DLC-characters-be-tournament-legal

Personally I think they should be legal (unless they are way out of balance), you still get to play vs them online or local AI even if you haven't purchased them. But yeah not everyone will agree.
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 03, 2010, 01:25:30 PM
I think that they really should be tournament legal.

I mean, they're made to be balanced with the other characters and they're part of the story and everything. The only difference is just that they came later.

I don't see what the problem is here lol.

Also, have any of you guys thought about how to get the DLC content on the NZ psn store?
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 03, 2010, 01:50:41 PM
It seems like people complain about releasing a new game, when everything should just be DLC, and then people complain about DLC because it's not being released as a new game. Just can't win :/
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 03, 2010, 01:55:02 PM
And when Makoto finally comes out and is as underpowered as speedy characters always are, everyone will stop complaining I assure you.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on July 03, 2010, 04:11:06 PM
I'm not even talking from a 'banned due to gameplay' standpoint - I just mean from a tournament organiser standpoint all dlc is a pain in the ass.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 03, 2010, 07:04:15 PM
Yeah the issue isn't really if the DLC characters are going to be balanced or not; I'm sure most people will trust them to make sure that they're not OP.

I think it's more so that it would be hard to organise a tournament etc when its something that not everybody has, which raises the problems of it being physically harder to get consoles with the characters etc and that it's an unfair advantage against those that don't have the DLC.

But I personally reckon the cost of a DLC character can't really be much in the greater scheme of things, (I'm no expert at tournament organising and whatnot, but the rumoured $7USD for a new character doesn't sound like much to cover.)

And I really don't think that someone having to pay for it is an unfair advantage over someone who doesn't have it.


Also, if we can't even get it here then it's not a problem at all lol.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on July 03, 2010, 09:18:24 PM
Above whether organisers should have to pay for this kind of stuff - what if there's no internet connection at the venue? Usually these games connect to some store to verify that you can play the DLC. No internet = no dlc char!
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on July 03, 2010, 10:19:39 PM
Fuck that.

If I were running a BB tournament I would probably not ban them.  But don't cry to me if you have to play on a console that doesn't have your character, cause basically you're fucked.

The way DRM shit works for the consoles can really fuck this shit over.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 03, 2010, 11:35:10 PM

from a tourny organisation view - yeah its not a great situation (also discussed alot in the above dustloop thread).
One would hope that Arcsys would provide some means to make it easier for organisers.
Could be painful though for smaller events.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on July 04, 2010, 07:01:52 PM
other 2 new dlc characters
http://www.blazblue.com/forum/viewtopic.php?f=1&t=2413&st=0&sk=t&sd=a&start=40
Title: Re: BlazBlue: Continuum Shift
Post by: MistaTCR on July 04, 2010, 07:53:06 PM
Will DLC characters get tutorials too? I'm such a noob at this BB I play it like SF2  :-\
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 04, 2010, 07:54:53 PM
I like the look of Platina.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 04, 2010, 07:55:44 PM
Platina looks pretty whack
But i'll be all over Valkenhayn - esp since his mistress got nerfed (not that I was very good with her anyway).
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 04, 2010, 08:04:19 PM
Yeah, that's really gutting. I like Rachel, even though I don't play her. Noel took a face full of nerfbat as well. I am wondering how I'll be able to deal with that.

Anyway, I'm sure lots of people are glad to see Valkenhayn. I'm just glad to see BB getting more characters. It definitely needs more.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 07, 2010, 01:20:53 PM
More DLC char info
http://30ninjas.com/blog/two-new-confirmed-blazblue-dlc-characters

It looks like Valkenhayn is a werewolf
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on July 07, 2010, 10:03:06 PM
valkenhayn looks pretty rad. do not care at all for the other one
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 08, 2010, 01:01:09 AM
I reeeeally hope that Valk is a werewolfy Slayer.

Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 12, 2010, 11:21:45 PM
Just wondering how many of you guys are regulars (or something similar) at yifans? Can't ever find anyone to play against lol, not like SFIV. When do you guys tend to roll by?

that sort of stuff.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on July 13, 2010, 12:07:53 AM
Fuck. I might have to teach myself how to play CT again at yifans. My Arakune was almost up at 'MASSIVE FAIL' level.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 13, 2010, 12:58:11 AM
Lol don't do it. Wait for CS :O :O

I told the older azn guy at Timezone to get BB and he said they already are, so then I said get CS because its newer and if you get CT people will just play at Yifans anyway so he was like lol k write it down and I'll try to get it and then I was like lol k and I did. The end.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 13, 2010, 10:46:23 AM
New GG ?
http://au.ps3.ign.com/articles/110/1105561p1.html
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 13, 2010, 03:23:03 PM
CT is still worth learning though lol. It's not like the skills aren't transferable. Unless you run Rachel, pretty much.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on July 13, 2010, 04:00:06 PM
Rachel was the only char I really played in CT :'(
Title: Re: BlazBlue: Continuum Shift
Post by: HCO on July 14, 2010, 05:10:22 AM
Aw shit, people in Auckland PLAY Blazblue now? Do you guys go to university? I'll come by Yifans during class breaks on weekdays if you dudes are around. I used to play Ragna when BB was first released, but literally nobody played. Whenever I showed up it was just me on the BB machine and people on SFIV or TvC. Anyway, let me know.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on July 14, 2010, 09:03:48 AM
We used to play BB a little but after people found out about CS coming so soon interest left.
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 14, 2010, 03:20:07 PM
@ HCO

Agreed. I'll post up some times when I'll head down regularly-ish when I become more familiar with my timetable.

And yes lol. People play BlazBlue. Not enough people, which is why I'm here most probably.
Useful networking is useful.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on July 14, 2010, 03:29:08 PM
After CS drops host ranbats on the week that isn't SSF4 ranbats =P
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on July 14, 2010, 03:37:48 PM
Hell yeah, I'd try to make it to those so you guys can teach me how to play better :-*
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on July 14, 2010, 03:48:52 PM
hmm... you guys wanna meet at giga and play some CT some time?

I'll have to go into practice mode and dust off my clap loops :)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on July 14, 2010, 05:00:01 PM
I'll be knee deep in work cos uni. But i'll definitely try to get pretty good at this game. SSF4 is getting a bit boring as i can't be fucked learning a new char, and finding good matches online is a bore after 5 mins of searching.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 14, 2010, 07:22:43 PM
Yaaay moar BB players
Title: Re: BlazBlue: Continuum Shift
Post by: [8-----D] Toots on July 14, 2010, 07:39:33 PM
Fuck lets play ct that games retarded  ;D

Going into training mode now lol

EDIT: WHO STOLE MAH BRAY BRU
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on July 14, 2010, 07:51:42 PM
Haha yea ive been attempting to play it at yifans the last few days. Cant remember my gangsta arakune combos. Also cant seem to get the f+a loop anymore. :(
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on July 14, 2010, 08:00:20 PM
btw i bought the japanese version for cs but it only contains japanese language...
:'(
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 14, 2010, 08:47:56 PM
Yeah bummer about the Jap version, why ive gone U.S - not to much longer to wait.

Used to play Rachel, Hakumen & Litchi.
Will likely drop Rachel as she has been nerfed hard + she required greater skills than I possess (or time I could invest).
Litchi also requires mad skills for those long combos - but is a fun char.

So still deciding, will probably start with story mode & see who appeals.
Though Valkenhayn (Werewolf) will be hard to resist when he turns up as DLC.


Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on July 14, 2010, 09:23:36 PM
Where'd you get the U.S version from?

Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on July 14, 2010, 09:42:19 PM
shit, better dust off my CT coaster and get into this shit again.

RAGNA YEEEEEEEEEAH
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 14, 2010, 10:56:11 PM
Fuck yeah this is what I like to see.

Get some BB tourneys going.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 15, 2010, 05:45:57 AM
Quote from: [NYC] weazzyefff on July 14, 2010, 09:23:36 PM
Where'd you get the U.S version from?

Ordered from playasia - hopefully no major delays
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on July 15, 2010, 08:58:37 AM
Taokaka will be present. To taunt loop you all lol
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 15, 2010, 02:34:04 PM
Mondays at Lunchtime, Tues/Weds/Fri from 2-4, are my likely times to be hanging around the arcades.

Here's hoping I'll get to see more of you guys, sounds like we've got a pretty broad mix of characters here. By the sounds of things, we just need a Bang or something.

Sweet as.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on July 15, 2010, 02:40:33 PM
Flash2000 on PSN plays a mean Bang!
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 15, 2010, 05:04:48 PM
Bang is now top tier in CS.
So be interesting to see how much better he is in the hands of someone good.
Ragna has also seen a big boost which sux as I always had trouble vs him.
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 16, 2010, 03:00:00 AM
I remember I had a "Ragna is tough" phase. He certainly outranges me, even though I have guns -_-.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on July 16, 2010, 08:32:23 AM
... why?
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on July 16, 2010, 01:17:48 PM
because its
RAGNA THE BLOODEDGE
[/b][/color]
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on July 16, 2010, 01:23:28 PM
I thought that he couldnt keep the pressure on at the end of a combo.  Always seemed to me that he had trouble actually getting in on the better characters.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 16, 2010, 01:40:32 PM
D/w carnage scissors solves all.
Title: Re: BlazBlue: Continuum Shift
Post by: [8-----D] Toots on July 16, 2010, 02:49:13 PM
Quote from: originaljulz on July 16, 2010, 01:40:32 PM
D/w carnage scissors solves all.

:-\

I dunno what ranga bnbs are now but his best bnbs were fucking hard to get in ct. The ones ending in 22c were money
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 16, 2010, 03:17:44 PM
In CT it was because I was not good enough with Rachel to keep him off, I had more luck with Hak & Litchi.

In CS he is alot better
i'm no Ragna expert, so here is a summary of changes
http://www.dustloop.com/forums/showthread.php?8886-Ragna-Calamity-Trigger-gt-Continuum-Shift-Changes
I think belial edge is supposed to be pretty good.

and here is a dustloop matchup chart based on Arcade CS.

(http://i203.photobucket.com/albums/aa108/worldjem7/bbcsmatchup2a.png)
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on July 16, 2010, 04:29:22 PM
Wow Litchi and bang are alot higher than the other characters which is interesting when you consider that there are no 7-3 matchups.  Although I think that a 65-35 if a BB fanboy's version of 7-3 haha.

Man I'm really hype to play this now.  We should seriously set up a session at Giga.  You guys keen to stay behind at the 3v3 next week if someone has the PS3 version or the ripped version on a laptop for us to thrash?
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on July 16, 2010, 04:50:02 PM
The question is how many of the bb players will actually be at 3v3? You, me, Ben, Hue if he's keen and maybe Tony if he is back. That's about it.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on July 16, 2010, 04:54:23 PM
Well no one is gonna come if you're just gonna be a grumpy guss smoof!
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on July 16, 2010, 05:03:36 PM
It was more of a "fuck you guys better come" =P
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 16, 2010, 05:25:47 PM
Quote from: [FSR] Lenny on July 16, 2010, 04:29:22 PM
Wow Litchi and bang are alot higher than the other characters which is interesting when you consider that there are no 7-3 matchups.  Although I think that a 65-35 if a BB fanboy's version of 7-3 haha.

Man I'm really hype to play this now.  We should seriously set up a session at Giga.  You guys keen to stay behind at the 3v3 next week if someone has the PS3 version or the ripped version on a laptop for us to thrash?

Lol I have the ripped pc version of CS which I can share around with everyone if y'all want it, but most laptops can't handle the awesomeness.
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 16, 2010, 06:14:00 PM
I'd totally show up to something like that. It's on like donkey kong.
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 16, 2010, 07:44:51 PM
Also guys, I forgot to mention this here when I found out. But anyway, I hit up Zen United (the guys who are responsible for the EU version of BB), and asked them about the DLC for NZ and they said that they do plan to sort out the DLC for New Zealand, and that it should all be available by October.

I don't know how it will work if you have a U.S. BB disc or anything, but yeah.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 16, 2010, 08:48:53 PM
I'm pretty sure that it means if you don't wait for the EU console release, you can't get the EU/NZ DLC. Which is kinda fail. But I mean, I don't think the DLC comes out till nearer to then anyway right? It's just if you were eager mc beaver and wanted to play now. ie. you buy US release now.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on July 17, 2010, 12:24:49 AM
I think there are some combo timing differences between the pc ripped verison and ps3 verison
For example, hazama's 6DA/4DA loop and the combo after jayoku,
Ragna's 6D JD jc JC after J214C
or probably it is my tv's issue?
Title: Re: BlazBlue: Continuum Shift
Post by: Flash on July 17, 2010, 01:07:07 AM
Am buying my US copy from here http://www.axelmusic.com/productDetails/893610001365
$60 NZ

Making payment tommorow
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 17, 2010, 12:15:49 PM
Lucky guy!
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 19, 2010, 10:31:21 PM
Lol I was at yifans today, vsed like, 4 people. I was just wondering if any of you guys were one of them. I play Noel in the yellow costume.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on July 19, 2010, 10:34:51 PM
i was playing ragna around 1pm
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 20, 2010, 01:56:33 AM
Lol Caleb you versed like, 2 people.

There was the big azn guy who spammed Arakunes air move, and then played Litchi, and then the poly guy who played Noel.
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 20, 2010, 10:44:51 PM
Lol I went back again later while I was waiting for 5:30, but ended up staying another hour because Mason was there. I still tried not to keep spending money though, but yeah.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 20, 2010, 10:53:00 PM
Lol fair enough. Ben actually texted me to see what I was doing then, and I said I'm gonna go home and play MW2, so he went and got ramen, but the three of us could have got together at the arcade again lol.

But anyway,

Are people keen to play BB:CS after the 3v3s? Lol when is it? I'll come be a spectator coz I don't play SF but very keen to play CS afterwards. I wanna meet some of the people on this forum too lol. I can hand out my ripped PC CS to anyone that wants it too.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on July 21, 2010, 08:26:47 AM
Someone actually bring CS to the 3v3 and we will.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on July 29, 2010, 12:42:34 PM
Hey where's the best place to get this game? I'm getting my course related costs soon.
.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 29, 2010, 02:42:24 PM
I love that course related costs is anything but.

Go social welfare states, amirite.





Lol you should wait for the EU version, since they're apparently going to be looking after NZ's DLC. In the mean time, just download the ripped version to satisfy the hunger.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on July 29, 2010, 04:53:56 PM
normaly what time will the 3v3 finish?
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 30, 2010, 03:04:54 AM
So uh, just checking. Are we all still down to play some BB:CS after the 3v3?

I don't think anyones got the PS3 or Xbox version yet, just me with my ripped PC version. Will that be a problem? I mean, it's a net cafe right. With you know. Computers.
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on July 30, 2010, 07:09:41 AM
As long as you remember that it will cost you to have the setup so you would have to advise whoever plays to chip in on the final cost then it should be sweet.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on July 30, 2010, 09:08:13 AM
It probably will be a problem. The only person I know that has BBCS is Hiroshi and I don't think I've ever seen him at an event ever =/ I'm more keen for this than SF casuals after but if we can't get an import PS3 copy I think we'll have to call it quits =(
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 30, 2010, 05:49:37 PM
We have CS + sticks, just need a laptop to run it, and maybe everyone to chip in for a screen. I'm up for making this work.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on July 30, 2010, 08:02:18 PM

My copy from PlayAsia just shipped
so excited  ;D
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 30, 2010, 10:30:06 PM
Loool I'm friends with someone from here who has CS... I saw it in his achievements list lol ><.

I want toooooo...
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on July 30, 2010, 11:15:03 PM
I have a friend who might bring a PS3 BBCS over tmr...but not 100% sure tho
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 31, 2010, 02:05:08 AM
Quote from: snowystepo on July 30, 2010, 11:15:03 PM
I have a friend who might bring a PS3 BBCS over tmr...but not 100% sure tho

My god...

Get that friend there, if you have to drag him by the neck yourself.
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on July 31, 2010, 11:32:02 AM
Agreed!
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on July 31, 2010, 05:22:43 PM
anyone here now?
is 3v3 going to end before 7pm?
otherwise my friend is not comming.....
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on July 31, 2010, 11:28:04 PM
Lolol we were all there since like. 3pm. And we were there till umm... Like 10:30.

Lol we were playing CS on Toots computer. Shoulda come. We obviously weren't going to check this thread while we were there to reply to your message. Silly snowystepo.
Title: Re: BlazBlue: Continuum Shift
Post by: snowystepo on July 31, 2010, 11:54:53 PM
lol I stayed there till 4pm,
Its so boring that I dont play ssf4 and kept waiting there for 3 hours doing nothing but watching ....
I heard someone say that the tournament will keep going until 8pm tho....

and also my friend came at 6pm, he didnt see anyone was playing cs
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on August 01, 2010, 02:36:03 AM
Tourney finished about 5 -30i think, then we all went to get something to eat and came back afterwards and jammed out.

Thanks for the games guys was fun as hell!
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on August 01, 2010, 04:23:03 AM
Guts, should have looked around at the back where CS was going down.

Cheers for the games, Lenny. I never get to face good Carl players, cos noone else I now plays him, and the AI is shit.
Lol no clap loops for you though :D
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on August 01, 2010, 03:20:01 PM
Agreed, those matches were the bomb. Carl is always fun to have a mess around with.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on August 03, 2010, 11:24:48 PM
http://zenunited.bigcartel.com/product/pre-order-blazblue-continuum-shift-fans-edition (http://zenunited.bigcartel.com/product/pre-order-blazblue-continuum-shift-fans-edition)

Kinda expensive, but I like collectable shit. And I'd expect to pay that much for a limited version of anything here anyway.

But yeah I ordered one for the PS3, and I'm excited as.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on August 04, 2010, 09:25:16 PM
BBCS arrived, though only managed to DL Makoto and play a bit in practice.
She's actually pretty cool.
Though does look like a squirrel hooker.
Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on August 05, 2010, 02:08:09 AM
Oh nice, my copy should be here soon. Did you have to pay tax for the DLC? I just found out that you gotta pay tax on PSN if you're in certain states >:(. If you had to pay tax, change your address to California, no tax for PSN there ;)
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on August 05, 2010, 07:13:17 AM
No TAX, I used Disneyland (CA) for my US address :)
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on August 05, 2010, 08:40:28 AM
I used the address where I used to live in Modesto, CA  ;D

See you guys online when I get my copy next week.
Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on August 05, 2010, 09:41:31 PM
Cool guys, still waiting for my copy. Hopefully it will be here tomorrow. I'm probably gonna play a bit offline first, gotta learn CS Jin and Bang, unlock Mu etc before I can take it online. I think I'm gonna sub Makoto as well :D
Title: Re: BlazBlue: Continuum Shift
Post by: Flash on August 09, 2010, 12:52:00 PM
My copy arrived today a little bit over 2 weeks, not bad for $60 incl shipping.

Bought from here (recommended)
http://www.axelmusic.com/productDetails/893610001365
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on August 09, 2010, 01:13:57 PM
Thats pretty good, lucky you ordered early as I heard axelmusic didn't order enough and many people are still waiting.

Anyway pretty happy with BBCS so far (just mucking around).
The tutorial is great - covering pretty much everything - definitely a welcome addition, BBCT could really have used it.
& the challenges are hard (for my poor reflexes anyway).

Can't decide on a main (narrowed it down to 4 :) )- so will start story mode & see what happens.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on August 09, 2010, 05:17:20 PM
Fuck i only clocked it with Bison and Akuma on SSF4. Real geez make up their own stories. Bison smashes Seth and then has threesome with Chun and Cammy while Rose pokes herself. To be continued.......with C.Viper.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on August 09, 2010, 06:46:48 PM
Quote from: [NYC] weazzyefff on August 09, 2010, 05:17:20 PM
Fuck i only clocked it with Bison and Akuma on SSF4. Real geez make up their own stories. Bison smashes Seth and then has threesome with Chun and Cammy while Rose pokes herself. To be continued.......with C.Viper.

Wut?
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on August 09, 2010, 11:50:59 PM
Quote from: [FSR] BIRRY WONG on August 09, 2010, 06:46:48 PM
Wut?

Intimates stuffs, for adults only.

I nearly wrote inmates haha, Birry Wong's story line.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on August 20, 2010, 07:34:05 PM
Valkenhayn footage
http://www.youtube.com/watch?v=Yl9hGAbvhaE

starts off introducing Makoto before you get to see some Valkenhayn
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on August 20, 2010, 07:53:14 PM
Oh SHIIIIIII- Werewolves up in this bitch
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on August 20, 2010, 07:59:28 PM
Hrm, not really much to go off, but definitely looks like he could be my second...
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on August 26, 2010, 10:02:43 PM
Timezone under BK just got a Blazblue: CS machine today. And it's pretty legit. I played as soon as I helped set up the machine lol. Gangster.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on August 27, 2010, 06:25:08 PM
Oh true. Ill have to come check it out.
Title: Re: BlazBlue: Continuum Shift
Post by: gunsmoke on August 27, 2010, 06:55:36 PM
LOl..i tried at TIme Zone today...The link combo of Bang much easier than the 1st version....Donno whats the different ....with the previous one ...but seems good.. :P
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on August 27, 2010, 09:39:11 PM
anyone think the bottons are worse than those machine beside bbcs.......
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on August 28, 2010, 12:14:15 AM
Quote from: ErlKing2 on August 27, 2010, 09:39:11 PM
anyone think the bottons are worse than those machine beside bbcs.......

This is you:
(http://cache.bordom.net/server/?type=image&size=orig&id=aHR0cDovL2ltZzIwNC5pbWFnZXNoYWNrLnVzL2ltZzIwNC85Mjc5LzEyMzc5MzMwNzgwNTUuanBn)
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on August 28, 2010, 12:39:37 AM
Quote from: originaljulz on August 28, 2010, 12:14:15 AM
This is you:
(http://cache.bordom.net/server/?type=image&size=orig&id=aHR0cDovL2ltZzIwNC5pbWFnZXNoYWNrLnVzL2ltZzIwNC85Mjc5LzEyMzc5MzMwNzgwNTUuanBn)

no comments=.=
Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on August 28, 2010, 02:25:22 AM
Oh Shi- :(

I wanna go to Auckland now for BBCS :-\

Anyway, here are some official news:

1. Valkenhayn's DLC release date is late september
2. BB Continuum Shift II announced for Japanese Arcade, location test on September 9-11th. Valkenhayn playable.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on August 28, 2010, 07:20:19 PM
Do want.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on August 28, 2010, 07:29:47 PM
Arc Systems seem to love doing this.

It seems like they're gonna start releasing many iterations of each game.  In just a few years they released like 4 or 5 different versions of GG:XX.

Be interesting to know what thier strategy is with this.  Especially when you consider that the arcades are dying atm, and its expensive to get these big machines.  Now when BB:CS hasn't even hit consoles with a worldwide release, theyre anouncing BB:CS2.

In general actually now that I think about it they have a pretty weird release schedule in general.  Like BB:CT for PC only being released like 2 or 3 months after the newest game BB:CS has dropped on console in some places.

Also, man it's hard executing stuff on BB and GG.  Especially the damn supers.  Makes me cry myself to sleep at night.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on August 28, 2010, 08:55:16 PM
No way lol they're simpler than SF I reckon. Good ol' 'half turn back, forward, [something] button.' And double quarter turns, too. Like, I just started playing SF4 a week or so ago, and wtf is up with stuff like, Akuma's ultra? That's some technical sciencey shit.

But you're right about the whole multiple release thing. Gets a bit tedious I suppose.
Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on August 28, 2010, 10:36:12 PM
BB:CS II will probably be arcade only. Don't forget that the current arcade version doesn't have Mu, Makoto, Valkenhayn and Platinum (+ stages and themes for those characters). All those 4 characters + balance patch = BBCSII. Console versions get them via DLCs. That's probably why it's still BBCS.

It's not that bad compare to GG, hopefully it won't end up like GG though :-\
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on August 29, 2010, 09:13:22 AM
Quote from: luckytintinnz on August 28, 2010, 10:36:12 PM
hopefully it won't end up like GG though :-\

What, good? :P
Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on August 29, 2010, 11:33:41 PM
Nah, dead lol :P

Yea, GG is good but there are too many iterations.

GG -> GG X -> GG X Plus -> GGXX -> GGXX Reload -> GGXX Slash -> GGXX AC -> GGXX AC Plus (GG Isuka is in there somewhere).
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on August 30, 2010, 07:54:28 AM
Yeah, but there are only 2 worth playing so it's actually not that bad.

But I guess there's only 1 BB worth playing too...

All I can say is the release schedule really doesn't make me want to run tournaments down here for BB, since by the time we actually get a release, the new game is already out. This happened for GG too and it's absolutely frustrating.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on August 30, 2010, 08:07:51 AM

My understanding is that BB:CS2 is as luckytintinnz said and that is purely to bring the arcade in line with the console version and all its DLC.
So if thats the case then I don't think its to much to worry about as BB3 has not been announced.

Title: Re: BlazBlue: Continuum Shift
Post by: Pinolicious on August 30, 2010, 04:49:29 PM
BK Timezone queen street has super session on monday, gonna check i f this includes BB:CS, cause I know all the tekken dudes enjoy super sessions for their tekken action
Title: Re: BlazBlue: Continuum Shift
Post by: Will on August 30, 2010, 04:50:34 PM
Quote from: originaljulz on August 26, 2010, 10:02:43 PM
Timezone under BK just got a Blazblue: CS machine today. And it's pretty legit. I played as soon as I helped set up the machine lol. Gangster.

Sup dude, I was the guy (black hat) playing CT today that you talked to about the CS machine, will be down there sometime this week, times will be kinda random though. Still learning the game since I dont have a PS3 haha
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on August 30, 2010, 06:06:13 PM
It's a blue swiper so I duno if it's a super session game (they're all usually yellow swipers) but apparently you can use your free games (if you have gold cards or platinum cards) on it, which you usually have to use on the yellow swipers. I haven't tried using my free game personally, but that's what Alan the manager dude told me anyway.

Though just go in on the coming Sunday anyway. Double Dollars yeeeyah, who needs a super session when you can just double your money?


Also, heya Will. I'll also be round at randomy times during this week (Monday 11-2 is the only set time I'm always there) so hopefully see you down there :D
Title: Re: BlazBlue: Continuum Shift
Post by: Pinolicious on August 31, 2010, 11:49:09 AM
Poo, all the old noel combo's don't work!  this makes me sad :(
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 01, 2010, 05:54:22 PM
Had some meeeeaaan games of CS today. And Alan changed it to first to 3 instead of first to 2 for VS mode, so that's better value for your dollar.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on September 02, 2010, 04:54:11 PM
Man, I went in today and the stick on the player 2 side is borked.  Told the guy so hopefully they fix it.

No one down there was any decent today.  Everyone just jumped on and mashed it into oblivion.  I think that is why the stick was pakaru.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 02, 2010, 06:13:53 PM
Ew. It pains me to see the nubs hopping on and just mashing. Half of me goes, "maybe they'll get into BB more and start getting serious eventually so I'll just let them play." The other half wants to just play them to kick them off and goes, "fucking scrubs fucking around with the machine, it's like new DDR players stomping or scrubs hammering on the kicker for Drummania all over again."

Maybe if we let them completely fuck up the sticks and buttons, they'll get some sanwa parts in lol
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on September 02, 2010, 06:19:40 PM
Quote from: originaljulz on September 02, 2010, 06:13:53 PM
Ew. It pains me to see the nubs hopping on and just mashing. Half of me goes, "maybe they'll get into BB more and start getting serious eventually so I'll just let them play." The other half wants to just play them to kick them off and goes, "fucking scrubs fucking around with the machine, it's like new DDR players stomping or scrubs hammering on the kicker for Drummania all over again."

Maybe if we let them completely fuck up the sticks and buttons, they'll get some sanwa parts in lol

What are the parts?  They felt like proper ones to me.  The player one stick feels really nice actually.

Nah mashers will always mash.  Just smoke them and save the machine from now on dude.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 02, 2010, 07:33:21 PM
Umm I'm not sure what they are, but I think they're just random 3rd party imitation parts. Not like the sanwa buttons I have anyway.
Title: valkenhayusehsdnfn
Post by: fluxcore on September 10, 2010, 08:03:57 AM


valkenhayyjsnsmndfgebfnkdfnn
Title: Re: BlazBlue: Continuum Shift
Post by: Blutsauger on September 10, 2010, 08:11:28 AM
Holy shit, He's like a Slayer Talbain
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on September 10, 2010, 09:07:07 AM
Quote from: [â,,¢Âªv] Phoenix Lenny on September 02, 2010, 06:19:40 PM
What are the parts?  They felt like proper ones to me.  The player one stick feels really nice actually.

Nah mashers will always mash.  Just smoke them and save the machine from now on dude.

Hah hah hah. I see Mr. Len has been doing his homework. Those buttons are indeed sanwa. The reality is they are just more worn in and obviously feel different to someone's stick at home. However I have to ask this question: Why would so many people be playing BB:CS!?
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on September 10, 2010, 09:25:03 AM
Quote from: [â,,¢Âªv]Oleetworth on September 10, 2010, 09:07:07 AM
Hah hah hah. I see Mr. Len has been doing his homework. Those buttons are indeed sanwa. The reality is they are just more worn in and obviously feel different to someone's stick at home. However I have to ask this question: Why would so many people be playing BB:CS!?

Objection!!!!

The evidence clearly suggests that they are not playing, but......


ARE CLEARLY JUST MASHING!!!!

Judge I demand that Timezone replaces the faulty stick immediately!
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on September 10, 2010, 09:42:30 AM
Objection sustained. Timezone are to replace the shitbox sticks immediately.

Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on September 10, 2010, 11:37:39 AM
OBJECTION!!

The autopsy shows the time of death at 6:15. Enough time for Lenny to get down from work and stage a huge mash! Do you have anyone who isn't Bill's mum that can verify your location at that time? If not, I think we can safely say this is over.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on September 10, 2010, 11:39:39 AM
Mr Oleetworth makes a valid point.

What say you Phoenix Lenny?
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on September 10, 2010, 11:58:12 AM
Your honour I can prove that I was not in Timezone at the time of the alleged "Huge Mash".

I call Scarlett Andrews to the Stand!!

Scarlett.  Where were you at the time of the crime, and what were you doing and with whom?

(http://img204.imageshack.us/img204/778/scarlettjohanssonglobes.jpg) (http://img204.imageshack.us/i/scarlettjohanssonglobes.jpg/)

As per the witnesses statement it is clear that I was not at the crime scene!
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on September 10, 2010, 12:01:34 PM
bwahahahahhahahahhahhahahahahahhahahahahahahhahahahah ;D
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on September 10, 2010, 12:06:00 PM





OriginalJulz... I think it's time to confess your crime...

THE BRICK AND GAG YOU USED ON SCARLETT WONG AT THE TIME OF MASH!

If you would lift up your shirt please, Mrs. Wong.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on September 10, 2010, 01:54:02 PM
dam you rat bastards and your phoenix wright hoodoo talk , made me buy it on the app store for my ipod , 1st case solved , onto the next !!!!!!!!!!!!!
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 10, 2010, 02:40:21 PM
Quote from: [â,,¢Âªv]Oleetworth on September 10, 2010, 12:06:00 PM

OriginalJulz... I think it's time to confess your crime...

THE BRICK AND GAG YOU USED ON SCARLETT WONG AT THE TIME OF MASH!

If you would lift up your shirt please, Mrs. Wong.


Oh shit, you got me.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on September 10, 2010, 03:31:16 PM
Quote from: B1ackstar Ninja on September 10, 2010, 01:54:02 PM
dam you rat bastards and your phoenix wright hoodoo talk , made me buy it on the app store for my ipod , 1st case solved , onto the next !!!!!!!!!!!!!

EUAN FEY

WITH THE 40 DD NANGAS!
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on September 13, 2010, 10:59:29 PM


Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 14, 2010, 01:12:15 AM
Oh great another character that I use/plan to use that can't fucking run, and instead just hops around.


Also wtf is that camera guy smoking? Jesus.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on September 14, 2010, 09:04:50 AM

Valk movelist & gameplay info here
http://30ninjas.com/blog/blazblue-continuum-shift-valkenhayn-move-list-and-gameplay-details

Also they have had a recent loketest for the balance patch - info in this thread
http://www.dustloop.com/forums/showthread.php?9792-BBCS-News-only.-Anything-else-TEMPBAN.-Valkenhayn-DLC!-BBCS-2-for-arcades!/page2
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 15, 2010, 02:13:22 AM
Was this posted already? I dun think so.

Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on September 15, 2010, 02:42:03 AM
platina>_<
Im gonna take her for my main character.....
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 15, 2010, 01:08:02 PM
Lol why is everyone so excited for Platina?

She looks somewhat out of place in BB.

Then again maybe not.

But still.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] Optimus DAVE on September 15, 2010, 06:19:42 PM
BANG ;D
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on September 19, 2010, 10:46:50 AM
I don't think Platina is all that bad. It's just learning these DLC characters and not being able to use them in the arcade that I'm not looking forward to. But oh well I suppose.

And I don't like the buttons on the CS machine lol. I don't know how you can wear sanwas down so much that they start clicking like a toy from a happy meal. In any case, congrats to the  Valkenhayn fans, now that your character is finally coming out in a few days.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 19, 2010, 08:23:43 PM
Oh I pretty much proved to Lenny the other day that those weren't Sanwas.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on September 20, 2010, 10:29:32 PM
v1.02 patch is out
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on September 21, 2010, 11:26:52 AM

Cool, some Valk action tonight
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 22, 2010, 01:59:24 PM
They put in a Sanwa stick to replace the shithaus P2 stick in the CS machine in TZ

So now I challenge you, Lenny!

Let's verse some Carllll
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on September 23, 2010, 10:53:19 AM
Valkenhayn DLC has been delayed until the 28th due to a bug induced by the recent patch.


UPDATE:
Arc has released an official statement, dealing with the issues causing this delay, and their suggested workaround. The issue is basically this: The patch that enables use of Valkenhayn (not the Valkenhayn DLC itself) also introduces a bug. Since the 360 patch and DLC haven't been released yet, the 360 version is currently unaffected, but any PS3 versions that have been patched are. Arc is, of course, currently working on a solution, but for now they have the following suggestion:

Arc System Works said:
The Cause:
When waiting for the Ranked Match matchmaking, players can practice using the "In Queue Training Mode". While in Training Mode, if the player is playing with one of the following combinations: "Ragna x Hazama" and "Ragna x Valkenhayn" and finds a match, completes the match, and returns to "In Queue Training Mode," a freeze will occur.

The Solution:
Avoid using the following characters while taking advantage of the "In Queue Training" feature: Ragna, Hazama, Valkenhayn. *Using any other character and "In Queue Training" will not cause the game to freeze.*
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on September 23, 2010, 12:18:41 PM
Wow there's a in queue training mode while waiting for a match? That's genius, i never even though of that.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on September 23, 2010, 12:26:15 PM
It's the best feature by far! I wish SSf4 could implement it. Awesome being able to practice while you wait for someone to accept invites or wait for your turn.
Title: Re: BlazBlue: Continuum Shift
Post by: Rorooze on September 25, 2010, 04:16:39 PM
how many of you guys have this game?
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on September 25, 2010, 06:40:27 PM
I know 1 person in Hamilton that plays it reasonably seriously (although has no competition other than me), and I'm definitely going to get it once it comes out here...
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on September 25, 2010, 09:11:51 PM
Quote from: Rorooze on September 25, 2010, 04:16:39 PM
how many of you guys have this game?

me have one~
Im also looking for people who plays Hakumen, Carl, Noel, Jin, lamda11, or Litchi and train up my skills against those characters.
Please add my psn cgbq if you have interest~
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on September 29, 2010, 02:40:57 PM

Valkenhayn just hit the U.S PSN store
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on September 29, 2010, 03:39:48 PM
Sweet will grab that DLC tonight as I have money left from grabbing Makoto after launch.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on September 29, 2010, 06:44:20 PM

Well ive only spent 5 mins with him but I think its safe to say that he will be extremely popular
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on September 29, 2010, 07:14:46 PM
Quote from: maelgrim on September 29, 2010, 06:44:20 PM
Well ive only spent 5 mins with him but I think its safe to say that he will be extremely popular

Top tier up in this bitch
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on September 29, 2010, 07:22:51 PM
Quote from: originaljulz on September 29, 2010, 07:14:46 PM
Top tier up in this bitch

I bags him!
Title: Re: BlazBlue: Continuum Shift
Post by: luckytintinnz on October 01, 2010, 04:23:48 PM
Looks like Valk will be top tier. Pretty good range, plenty of mixups, powerful combos and fast heat gain.
Title: Re: BlazBlue: Continuum Shift
Post by: ROCOABC on October 09, 2010, 09:16:57 PM
Quote from: luckytintinnz on October 01, 2010, 04:23:48 PM
Looks like Valk will be top tier. Pretty good range, plenty of mixups, powerful combos and fast heat gain.

Valk does feel very simple though but I only jut downloaded the guy and learning him.  Yes indeed I am jumping on his bandwagon.  I guess the werewolf in him makes me want to learn him.   
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on October 09, 2010, 10:58:38 PM
(http://i252.photobucket.com/albums/hh17/onlineme/platina.jpg)

platina>_<
Im going to choose her for the tournament on December, if it is available lol
Title: Re: BlazBlue: Continuum Shift
Post by: Rorooze on October 09, 2010, 11:07:34 PM
How's makoto? she looks pretty cool, or maybe Taokaka or the big grappler guy :O
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on October 10, 2010, 12:34:24 AM
Oh god Tagerrrrrrrrrrrrr
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on October 10, 2010, 10:40:35 PM
http://www.youtube.com/watch?v=K3whHo26uu0
platina play video
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on October 11, 2010, 01:43:14 AM
Quote from: ErlKing2 on October 10, 2010, 10:40:35 PM
http://www.youtube.com/watch?v=K3whHo26uu0
platina play video


OH MY FUCKING CHRIST, WHAT THE FUCK DID THEY DO TO HAZAMA!?

WHAT. THE. FUCK!?


Take away a man's 5B, 3C, 214D~C and you leave him with NOTHING.
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on October 11, 2010, 01:56:33 PM
http://shoryuken.com/content/blazblue-continuum-shift-ii-2nd-location-test-characters-changes-2094/

Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on October 11, 2010, 01:57:47 PM
Quote from: originaljulz on October 10, 2010, 12:34:24 AM
Oh god Tagerrrrrrrrrrrrr
My main in CS!
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on October 11, 2010, 01:59:23 PM
These changes for Tager:
Tager:
voltic charge command now 214D
+ magnetism pull now stronger
+ 6A can now be held to pull in opponent
+ can gadget after 360A
+ sledge hammer much faster
+ 4D pulls more
- 5D only pulls opponent during active frames
- 5C cannot combo into 6A

;D
Title: Re: BlazBlue: Continuum Shift
Post by: fluxcore on October 11, 2010, 02:27:08 PM
yeah gadget after 360a will be pretty sweet for tager if it stays in
Title: Re: BlazBlue: Continuum Shift
Post by: ROCOABC on October 11, 2010, 03:39:25 PM
Quote from: geneterror on October 11, 2010, 01:59:23 PM
These changes for Tager:
Tager:
voltic charge command now 214D
+ magnetism pull now stronger
+ 6A can now be held to pull in opponent
+ can gadget after 360A
+ sledge hammer much faster
+ 4D pulls more
- 5D only pulls opponent during active frames
- 5C cannot combo into 6A

;D

Tager is looking good. Having stronger pull is going to make Tager alot scarier.  I am still a very average player, learning all the ins and outs of Tager currently.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on October 11, 2010, 11:02:18 PM
Quote from: geneterror on October 11, 2010, 01:59:23 PM
These changes for Tager:
Tager:
voltic charge command now 214D
+ magnetism pull now stronger
+ 6A can now be held to pull in opponent
+ can gadget after 360A
+ sledge hammer much faster
+ 4D pulls more
- 5D only pulls opponent during active frames
- 5C cannot combo into 6A

;D

Holy shit that's balls lol. Shit, if they really do keep Hazama this fucked up, and actually make Hakumen the worse character in the game I might just drop both of those guys and pick up someone gay like Ragna.
Title: Re: BlazBlue: Continuum Shift
Post by: Rorooze on October 11, 2010, 11:11:16 PM
At least I called trying Tager before it was announced he is getting mean buffs :D (not that I've played it yet :D)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on October 12, 2010, 12:17:54 AM
Quote from: originaljulz on October 11, 2010, 01:43:14 AM

OH MY FUCKING CHRIST, WHAT THE FUCK DID THEY DO TO HAZAMA!?

WHAT. THE. FUCK!?


Take away a man's 5B, 3C, 214D~C and you leave him with NOTHING.

Keep in mind that they made 3C a launcher. So you might find his combo is roughly the same, but minus the 214D-C bit. Course i could be wrong.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on October 12, 2010, 12:37:30 AM
What the hell? I just got back from Japan and didn't see the CS II announcement while I was over there...
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on October 12, 2010, 01:52:42 AM
Quote from: [NIUE] BIRRY WONG on October 12, 2010, 12:17:54 AM
Keep in mind that they made 3C a launcher. So you might find his combo is roughly the same, but minus the 214D-C bit. Course i could be wrong.

If you watch that Platina play video that got linked up there, you see that they can tech straight away and the 214D~C just doesn't hit any more. Poor guy using Hazama just started using Jabaki by the end.

Apparently 214D~B is supposed to be used instead, but thats fucking balls because you can't jump cancel  into jCxN from the B version. It'd have to be straight into 4D into the jCxN x2 but that still leaves his main BnB with 1 less set of jCxN.

Fuck that.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on October 12, 2010, 07:50:03 AM
Quote from: Squares on October 12, 2010, 12:37:30 AM
What the hell? I just got back from Japan and didn't see the CS II announcement while I was over there...

wb niggaaaaaaaaa
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on October 12, 2010, 05:30:44 PM
Thank you thank you, good to be back.

I didn't play any BlazBlue while I was in Japan. Ended up buying a Candy Cab and some Cave PCB's instead. Also played a lot of SSFIV, I'm still ass at that game, but it was fun playing with the Japanese. Some really friendly players there.

I don't really mind that they are releasing so many iterations of BlazBlue, they did it with Guilty Gear and it worked really well for them. Accent Core had good grounding and it still does to this day, similar to MvC2. And in the concept of releasing small updates frequently works quite well in Japan. People jump on this stuff so fast.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on November 16, 2010, 06:53:25 AM
I was just reading Dustloop, a thread about Throw Reject Misses. I've not played BlazBlue: Continuum Shift online yet; my internet is fucked.
But is this viable online against somebody with decent ping?
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on November 16, 2010, 11:45:00 AM
Quote from: Squares on November 16, 2010, 06:53:25 AM
I was just reading Dustloop, a thread about Throw Reject Misses. I've not played BlazBlue: Continuum Shift online yet; my internet is fucked.
But is this viable online against somebody with decent ping?
you only get that thing if you press throw button before your opponent acutally throws you
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on November 20, 2010, 12:48:19 AM
BlazBlue Continuum Shift 2 PV
http://ch.nicovideo.jp/channel/ch93

© ARC SYSTEM WORKS ※不許可転載 ※転載とぺã,ãºã,ã¯ç¦æ­¢ã ãžï¼
All rights reserved and peropero(slurp) is forbidden

lol

and for youtube link:
http://www.youtube.com/watch?v=B9c19-lXO1A
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on November 20, 2010, 01:57:04 AM
That song is sung by Tsubaki's VA. Pretty cool.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on November 20, 2010, 03:59:54 AM
Neat PV. Wonder how much this update will cost, alolol.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on November 23, 2010, 03:12:44 PM
I've picked my last straw with using my Playstation 3 controller for BlazBlue. There is just no way I can execute fast enough on the d-pad and hit the correct buttons quickly enough to make proper use of the systems in BlazBlue.

If anyone has a spare joystick they could lend me, that would be sweet. Just so I can get use to one before I spend the money on a good one.

Lastly, if anyone wants to meet up and get some training in I'm more than keen, not sure why but I'm just really enjoying Continuum Shift; it being a lot more fun in general compared to Calamity Trigger. And by that I mean everything flows better, from gatling to the way the individual characters work.
Title: Re: BlazBlue: Continuum Shift
Post by: HoneyBadger on November 24, 2010, 09:43:10 AM
If you have a converter I have a ps2 namco you can borrow
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on November 25, 2010, 06:48:08 PM
Gaawd, there is some tight framing involved in some of the characters combos.
I also haven't gotten the hang of keeping combos going that involve the super jump... It's hard to get out.

Any ideas for practicing that one? I tried some challenges but my combo falls short as soon as the jump is needed
.
Title: Re: BlazBlue: Continuum Shift
Post by: LN on November 25, 2010, 09:43:50 PM
Make sure you go to neutral on the stick BEFORE doing the super jump.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on November 25, 2010, 10:01:01 PM
Quote from: LN on November 25, 2010, 09:43:50 PM
Make sure you go to neutral on the stick BEFORE doing the super jump.

Ah.. that simple eh'
It's working fine now, haha.. Thanks!
Title: Re: BlazBlue: Continuum Shift
Post by: Mr. Justice on November 27, 2010, 01:55:46 PM
Quote from: originaljulz on October 11, 2010, 01:43:14 AM

OH MY FUCKING CHRIST, WHAT THE FUCK DID THEY DO TO HAZAMA!?

WHAT. THE. FUCK!?


Take away a man's 5B, 3C, 214D~C and you leave him with NOTHING.

While I couldn't help myself feeling exactly like this while reading the Loke test changes, they have buffed him in certain (albiet strange) areas - 1.8k throw? Seriously weird.

I'm taking a wait and see approach, but it does seem worryingly bleak for our favourite fedora wearing maverik...
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on November 27, 2010, 08:07:51 PM
Lol well I think that complaining is still worth your while, since once the changes have been made you'll be stuck with them.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on November 27, 2010, 11:01:58 PM
Quote from: Mr. Justice on November 27, 2010, 01:55:46 PM
While I couldn't help myself feeling exactly like this while reading the Loke test changes, they have buffed him in certain (albiet strange) areas - 1.8k throw? Seriously weird.

I'm taking a wait and see approach, but it does seem worryingly bleak for our favourite fedora wearing maverik...

Wait what? One heavy throw damage character is ENOUGH.. It was difficultish enough to get in with Hazama close up as it is now.
Title: Re: BlazBlue: Continuum Shift
Post by: Mr. Justice on November 28, 2010, 12:30:51 AM
Information was courtesy of dustloop, here's the link: http://www.dustloop.com/forums/showthread.php?10500-BBCS2-FINAL-SHOWDOWN-Loketest-5-Nov.-15th-Discussion

Location test 5, so I assume that it could still be changed...

But Hazama's throw doing more damage than Haku-men's seems iffy.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on November 28, 2010, 12:39:48 AM
Carl has two knock-downs now? jC and 3C CH. Did he have two before this?
Cool, Carls doll has more bar usage overall but more attributes to each skill, like guard and what not.
Then again, I'm sure that jC knock-down is going to bum a lot of Carl players.

Makoto's 2A hits Tao's crawl. Gragh, thank you.. I hope this stays.

Nerfs all round for Valkenhayn! I'm not complaining about this, it was fun to rake up wins online with just one of his combos, haha.
Bit sad that Nacht Rozen is no longer an overhead though.

Fuckin' aye @ Hazama. But it looks like most of his game is based off throws now? Combo-able.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on November 28, 2010, 01:36:18 AM
You could always do decent stuff off throws. They just seem to have raped his normals and BnBs.

Also, Valk and Bang's command grabs both do well over 2.5k lol. I don't see Haz's throw being 1.8 as much of a problem.

Slower Oro charge, and no regen when Oro is blocked was prob a bit more sensible, but I'll definitely miss it's nice fast recharge that I have now.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on November 28, 2010, 01:45:09 AM
Quote from: originaljulz on November 28, 2010, 01:36:18 AM
You could always do decent stuff off throws. They just seem to have raped his normals and BnBs.

Also, Valk and Bang's command grabs both do well over 2.5k lol. I don't see Haz's throw being 1.8 as much of a problem.

Slower Oro charge, and no regen when Oro is blocked was prob a bit more sensible, but I'll definitely miss it's nice fast recharge that I have now.

I think at the moment, no information came out if that jC knockdown of carls was combo-able or not. I think for Valkenhayn it was more the fact his gatling did such insane damage, glad they reduced it to 3k.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 02, 2010, 01:37:24 PM
Fuck i was gonna get this game. But it's already outdated as we speak. Fuckin balls.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 02, 2010, 01:47:09 PM
The Fan Editions are being sent out as we speeeeak.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on December 02, 2010, 01:54:17 PM
Quote from: [NYC] weazzyefff on December 02, 2010, 01:37:24 PM
Fuck i was gonna get this game. But it's already outdated as we speak. Fuckin balls.
Yeah but hopefully BBCS2 just gets released as a patch for the existing PS3 game. If not and this series starts to go the way of Guilty Gear I will prob stop playing...at least until the Blazblue equivalent of GGXX:AC somes out ie. the definitive/final version.
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on December 02, 2010, 02:00:21 PM
I'm going to say there's a 70% chance we'll see a patch in December or January. If we don't see one early, I don't think we will see one at all.

It also just makes sense for them to patch BlazBlue: Continuum Shift than release again, one of the main reasons for BlazBlue: Continuum Shift 2 is that it's being made for that NESiCA live thing, which enables developers to update their games with no need to keep releasing new boards, etc.

Since the console version already has the ability to be patched easily, as we've seen. I'm just wondering if we'll get the game changes as a patch, and then Platinum as a separate DLC character we have to buy, or maybe they'll be lovely and give her to us for free.
Or this entire patch will be labeled as some EXPANSION PACK and be sold.

And I'm seconding that gene, which means I won't have any fighting games to play for a couple of years. Unless Waku Waku gets made HD. :D
Title: Re: BlazBlue: Continuum Shift
Post by: LN on December 02, 2010, 02:10:13 PM
Very much doubt it'll be that early, but from what I've seen there is very likely to be a BBCS2 patch eventually.

Valk is out on the 7th in japan for xbox too...
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 02, 2010, 02:23:59 PM
I'll just wait to see if there's any news first. Cos there's a few games i wanna get but can only afford one.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on December 02, 2010, 03:12:03 PM
What other games you lookin' at gettin' bro?
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 02, 2010, 04:05:46 PM
I'm pretty sure that CS2, is the arcade version of the patches and DLC that console CS players get.
Title: Re: BlazBlue: Continuum Shift
Post by: LN on December 02, 2010, 04:07:06 PM
That's nice, but they haven't said anything about the balance changes from BBCS2 getting backported to console yet.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 02, 2010, 05:21:37 PM
Quote from: geneterror on December 02, 2010, 03:12:03 PM
What other games you lookin' at gettin' bro?

Black Ops, GT5 or PS Move. OK, maybe not move.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on December 02, 2010, 08:11:06 PM
Quote from: [NYC] weazzyefff on December 02, 2010, 05:21:37 PM
Black Ops, GT5 or PS Move. OK, maybe not move.

Pacman DX is all you need man :)
Title: Re: BlazBlue: Continuum Shift
Post by: Squares on December 02, 2010, 10:27:48 PM
Quote from: maelgrim on December 02, 2010, 08:11:06 PM
Pacman DX is all you need man :)

Nice to see you still around maelgrim, and I totally agree.

EVERYONE should get Pac-man Championship Edition DX, it's god damn amazing.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 14, 2010, 05:37:17 PM
Bro WTF sort of motion is this 6632147C?  Some BS BB notations.

I just need it to help me with one of Hakumens challenges.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on December 14, 2010, 06:17:45 PM
ISNT THAT DASH , TIGER KNEE PRESS BUTTON C ?

lol sorry bout caps

the numbers are the numbers on your keyboard weazel  , 6 is forward , 4 back  , 8 up 2 down
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 14, 2010, 06:25:16 PM
Oh yer shot bra. Wonder why they use da numbers for. They just wana be cool guys lol.

That also means i was doin it right. Damn it, my timing must be off as.
Title: Re: BlazBlue: Continuum Shift
Post by: LN on December 14, 2010, 06:53:49 PM
hop tsubaki!
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on December 14, 2010, 07:34:00 PM
yo weazel when i say tiger knee i mean the old sf2  motion , not the srk motion like in sf4
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 14, 2010, 10:20:13 PM
Quote from: LN on December 14, 2010, 06:53:49 PM
hop tsubaki!
FUck it was this! Nobody even says this in the massive thread i was reading. I was doing the old tk motion. I gave up on him anyway cos he feels to slow. Ima start playing around with Bang. He feels better, more faster. But that combo where he canceling in the air and shit is starting to piss me off.

Title: Re: BlazBlue: Continuum Shift
Post by: LN on December 15, 2010, 07:58:11 AM
Yeah, the two slow chars in BB would be Hakumen and Tager. Hakumen's 1 frame drive counters make up for it a bit though.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] B1ackstar Ninja on December 18, 2010, 02:28:29 PM
okay , having my first real chance to play this today .

oooooh the combos , i love how this game is rush down combo and combo some more .
currently mucking round with Jin , Ragna ,  Valkenheyn (dang hes badass )


fuck i  pretty much suck tho , gunna take a long time to understand this game properly .

like whats with barriers , bursting and unlimited charcters (like how do you select them , use them , why use them ?) etc etc etc

i am teh n00b but like huge overly flashy combos , ah im loving this game haha
Title: Re: BlazBlue: Continuum Shift
Post by: LN on December 18, 2010, 03:35:06 PM
http://dustloop.com/guides/bbcs/

That's your simple guide euan.

Also the in game tutorial mode is pretty good for teaching you the system mechanics. Barrier guard (b or db + A+B) is used to block some things which are otherwise unblockable (particularly anti-airs), and to produce more pushback from the opponents attacks, AND to stop chip damage. The downside is that it reduces your barrier, which when depleted stops you from using barrier and you take 50% more damage. Takes quite a while though.

Bursts can be used a couple of ways - in this game usually you use them to break your opponent's combo. The can be baited and whatnot though, so you have to be careful. It's a pretty good mechanic imo.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on December 18, 2010, 03:42:32 PM
As LN said the in game tutorial is surprisingly good, I used it to brush up and was reminded of a whole heap of things I had forgotten.
Explains all the blocking methods, recoverys, throw breaks, counter assaults etc so worth taking a look at.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 18, 2010, 04:06:20 PM
I like that everyone new to the game is liking it so much :)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 18, 2010, 10:32:00 PM
Bro, i play on a crt tv and the writing in the game modes are fucking hard as fuck to see man. I lost 90% of my vision in that in game tutorial. Another 5% in story. My eyes  are fucked now.

Originaljulz bro, what's your psn?
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 19, 2010, 01:11:48 AM
I'll let you know as soon as I get my own lol >,<

Should be soon lolz
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 19, 2010, 02:51:25 AM
Quote from: originaljulz on December 19, 2010, 01:11:48 AM
I'll let you know as soon as I get my own lol >,<

Should be soon lolz

Oh kk sweet mane.

Hey is console CS and arcade CS different versions? Trying to find some good vids, but don't know if i'm watching different version than of what i own.

LOL Alan. Simple guide and it's all this fucking frame data hahaha.

Yer when do you use the barrier? Cos it push back ay. How you suppose to punish their move if they pushed back? I'm lost as.

Had some games online.  It's the return of the wakeup ultra and full screen supers bahaha. Different game, same scrub strategy lol. My other mean strategy was using burst at the start of the round. Mint.

Ragnas got a wake up DP. i was like 'fucking different game, still get wake up dragoned rahhh'.



Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 19, 2010, 03:06:04 AM
Quote from: [NYC] weazzyefff on December 19, 2010, 02:51:25 AM
My other mean strategy was using burst at the start of the round. Mint.

That actually made me lol.

Barrier? Yeah use it to block anti air, and if you're using it to push away, you don't really do it to punish, but to escape pressure and block strings etc.

Atm, arcade mode and console mode should be similar enough so that combo videos and stuff will still be relevant.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 19, 2010, 03:42:59 AM
Haha.

Oh kk. Mint.

Bro how do you get in on characters with long range pokes to start rushdown with Bang? I get poked out forever and i can't jump in or anyything. Can only get in if i use da 3 nails.

Another thing they should have for these types of games is DLC map packs. That would be cool.

And bro, Rachels butler is fucking broken az.





Title: Re: BlazBlue: Continuum Shift
Post by: Mr. Justice on December 19, 2010, 07:24:46 AM
Really awesome to see interest in BB, hope you continue to enjoy the game as you get deeper into it weazzyefff.

The link LN posted is really good, although I've only really paid attention to the system guide portion of it, frame data is still beyond me...

I'm not a Bang player so I can't really help, but his nails are one of his greatest tools for approaching, which is why being limited to 12... well  ;)

As Julz said most combos will be perfectly relevant, but CS2 is out in arcades in Japan, which may be coming to consoles, so just watch out for that.

Good luck!
Title: Re: BlazBlue: Continuum Shift
Post by: LN on December 19, 2010, 09:54:18 AM
Quote from: [NYC] weazzyefff on December 19, 2010, 03:42:59 AM
Bro how do you get in on characters with long range pokes to start rushdown with Bang? I get poked out forever and i can't jump in or anyything. Can only get in if i use da 3 nails.

Basically you have to use all the tools of the engine to get in. Instant air dashing, double jumping, dashing & barrier blocking etc to move around and fake out the opponent, block what they try to AA with, punish etc... the movement options are a lot more involved than Street Fighters, and that's partly why it's quite interesting. Much more like MvC2 movement.

I guess just watch a few vids and concentrate only on the movement they are using, to try to understand how they are doing it?

Quote
And bro, Rachels butler is fucking broken az.

In the scheme of things, he's actually not all that broken tbh. There are other chars that pretty much kill a char in 2 combos too, given the right setup. He is certainly pretty strong in this version though.

Quote from: [NYC] weazzyefff on December 19, 2010, 02:51:25 AM
Had some games online.  It's the return of the wakeup ultra and full screen supers bahaha. Different game, same scrub strategy lol. My other mean strategy was using burst at the start of the round. Mint.

Ragnas got a wake up DP. i was like 'fucking different game, still get wake up dragoned rahhh'.

There are a couple of chars with inv dp (all I'm aware of atm are ragna, jin & makoto), but they are all so stupidly punishable that it SHOULDN'T be such an issue. Unless your opponents are scrubs, of course.

Most of the time full screen supers are pretty crap too, I think? There are only a couple of really good ones that I'm aware of.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 19, 2010, 12:57:16 PM
Quote from: LN on December 19, 2010, 09:54:18 AM
Basically you have to use all the tools of the engine to get in. Instant air dashing, double jumping, dashing & barrier blocking etc to move around and fake out the opponent, block what they try to AA with, punish etc... the movement options are a lot more involved than Street Fighters, and that's partly why it's quite interesting. Much more like MvC2 movement.

Ah yes. This will take some getting used to. I don't think i've even used a double jump lol.

Quote from: LN on December 19, 2010, 09:54:18 AM
There are a couple of chars with inv dp (all I'm aware of atm are ragna, jin & makoto), but they are all so stupidly punishable that it SHOULDN'T be such an issue. Unless your opponents are scrubs, of course.

Most of the time full screen supers are pretty crap too, I think? There are only a couple of really good ones that I'm aware of.
You mean unles i'm a scrub of course lol.

Yer i was just getting frustrated so started doing random supers all over the place.

Quote from: Mr. Justice on December 19, 2010, 07:24:46 AM
I'm not a Bang player so I can't really help, but his nails are one of his greatest tools for approaching, which is why being limited to 12... well  ;)

As Julz said most combos will be perfectly relevant, but CS2 is out in arcades in Japan, which may be coming to consoles, so just watch out for that.

Good luck!

Shot bro. Man people say Bang's easy to play. But his most damaging combo is freaking hard man. The one where you x x x x 623B d.j 4C, j 623B (that's the hard part) 2B, j B, 4C jc 4C, C (also a bit hard consistently).
Title: Re: BlazBlue: Continuum Shift
Post by: Flash on December 19, 2010, 02:39:20 PM
gonna start getting into this game downloaded valk at 3am this mornin seems pretty cool. Dunno if i should get 360 version aswell??
Title: Re: BlazBlue: Continuum Shift
Post by: Skullator on December 19, 2010, 02:47:05 PM
Quote from: Flash on December 19, 2010, 02:39:20 PM
gonna start getting into this game downloaded valk at 3am this mornin seems pretty cool. Dunno if i should get 360 version aswell??

I picked up a 360 copy while in Oz and have a headset over there now, keen.
But yeah I've never played properly so will be going through the whole grass roots phase if I get involved lol.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on December 19, 2010, 03:17:47 PM
Aw man.  I'm getting a little excited now.  Pick up my copy tonight.  Will likely play it in between queing up for Random BG's in Wow. 

Not sure if I wanna play harry Potter + Robot, or pick the Yellow coloured arakune and telling everyone that he is a mimi puddle.

Decisions decisions.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 19, 2010, 03:46:38 PM
Quote from: [NYC] weazzyefff on December 19, 2010, 03:42:59 AM

Bro how do you get in on characters with long range pokes to start rushdown with Bang? I get poked out forever and i can't jump in or anyything. Can only get in if i use da 3 nails.

I see people in videos uses air shuriken special as a assist attack, and then dash in and poke with 2a or 5B while your opponent is gurading the shuriken.
i think bang's 5B can counter everything in this game, other than those skills with invulnerable frame...

Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 19, 2010, 04:29:54 PM
Quote from: ErlKing2 on December 19, 2010, 03:46:38 PM
I see people in videos uses air shuriken special as a assist attack, and then dash in and poke with 2a or 5B while your opponent is gurading the shuriken.
i think bang's 5B can counter everything in this game, other than those skills with invulnerable frame...



Yer that's why i don't wanna use the shuriken to get in but i want to use it with the mixup pressure game when i do get in.

Yer i tried that 5B was getting owned. I was like trade countering with some chars. Others i straight getting owned. I think his range is quite bad. Either that or i gota time it better or something.
Title: Re: BlazBlue: Continuum Shift
Post by: Mr. Justice on December 19, 2010, 05:08:04 PM
Quote from: Ngati Kahungunu Champ on December 19, 2010, 03:17:47 PM
ot sure if I wanna play harry Potter + Robot, or pick the Yellow coloured arakune and telling everyone that he is a mimi puddle...

This here is descriptive poetry in motion.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on December 19, 2010, 05:25:48 PM
lol just had a browse throught the artbook of the Limited Edition version.  So many of the pictures in it of the women involve peices of cloth just barely covering verjayjays and boobies.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 19, 2010, 06:07:00 PM
LOL what a mint book.

Quote from: Ngati Kahungunu Champ on December 19, 2010, 03:17:47 PM
Not sure if I wanna play harry Potter + Robot, or pick the Yellow coloured arakune and telling everyone that he is a mimi puddle.
Decisions decisions.

Hahahahaha, what about the jizz colour.

Fuck i know why that Bang combo so hard now. I was doing it completely wrong. You don't even have to j. It auto jump with 6C. Haha, i was wondering why nobody else was having problem with this everywhere i looked.

Ok now Bang is easy to play lol.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 19, 2010, 06:34:20 PM
Quote from: [NYC] weazzyefff on December 19, 2010, 04:29:54 PM
Yer that's why i don't wanna use the shuriken to get in but i want to use it with the mixup pressure game when i do get in.

Yer i tried that 5B was getting owned. I was like trade countering with some chars. Others i straight getting owned. I think his range is quite bad. Either that or i gota time it better or something.

Just use it. thats the most easiest way to get in and stick to you opponent. Once you get in, your opponent is not able to do anything during your pressure(like 2Ax2, 5B, 2C) otherwise he will get countered. Thats just from what i see in the videos, Im not sure lol.
And also Bang is able to air dash twice, that might helps you.

If you like to play as a mixup style, i suggest you to play Jin or Litchi. Obviously Litchi is much better, but you need to remember lots of combos according to your standing postion and your opponent,  the circumstance, your heat gauge, hit confirm etc....


Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 19, 2010, 06:45:12 PM
I suggest everyone go to read the basic movement part at the dusloop website
http://dustloop.com/guides/bbcs/systemGuide/systemGuide.html#movement
especially the  Advanced Input part . that helps you a lot to adjust your timing of your combos~

Dont worry about the frame data and other stuff. its not like ssf4 that you have to remember all the frame data~
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 20, 2010, 02:37:43 PM
Everyone's seen this before right?



Title: Re: BlazBlue: Continuum Shift
Post by: Skullator on December 20, 2010, 05:53:44 PM
Quote from: originaljulz on December 20, 2010, 02:37:43 PM
Everyone's seen this before right?




Nah I hadn't, nice.
I liked the ending animation, good old calamity trigger flashbacks (Pick Noel and mash that D!)
Title: Re: BlazBlue: Continuum Shift
Post by: samurai black on December 20, 2010, 07:44:58 PM
Quote from: Ngati Kahungunu Champ on December 19, 2010, 05:25:48 PM
lol just had a browse throught the artbook of the Limited Edition version.  So many of the pictures in it of the women involve peices of cloth just barely covering verjayjays and boobies.

is it mostly creeper stuff of rachel and noel?
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 21, 2010, 12:17:52 AM
Imo it should all be Noel, and nothing else. Don't like Litchi. Rachel is child porn, even with the whole "I'm a vampire so I'm like, 500 years old but in a kids body" thing. And I like Tao, but I don't wanna see suggestive pics of her. I'll leave Makoto to the furries, and Platina to the pedos.


Then again, isn't Noel technically like 3 years old or something? I heard that from somewhere. I guess she counts as loli too then lol.
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on December 21, 2010, 12:46:51 AM
Oh so you're saying I should play Rachel too.......
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 21, 2010, 01:03:56 AM
What!? How can you not like Litchi? And her huge ass tiitttaayss. i would make taokaka moan like a cat on heat. What' up with her face though? She got a butter face.

Also too many girls in this game. Needs more bad ass guys too. Not one of them looks villain worthy. Hazama does but only in some pictures without his hat.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 21, 2010, 01:41:51 AM
Quote from: massi4h on December 21, 2010, 12:46:51 AM
Oh so you're saying I should play Rachel too.......


Lol. Just, lol.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 23, 2010, 01:26:27 AM
Who's the best bang player? I've been watching Dora for the last hour or so and he has'nt won a game. He's been beaten by Every other char in the game lol.

Also he is fucking good as shit man.

Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 23, 2010, 02:22:46 AM
Quote from: [NYC] weazzyefff on December 23, 2010, 01:26:27 AM
Who's the best bang player? I've been watching Dora for the last hour or so and he has'nt won a game. He's been beaten by Every other char in the game lol.

Also he is fucking good as shit man.

hmm?
can I have the link please?
I dont often see he lost a game....
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 23, 2010, 02:58:32 AM
Dacidbro? He's fun to watch. I guess. Just needa forget he's using Bang. Because well, I hate Bang.

Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 23, 2010, 03:53:30 AM
http://gamechariot.movie.coocan.jp/movie/100904_g3_006.mp4
http://gamechariot.movie.coocan.jp/movie/100904_g3_010.mp4
http://gamechariot.movie.coocan.jp/movie/100904_g3_ex001.mp4
http://gamechariot.movie.coocan.jp/movie/100904_g3_ex003.mp4

I think these videos will give you an idea how to start your attack
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 23, 2010, 04:52:22 AM
http://gamechariot.movie.coocan.jp/movie/100904_g3_006.mp4
Was more of a Hazama video than a Bang video lol.

Bang only wins in the end cos he's homo. Hazama works soooo much harder to do his damage, and then Bang just shits all over it.


You play Bison, eh Weazy? Lol Bang kinda looks like him when I think about it... The shoulders and the shin guards, mostly.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on December 23, 2010, 07:27:46 AM
Quote from: originaljulz on December 23, 2010, 04:52:22 AMBang only wins in the end cos he's homo. Hazama works soooo much harder to do his damage, and then Bang just shits all over it.
Cry me a river, that's what I fell like in every match with Tsubaki against any character ;)
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 23, 2010, 11:27:33 AM
I haven't even watched this game but i watched the first like 10 they had and Dora won one.



last game Hazama make him look free. I seen others where Buppa waste him for ages too.





My computer goin real slow on youtube or i'd put more.

BUt if you put 'DORA BBCS' in youtube. THen search, he lose all his games haha. Then look in the related vids to see the guy beat him again. He's fucking good as too. I don't know how he loses man. His bang is godlike.

What's that other guys name you gave to me Erlking2? I forgot it. He made the tougeki finals. But he lost to a Tao player that looked godlike as.

Yer he actually play alot like Bison. He's got good rushdown pressure and that can be fun. But a pain to actually get in and start it. Well for me anyway, i've seen that dude Dora do crazy as shit to get in. Makes my double dash in look freeeeeee.

Julz bro you hate Bang and Ragna. The coolest guys in the game lol. Dayam, story can change a guys opinion though. I heard bang was like Dan lol. fark. Wish no one told me that. And made me wana play Hazama cos he's bad guy in story.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 23, 2010, 04:19:55 PM
hmm...
Seems that Japanese don't upload their latest rankbats videos on youtube, I will try to find you some Bang's video on Japanese website.
btw the Hazama guy(he is called "buppa") is the top Hazama player in Japan, and that Taokaka in Tougeki (tsujikawa) is the best player in Kansai area in Japan....
I think those Tougeki videos are good to get some ideas of offense and defense against certain characters.

and the other guy is satoshi.


Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 23, 2010, 05:12:10 PM
Yer man that Hazama and Tao looked pretty mint. That Jin (dennou) is scary too.

Those Bang players are godlike. And seeing them lose was like wholly sheeit.

I have'nt been able to do one combo in this game without asking dustloop guys to show me. And there quite tricky, different then what they look like.

These combo's here are awesome! I'm in the lab failing them as we speak. Need a cig. Those 4C's are fucking hard. Can't even land two :(

Dustloop here i commeee..

Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on December 23, 2010, 06:52:23 PM

Combo's in general for most BB chars are quite tricky especially for old guys like me.
I spent quite alot of time in BBCT trying to learn Rachel & Litchi and man its hard.

I find the timing in general alot easier than SSF4 (damn 1 frame links), its just the length of many combos combined with my ability to generally screw up anything involving jump & dash cancels makes me sometime want to cry

But when it all works it feels awesome :)

Luckily I can always fall back on Hakuman who can do the same damage as a complex Rachel combo in 1 or 2 hits.
In CS I am enjoying both Makoto & valk, and am thinking about learning Lambda
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on December 23, 2010, 07:02:35 PM
I found IAD really tricky when JC'ing from a standing normal, but after a couple of hours practicing it last night I can smash them out pretty easily now.

BB is one of those games that you have to spend alot of time in training mode, and that until you have your stuff down, you spend alot of time swearing at the screen.

Also, I hate Taokaka with a passion.  The most rediculous and shitty character design ever.  I also hate Makoto.  Stupid furry bitch.  i hate Jin as well.... pretty much hate them all except Carl (cause he has a robot), Tager, Arakune, and Hakumen.  I think that's the cool thing about BB, is that the characters are sooooo different that when you find a character you like/don't like your polarised one way or the other about them.

Actually I kinda like Noel, cause she has guns.  I like guns too.

Ill be on tonight bout 8-30ish playing BB:CS.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on December 23, 2010, 08:43:18 PM
Yeah IAD is a bitch, I can sorta do it ok now in 1 direction though still generally muck it up mid combo.

Well I hate Carl   :P esp after the clap loop beatings you used to dish out in CT  :)

I like Makoto's play style & moves, not so much the design.
Sort the opposite of Rachel, love the design, not so much how she plays esp after the nerf bat.

I need to get back and finish the story mode (love the story).
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 23, 2010, 10:50:45 PM
Quote from: maelgrim on December 23, 2010, 06:52:23 PM
Combo's in general for most BB chars are quite tricky especially for old guys like me.
I spent quite alot of time in BBCT trying to learn Rachel & Litchi and man its hard.

I find the timing in general alot easier than SSF4 (damn 1 frame links), its just the length of many combos combined with my ability to generally screw up anything involving jump & dash cancels makes me sometime want to cry

But when it all works it feels awesome :)

Luckily I can always fall back on Hakuman who can do the same damage as a complex Rachel combo in 1 or 2 hits.
In CS I am enjoying both Makoto & valk, and am thinking about learning Lambda

Rachel, Carl, Arakune and Litchi are really so hard to start-up for beginner~
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 24, 2010, 12:02:41 AM
I like that you look a lot keener on BB now, Lenny. You seemed like you were kinda getting off of it for a while.


And yeah Weazy, I can't deal with pressure very well so I hate anyone rushing at me lol.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 24, 2010, 12:31:16 AM
Quote from: originaljulz on December 24, 2010, 12:02:41 AM
I like that you look a lot keener on BB now, Lenny. You seemed like you were kinda getting off of it for a while.


And yeah Weazy, I can't deal with pressure very well so I hate anyone rushing at me lol.


If I often lost to a same assault pattern, I usually review my matches I played on network battle, and confirm the opponent's gautling route.
That helps a lot to improve my guard of mid-attack and low-attack,
and the timing of pressing backward+ABC to escape throw.

Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on December 24, 2010, 12:54:00 AM
Quote from: originaljulz on December 24, 2010, 12:02:41 AM
I like that you look a lot keener on BB now, Lenny. You seemed like you were kinda getting off of it for a while.

Yeah.  I'm just living in fucking practice mode atm though.  The execution on Carl's shit is insane.  I think it'll be a good month before I have his BnB stuff down at this rate I think.  IAD -> Alle~can is sooooooo fucking hard.  Especially when you are trying to do it after you teleport the robot over.

Moving and using the doll in the middle of stuff is really hard.  Just wich there were more people on XBOX live with the game now, so that I can start playing more people and seeing what I need to work on.
Title: Re: BlazBlue: Continuum Shift
Post by: Flash on December 24, 2010, 01:06:05 AM
Quote from: Ngati Kahungunu Champ on December 24, 2010, 12:54:00 AM
Yeah.  I'm just living in fucking practice mode atm though.  The execution on Carl's shit is insane.  I think it'll be a good month before I have his BnB stuff down at this rate I think.  IAD -> Alle~can is sooooooo fucking hard.  Especially when you are trying to do it after you teleport the robot over.

Moving and using the doll in the middle of stuff is really hard.  Just wich there were more people on XBOX live with the game now, so that I can start playing more people and seeing what I need to work on.

I know what you mean living in practice mode and i'm using valk who is probably WAY easier execution wise but just trying to remember combos and practice them for muscle memory then after i have that i have to do the same combo on the other side because it feels so different.
Title: Re: BlazBlue: Continuum Shift
Post by: LN on December 24, 2010, 08:28:48 AM
Quote from: Ngati Kahungunu Champ on December 24, 2010, 12:54:00 AM
Just wich there were more people on XBOX live with the game now, so that I can start playing more people and seeing what I need to work on.

So far it's just been bad timing for us :/
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on December 24, 2010, 08:34:42 AM
I sense an all day offline BB:CS jam coming up at my place in the holidays ;D

Who's keen? Alan the offer to crash at my place overnight still stands if you don't want to drive back the same night.
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on December 24, 2010, 08:50:54 AM
Oh dude, please give me decent notice so that I can get the day off work.

I'll bring a lagless monitor and a setup too.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on December 24, 2010, 09:08:03 AM
Would appreciate that setup bro. My Samsung is all good for BB:CS, the lag is very minimal but as you know the Sony is a laggy bitch.
So I'll have a PS3, TV and 2 sticks set up but a second setup will be awesome and obviously we can chuck some old school games on the PS2/CRT.

Anyway I'm gonna talk to Suzannah over the weekend and I'll probably make a thread in the Auckland section rather than pollute this thread..
Title: Re: BlazBlue: Continuum Shift
Post by: stereomonkey on December 24, 2010, 09:14:36 AM
Quote from: geneterror on December 24, 2010, 08:34:42 AM
I sense an all day offline BB:CS jam coming up at my place in the holidays ;D

Who's keen? Alan the offer to crash at my place overnight still stands if you don't want to drive back the same night.

Keen hard!
Title: Re: BlazBlue: Continuum Shift
Post by: Gino on December 24, 2010, 09:16:16 AM
double keen
Title: Re: BlazBlue: Continuum Shift
Post by: Lennysaurus on December 24, 2010, 09:17:30 AM
TTRRRRIIIPPPLLLLEEEEE KKKKKKEEEEEEEEEEEEEEENNNNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on December 24, 2010, 09:26:23 AM
TRIPLLLEEE KEEAA AHH FUCKK.

It's gonna be cool when we all bust out our training mode stuff out and you guys realise i'm too beast and will never wanna play this game ever again hahahaha.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 24, 2010, 03:28:38 PM
Quadruple keen?



Still needa scrounge up the money for my PS3 hahaha.
Title: Re: BlazBlue: Continuum Shift
Post by: Chuckk on December 24, 2010, 04:17:22 PM
I now own this game. I am joining your weeaboo ranks for now.
Title: Re: BlazBlue: Continuum Shift
Post by: gunsmoke on December 25, 2010, 08:46:58 AM
Title: Re: BlazBlue: Continuum Shift
Post by: LN on December 25, 2010, 09:05:39 AM
Yay for taunt loop being nerfed in cs2

(also bang)
Title: Re: BlazBlue: Continuum Shift
Post by: karizzma on December 25, 2010, 09:41:49 PM
Still hoping someone will have this game somewhere...
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on December 26, 2010, 12:38:48 AM
You mean like BK Timezone on Queen st?
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on December 26, 2010, 01:21:18 AM
Quote from: [SAS]karizzma on December 25, 2010, 09:41:49 PM
Still hoping someone will have this game somewhere...

Do you mean CSII? Yeah me too.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on December 26, 2010, 01:41:07 AM
I will continue supporting this game till I can't afford it by some reason lol
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on December 26, 2010, 09:42:42 AM
All those that expressed interest in a level up jam at my place while I'm on holiday post here: http://nzism.alphaism.com/forum/index.php/topic,1710.0.html as soon as you can.
8)
Title: Re: BlazBlue: Continuum Shift
Post by: madaxe munkee on December 26, 2010, 02:49:39 PM
I got my CS on Christmas Eve finally. It's been great. Just gotta get my arcade stick back from my friend so I can go mad on the practice lol. In the meantime, it's story mode for me. I'm totally not complaining.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 16, 2011, 08:29:22 PM
I might as well ask here too. But can someone (Erlking) help me with this Hazama combo.

5C > 3C > 214D~C > 5C > 2C > 6D~A > 4D~A > 623D > (Back Jump) j.6D~D > 2C > 4D~A > 4D~D > j.214B#

Can't seem to get the bold part. This a copy paste from DL, and i think there a typo too. Cos in dis vid i saw it done with jump foward 6D. Either way i try can't seem to get it. I'm doing it hella quick too.

I know it's char specific and am trying on Taokaka.

Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on January 16, 2011, 08:57:26 PM
I could never get this one either. Use roman cancel?

Edit: I mean rapid cancel lol.
Guilty Gear terms.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 16, 2011, 10:08:02 PM
Nah no rapid cancel bro. It's got something to do with the 623D chain fully extending??? Dunno this guy on youtube video reply to me with that answer. Dunno what that means. SOmeone will answer me on dustloop. They pretty good there.

I can get all those other BnB combo 100% now. Don't even have to mash really, once you get the timing it's sweet as. Suck online though cos the positioning is quite strict and the lag make you kill it. Only if you playing laggy Aussi though. My fundamentals with Hazama are terrible though. Atleast if i manage to get a random hit i know a phat combo's coming after it.

this combo gonna destroy Tager/taokaka/Rachel/Hakumen/ Arakune. 4663 dmg no metre. Love it.

edit: FUUCCKK THHISSSS COMBBOOOOO!!!!!!
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on January 17, 2011, 12:22:29 AM
Quote from: [NYC] weazzyefff on January 16, 2011, 08:29:22 PM
I might as well ask here too. But can someone (Erlking) help me with this Hazama combo.

5C > 3C > 214D~C > 5C > 2C > 6D~A > 4D~A > 623D > (Back Jump) j.6D~D > 2C > 4D~A > 4D~D > j.214B#

Can't seem to get the bold part. This a copy paste from DL, and i think there a typo too. Cos in dis vid i saw it done with jump foward 6D. Either way i try can't seem to get it. I'm doing it hella quick too.

I know it's char specific and am trying on Taokaka.

Im not sure for the tips because I only practiced with Tager like half a year ago, and I am too lazy to make it steady~

Firstly, you have to do the 214DC with that blue lighting effect,

Secondly you can't dash in too much after 214DC, otherwise 4D or the 6D thing can't get into combo, I think..
If you can do 4DA and 6DA(OR 6DA->4DA, I cant remember the routation lol), just ignore what I just said...

At Last, you need you make your opponent as high as you can.
For example, make some delays after 6da and 4da, 5C 2hits. (not sure about Taokaka, you might need to input as fast as you can for 4DA 6DA part? I dont know)

And it is not necessary to do back jump.
just get to the appropriate range of your snake chain, even vertical jump works for sometimes(at least it works on Tager)


In conclusion, I dont think it is pratical because the timing and the specified situation for this combo are changed in BBCS2.
Just for personal opinion, it is better to learn and remember all of the snake chain, like the way to offense and escape.
It seems that it remains the same property as BBCS, In advance, D->A cancled has less recovery time, which means you can do more snake poke lol
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 17, 2011, 01:09:12 AM
What's this 236D with the lightning effect?
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on January 17, 2011, 01:43:08 AM
I mean 214DC lol
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 17, 2011, 02:19:44 AM
Oh yer yer lol. And you changed it again as 236DC below it hahaha.

And most of the stuff i'm learning is not gonna be on CS2 anyway. Just wanna learn it cos i'm sick of ssf4 and i gotta play something. And I think Hazama is cooler than Bang.  :o

CS2 patch not coming out for a while anyway ay?
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on January 17, 2011, 04:07:49 AM
Quote from: [NYC] weazzyefff on January 17, 2011, 02:19:44 AM
Oh yer yer lol. And you changed it again as 236DC below it hahaha.

And most of the stuff i'm learning is not gonna be on CS2 anyway. Just wanna learn it cos i'm sick of ssf4 and i gotta play something. And I think Hazama is cooler than Bang.  :o

CS2 patch not coming out for a while anyway ay?

The patch is coming out in Spring in Japan
It should be about in autumn in New Zealand I think.
and BBCS2 for PSP is coming out on 31st March

What are you learning currently?
I think the fighting style for hazama doesn't change a lot in BBCS2.
and Hazama combos in BBCS2 are all based on BBCS, even the J6D combos as well
I dont mean that learning J6D combo is useless, I just think that it is not that practical, compare to other skills that a hazama beginner should learn
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 17, 2011, 12:48:16 PM
Oh yup i hate season referrals. I'm 21 and still don't know when our seasons start hahahaha.

I'm just trying to learn that combo, and 6DA x 2 623D  after the Jayoku. Also learn the 632146C distortion combo after 623D. And the combo where you jayoku after 623D dash 3C.

Do you know if this is char specific combo. You get 623D midscreen. Then you dash 3C. I can't get it. Only tried a few times though, but was nowhere near them lol. I might even have this combo totally wrong. If you can do this combo can you Jayoku after 3C do you know?

I'm learing all the combo's when i don't know anything else with him lol. Like escaping attaking without getting poked out and being predictable lol.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on January 17, 2011, 01:29:47 PM
Quote from: [NYC] weazzyefff on January 17, 2011, 12:48:16 PM
Oh yup i hate season referrals. I'm 21 and still don't know when our seasons start hahahaha.

I'm just trying to learn that combo, and 6DA x 2 623D  after the Jayoku. Also learn the 632146C distortion combo after 623D. And the combo where you jayoku after 623D dash 3C.

Do you know if this is char specific combo. You get 623D midscreen. Then you dash 3C. I can't get it. Only tried a few times though, but was nowhere near them lol. I might even have this combo totally wrong. If you can do this combo can you Jayoku after 3C do you know?

I'm learing all the combo's when i don't know anything else with him lol. Like escaping attaking without getting poked out and being predictable lol.

I think the most steady double jyayoku combo should be: front throw-> 6DA -> 623D -> dash 3C -> jyayoku -> and whatever~
From my experience, you cant be far away from your opponents before 623D, otherwise you cant reach to him with your 3C
I don't know If there are some other confirmed situation, I will go to check the combo videos later
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on January 17, 2011, 01:41:56 PM
Oh yeah. that actually makes sense to do 623D after one 6D~A. I was trying to make combo longer with 2 but was far as away for the 3C.

Title: Re: BlazBlue: Continuum Shift
Post by: amendonz on February 08, 2011, 11:36:00 PM
mighty ape has this for xbox "In stock now: Ships tomorrow!"

$70

http://www.mightyape.co.nz/product/Xbox-360/BlazBlue-Continuum-Shift/7701395/
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on February 09, 2011, 12:36:33 AM
Too bad platina has no release date and mvc3's just around the corner. And I really wanted to get into it...
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on February 09, 2011, 01:37:26 AM
Quote from: massi4h on February 09, 2011, 12:36:33 AM
Too bad platina has no release date and mvc3's just around the corner. And I really wanted to get into it...

Bro you suck. Platina looks like shit.

Ima get back into it when cs 2 drops. Hazama was cool, but his playstyle sucked :( Might switch to Jin cos or Ragna. Don't like slow cunts, no patience.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] BIRRY WONG on February 09, 2011, 07:03:36 AM
Quote from: [NIUE] weazzyefff on February 09, 2011, 01:37:26 AM
Bro you suck. Platina looks like shit.

THE WEAZAL SPEAKS THE TRUTH.

TWICE.
Title: Re: BlazBlue: Continuum Shift
Post by: LN on February 09, 2011, 08:08:20 AM
Quote from: [NIUE] weazzyefff on February 09, 2011, 01:37:26 AM
Ima get back into it when cs 2 drops.


This.

Which will be the same time Platina is released.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on February 10, 2011, 01:20:18 AM
HAHAHA WEAZZY NOOB.
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on February 10, 2011, 10:54:05 AM
Quote from: originaljulz on February 10, 2011, 01:20:18 AM
HAHAHA WEAZZY NOOB.


Bro, you must've been practice hard to call me noob. Now i shall practice for half an hour to stay infront hahaha.

But i know you call me noob cos i drop Hazama. I don't like his keep away. I'm shit at that stuff bro. I can't do one fireball with Sim without trying to rushdown mix up hahah. Anyway i hope you learned how to play Hazama like cgbq. You learned to dash and not drop combo yet? lol.
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on February 10, 2011, 12:29:52 PM
money match?  ???
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on February 11, 2011, 01:46:57 AM
Hahaha yeah dropping Hazama after all that talk was what I was lol'ing at.

Come money match me in a Haz mirror though. You've had like 20x your estimated 1 week to get better than me :P
Title: Re: BlazBlue: Continuum Shift
Post by: [NIUE] weazzyefff on February 11, 2011, 01:57:43 AM
Quote from: originaljulz on February 11, 2011, 01:46:57 AM
Hahaha yeah dropping Hazama after all that talk was what I was lol'ing at.

Come money match me in a Haz mirror though. You've had like 20x your estimated 1 week to get better than me :P

Bro, fuck you and your specific money matches. I'm gonna call you Mason from now on.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on February 11, 2011, 02:09:15 AM
Quote from: [NIUE] weazzyefff on February 11, 2011, 01:57:43 AM
I'm gonna call you Mason from now on.

Hahaha nooooo
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on February 11, 2011, 02:34:52 AM
Now me and you must watch Puella Magi Madoka Magica together, it's so awesome.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on February 13, 2011, 11:00:18 PM
(http://azuotaku.files.wordpress.com/2010/04/kyon_facepalm.jpg)

Christ.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on March 08, 2011, 10:48:43 AM
Q&A - note 'Yes' to new GG

Translation of http://www.ustream.tv/recorded/12954543 posted on Dustloop

Q: Is the BBCS2 DLC for console coming ?
Mori just answers "Kimasu" (coming) in the mic, and then mutters something that the spokesperson translates into "It's definitely coming, but he just doesn't want to say when. It will be either really cheap or free."

Q: Will there be a new GG ?
-Yes.

Q: Is a Guilty Gear x BlazBlue planned ?
Mori: Right now there's no plan about it.

Q: Will BlazBlue's chara design continue being as over-the-top as it as been so far, or is it going to favor a more serious tone in the future ? Because Makoto and Platinum are just "fun-looking" characters, just like Taokaka. (He then says that these characters remind too much of fan-service, and are closer to Arcana Hearts and loli-style than a serious style.)
Mori : What is planned right now is that more loli-like characters won't appear, and starting from now on, there'll be a lot more serious-looking character. But it doesn't mean that a character with pink cat ears and tail will never come out.
(He then asks "Who likes Kokonoe here ?!", and the spokesperson translates that into "Who likes that kind of character ?"...)

Q: Will Tager ever be a good character ? That's the third episode he's the weakest, is there any way you make him broken in the next game, please ?
Mori: No.

Non-Blazblue related questions
Q: What about Hokuto no Ken 2 ?
Mori : Please ask Sega. *giggles*

Q: What are your favourite video games of all times ?
Ishiwatari : Hard to choose, but I'll say Donjon Master and Tomb Raider 1.
Mori : Vampire Hunter (Darkstalkers), Gears of War and Tekken.

Q: In Capcom & SNK games, the new characters are more focused on original moves and gameplay, while in GG & BB, characters are more focused on being original, things that we have never seen before. Where do you find inspiration ? Are you getting your inspiration from other things ?
Ishiwatari: When we create a new character, the first thing we think about is the character's range, and choose either the character will fight close or far form the opponent, and then the "type of character" is defined. Then there's a lot of inspiration from anime and mangas from the time being.
Mori: I'm just going under Ishiwatari's influence.

Q: In your opinion, what's more important : the design or the gameplay ?
Mori: We first focus on the fact that the character has to fit the physics and the system of the game. Then we think about the design.
Ishiwatari: It's still hard to tell which one arrives first when we think about creating a new character. (He means that sometimes it happens that he has a character design idea before even knowing how he'll fight)

Q: How do you feel when you are in a French tournament, if you compare it to Japan ? Are you happy to be here ?
Ishiwatari: I was surprised by the atmosphere. The fact that players are teasing each others is fun.
The spokesperson translates then "There's that in Japan too, but here, the atmosphere is top tier".
Mori: In SBO there are similar matches where there's a lot of motivation and when everyone's yelling and etc.
And then the Stream went down.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on March 08, 2011, 01:16:10 PM
New GG fuck yeah
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on March 08, 2011, 02:08:56 PM
Would be keen. Can't be worse than dust strikers...
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on April 15, 2011, 12:08:58 PM
http://www.blazblue.com/forum/viewtopic.php?f=1&t=5626
BBCS2 is going to realease as DLC in 12th May
Not sure what time will the European version comes out.

btw is anyone playing the psp BBCS2 on the ps3 Adhoc party thing?
I'm looking for people to train up my platinum~
Please feel free to ask me on MSN or post me messages here for matches.
You may also leave me messages on my PSN. But I not often to get on PSN these days since I'm learning programming myself, it is annoying that I have to switch between my screen and PS3.

Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on April 15, 2011, 02:09:18 PM
Finally!
Sux the DLC chars don't get arcade modes in the BBCS2 patch.
Title: Re: BlazBlue: Continuum Shift
Post by: gl3nnium on April 23, 2011, 09:11:04 AM
I really like the look of Blaz Blue altho never played it...if anyone is interested they just put Guilty Gear 2 reloaded on gog.com for $5.99.....from what i know, blaz blue is the sequel to gulity gear (i could be wrong)..anyway i know how hard it can be to find decent fighters for PC (not counting using mame etc)....I bought guilty gear off gog and i bought SFIV on steam.
I like the style of Blaz blue...trying to track it down for xbox 360.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on April 23, 2011, 02:11:56 PM
Do it. It's a really good fighting game. Though it's not as popular as it should be.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on April 23, 2011, 05:38:58 PM
Yeah as soon as the CS3 patch drops I'm gonna be all over BB again. If I load it up now though I feel like any practice I get is useless :-[
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on April 23, 2011, 10:38:02 PM
hmm...
I think it is not useless if you practice on cs2.
only a few combo's and tactical things against specific characters you have to change and learn.

I remember that you play Tager?
Have a look of this video
http://www.youtube.com/watch?v=vQfwh7Ekgt0&feature=related
There are some more tricks you can do in CS2
I think those new tricks are based on this

And you can play with Leonin. you will learn lots of things from him
He is much better than me lol
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on April 23, 2011, 11:14:38 PM
Graeme plays Tsubaki lol.
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on April 23, 2011, 11:39:42 PM
Fuck yeah Tsubaki. Until I can get my hands on Platinum.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on April 24, 2011, 12:31:25 AM
Quote from: massi4h on April 23, 2011, 11:39:42 PM
Fuck yeah Tsubaki. Until I can get my hands on Platinum.
(http://www.transformer-ivan.net/wp-content/uploads/2010/04/pedobear.png)
Title: Re: BlazBlue: Continuum Shift
Post by: Elixir on May 10, 2011, 10:33:24 PM
Patch is out. Does the JP DLC work with the PAL version?

edit: yes.
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on May 10, 2011, 11:50:56 PM
Platinum is playable now?
Title: Re: BlazBlue: Continuum Shift
Post by: LN on May 11, 2011, 07:33:53 AM
I guess so ! http://www.dustloop.com/forums/content.php?157-BBCS2-DLC-out-now-for-Xbox360!

Time to start relearning hakumen in earnest!
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on May 11, 2011, 06:43:19 PM
Yep she is. Cept nothing is available yet on the Playstation Notwork.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on May 11, 2011, 07:05:36 PM
Although the patch for ps3 is coming on 12th May, Platinum is not available due to the PSN hack....
Waste my time to remember Platinum's receipts...
Im going to re-pick up my Hazama or learn someone new that can beat Kevin's Mu12 lol
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on May 11, 2011, 07:23:47 PM
Hype! I should buy it now, but maybe after exams...
No one knows of an arcade rip for CS2 do they?
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on May 11, 2011, 07:30:35 PM
Quote from: massi4h on May 11, 2011, 07:23:47 PM
Hype! I should buy it now, but maybe after exams...
No one knows of an arcade rip for CS2 do they?

I remember that BBCS2 portable version is on PSP already
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on May 11, 2011, 09:39:46 PM
Quote from: massi4h on May 11, 2011, 07:23:47 PM
Hype! I should buy it now, but maybe after exams...
No one knows of an arcade rip for CS2 do they?


Lol I'm trying to hold off buying all these games I wanna play till after exams as well... Dunno if I'll be able to keep that up though.
Title: Re: BlazBlue: Continuum Shift
Post by: Krayce on May 12, 2011, 08:36:48 AM
Hopefully the patch come out tomorrow... so i can get some pratice on Makoto and Mu-12 before the psn come back up >.> looking forward to vsing all of ya again :D
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on May 12, 2011, 12:56:03 PM
So just to clarify the CS2 DLC Patch  is free but you have to get it from the store or do we have to pay for the patch?
Title: Re: BlazBlue: Continuum Shift
Post by: LN on May 12, 2011, 12:56:55 PM
free.

Pedobaitgirl costs though.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on May 12, 2011, 01:33:52 PM
Cool, thanks. I saw you playing last night but I haven't updated yet. Hopefully be on the Xbox version a bit this weekend!
Title: Re: BlazBlue: Continuum Shift
Post by: silver_spoon on May 12, 2011, 11:26:24 PM


Glad to know people still play this game. I'm back to super active in BB now.

ADD ME. CHALLENGE ME. I AM TERRIBLE.
Title: Re: BlazBlue: Continuum Shift
Post by: Krayce on May 13, 2011, 06:18:20 AM
Hmm the new patch is out... for the people with japanese version of BB, good news for me i guess :D apparently US get theirs 1 week later, i think.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on May 13, 2011, 01:30:51 PM
Yeah thats what I heard.
1 week  grrrr
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on May 14, 2011, 06:19:12 PM
BBCS2 tourney streaming now http://justin.tv/iplaywinner
Title: Re: BlazBlue: Continuum Shift
Post by: Elixir on May 14, 2011, 07:36:42 PM
watching.

i'll probably buy the PS3 version once PSN comes back. nobody plays this in aus/nz for 360.
Title: Re: BlazBlue: Continuum Shift
Post by: ErlKing2 on May 14, 2011, 08:03:07 PM
I just saw your blog in your signature
Where do you get your supercell CD and how much is it cost including shipping fee?
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on May 15, 2011, 12:28:07 PM
CS2 tier list

S: Makoto, Jin, Noel, Hazama
A: Valkenhayn, Taokaka, Rachel, Arakune, Carl, Tsubaki
B: Mu, Platinum, Ragna, Bang, Litchi, Hakumen, Lambda
C: Tager

Which is apparently pretty well balanced
Title: Re: BlazBlue: Continuum Shift
Post by: silver_spoon on May 15, 2011, 12:37:16 PM
I was just browsing through my old pile of documents, and I remembered saving a tier list from a Japanese site.

Forgot how old it is (Maybe early 2011?), but :

S  マã,³ãƒˆã€ã,¢ãƒ©ã,¯ãƒ, ノã,¨ãƒ«ã€
A  ã,¸ãƒ³ã€ãƒã,¯ãƒ¡ãƒ³ã€ãƒ†ã,¤ã,¬ãƒ¼ã€ãƒ©ãƒ ãƒ€ã€ãƒãƒ³ã,°ã€ãƒ,,バã,­ã€ãƒ¬ã,¤ãƒã,§ãƒ«
B  ラã,¤ãƒã€ãƒ´ã,¡ãƒ«ã,±ãƒ³ã€ãƒŸãƒ¥ãƒ¼
C  プラチナ、ã,«ãƒ«ãƒ«ã€ã,¿ã,ªã,«ã,«
D  ハã,¶ãƒžã€ãƒ©ã,°ãƒŠ

=

S  Makoto, Arakune, Noel
A Jin, Hakumen, Tager, Lambda, Bang, Tsubaki, Rachel
B Litchi, Valkenhayn, Mu
C Platinum, Carl, Taokaka
D Hazama, Ragna

-

Not sure whats up with the Hazama, but Noel can do 3k+ midscreen now lol. Mind you I think the difference between the tier class aren't that large.

Noel players are giving me gigantic headache though.

EDIT: I think the tier list you posted seems to make more sense than mine. I'm not sure about Lambda being so low though.


Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on May 15, 2011, 08:42:44 PM
The Dustloop & Gamefaqs forums seem to think its about right (there are several slightly different lists but generally pretty close).
And as you say most people seem to think there isn't a great deal of difference between the tiers.

Anyway i'm happy to see Rachel is no longer rubbish.
Title: Re: BlazBlue: Continuum Shift
Post by: silver_spoon on May 15, 2011, 09:23:58 PM
Rachel is VERY strong now. Her mix up with Georg and Pumpkin is just scary.

But yea, I think the population of BBCS is lacking. Especially compared to MvC3..
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on May 15, 2011, 09:54:29 PM
Do you guys think Livewire or anyone else would price match with MA's $70? Or should I order it now and wait 3 weeks.
Title: Re: BlazBlue: Continuum Shift
Post by: silver_spoon on May 15, 2011, 11:01:51 PM
3 Weeks long wait... or extra 30 bucks. I say extra 30 bucks. :3
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on May 15, 2011, 11:08:41 PM
Same lol. You should buy a PS3 and play with me tho Mason
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on May 15, 2011, 11:48:47 PM
Yeah I'll go to buy Platinum and be like oh yeah...
Title: Re: BlazBlue: Continuum Shift
Post by: Taku on May 15, 2011, 11:52:25 PM
Quote from: maelgrim on May 15, 2011, 12:28:07 PM
CS2 tier list

S: Makoto, Jin, Noel, Hazama
A: Valkenhayn, Taokaka, Rachel, Arakune, Carl, Tsubaki
B: Mu, Platinum, Ragna, Bang, Litchi, Hakumen, Lambda
C: Tager
Which is apparently pretty well balanced

Shit lol guess ill be picking rachel back up again for a back up
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on May 16, 2011, 12:30:01 AM
Tager will always be in the low tier, but people will always seem to be able to use him really effectively. I wouldn't even let the tiers affect who I use at all, really.
Title: Re: BlazBlue: Continuum Shift
Post by: Taku on May 16, 2011, 12:41:49 AM
yeah tier lists make for an interesting read, but im not one to let that dictate who i play. that said, i'm having to brush off my old rachel bag of tricks because my Tager be gimmicky as (and still is actually).i dont really have a plan B once ppl see thru the tech traps, but then thats just me being lazy i suppose lol
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on May 16, 2011, 08:35:47 AM
Ehhh I haven't even played BB, yet alone any fighting games since like, early March. I hadn't played for like a week before First Blood. Dunno how long that's actually been. I didn't even know PSN was down until I read it here lol  :D
Title: Re: BlazBlue: Continuum Shift
Post by: Krayce on May 16, 2011, 11:00:52 AM
well, tager still destroy average player when they drop combo like candy :D
But in the end it always about having fun with the char you pick.
And psn online play is back up which is nice... but i dont think alot of people here have bbcs2 on the ps3 yet =/ unless they have the japanese copy of the game.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on May 16, 2011, 04:20:40 PM
So I finally updated my Xbox version today amd had a quick play. I'm kinda torn, on one hand it's "oh no my poor Bang :'(" and on the other hand "Fuck yeah" Tsubaki has some more damage (not a lot), mid screen combos worth doing, hit confirmable combos off overhead (YES, YES Y'ALL) and her drive Install guage charges heaps faster ;D.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on May 16, 2011, 04:35:45 PM
Just drop Bang lol
Title: Re: BlazBlue: Continuum Shift
Post by: massi4h on May 16, 2011, 07:31:47 PM
Yeah from what I've heard Tsubaki looks alot better now. I think I'll play her a bit on the side if I do end up getting into it. I'm pretty keen now actually.
Title: Re: BlazBlue: Continuum Shift
Post by: Elixir on May 17, 2011, 11:11:28 AM
Quote from: ErlKing2 on May 14, 2011, 08:03:07 PM
I just saw your blog in your signature
Where do you get your supercell CD and how much is it cost including shipping fee?

Someone in Japan gets them for me. Shipping was ï¿¥1680 including some other stuff..

So I am wondering if I should buy the US version of BBCS. It's the cheapest. Do I have to buy the DLC from the US PSN to match?
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on May 17, 2011, 11:14:26 AM
Quote from: Elixir on May 17, 2011, 11:11:28 AM
Do I have to buy the DLC from the US PSN to match?
Yes.
Title: Re: BlazBlue: Continuum Shift
Post by: Elixir on May 17, 2011, 11:54:57 AM
Ah...

Do US or JP versions cooperate with PAL or are there separate servers? I want to play people locally, too.
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on May 17, 2011, 11:58:45 AM
The online element is region free so you can play anyone.
Title: Re: BlazBlue: Continuum Shift
Post by: originaljulz on May 17, 2011, 12:03:13 PM
Yeah you can still play locally. Maybe just get yourself the EU/PAL version and save yourself the trouble? Unless you already buy a lot of stuff from the Jap and US PSN store in which case all g.
Title: Re: BlazBlue: Continuum Shift
Post by: silver_spoon on May 17, 2011, 04:51:04 PM
Quote from: massi4h on May 16, 2011, 07:31:47 PM
Yeah from what I've heard Tsubaki looks alot better now. I think I'll play her a bit on the side if I do end up getting into it. I'm pretty keen now actually.

HEAPS better. You'll see what I mean when you pick her up from 1.02.
Title: Re: BlazBlue: Continuum Shift
Post by: maelgrim on May 18, 2011, 11:36:13 AM
CS2 patch is out for NA
Title: Re: BlazBlue: Continuum Shift
Post by: geneterror on May 18, 2011, 11:37:50 AM
Sweet will update my PS3 copy tonight hopefully.